The Bureau of Balance (collating and testing fan-made changes)

Quince

Brief Discussion

Quince’s unique vortexing playstyle sees him retain strong character loyalists despite his very bad matchups against :zane::geiger:.

While he’s known to also have a tough match against :valerie:, his matches against most other characters are rarely discussed in the context of balance changes, which may imply that they’re well balanced, or perhaps insufficiently explored.


Changes Under Consideration

There haven’t been many suggestions for Quince in the various V3 discussions, likely due to the cohesive nature of his kit. However the suggestions made this far are targeted at his worst matchups.

Quince’ slow speeds and reliance on dodges means he is particularly weak to being knocked down. This is extra bad for him if the opponent has mix-up normals that beat his AA, which is why :zane::valerie: are so tough. While :geiger: doesn’t has such an option, he can threaten Fast Time Spiral when Quince is KD to beat everything except AA or Gold Burst. With TD active this can checkmate Quince for guaranteed lethal damage.

The suggestion to make his AA 1.0 speed was originally well received as it gives him a much needed answer to 1.0 speed mix-up normals. However @migohunter has expressed concern that 1.0 speed would allow it to trade with too many things, with each trade giving Quince a chance to use Positive Spin. There is a worry that this would warp his gameplay towards AA spam. It also doesn’t aid him against :geiger:

AA Consent of the Governed
1.2 speed —> 1.0 speed

An alternative suggestion was to add a purely defensive option for KD turns, in the form of a special block on his 4. This has the added advantage that it provides a way to beat Time Spirals when KD by avoiding block damage. The idea was to preserve his mechanical flavour where he lacks a reversal. This block damage component is less controversial than giving Quince a tool that beats mix-up normals. So far there have been two formulations. The first beats all mix-up normals and ignores block damage but always gets discarded, never draws a card and costs a card to trigger. The second is speed gated to only beat very fast mix-up normals but is able to operate similarly to proposed V3 Special Blocks for :rook::gwen:

4* Filibuster [During Combat]
You may discard a card to make this block immune to mixup normals and block damage. This doesn’t return to hand or draw from blocking.

4* Filibuster [During Combat]
Discard this block to make it immune to block damage and beat mix-up normals faster than 3.0 speed.

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