So I haven’t been Codexing in a while (though it’s nice to be back!), but one of the things I have been doing for the last 6 months is writing the game engine for an LCG in my spare time (FFG’s Legend of the Five Rings - the online browser based implementation is here if you’re interested).
While there’s still a few loose ends to tie up with that, it works pretty well, and I’ve been casting about for other similar stuff to do. I came across this thread, and it struck me that there are a lot of similarities between the way codex works and the stuff I’ve already done, and maybe it would be possible to fork that code and write a Codex version.
There are a lot of hurdles to cross, and I share a number of concerns raised in this thread (esp. with regard to IP theft), but if anyone is looking to push a browser based rule-enforced version forward, I’d be interested in hearing about it.