Random specs: Marto vs Zhavier

Player 2, Turn 5

[details=Starting Hand]
Hyperion
Graveyard
Deteriorate
Skeleton Javelineer
Temporal Distorsion
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards
  • Get 8 gold + float (8)

[details=All Teched Cards]
Bone Collector, Lich’s Bargain
Hyperion, Temporal Distorsion
Tricycloid, Doom Grasp
Nether Drain, Doom Grasp

[spoiler]

[/spoiler][/details]


###Main:

  • Summon Geiger (6)
  • Tricycloid deals 1 to your Tech II
  • Temporal Distorsion Tricycloid into an Hyperion (4)
  • Hyperion charges Omegacron, dealing 3 damage after armor, and dies. I draw 1
  • Skeletal Archery (2)
  • Zombie and 2 skeletons kill Omegacron; Zombie dies, having no bow.
  • Last skeleton and Garth ignore Hive and destroy your tech II
  • Skeleton Javelineer (1)
  • Worker (0)

[details=Workers]
Jandra, Poisonblade Rogue, Summon skeletons, Haunt (LB), Graveyard
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, rs, draw 5
  • Float 0

###Board Info:
####Buildings:

  • :heart: Base : 16HP
  • Tech I: 5HP
  • Tech II Present: 5HP

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer 1/1+A
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: lvl 1 Geiger
  • :target: Lookout:

####In Play:

  • lvl 7 Garth 3/4, Skeletoken 1/1, Skeletoken 1/1, Skeletoken 1/1

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Lich’s Bargain
Sacrifice the Weak
Temporal Distorsion
Hyperion
Deteriorate
[/details]

[details=End of Turn Discard]
(empty)
[/details]

[details=End of Turn Deck]
Doom Grasp
Tricycloid
Bone Collector
Thieving Imp
Nether Drain
Doom Grasp
Hyperion
[/details]

[details=My Thoughts]
Why didn’t I foresaw Hive + Omegacron ? :expressionless:
On the other hand, Hive alone is no big threat right ? Stingers haven’t haste, and if I break Tech II I see no way for him to get value from them (mid Orpal ?); and I should draw a Doom’s Grasp on next turn.

While it’s heartbreaking to worker Graveyard, I favored my play over creating a token + workering Javelineer to try thinning my bloated deck.

[spoiler]

[/spoiler][/details]

archery isn’t marked as in play.

P1T6


Tech StartingHand Workers

TECH
Xenostalker
Free Speech


STARTING HAND
Omegacron
Xenostalker
Fading Argonaut


WORKERS
Plasmodium
Tinkerer
Forgotten Fighter
Sickness
Xenostalker


NextHand

Time Spiral
Temporal Research
Omegacron


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Fading Argonaut - ($5)
Orpal - ($3)
3 Stingers - ($0)
rebuild tech 2

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 3/3+A
  • :psfist: [I]Elite[/I]: Orpal 2/3, lvl 1
  • :ps_: [I]Scavenger[/I]: Stinger 1/1
  • :pschip: [I]Technician[/I]: Stinger 1/1
  • :target: [I]Lookout[/I]: Hive 0/6
    [B]In Play:[/B]
  • Battle Suits
  • Stinger 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

If I pay for a bunch of stingers, they could all die to a well placed doom grasp. If I don’t have any stingers, hive can die to sac the weak. Trike also easily breaks my stingers. Pretty sure this match is over, but if my tech 2 can survive, there is still a chance. This game is probably over though.

You’re right, I add Archery into my board state summary.

Player 2, Turn 6

[details=Starting Hand][spoiler]
Lich’s Bargain
Sacrifice the Weak
Temporal Distorsion
Hyperion
Deteriorate

Draws from Hyperion(s): Hyperion (discarded with Geiger),
Draw from Geiger: Thieving Imp
[/spoiler][/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards
  • Get 9 gold + float (9)

[details=All Teched Cards]
Bone Collector, Lich’s Bargain
Hyperion, Temporal Distorsion
Tricycloid, Doom Grasp
Nether Drain, Doom Grasp
Nether Drain, Now!

[spoiler]

[/spoiler][/details]


###Main:

  • Play Hyperion (4)
  • Deteriorate Fading Argo (4)
  • Garth kills Fargo and takes 2 damage
  • Hyperion kills Orpal and takes -2/-2. I draw 1 and Geiger gains 2 levels
  • Discard 1, draw 1 with Geiger’s midband
  • Maxband Geiger. Hyperion leaves reality for an instant, and comes back ready to strike again (2)
  • Hyperion and Javelineer ignore Hive and destroy your tech II. I draw 1
  • Sacrifice the Weak. a Token and Hive die (0)

[details=Workers]
Jandra, Poisonblade Rogue, Summon skeletons, Haunt (LB), Graveyard
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 5, draw 4, rs, draw 1
  • Float 0

###Board Info:
####Buildings:

  • :heart: Base : 16HP
  • Tech I: 5HP
  • Tech II Present: 5HP

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • lvl 7 Garth 3/2, lvl 5 Geiger 3/4, Hyperion 4/5, Skeleton Javelineer 1/1, Skeletoken 1/1, Skeletoken 1/1
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Doom Grasp
Tricycloid
Bone Collector
Nether Drain
Sacrifice the Weak
[/details]

[details=End of Turn Discard]
(empty)
[/details]

[details=End of Turn Deck]
Deteriorate
Now
Nether Drain
Temporal Distorsion
Hyperion
Thieving Imp
Doom Grasp
Lich’s Bargain
[/details]

[details=My Thoughts]
That sounds good for me !

[spoiler]

[/spoiler][/details]

you didnt kill enough stingers to sacrifice the hive.

seems one line disappeared during a cpoypaste:

  • all 3 tokens kill your 3 stingers. You gain 1 gold and draw 1
    (just after Hyperion kills Orpal)

ok, GG! :slight_smile:
your turn to start.

Player 1, Turn 1

[details=Starting Hand]
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get 4 gold (4)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Play Pestering Haunt (4)
  • Summon Garth (2)
  • Create a skeleton token (1)
  • Worker Up (0)

[details=Workers]
Summon Skeletons
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, Draw 5
  • Float 0

###Board Info:
####Buildings:

  • :heart: Base : 20 HP

####In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Garth 1/3+1
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton 1/1
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Pestering Haunt 1/1

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Deteriorate
Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Graveyard
[/details]

[details=End of Turn Discard]
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
[/details]

[details=My Thoughts]
Not that a good start against Purple. I’d have favored Thieving Imp + Graveyard, but both are in my T2’s hand…
[/details]

P2T1


StartingHand Workers

STARTING HAND
Time Spiral
Forgotten Fighter
Tinkerer
Hardened Mox
Neo Plexus


WORKERS
Tinkerer


NextHand

Battle Suits
Plasmodium
Nullcraft
Temporal Research
Fading Argonaut


Discard

Time Spiral
Neo Plexus
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

Player 1, Turn 2

[details=Starting Hand]
Deteriorate
Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Graveyard
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards
  • Get 5 gold (5)

[details=All Teched Cards]
2x Lich’s Bargain[spoiler]

[/spoiler][/details]


###Main:

  • Play Thieving Imp, you discard #5 (2)
  • Create a skeleton token (1)
  • Worker Up (0)

[details=Workers]
Summon Skeletons, Jandra
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, Draw 5
  • Float 0

###Board Info:
####Buildings:

  • :heart: Base : 20 HP

####In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Garth 1/3+1
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton 1/1
  • :exhaust: Technician: Skeleton 1/1
  • :target: Lookout:

####In Play:

  • Pestering Haunt 1/1, Thieving Imp 2/2

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Lich’s Bargain
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
Lich’s Bargain
[/details]

[details=End of Turn Discard]
(empty)
[/details]

[details=My Thoughts]
OK this will never EVER work.
[/details]

P2T2


Tech StartingHand Workers

TECH
Assimilate
Promise of Payment


STARTING HAND
Nullcraft
Plasmodium
Temporal Research
Battle Suits
Fading Argonaut


WORKERS
Tinkerer
Plasmodium


NextHand

Promise of Payment
Assimilate
Time Spiral
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Nullcraft, kills Pestering - ($4)
Tech 1 - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox 1/1
    [B]In Play:[/B]
  • Nullcraft 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

Im thinking lets have an assimilate to preempt archery or graveyard, just in case. Current thought is maybe I can Promise of Payment a Hive, and maybe into omegacron.

Player 1, Turn 3

[details=Starting Hand]
Lich’s Bargain
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
Lich’s Bargain
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards
  • Get 6 gold (6)

[details=All Teched Cards]
2x Lich’s Bargain
2x Bone Collector

[spoiler]

[/spoiler][/details]


###Main:

  • Play Lich’s Bargain (4)
  • Play Skeletal Archery (2)
  • Skeleton token (1)
  • Worker Up (0)
  • Token 1 disables Mox, and token 2 shoots Nullcraft down
  • Thieving Imp and Garth deal 3 to your Tech I

[details=Workers]
Summon Skeletons, Jandra, Javelineer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2, Draw 3, rs, Draw 1
  • Float 0

###Board Info:
####Buildings:

  • :heart: Base : 16 HP

####In Patrol:

  • :psblueshield: Squad Leader: Horror 3/3+1
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton 1/1
  • :exhaust: Technician: Skeleton 1/1
  • :target: Lookout: Zombie 2/2

####In Play:

  • lvl 1 Garth 1/3, Thieving Imp 2/2, Skeleton 1/1, Skeleton 1/1
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Deteriorate
Poisonblade Rogue
Graveyard
Lich’s Bargain
[/details]

[details=End of Turn Discard]
(empty)
[/details]

[details=My Thoughts]
OK this will never EVER EVER EVER work.
Sickness can’t stop my tokenspawning, especially if I EVER manage to build Tech I. Only Plague Lab and Tower may. On next turn I may attack for 10 after Horror, if I level Garth up, which should be enough to destroy both Tower and Tech II if he tries that. Glaxx dies to Horror, illusions to deteriorate.
On next turn I should build tech I, then BCs, and I hope I can maintain enough pressure so no Plague Lab appears before I do so.
Maybe in a million years will I play Skele Lord, but honestly I think I’ll win or lose far before that.
[/details]

P2T3


Tech StartingHand Workers

TECH
Abomination
Sickness


STARTING HAND
Promise of Payment
Assimilate
Neo Plexus
Time Spiral


WORKERS
Tinkerer
Plasmodium
Time Spiral


NextHand

Temporal Research
Fading Argonaut
Forgotten Fighter


Discard

Nullcraft
Promise of Payment
Assimilate
Neo Plexus
Abomination
Sickness


Tech 2 card(s)
Get Paid + float - ($9)
Vir, peek - ($7)
Maxband, Forecast - ($1)
Promise of Payment into Assimilate, grabbing Skeletal Archery
Worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir 3/5, lvl 7
  • :target: [I]Lookout[/I]: Hardened Mox 1/1
    [B]In Play:[/B]
  • Skeletal Archery
  • Mech 6/7 (Forecast 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

sigh, about to get all my shit blown up. I can maxband Vir for minimal effect. I can build Tech 2 or Tower, or both if I don’t bother with Vir shenanigans. If I assimilate, then I can try and block up again next turn and hope that I am whittling down his troops.

Player 1, Turn 4

[details=Starting Hand]
Lich’s Bargain
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
Lich’s Bargain
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards
  • Get 6 gold (6)

[details=All Teched Cards]
2x Lich’s Bargain
2x Bone Collector
2x Tax collector

[spoiler]

[/spoiler][/details]


###Main:

  • Play Lich’s Bargain (4)
  • Build Tech I (2)
  • Skeleton token (1)
  • Worker Up (0)
  • Garth disables Mox
  • Horror trades with Vir, Garth lvl 3
  • Imp destroys your tech I, your base takes 2 damage
  • 4 skeletons and a Zombie march relentlessly onto your base, eventually dealing 6 damage. Your base goes down to 12 HP

[details=Workers]
Summon Skeletons, Jandra, Javelineer, Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2, Draw 4
  • Float 0

###Board Info:
####Buildings:

  • :heart: Base : 12 HP
  • Tech I: 5HP

####In Patrol:

  • :psblueshield: Squad Leader: Horror 3/3+1
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton 1/1
  • :exhaust: Technician: Skeleton 1/1
  • :target: Lookout: Zombie 2/2

####In Play:

  • lvl 3 Garth 1/2, Thieving Imp 2/2, Zombie 2/2, Skeleton 1/1, Skeleton 1/1, Skeleton 1/1, Skeleton 1/1
  • (Skeletal Archery under your control, but out of my deck)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Bone Collector
Bone Collector
Lich’s Bargain
Sacrifice the Weak
[/details]

[details=End of Turn Discard]
Lich’s Bargain
Deteriorate
Graveyard
Tax Collector
Tax Collector
[/details]

[details=My Thoughts][spoiler]
Hmmm. I didn’t foresee Assimilate at all, but in the end that’s way better than Tower for me. Max Vir surprises me as he only trades with Horror, just as he’d have being in Elite, and supermech isn’t that frightening if I cast a second LB right now. Which I’ll do with no hesitation. When you bargain with the Lich, you win or you die, il n’y a pas de moyen terme.

With no Tech I, Vir and only 5 gold on next turn, zhavier doesn’t have any way to remove a time rune from the Mech and play a unit. So I should have lethal with Sac the Weak, which I’m sure to draw if I level up and create-sac a skele to draw with midband, then hitting full face for 17 damage.
[/spoiler][/details]

Playing through, but just to see if I get some sudden inspiration to deal with this onslaught.

P2T4


Tech StartingHand Workers

TECH
Sickness
Plague Lab


STARTING HAND
Temporal Research
Forgotten Fighter
Fading Argonaut
Battle Suits


WORKERS
Tinkerer
Plasmodium
Time Spiral
Temporal Research


NextHand

Abomination
Forgotten Fighter
Assimilate
Nullcraft


Tech 2 card(s)
Get Paid - 3 PoP - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Orpal - ($0)
rebuild tech 1

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut 2/3
  • :pschip: [I]Technician[/I]: Orpal 1/3, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Mech 6/7 (Forecast 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Ok, 2 LB, Unless I can magically get through to deal damage to his base, I don’t see any victory here.

Player 1, Turn 5

[details=Starting Hand]
Bone Collector
Bone Collector
Lich’s Bargain
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards
  • Get 6 gold (6)

[details=All Teched Cards]
2x Lich’s Bargain
2x Bone Collector
2x Tax collector
2x Scribe

[spoiler]

[/spoiler][/details]


###Main:

  • Midband Garth (5)
  • Garth sidelines Mox and takes 1 damage
  • Horror kills Orpal, getting -1/-1
  • Maxband Garth, bringing a Scribe from discard. I draw 1 (4)
  • Summon a skeleton (3)
  • Sacrifice the weak, killing the newly-summoned skeleton and Fading Argo
  • Imp +2x Zombie + 6x Skeleton deal 12 damage to your base.

GG !
I’m surprised you didn’t see that play from T2, as I didn’t build Tech I, and just build a Tower on your T2 ? I might have played differently (no LB on T3, then LB + Necro II on T4 and Skele Lord on T5) but I’d have had no way to put you under pressure, for what I can tell

I wasn’t paying enough attention, actually, otherwise yes, I would have built the tower. I was lost in my own plan, failing to adapt to yours.

if you are game for another, i got

[Demonology]/ Bashing / Peace

I rolled [Demon]/Anarchy/Truth.

Your turn to start !

P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Thieving Imp
Summon Skeletons
Graveyard
Skeleton Javelineer


WORKERS
Summon Skeletons


NextHand

Deteriorate
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery


Discard

Thieving Imp
Sacrifice the Weak
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 2/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Player 2, Turn 1

[details=Starting Hand]
Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get 5 gold (5)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Play Thieving Imp, random #4 (2)
  • Worker (1)

[details=Workers]
Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, Draw 5
  • Float 1

###Board Info:
####Buildings:

  • :heart: Base : 20HP

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp 2/2
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:


###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Pestering Haunt
Skeleton Javelineer
Graveyard
Skeletal Archery
Deteriorate
[/details]

[details=End of Turn Discard]
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
[/details]

[details=My Thoughts][spoiler]
Possibly the worst hand against Vandy + javelineer. No option not to get blasted except midband Vandy and play NO CARD, which may very well be better than my terrible move anyway.

[/spoiler][/details]

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Jandra, the Negator
Pestering Haunt
Skeletal Archery
Deteriorate
Poisonblade Rogue


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Poisonblade Rogue
Jandra, the Negator
Overeager Cadet
Pestering Haunt
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Vandy kills Imp
Midband Vandy heal - ($0)
Skeleton hits base for 1

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 3/4, lvl 3
  • Skeleton Javelineer 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

he can max zane into vandy, but it leaves me with a javelineer to hit him with unless he skips worker, so unlikely. Peace plan should be straightforward enough here. He might try to rush for gunships, which could be a problem.