The Bureau of Balance (collating and testing fan-made changes)

Geiger

Brief Discussion

Geiger is generally considered a top-tier character and a key member of the 20XX-meta triangle along with :zane::troq:. He is also known for strongly oppressing a number of the cast with his excellent speeds, block beating projectiles and joker immune combos.

Notably Geiger has the most powerful ability in the game Temporal Distortion, which can checkmate opponents from high health totals if they are knocked down and/or don’t have the right tools in hand.


Consensus Changes

In order to improve his lop-sided matchup vs Rook and to give the entire cast more outs against checkmate situations, it has long been suggested that Temporal Distortion should end on any hit, including gold burst and (reworked) :rook: special blocks.

4* Temporal Distortion [Draw Phase]
Fetch a Jack or Queen from your discard pile. Ongoing. Your Time Spirals are zero combo point Linkers that do +1 damage each and are immune to Rewind Time Jokers. Discard this card when you get hit by an attack or throw.


Changes Under Consideration

The consensus is that Geiger requires a further nerf but there is still some disagreement on the best approach. The two most accepted suggestions are to nerf his TD damage by removing the +1 damage to Time Spirals or to nerf his Time Stop combos by making Time Stop throws become enders.

This latter change is the bigger nerf and specifically removes his ability to checkmate knocked down opponents from high HP with Time Spirals. This makes Quince and the Grapplers much happier.

4* Temporal Distortion [Draw Phase]
Fetch a Jack or Queen from your discard pile. Ongoing. Your Time Spirals are zero combo point Linkers that do +1 damage each and are immune to Rewind Time Jokers. Discard this card when you get hit by an attack or throw.

Time Stop
If the opponent takes block damage from a Time Spiral, they can’t activate innate abilities from blocking, and you may throw them. (Play a throw card from your hand. You cannot continue your combo. The opponent doesn’t draw a card from blocking if you throw them.)

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