The Bureau of Balance (collating and testing fan-made changes)

Setsuki

Brief Discussion

Setsuki is not considered top tier, but is widely listed among the stronger characters in the game with no glaring weaknesses outside of :troq:. She has the fastest attack combo starter in the game, often the fastest throw, and the ability to fully combo off of dodge reveals on the turns her innate is triggered. On top of this, her best combat options can also be recycled if she wins combat, creating a vortex where the opponent has to guess which of her dominant options she’s going to play each turn.

In a world where the top tiers are nerfed, its important that Setsuki ninja is prevented from becoming too strong.


Consensus Changes

Sets’ AA ender seems quite high damage and out of place amongst her generally low damage/card kit. This change should make her have to win more combats to defeat her opponents, giving them more chances to win.

AA Surprise Gift [During Combat]
17(3) damage —> 15(2) damage

One of the most consistently complained about components of Sets’ kit is the ability of her 7s to cycle other 7s back into her hand ad-infinitum.

7* Bag of Tricks [End of Turn]
If this is your only card in hand, put up to three non-Joker cards from your discard pile, except 7s and Jokers, on top of your deck in any order, then discard this card.


Changes Under Consideration

This change is aimed at preventing Setsuki from picking up her AA with her 7, which reduces her ability to cycle big damage into her hand. This hasn’t been included under “consensus” because it’s thought she might struggle too much vs (reworked) :troq: with this nerf.

7* Bag of Tricks [End of Turn]
If this is your only card in hand, put up to three non-Joker cards cards of different ranks, except 7s and Jokers, from your discard pile on top of your deck in any order, then discard this card.

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