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UrbanVelvet mono Green vs Dwarddd [Demonology]/(Anarchy)/(Balance)

"P1T3


Tech StartingHand Workers

TECH
Circle of Life
Galina Glimmer


STARTING HAND
Merfolk Prospector
Spirit of the Panda
Young Treant
Rampant Growth
Tiger Cub


WORKERS
Rich Earth
Spore Shambler
Tiger Cub


NextHand

Verdant Tree
Centaur
Forest’s Favor
Ironbark Treant (1/2+2a)


Discard

Rampant Growth
Merfolk Prospector
Young Treant
Circle of Life
Galina Glimmer


Tech 2 card(s)
Get Paid - ($6)
Skip Worker
Spirit of the Panda on Panda - ($2)
Rampant Growth Wisp, wisp and arg kill your skeletons - ($0)
Panda kills Vandy and takes 2, Arg midbands - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Arg (1/4)
  • Playful Panda (4/2) *spirit of the panda
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Vandy out and I’ll bet he didn’t expect that. Feeling pretty good about this setup but watch him surprise me

"

P2T3


Tech StartingHand Workers

TECH
Circle of Life
Wandering Mimic


STARTING HAND
Deteriorate
Pestering Haunt
Graveyard
Skeleton Javelineer
Gemscout Owl
Sacrifice the Weak


WORKERS
Jandra, the Negator
Skeletal Archery
Pestering Haunt


NextHand

Gunpoint Taxman
Summon Skeletons
Thieving Imp
Poisonblade Rogue


Discard

Sacrifice the Weak
Graveyard
Deteriorate
Circle of Life
Wandering Mimic


Tech 2 card(s)
Get Paid, scav and technician - ($8)
Worker - ($7)
Hire Zane - ($5)
Zane kills wisp
Sac the weak, panda dies - ($2)
Gemscout Owl - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer(1/1)
  • :pschip: Technician:
  • :target: Lookout: Gemscout Owl(1/1)

In Play:

  • L1 Zane(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmm this is close atm, barely keeping him down

Damn that sacrifice the weak!

"P1T4


Tech StartingHand Workers

TECH
Circle of Life
Dinosize


STARTING HAND
Centaur
Ironbark Treant (1/2+2a)
Forest’s Favor
Verdant Tree


WORKERS
Rich Earth
Spore Shambler
Tiger Cub


NextHand

Merfolk Prospector
Playful Panda (4/2) *spirit of the panda
Galina Glimmer
Verdant Tree
Forest’s Favor


Tech 2 card(s)
Get Paid - ($7)
Skip Worker
Maxband Arg - ($5)
Centaur - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Elemental (3/3+a) *anti-air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Centaur (3/4) *overpower
  • :target: Lookout:

In Play:

  • L5 Arg (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Ah, sacrifice the weak is really the game changer for him in this one.

"

P2T4


Tech StartingHand Workers

TECH
Chaos Mirror
Tiny Basilisk


STARTING HAND
Gunpoint Taxman
Summon Skeletons
Thieving Imp
Poisonblade Rogue
Chaos Mirror


WORKERS
Jandra, the Negator
Skeletal Archery
Pestering Haunt


NextHand

Wandering Mimic
Graveyard
Sacrifice the Weak
Circle of Life
Deteriorate


Discard

Skeleton Javelineer(1/1)
Chaos Mirror
Summon Skeletons
Poisonblade Rogue
Thieving Imp


Tech 2 card(s)
Get Paid + gemscout - ($9)
No worker
Maxband Zane, move elemental to lookout and deal one - ($4)
Zane kills Centaur, we both draw, takes 3
Chaos mirror (oddly doesn’t target, maybe so it can be used on illusions) swap elemental and skeleton’s attack - ($2)
Skeleton trades with elemental
Gunpoint Taxman - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman(3/3) anti-air, steal on patroller kill
  • :pschip: Technician:
  • :target: Lookout: Gemscout Owl(1/1)

In Play:

  • L6 Zane(4/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

was a lucky draw with the mirror, wouldve been happy just to wall up to stop elemental getting to burd

Since it doesn’t target you can also use it on untargetable and also invisible units too right? Pretty useful for getting around those defenses too

"P1T5


Tech StartingHand Workers

TECH
Blooming Elm
Blooming Ancient


STARTING HAND
Merfolk Prospector
Forest’s Favor
Verdant Tree
Playful Panda (4/2) *spirit of the panda
Galina Glimmer
Young Treant
Rampant Growth


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Verdant Tree


NextHand

Spirit of the Panda
Circle of Life
Ironbark Treant (1/2+2a)
Circle of Life


Discard

Centaur (3/4) *overpower
Blooming Elm
Blooming Ancient
Rampant Growth
Playful Panda
Forest’s Favor


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Merfolk Prospector - ($5)
Galina Glimmer - ($4)
Young Treant, I draw - ($2)
Rampant Growth Arg, he kills GPT and takes 1 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+a)
  • :psfist: Elite: Young Treant (0+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Arg (1/4)
  • Galina Glimmer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmmm, tough choice there to rampant growth or playful panda. We are both slow on tech 2 now, but I am going to start teaching for it anyway

"

P2T5


Tech StartingHand Workers

TECH
Disguised Monkey
Marauder


STARTING HAND
Graveyard
Wandering Mimic
Deteriorate
Sacrifice the Weak
Circle of Life


WORKERS
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Graveyard


NextHand

Summon Skeletons
Skeleton Javelineer(1/1)
Tiny Basilisk
Deteriorate


Tech 2 card(s)
Get Paid + scav + owl - ($10)
Worker - ($9)
Tech 2 Balance - ($5)
Deterioate prospector - ($4)
Sac the weak owl and treant die - ($1)
Zane trades with Arg
tech lab (anarchy) - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmm couldve gone for circle of life here instead but i think he really likes having arg around for the spells and whatever my opponent likes is what i want to get rid of; have my tech 2 up now though so always nice

"P1T6


Tech StartingHand Workers

TECH
Blooming Ancient
Moment’s Peace


STARTING HAND
Circle of Life
Spirit of the Panda
Circle of Life
Ironbark Treant (1/2+2a)


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Verdant Tree
Circle of Life


NextHand

Merfolk Prospector (1/1+a)
Centaur (3/4) *overpower
Dinosize
Blooming Ancient
Rampant Growth


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 Growth - ($3)
Tower, heroes hall is destroyed and my base takes 2 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Galina Glimmer (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well with nothing on the board let’s try and get my tech 2 for next turn. I have been making bad choices this game

"

P2T6


StartingHand Workers

STARTING HAND
Tiny Basilisk
Skeleton Javelineer(1/1)
Summon Skeletons
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Graveyard
Skeleton Javelineer(1/1)


NextHand

Poisonblade Rogue
Circle of Life
Gemscout Owl(1/1)
Thieving Imp


Discard

Deteriorate
Summon Skeletons


Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Hire Tiny Basilisk - ($6)
Hire Midori - ($4)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk(1/2+a) deathtouch, ignored by tech0s
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori(2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

oh man i shouldve teched in 2 tech threes as i could’ve built it this turn

"P1T7


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel
Might of Leaf and Claw


STARTING HAND
Dinosize
Blooming Ancient
Merfolk Prospector (1/1+a)
Centaur (3/4) *overpower
Rampant Growth


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Verdant Tree
Circle of Life


NextHand

Forest’s Favor
Ironbark Treant (1/2+2a)
Young Treant (0+1/2)
Moment’s Peace
Blooming Elm


Discard

Galina Glimmer (2/2)
Merfolk Prospector (1/1+a)
Rampant Growth
Dinosize
Guargum, Eternal Sentinel
Might of Leaf and Claw


Tech 2 card(s)
Get Paid - ($9)
Skip Worker
Blooming Ancient - ($5)
Arg, 2 runes on ancient - ($3)
Centaur, 1 more rune for ancient - ($0)
Blooming ancient gives a rune to galina and to centaur
Galina trades with basalisk

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (4/5+a) + *overpower
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Blooming Ancient (3/5) +
  • L1 Arg (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well with nothing on the board let’s try and get my tech 2 for next turn. I have been making bad choices this game

"

i’ve no doubt you’ll be able to kill something of mine loll

P2T7


Tech StartingHand Workers

TECH
Pirate Gunship
Tyrannosaurus Rex


STARTING HAND
Poisonblade Rogue
Thieving Imp
Circle of Life
Gemscout Owl(1/1)


WORKERS
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Graveyard
Skeleton Javelineer(1/1)


NextHand

Chaos Mirror
Marauder
Disguised Monkey
Sacrifice the Weak


Discard

Deteriorate
Summon Skeletons
Tiny Basilisk(1/2+a) deathtouch, ignored by tech0s
Gemscout Owl(1/1)
Circle of Life
Thieving Imp
Poisonblade Rogue
Pirate Gunship
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid + float - ($14)
No worker
Max band Midori - ($7)
Hire Zane - ($5)
Hire gemscout owl - ($4)
Circle of Life owl into mimic - ($1)
hasty flying mimic kills arg, zane to lvl 3, overpower from centaur to kill wisp
Midori deals 4 to centaur
Zane trades with centaur, levels fizzle

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Midori(4/5) myturn: flying
  • Wandering Mimic(4/4) current abilities: none

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

oh man i shouldve teched in 2 tech threes as i could’ve built it this turn

If mimic hits arg he won’t get overpower benefit. Only works when attacking patrollers. Should I just leave wisp up?

I guess you could just hit wisp and kill arg with overpower so nvm, I’ll play on

Edit again, maybe not when I read the specific rulings. There is another patroller so I dunno. Read it yourself and let me know what you think

it can OP arg after killing wisp, but cannot op anything if target 1 is arg. OP only works on patrollers.

1 Like

the reason it can overpower to arg is because arg is “something else [the mimic] could attack” because it is flying

thanks for spotting the patroller thing tho!

Mimic also has 1 damage from my tower

"P1T8


Tech StartingHand Workers

TECH
Murkwood Allies
Tiny Basilisk


STARTING HAND
Forest’s Favor
Moment’s Peace
Blooming Elm
Ironbark Treant (1/2+2a)
Young Treant (0+1/2)
Circle of Life
Playful Panda


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Verdant Tree
Circle of Life
Forest’s Favor


NextHand

Merfolk Prospector (1/1+a)
Blooming Ancient
Might of Leaf and Claw
Ironbark Treant (1/2+2a)
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Midori, rune to ancient - ($6)
Young Treant, I draw and ancient gets rune - ($4)
Playful Panda, 2 runes to ancient - ($2)
Ancient kills Midori, takes 4.my Midori levels
Moment’s Peace, no attacking me units! - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Blooming Ancient (7/5) +++++
  • L3 Midori (2/3)
  • Young Treant (0/2)
  • Playful Panda (2/2)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well he has tech 2 available but no Midori and can’t attack with units. I got ample protection from sac the weak and deteriorate too. Feeling alright about this. Let’s get a good draw on next hand please

"

Oooh what a waste of hasty units

P2T8


Tech StartingHand Workers

TECH
Pirate Gunship
Tyrannosaurus Rex


STARTING HAND
Disguised Monkey
Chaos Mirror
Sacrifice the Weak
Marauder


WORKERS
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Graveyard
Skeleton Javelineer(1/1)


NextHand

Gunpoint Taxman(3/3) anti-air, steal on patroller kill
Wandering Mimic
Gemscout Owl(1/1)
Deteriorate


Tech 2 card(s)
Get Paid + float - ($11)
no Worker
Tech 3 - ($6)
Hire Marauder - ($3)
Hire disguised monkey - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wandering Mimic(4/4+a) current abilities: none
  • :psfist: Elite:
  • :ps_: Scavenger: Marauder(4/3)
  • :pschip: Technician: Disguised Monkey(3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

So i didn’t draw any tech 3s, but i do have a mimic so with them and zane i could do up to 9 dmg next turn…

Note, you never recorded the 1 tower dmg against mimic and it ended up being crucial to my turn.

"P1T9


StartingHand Workers

STARTING HAND
Blooming Ancient
Spirit of the Panda
Might of Leaf and Claw
Merfolk Prospector (1/1+a)
Ironbark Treant (1/2+2a)


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Verdant Tree
Circle of Life
Forest’s Favor


NextHand

Rampant Growth
Moment’s Peace
Centaur (4/5+a) + *overpower
Guargum, Eternal Sentinel
Dinosize


Discard

Blooming Ancient
Spirit of the Panda
Ironbark Treant (1/2+2a)
Merfolk Prospector (1/1+a)


Tech 0 card(s)
Get Paid - ($10)
Might of Leaf and Claw - ($7)
Maxband Midori - ($2)
Arg, 2 runes for ancient - ($0)
Move 2 runes to wisp 1 and 2 runes to Panda
Panda kills monkey, takes 3 and you draw. Molac gets 1
Wisp trades with marauder, you get a gold. Molac gets a rune
Booking ancient destroys your tech 3. Molac gets a rune
Midori kills mimic, takes 4. molac gets a fourth rune (so close!)
Move 2 runes to wisp

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 2 (3/4) ++ *Midori buff
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: L1 Arg (1/3)
  • :target: Lookout:

In Play:

  • Blooming Ancient (3/1) +
  • L8 Midori (4/1)
  • Playful Panda (4/1) ++
  • Might of the leaf and claw ****

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Wish I had gotten blooming elm that turn instead ancient in hand. Going to be a bit slower through this shuffling of deck

"

Edit: add molac

That’s GG for me, wp; i couldnt keep up with your growth! i think that’s enough experimenting with janky decks for me for a bit lol i’ll stick to the classics

I never have much luck with mixed decks either, but I still felt a lot of pressure from you in these games.

Thanks for the games!

1 Like