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UrbanVelvet mono blue vs. Dwarddd mono white

P2T6


StartingHand Workers

STARTING HAND
Corpse Catapult
Shadow Blade
Summon Skeletons
Deteriorate
Bone Collector


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Jandra(3/3+a) destroys my non-demon units if it dies from combat


NextHand

Hooded Executioner
Skeletal Lord
Sacrifice the Weak
Graveyard


Discard

Wight(4/4+A) gains unstoppable and deathtouch against heroes
Shadow Blade
Deteriorate
Corpse Catapult
Summon Skeletons


Tech 0 card(s)
Get Paid - ($10)
Skip Worker
Hire Vandy - ($8)
Shadow Blade Jaina, u discard a card, rand int(1-4)=2, lvls to Vandy - ($4)
deteriorate firebat, kill with Garth, takes 2
Hire Skeleton - ($3)
Hire Bone Collector - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector(3/3+a) attacks:summon skeleton
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton(1/1)
  • :pschip: Technician: L3 Vandy(3/4)resist1
  • :target: Lookout:

In Play:

  • L7 Garth(3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

Damn. Nice shadowblade

"P1T7


Tech StartingHand Workers

TECH
Centaur
Hallucination


STARTING HAND
Bloodrage Ogre
Mad Man
Bombaster
Mind Control


WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster
Nautical Dog


NextHand

Free Speech
Lobber
Pillage
Eyes of the Chancellor


Tech 2 card(s)
Get Paid + float +discard ‘2’- ($9)
Skip Worker
Hire Quince and maxband - ($3)
Hire Bloodrage Ogre, mirror copies - ($1)
Mirror Brogre suicides into skele lord
Tap bloodburn to kill skele lord

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Centaur (3/4) *overpower
  • :target: Lookout:

In Play:

  • Bloodburn***
  • L5 Quince (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Damn. Give black an inch and it takes a mile.

"

P2T7


Tech StartingHand Workers

TECH
Blackhand Resurrector
Skeletal Lord


STARTING HAND
Hooded Executioner
Sacrifice the Weak
Graveyard
Skeletal Lord
Doom Grasp


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Jandra(3/3+a) destroys my non-demon units if it dies from combat


NextHand

Summon Skeletons
Corpse Catapult
Blackhand Resurrector
Skeletal Lord
Thieving Imp(2/2)


Tech 2 card(s)
Get Paid + float - ($11)
Skip Worker
Hire skeleton and sacrifice it to draw - ($10)
Max level vandy, +2/+2 to skeleton and centaur - ($8)
Skeleton trades with Brogre
Boosted hooded executioner kills centaur - ($3)
Garth and Vandy kill Quince, take 1 each
Hire skeleton lord - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner(3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeletal Lord(3/3)
  • :target: Lookout:

In Play:

  • L7 Garth(3/1)
  • L3 Vandy(3/3)resist1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Nice turn, and gg. I can’t come back from that. Quite the momentum you got

I was just one turn behind on everything I needed

Yh the early game black is just so good at ruining your plans, although on board u were keeping up u went down on workers and cards

I know where I lost control. I should have teched differently early in anticipation of you messing me up. If you hadn’t killed Quince with doom grasp I woulda had the momentum I needed to win I’m pretty sure

Want to change starting positions and rematch?

Yh i had a look at ur techs when u mentioned them, never got to use quince’s big spells huh

gl hf!

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer
Pestering Haunt
Graveyard


WORKERS
Skeletal Archery


NextHand

Summon Skeletons
Poisonblade Rogue
Deteriorate
Thieving Imp
Sacrifice the Weak


Discard

Skeleton Javelineer
Pestering Haunt
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Jandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator(3/3+a) overpower, destroys my non-demons if it dies in combat
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Charge
Nautical Dog
Bloodburn
Bombaster
Scorch


WORKERS
Scorch


NextHand

Mad Man
Makeshift Rambaster
Bloodrage Ogre
Careless Musketeer
Pillage


Discard

Nautical Dog
Bombaster
Charge


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodburn - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Bloodburn could have been a real big player if I had it earlier last game, so let’s just make sure I get it out first thing

"

P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Plague Spitter


STARTING HAND
Deteriorate
Sacrifice the Weak
Thieving Imp
Poisonblade Rogue
Summon Skeletons


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Sacrifice the Weak
Graveyard
Shadow Blade
Deteriorate
Plague Spitter


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving imp, rand int(1-5)=3 - ($2)
Tech 1 - ($1)
Tech lab, will choose spec when t2 built - ($0)
Attack base with jandra cos y not, does 3 dmg

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp(2/2)
  • :target: Lookout:

In Play:

  • Jandra, the Negator(3/3) overpower, destroys my non-demons if it dies in combat

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Dang thieving imp

"P2T2


Tech StartingHand Workers

TECH
Hallucination
Firebat


STARTING HAND
Makeshift Rambaster
Pillage
Mad Man
Bloodrage Ogre
Careless Musketeer


WORKERS
Scorch
Makeshift Rambaster


NextHand

Charge
Hallucination
Pillage
Firebat
Bloodrage Ogre


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire Calamandra and midband - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra (3/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Ugh, had to discard brogre. Not a good start, but if I set things up well maybe I can do what I intended before

"

Thieving imp is a great tech 0

P1T3


Tech StartingHand Workers

TECH
Carrion Curse
Sickness


STARTING HAND
Graveyard
Deteriorate
Plague Spitter
Sacrifice the Weak
Shadow Blade


WORKERS
Skeletal Archery
Summon Skeletons
Shadow Blade


NextHand

Deteriorate
Pestering Haunt
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jandra suicides into Calamandra
Hire plague spitter - ($2)
Hire Orpal gloor - ($0)
Thieving imp trades with calamandra, lvls to orpal

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter(3/3+a)deals damage in the form of -1/-1 runes, anit-air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Orpal(1/3) deals damage in the form of -1/-1 runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Tech Lab spec needs to be chosen when it’s built.

The codex card database disagrees… it says “If you have a Tech Lab but have not built a Tech 2 building, you do not choose a spec for your Tech Lab. Later when you build your Tech 2 building, you will choose the spec for the Tech 2 building and for the Tech Lab. — sharpo, 06/16/16”

1 Like

Ah, sorry! I checked the rulebook instead of the rulings, my mistake.

"P2T3


Tech StartingHand Workers

TECH
Free Speech
Firebat


STARTING HAND
Hallucination
Charge
Bloodrage Ogre
Pillage
Firebat


WORKERS
Scorch
Makeshift Rambaster
Pillage


NextHand

Nautical Dog
Careless Musketeer
Bombaster
Mad Man


Discard

Hallucination
Bloodrage Ogre
Charge
Free Speech
Firebat


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Quince, mirror appears - ($4)
Hire Firebat - ($2)
Cast Hallucination, plague Spitter becomes an illusion for turn - ($0)
Bloodburn taps to kill illusion plague spitter

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout:

In Play:

  • Bloodburn*
  • L1 Quince (1/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well, easy dispatch of plague Spitter. Hopefully he doesn’t blow me up with disease stuff

"

P1T4


Tech StartingHand Workers

TECH
Doom Grasp
Voidblocker


STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak
Deteriorate


WORKERS
Skeletal Archery
Summon Skeletons
Shadow Blade
Pestering Haunt


NextHand

Jandra, the Negator(3/3) overpower, destroys my non-demons if it dies in combat
Graveyard()
Carrion Curse
Thieving Imp(2/2)


Discard

Plague Spitter(3/3+a)deals damage in the form of -1/-1 runes, anit-air
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Skeleton Javelineer
Doom Grasp
Voidblocker


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate mirror, u draw
Sacrifice the weak firebat dies - ($4)
Orpal attacks Quince, takes one and quince has a -1/-1 rune
mid band orpal - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Orpal(2/4) deals damage in the form of -1/-1 runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
Barkcoat Bear
Barkcoat Bear


STARTING HAND
Mad Man
Bombaster
Nautical Dog
Careless Musketeer
Free Speech


WORKERS
Scorch
Makeshift Rambaster
Pillage
Bombaster


NextHand

Firebat
Charge
Hallucination
Bloodrage Ogre


Discard

Firebat
Free Speech
Barkcoat Bear
Barkcoat Bear
Mad Man
Careless Musketeer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Feral) - ($3)
Free Speech, no spells or hero abilities until after your next turn - ($1)
Hire Nautical Dog - ($0)
Bloodburn taps to do 1 damage to your tech 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Bloodburn*
  • L1 Quince (0/2)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Free Speech!

"

thieving imp strikes again

P1T5


Tech StartingHand Workers

TECH
Plague Lab
Terras Q, the Shackled


STARTING HAND
Carrion Curse
Thieving Imp(2/2)
Graveyard()
Jandra, the Negator(3/3) overpower, destroys my non-demons if it dies in combat


WORKERS
Skeletal Archery
Summon Skeletons
Shadow Blade
Pestering Haunt


NextHand

Sickness
Skeleton Javelineer
Deteriorate
Plague Lab
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($11)
Skip Worker
tech 2 (disease, spec lab is demonology) - ($7)
hire thieving imp, rand int(1-4)=3 - ($4)

Float ($4)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp(2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Orpal(2/4) deals damage in the form of -1/-1 runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (disease)
  • :heart: Tech Lab HP: 4 (demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 8

edit: i repeated previous turn post, also forgot to add tech 2 health and spec