Rules Questions thread

I’m pretty sure you’re right on all counts. Note, however, that you don’t get a Scavenger or Technician bonus for the unit dying, because they’re not considered to start actually patrolling until after your turn.

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Ephemeral does trigger second chances. Ephemeral does NOT trigger patrol bonuses. Even though it is locked into the patrol when it dies, patrol BONUSES only happen on an opponent’s turn. Your SQL does not get armor until the opponent’s turn starts, and does not grant a card draw until it dies during the opponent’s turn.

Rememberer can remember things even when it isnt time for upkeep (Seer, Time Spiral). But when it happens during upkeep, the fading upkeep event has already happened when the unit remembered arrives.

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I wonder one thing about Setsuki’s first ability and the Resist X rules. Do you pay the other player to be able to attack Setsuki or do you pay “the bank” ie put the money back in the box of the game. The same question is for how “Resist X” works.

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Both effects pay the bank. The only time gold moves between players is “steal” effects like tax collector or pillage.

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I feel like I should double check I’m playing this right, I have two units who are dancing partners thanks to two step, if I flicker one with Geiger’s max band, does two step sacrifice itself?

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It does indeed.

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Sorry if somebody already asked this question, but because it is nearly impossible to search this forum for answers I find it relevant to post this question;

Can an “Illusion” be attacked and receive damage like normal units/heroes or can you ONLY kill it by …“when [targeted] by spells or abilities.”?

The illusion can be killed by normal means. anything that would kill a non illusion unit can kill an illusion. The rules about targeting are in addition to normal behavior.

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Thanks for quick reply before!

One more question: If you have 2 Sentry-cards (purple Present tech 1) and my opponent cast a spell that deals 3 damage to ANOTHER of my patrolers. Does the effect kick in once from each Sentry? i.e do I only get 1 damage then?

Suppose my opponent has Zane out, and he gets maxbanded on my turn. Do I then choose one of their patrollers to be shoved? If so, and this results in a scavenger or a technician kill, presumably the opponent then gets the bonus twice?

If an opponent’s unit or hero requires a choice on your turn, and it doesn’t say “active player” like on some Demonology cards, then instead nothing happens.

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Double check this with @sharpobject or someone, but the general rule (from Reteller of Truths, at least) is that the game keeps track of which thing is “first” - so multiple Sentries are redundant, and they will both try to prevent the same “first” point of damage.

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If I have a indestructible unit (like “Hardened Mox”) and put that unit in the patrol zone (on either Scavenger, dies +1 gold OR Technician, dies +1 card) do I get the bonuses of either plus gold or card when somebody deals lethal damage to my unit?

No, because indestructible prevents it from dying.

Hey guys, I think you have everything covered.

  • Tokens are always tokens and cannot stop being tokens, but can become tech 1 or whatever.

  • Your technician will go to your discard pile before you draw a card from the technician bonus. (there are some dark corners of the rules caused by this fact)

  • You will draw cards from dark pact before that dark pact goes to your discard pile.

  • I don’t think I specifically commented on Cursed Ghoul coming out of Prynn on the non-disease player’s turn, but I think this should work the same way as Bamstamper Lizzo, and I think the non-fire player should never get to deal 3 damage using Bamstamper Lizzo, so I also think the non-disease player should never get to place the -1/-1 rune using Cursed Ghoul. Sorry if this all feels kind of arbitrary.

  • I guess Sentry’s “choose randomly” should work the same way as Second Chances’s “choose randomly.” Previously:

    If you have 2 copies of Second Chances and you have n>1 units that leave play simultaneously such that they’re eligible for Second Chances, and you don’t let your Graveyard or Reteller move too many of them somewhere else, you’ll get exactly 2 back.

    so I guess if you have some first spell or ability source of damage in a turn that is dealing damage to multiple patrollers simultaneously, and you have 2 sentries, you will get to prevent 1 damage on each of 2 different patrollers.
    In the more common case where the first spell or ability source of damage in a turn that is dealing damage to one of your patrollers deals damage to only one patroller, you will not get anything from the additional sentry’s ability.

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Well, thats what I thought about indestructible first as well, but this text: “Indestructible (If this would die, exhaust it and remove all damage and attachments from it instead. You can’t sacrifice it.)” made me wonder. It clearly says “If this would DIE,…” and on the technician patroller it says: “Dies: +1 card”. Thats why I thought you can get the bonus from technician.
Any more explanation on this? If the text on the Hardened Mox would be something like “…if this would take lethal damage…” instead of “if this would die…” I would agree that the technician bonus would not work, but as it is now I clearly think it should work.

Sounds to me like the crucial word here is “instead”. Also the fact that it’s “if this would die”, and not “if this dies”.

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Ok, but usually Sirlin doesn’t use the same word for similar meanings if he doesn’t mean the same thing (for example, “thrash” instead of “destroy”) Thats why I got confused. But if I got it confirmed that the rules are as you and Nekoatl mean then I won’t complain (other then hoping for Sirlin to change the confusing text to next version of description of “Indestructible”. Or explain it on Codex Card db, so the text doesn’t confuse more ppl. Thanks =)

So how would you phrase indestructible? It uses Dies because people know what it means for something to die, so doing something instead of dying makes sense (and they know when to apply it). The important part here is that it didnt die, it did something else instead.

Something similar would be “If you would draw, discard a card instead” you wouldn’t be asking if you drew a card here, its obvious you didn’t, you had to discard instead.

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Well, first of all the obvious; Im not native english/american speaking so it might be that it wasn’t as clear for me as for the rest of you guys.

And I would phrase it as I gave an example over above if you read that post. There I wrote the example like this: “…if this would take lethal damage…” Anyway, I accept that the rules are like this when you all guys say that. Im not arguing to be right here. I’m just saying that I was interpreting the indestructible explanation like this “If this would die”, then trigger all the text after the “,” That is why I thought all the other effect which also would be triggered with the word “die” would happen (like the technician bonus). Because the explanation of Indestructible on codex card db starts exactly (If this would die, exhaust it and remove all damage and attachments from it instead. You can’t sacrifice it…)