UrbanVelvet mono blue vs. Dwarddd mono white

Probably going to regret stretching this much

"P2T5


Tech StartingHand Workers

TECH
Hallucination
Stalking Tiger


STARTING HAND
Hallucination
Bloodrage Ogre
Firebat
Charge


WORKERS
Scorch
Makeshift Rambaster
Pillage
Bombaster
Bloodrage Ogre


NextHand

Stalking Tiger
Firebat


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Dog suicides into imp, bloodburn taps to finish
Hire Jaina - ($6)
Hire and Charge Firebat, kills Orpal. 2 -runes. Levels to Quince - ($2)
Quince makes Mirror - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout: L1 Jaina (2/3)

In Play:

  • Bloodburn
  • L3 Quince (0/3)
  • Firebat (1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Okay, had to remove Orpal, but Iā€™m going all the way down on cards and thatā€™s not good

"

well since you put so much into killing him, ill tell u that killing orpal was very annoying

P1T6


Tech StartingHand Workers

TECH
Cursed Ghoul
Terras Q, the Shackled


STARTING HAND
Sickness
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Plague Lab
Doom Grasp


WORKERS
Skeletal Archery
Summon Skeletons
Shadow Blade
Pestering Haunt
Sacrifice the Weak


NextHand

Graveyard()
Jandra, the Negator(3/3) overpower, destroys my non-demons if it dies in combat
Voidblocker
Poisonblade Rogue
Plague Spitter(3/3+a)deals damage in the form of -1/-1 runes, anit-air


Discard

Thieving Imp(2/2+a)
Cursed Ghoul
Terras Q, the Shackled
Doom Grasp
Sickness
Deteriorate


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Hire L4 Garth - ($6)
Hire and sacrifice a skeleton to draw - ($5)
Build plague lab, arrives=-1/-1 rune on all ur units, they both die - ($2)
Hire skeleton javelineer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Garth(2/4)
  • Plague Lab(4) 2g,tap= add a rune to cards that already have runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

"P2T6


StartingHand Workers

STARTING HAND
Firebat
Stalking Tiger
Barkcoat Bear


WORKERS
Scorch
Makeshift Rambaster
Pillage
Bombaster
Bloodrage Ogre


NextHand

Barkcoat Bear
Mad Man
Hallucination
Charge


Discard

Firebat
Stalking Tiger
Firebat


Tech 0 card(s)
Get Paid - ($10)
Skip Worker
Maxband quince and summon mirror - ($6)
Hire Barkcoat Bear, mirror copies - ($2)
Quince makes another mirror - ($0)
Bloodburn does 1 damage to your tech 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Barkcoat Bear (5/5+a)*resist 2
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Jaina (2/3)
  • :pschip: Technician: Mirror 0/1)
  • :target: Lookout: Barkcoat Bear (5/5) *resist 2+1

In Play:

  • Bloodburn
  • L5 Quince (0/4)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Iā€™m glad to get the barkcoat bears out but Iā€™m not sure they are gonna do much

"

theres about a 1/3 chance u hv hallucinate, which would be terrible for meā€¦

P1T7


Tech StartingHand Workers

TECH
Abomination


STARTING HAND
Plague Spitter(3/3+a)deals damage in the form of -1/-1 runes, anit-air
Voidblocker
Jandra, the Negator(3/3) overpower, destroys my non-demons if it dies in combat
Graveyard()
Poisonblade Rogue
Terras Q, the Shackled


WORKERS
Skeletal Archery
Summon Skeletons
Shadow Blade
Pestering Haunt
Sacrifice the Weak
Graveyard()


NextHand

Carrion Curse
Deteriorate
Poisonblade Rogue
Doom Grasp
Skeleton Javelineer


Tech 1 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire voidblocker - ($6)
Hire plague spitter - ($3)
maxband garth, summon theiving imp from discard, randint(1-4)=1 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Voidblocker(2/6+a) exhaust extra unit or hero when u attack
  • :psfist: Elite:
  • :ps_: Scavenger: Plague Spitter(3/3)+r deals damage in the form of -1/-1 runes, anit-air
  • :pschip: Technician: Thieving Imp(2/2)
  • :target: Lookout:

In Play:

  • L4 Garth(3/4)
  • Plague Lab(4) 2g,tap= add a rune to cards that already have runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Hallucination is my crutch

"P2T7


Tech StartingHand Workers

TECH
Firehouse
Cinderblast Dragon


STARTING HAND
Charge
Hallucination
Mad Man
Barkcoat Bear


WORKERS
Scorch
Makeshift Rambaster
Pillage
Bombaster
Bloodrage Ogre


NextHand

Free Speech
Hallucination
Nautical Dog
Careless Musketeer


Discard

Firebat
Stalking Tiger
Firebat
Barkcoat Bear
Hallucination
Firehouse
Cinderblast Dragon
Mad Man
Charge


Tech 2 card(s)
Get Paid - ($10)
Skip Worker
Hallucination, voidblocker and plague Spitter become illusions - ($8)
Jaina midband, uses ability to kill voidblocker. - ($5)
Mirror Bear kills imp, overpower kills plague spitter. Takes 2
Mirror copies barkcoat bear and kills Garth - ($3)
Barkcoat Bear destroys your tech 2, 2 dmg to your base
Bloodburn does 1 more dmg to base
Tech Lab (Fire) - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L5 Quince (0/4) *1 resist

In Play:

  • Bloodburn**
  • Barkcoat Bear (5/5) *resist 2
  • Mirror Barkcoat Bear (5/3)*resist 2
  • L4 Jaina (3/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

And there we go. Cleared board and tech 2

"

P1T8


Tech StartingHand Workers

TECH
Plague Lab


STARTING HAND
Carrion Curse
Doom Grasp
Deteriorate
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator(3/3) overpower, destroys my non-demons if it dies in combat


WORKERS
Skeletal Archery
Summon Skeletons
Shadow Blade
Pestering Haunt
Sacrifice the Weak
Graveyard()


NextHand

Abomination
Terras Q, the Shackled
Cursed Ghoul
Sickness
Terras Q, the Shackled


Discard

Voidblocker(2/6+a) exhaust extra unit or hero when u attack
Thieving Imp(2/2)
Plague Spitter(3/3)+r deals damage in the form of -1/-1 runes, anit-air
Plague Lab
Deteriorate
Carrion Curse
Skeleton Javelineer
Doom Grasp
Poisonblade Rogue


Tech 1 card(s)
Get Paid + scav + techni, tech building starts rebuilding - ($11)
Skip worker
Hire Orpal - ($9)
Carrion curse, i look at your hand, discard hallucination and free speech - ($6)
Deterioate(target) mirror bear, it dies (i forgot about this last turn!) - ($4)
Hire Jandra - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator(3/3+a) overpower, destroys my non-demons if it dies in combat
  • :psfist: Elite:
  • :ps_: Scavenger: L1 orpal gloor(1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plague Lab(4) 2g,tap= add a rune to cards that already have runes

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 10

Wow, that carrion curse.

"P2T8


Tech StartingHand Workers

TECH
Cinderblast Dragon


STARTING HAND
Free Speech
Hallucination
Careless Musketeer
Nautical Dog


WORKERS
Scorch
Makeshift Rambaster
Pillage
Bombaster
Bloodrage Ogre


NextHand

Firehouse
Stalking Tiger
Firebat
Mad Man


Tech 1 card(s)
Get Paid + float - ($12)
Skip Worker
Tech 3 - ($7)
Maxband Jaina - ($4)
Jaina trades with jandra
Hire Calamandra - ($2)
Barkcoat bear kills Orpal, 1 -1 rune, levels to Cal, overpower does 2 damage to your tech 2
Bloodburn taps to do 1 damage to your tech 2 (now at 2 health)
Summon Mirror - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Calamandra (3/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror (0/1) *Resist 1
  • :target: Lookout: L5 Quince (0/4) *1 resist

In Play:

  • Bloodburn**
  • Barkcoat Bear (4/4) *resist 2+1

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Carrion curse there was super clutch. I still got a decent handle though.

"

finally! what id been planning for this whole game atcually worked! (pretty sure ur gonna hallucinate him away but itā€™ll cost ya a fair bit)

P1T9


Tech StartingHand Workers

TECH
Doom Grasp


STARTING HAND
Cursed Ghoul
Abomination
Sickness
Terras Q, the Shackled
Terras Q, the Shackled


WORKERS
Skeletal Archery
Summon Skeletons
Shadow Blade
Pestering Haunt
Sacrifice the Weak
Graveyard()


NextHand

Terras Q, the Shackled
Doom Grasp
Doom Grasp
Skeleton Javelineer
Jandra, the Negator(3/3+a) overpower, destroys my non-demons if it dies in combat


Tech 1 card(s)
Get Paid + float +scav - ($12)
skip worker
Hire Abomination, all other units get -1/-1 for as long as he lives, ur mirror dies - ($6)
Hire Terras Q, the Immediately UnShackled, 4 (0/1) warlock tokens are summoned for u but they all become (0/0) and die - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination(6/6+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Terras Q, the Shackled(14/14) resist3+1, obliterate 2

In Play:

  • Plague Lab(4) 2g,tap= add a rune to cards that already have runes

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Disease)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Things did not line up well for me however

"P2T9


StartingHand Workers

STARTING HAND
Stalking Tiger
Firebat
Mad Man
Firehouse
Nautical Dog


WORKERS
Scorch
Makeshift Rambaster
Pillage
Bombaster
Bloodrage Ogre


NextHand

Cinderblast Dragon
Hallucination
Cinderblast Dragon
Free Speech
Barkcoat Bear


Discard

Barkcoat Bear
Firebat
Stalking Tiger
Firehouse


Tech 0 card(s)
Get Paid - ($10)
Skip Worker
Maxband Cala, she and bear trade with abomination - ($8)
Quince 2 mirrors - ($4)
Recruit Jaina - ($2)
Hire Mad Man, mirror copies - ($1)
Hire Nautical Dog, mirror copies - ($0)
Bloodburn does 1 to your tech 2

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3)
  • :psfist: Elite: Mirror Nautical Dog (1+1/1)
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician: Mirror Mad Man (1/1)
  • :target: Lookout: Mad Man (1/1)

In Play:

  • Bloodburn**
  • L5 Quince (0/4)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Literally nothing useful in my hand. Brutal.

"

tbf i was waiting like 2 or 3 turns to draw TQ in the right way, gg tho

P1T10


Tech StartingHand Workers

TECH
Cursed Ghoul


STARTING HAND
Doom Grasp
Doom Grasp
Jandra, the Negator(3/3+a) overpower, destroys my non-demons if it dies in combat
Skeleton Javelineer
Terras Q, the Shackled


WORKERS
Skeletal Archery
Summon Skeletons
Shadow Blade
Pestering Haunt
Sacrifice the Weak
Graveyard()
Skeleton Javelineer


NextHand

Sickness
Carrion Curse
Thieving Imp(2/2)
Plague Lab
Deteriorate


Discard

Abomination(6/6+a)
Doom Grasp
Jandra, the Negator(3/3+a) overpower, destroys my non-demons if it dies in combat
Doom Grasp
Terras Q, the Shackled


Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Hire Garth - ($7)
Attack Jaina with Terras, all your units are tech 0, so i choose the two non-mirrors to obliterate, all four die, terras takes 2, lvls to Garth
Hire Skeleton - ($6)
Doomgrasp, sacrificing skeleton, kill quince, lvls to Garth - ($2)
max band Garth, summoning cursed ghoul from discard, if I HAVE to do ā€˜arrivesā€™ effect, -1/-1 rune on TQ - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul(4/5+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plague Lab(4) 2g,tap= add a rune to cards that already have runes
  • Terras Q, the Shackled(15/13) resist3, obliterate 2, (possible -1/-1 rune)
  • L7 Garth(3/4)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Disease)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11

Ah yeah, gg. My hands were not lining up well at all for like the whole second half of the game. Needed to keep workering my weak cards

Annoying! Draw order is the only random element so can be frustrating when it ruins a decent plan!!

Thereā€™s always better tech choices that could have been made