Hi all, thanks for help on understanding things.
I have a general question regarding how much ‘difficult to track’ information needs to be retained from turn to turn. It was mentioned that there is a rule of thumb for atk/def/armor changes, so now I am curious about other attribute changes.
As an example:
Player A has a Regular-sized Rhinoceros.
Player B Mind Controls Rhino.
(Player B controls Rhino).
Player B plays Final Smash and gains control of Rhino.
(Player B controls Rhino and has also gained control of it)
Player A plays Hardened Mox.
Player A destroys Mind Control.
Does the game need to look back, and see that Player B has the most recent ‘gain control of’ Rhino? Is this a tracked attribute where you need to maintain a history of this ‘gaining’ occurring?
Possibility one:
Player A has Rhino.
Player B Mind Controls Rhino.
(Player B controls Rhino). -> The game knows that the original controller is player A. The only other information it knows is that player B controls it.
Player B plays Final Smash and gains control of Rhino.
(Player B controls Rhino and has also gained control of it) -> The game knows that the original controller is player A. Final Smash sets the controller to player B. Mind Control ‘overwrites’ this ownership and sets control to player B. The ‘past history’ of Final Smash gaining control of it is NOT tracked.
Player A plays Hardened Mox.
Player A destroys Mind Control.
Rhino returns to player A.
Player A trashes Mox.
Possibility two:
Same as #1 until…
Player B plays Final Smash and gains control of Rhino.
(Player B controls Rhino and has also gained control of it) -> The game knows that the original controller of is player A. Final Smash sets the controller to player B. Mind Control overwrites this ownership and sets control of Rhino to player B. The ‘past history’ of Final Smash gaining control of it IS tracked.
Player A plays Hardened Mox.
Player A destroys Mind Control.
Rhino returns to player A.
Player A trashes Mox.
The game checks and see’s that player B should control it (from having gained control with Final Smash).
Player B gains control of Rhino. (And it has arrival fatigue.)
Possibility three:
Same as #2 until…
Player A plays Hardened Mox.
Player A destroys Mind Control.
With Mind Control gone, the game checks and finds that player B should control it (from having gained control with Final Smash -> i.e. it sees the next-most ‘gain control of’ in line after Mind Control).
Player B gains control of Rhino. (It does NOT has arrival fatigue.)
Player A does NOT trashes Mox.
(Note that possibility three is inconsistent with the Mind Control ruling in that Rhino did not return to player A.)
To recap:
Question: does the game keep a history of attributes that are modified by something which is no longer (or never was) in play?