Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Huntress trades with Basalisk
Treant trades with PBR
Maxband Cal - ($4)
Tech 2 Feral - ($0)
Cal destroys your tech 1
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L5 Calamandra (5/6) + *my units gets resist 1
Buildings:
Base HP: 20
Tech I HP: 3
Tech II HP: 5 (Feral)
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Basalisk made stealth a bit pointless, but maybe I can double rampaging elephant next turn? He can kill Cal but I think he needs to suicide vandy to succeed
Metamorphosis
Gunpoint Taxman
Tiny Basilisk(1/2+a) deathtouch, unstoppable and unattakable by tech0s
Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Tower - ($5)
max band Vandy - ($3)
Hire Thieving imp, discard a card rand int(1-5)=2 - ($0)
Vandy deals 4 to your tech 2
Hire Pestering Haunt
Float ($0)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Thieving Imp(2/2)
Lookout:
In Play:
L3 Vandy(4/5) sparkshot, r1
Pestering Haunt(1/1)
Buildings:
Base HP: 18
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
although this looks bad id say actually he’s a green deck with nothing on the board and im pretty sure vandy will live on maxband to next turn so even with no tech 2 i can metamorphose; wouldnt hire the pestering haunt again apart from i am leaving his tech 2 on exactly 1 health so it pretty much ensures i get to pop it next turn
sorry for long afk, busy few days
(pretty sure my patroller effects don’t exist on my turn, else i would have left the imp in patrol for when i sacrificed it)
also cannot believe i forgot about not being able to have 2 heroes out w/o t2!
P2T5
Tech StartingHand Workers
TECH
Sanatorium
Chameleon Lizzo
STARTING HAND
Tiny Basilisk(1/2+a) deathtouch, unstoppable and unattakable by tech0s
Gunpoint Taxman
Metamorphosis
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Theiving imp attacks Arg for the lols, deals 1
Haunt destroys tech II, your base to 18, dies to tower
Metamorphose Vandy - ($2)
Tiny Basilisk - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Tiny Basilisk(1/2+a) deathtouch, unstoppable and unattakable by tech0s
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild tech 2
Merfolk Prospector finds a gold - ($10)
Boosted Feral Strike, a centaur and tiny Basalisk comes out - ($2)
Rampant Growth Arg, he trades with your basalisk. Levels fizzle - ($0)
Cal destroys your tech 1 (cause you never built tech 2).cal takes 1
Gemscout Owl
Tiny Basilisk
Poisonblade Rogue(2/1)
Jandra, the Negator(3/3)
Discard
Pestering Haunt
Thieving Imp(2/2)
Metamorphosis
Gunpoint Taxman
Sanatorium
Chameleon Lizzo
Tiny Basilisk(1/2+a) deathtouch, unstoppable and unattakable by tech0s
Final Showdown
Shadow Blade
Sacrifice the Weak
Graveyard
Surprise Attack
Chameleon Lizzo
Tech 2 card(s)
Get Paid, rebuild t1 - ($9)
No Worker
Vandy kills Centaur, takes 4
still Ready, Vandy taps, i discard and i draw Shadow blade - ($8)
Shadow blade your basilisk, you discard #3 of 3 - ($4)
Ah, that shadowblade got the one card I didn’t want it to.
"P1T7
StartingHand Workers
STARTING HAND
Barkcoat Bear
Feral Strike
Forest’s Favor
WORKERS
Verdant Tree
Rich Earth
Young Treant
Spore Shambler
Ironbark Treant (1/2+2a)
Behind the Ferns
NextHand
Dinosize
Rampaging Elephant
Tiny Basilisk
Tech 0 card(s)
Get Paid - ($10)
Skip Worker
Barkcoat Bear - ($6)
Tech 3 - ($1)
Prospector makes a gold - ($2)
Calamandrs destroys your Tech 1, takes another 1 dmg. Your base at 16
Float ($2)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Barkcoat Bear (5/5+a)
Elite:
Scavenger:
Technician: Wisp (0/1)
Lookout:
In Play:
Merfolk Prospector (1/1)
L5 Calamandra (5/4) + *my units gets resist 1
Buildings:
Base HP: 18
Tech I HP: 3
Tech II HP: 5 (Feral)
Tech III HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 10
Disc: 0
Gold:
Gold: 2
Workers: 10
Thoughts
Damn, shouldn’t have patrol led with Basalisk huh? Lesson learned I guess
Shadow Blade
Gunpoint Taxman
Final Showdown
Metamorphosis
Tech 0 card(s)
Get Paid + float, rebuild t1 - ($13)
Worker - ($12)
Vandy trades with bear, levels fizzle
Hire and maxband Zane, max band ability moves wisp to scavenger and then kills, we both get gold - ($6)
Zane trades with Cala
Hire Poisonblade Rogue - ($4)
Hire Midori - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Poisonblade Rogue(2/1)
Lookout:
In Play:
Midori(2/3)
Buildings:
Base HP: 16
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 11
Disc: 0
Gold:
Gold: 2
Workers: 10
Thoughts
down on cards but still have money, hopefully anarchy can be the master of the comeback but im not too hopeful
I teched two cards (before reading the rest of your turn) redrew my hand as i had reshuffled to draw and included teched cards in this turn’s tech drop down
P2T8
Tech StartingHand Workers
TECH
Last turn: Moment’s Peace, Marauder
Pirate Gunship
Pirate Gunship
STARTING HAND
Tiny Basilisk(1/2+a) deathtouch, unstoppable and unattakable by tech0s
Gemscout Owl(0/1) flying, upkeep: gain a gold, can’t attack
Moment’s Peace
Gunpoint Taxman
Shadow Blade
Metamorphosis
Graveyard
Tiny Basilisk
Sacrifice the Weak
Marauder
Discard
Poisonblade Rogue(2/1)
Shadow Blade
Gunpoint Taxman(3/3) anti-air
Gemscout Owl(0/1) flying, upkeep: gain a gold, can’t attack
Pirate Gunship
Pirate Gunship
Tech 2 card(s)
Get Paid + float - ($12)
No Worker
Build t2 anarchy - ($8)
Moment’s Peace - ($6)
Hire Tiny basilisk - ($4)
Float ($4)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Midori(2+1/3)
Scavenger:
Technician:
Lookout:
In Play:
Moment’s Peace active
Tiny Basilisk(1/2) deathtouch, unstoppable and unattakable by tech0s
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 7
Gold:
Gold: 4
Workers: 10
Thoughts
hmm let’s hope i last, with a t3, so i can pirate gunship my way back into this as sanatorium basilisks is way too slow, lizzo’s could still be effective though