Random specs: Marto vs Zhavier

Player 2, Turn 2

[details=Starting Hand]
Pestering Haunt
Skeleton Javelineer
Graveyard
Skeletal Archery
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get 6 gold + float + scav (8)

[details=All Teched Cards]
2x Dark Pact
[/details]


###Main:

  • Summon Vandy (6)
  • Deteriorate Javelineer (6)
  • Worker (5)
  • Tech I (3)

[details=Workers]
Rogue, Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, rs, Draw 5
  • Float 3

###Board Info:
####Buildings:

  • :heart: Base : 19HP
  • Tech I: 5HP

####In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Vandy 2/3+1
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:


###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 3
  • Workers: 7

[details=End of Turn Hand]
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Dark Pact
Dark Pact
[/details]

[details=End of Turn Discard]
(empty)
[/details]

[details=My Thoughts][spoiler]
No surprise. Thankfully Zhavier preferred attacking with Javelineer instead of keeping it in PZ, so I can kill it without giving any bonus.
Zhavier could go either for Peace II or Demon Oni, and I guess he chose the first option, building Tech I instead of Heroes’ Hall. So I expect Cadets and/or Dark Pact on next turn.

[/spoiler][/details]

"P1T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Poisonblade Rogue
Pestering Haunt
Overeager Cadet
Graveyard
Jandra, the Negator


WORKERS
Summon Skeletons
Skeletal Archery
Graveyard


NextHand

Overeager Cadet
Deteriorate
Sacrifice the Weak
Thieving Imp


Discard

Skeleton Javelineer
Jandra, the Negator
Poisonblade Rogue
Flagstone Garrison
Drill Sergeant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Max my Vandy, no units, kill your vandy - ($3)
Heroes Hall - ($1)
Pestering Haunt
Overeager Cadet

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt 1/1
  • Vandy 4/3, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

that was very conservative. still wondering if he will rush for gunships. putting Vandy out so vulnerable means he probably isn’t looking for metamorphosis. if I kill his Vandy, he can knock out cadet with sac (or deteriorate +max Zane) and kill my Vandy with Zane, but would lose his midband Zane, very uneconomical. more likely he throws up blockers.

"

GG ! I bet you’d not kill Vandy for no level, teched 2x Dark Pact to rush Tech II, and obviously I drew both on T3. Wrong guess + terrible hands on T1 and T3…

Swap sides ?

Go for it.

still interested?