[details=All Teched Cards]
2x Dark Pact [/details]
###Main:
Summon Vandy (6)
Deteriorate Javelineer (6)
Worker (5)
Tech I (3)
[details=Workers]
Rogue, Archery [/details]
Patrol as below
Discard 3, rs, Draw 5
Float 3
###Board Info:
####Buildings:
Base : 19HP
Tech I: 5HP
####In Patrol:
Squad Leader: lvl 1 Vandy 2/3+1
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
###Economy Info:
####Cards:
Hand: 5
Deck: 5
Disc: 0
####Gold:
Gold: 3
Workers: 7
[details=End of Turn Hand]
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Dark Pact
Dark Pact [/details]
[details=End of Turn Discard]
(empty) [/details]
[details=My Thoughts][spoiler]
No surprise. Thankfully Zhavier preferred attacking with Javelineer instead of keeping it in PZ, so I can kill it without giving any bonus.
Zhavier could go either for Peace II or Demon Oni, and I guess he chose the first option, building Tech I instead of Heroes’ Hall. So I expect Cadets and/or Dark Pact on next turn.
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Max my Vandy, no units, kill your vandy - ($3)
Heroes Hall - ($1)
Pestering Haunt
Overeager Cadet
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Overeager Cadet 2/2
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt 1/1
Vandy 4/3, lvl 5
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 7
Thoughts
that was very conservative. still wondering if he will rush for gunships. putting Vandy out so vulnerable means he probably isn’t looking for metamorphosis. if I kill his Vandy, he can knock out cadet with sac (or deteriorate +max Zane) and kill my Vandy with Zane, but would lose his midband Zane, very uneconomical. more likely he throws up blockers.
GG ! I bet you’d not kill Vandy for no level, teched 2x Dark Pact to rush Tech II, and obviously I drew both on T3. Wrong guess + terrible hands on T1 and T3…