Hey all, new here.
I’ve been playing Codex for a while now and have recently come across an opening that’s been giving me some trouble. It goes as follows:
As first player, open with:
T1: Setsuki plus worker
T2: Max Setsuki, attack, worker (teching 2x her ultimate spell)
This demands an immediate answer from player 2 else the game spirals out of control before it’s even begun from her Upkeep: Draw 2 ability. The answers I’ve found are
b) Rampant Growth
c) Captain Zane
d) T1 Feral/Demonology/Peace hero, plus a unit to patrol (don’t patrol hero, to play around Grappling Hook) or plus 2 levels for Feral/Demonology (to guarantee survival)
Notably, her tier 1 ability stops Garus Rook from being a good enough T1, since the cost to play him, max him and make 2 workers is 2+7+1+1=11, which doesn’t leave enough to pay for Setsuki’s band 1 ability.
Any advice on how to deal with this opening in general? It seems like many specs can’t deal with this at all, and for those relying on Snapback or Rampant Growth, what can you do as player 2 if you draw these on T1?