Random Map/Deck Bonanza: YoungBuck and FrozenStorm

GG man, did not respect the stupid dmg you can do even just with red starter!

Well that map wasn’t nearly as interesting as I thought it was going to be Im astonished with how much hurt you could put on my base even being 1g down most turns. Crazy

Will post next match with Pinnacle map shortly!

It caught me off guard as well, I certainly could have teched better turn 3 had I realized I’d be going for such a fast base race (I figured there was a good chance you’d tech 2x lobbers first, and wasn’t sure if you’d be drawing them staggered or together. Looks like you got simultaneously “lucky” to draw them together w/ MoLaC, and unlucky that you weren’t able to trade me off some of my guys on your turn 3). I think not drawing either t3 baited you into tech rushing when you really needed to flood patrol there.

#Player 1, Turn 1 (Random Bonanza! Game 8)
P2 [Blood]/Future/Demon vs P2 [Feral]/Past/Peace

Map: Pinnacle: Heroes can cast Ultimate spells at any levels, at any time. Take an extra turn out when killed

Events of Turn:

[details=Starting Hand]
Dog
Brogre
Rambaster
Mad Man
Pillage
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)

###Main:

  • Worker (3)
  • Rambaster (1)
  • Naughty Dog (0)
  • Rambaster hits your base to 17 Hp

[details=Workers]
Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Rambaster (1/2)
Naughty Dog (1/1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 1
Disc: 2

#####Gold:
Gold: 0
Workers: 5


[details=End of Turn Hand]
BB
Musk
Bombaster
Charge
[/details]


[details=My Thoughts]
Ugh I do not like this match up. Would eb fun to use Double Time, but I have no idea how I could actually use it. Might be a good back up in case he starts getting unit heavy. But he has art of war too, and undo, and I have almost 0 way to deal with Art of War aside from Future fliers, but he can chain Art of War and destory my tech buildings every freaking time!
[/details]

After the game

I would take metamorph over art of war in this matchup. Then again I have a bad track record predicting winners here.

Sun Tzu looks strong on this map, but we shall see.

Player 2, Turn 1 (Random Bonanza! Game 9)

P1 [Blood]/Future/Demonz vs P2 [Feral]/Past/Peace

Map: Pinnacle: Heroes can cast Ultimate spells at any levels, at any time. Take an extra turn out when killed

[details=Starting Hand]
Merfolk Prospector
Spore Shambler
Ironbark Treant
Playful Panda
Forest’s Favor
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Ironbark Treant (2)
  • Merfolk Prospector (1)
  • Worker Up (0)

[details=Workers]
Spore Shambler
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17

####In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+3armor
  • :psfist: Elite:
  • :pspig: Scavenger: Merfolk Prospector (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Verdant Tree
Rampant Growth
Rich Earth
Tiger Cub
[/details]

[details=End of Turn Discard]
Forest’s Favor
Playful Panda
[/details]

[details=My Thoughts]
I want to get Oni out safely next turn, so I can Art of War with him turn 3. So blocking up, hoping to stop heavy aggro with Drakk, we’ll see how it goes!
[/details]

#Player 1, Turn 1 (Random Bonanza! Game 8)
P2 [Blood]/Future/Demon vs P2 [Feral]/Past/Peace

Map: Pinnacle: Heroes can cast Ultimate spells at any levels, at any time. Take an extra turn out when killed

Events of Turn:

[details=Starting Hand]
Dog
Brogre
Rambaster
Mad Man
Pillage
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)

###Main:

  • Worker (4)
  • Careless Muskateer (2)
  • Bombaster (0)

[details=Workers]
Bloodburn Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 RS draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Muskateer (2/1+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Naughty Dog (1/1)
  • :target: Lookout:

####In Play:
Rambaster (1/2)
Bobaster (2/2)

####Economy Info:

#####Cards:
Hand: 3
Deck: 3
Disc: 1

#####Gold:
Gold: 0
Workers: 6


[details=End of Turn Hand]
WD
Scortch
Mad Man

[/details]


[details=My Thoughts]
Ugh I do not like this match up. Would eb fun to use Double Time, but I have no idea how I could actually use it. Might be a good back up in case he starts getting unit heavy. But he has art of war too, and undo, and I have almost 0 way to deal with Art of War aside from Future fliers, but he can chain Art of War and destory my tech buildings every freaking time!
[/details]

Player 2, Turn 2 (Random Bonanza! Game 9)

P1 [Blood]/Future/Demonz vs P2 [Feral]/Past/Peace

Map: [Pinnacle: Heroes can cast Ultimate spells at any levels, at any time. Take an extra turn out when killed]

[details=Starting Hand]
Verdant Tree
Rampant Growth
Rich Earth
Tiger Cub
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in

[details=All Teched Cards]
Stewardess of the Undone, Centaur
[/details]


###Main:

  • Tap prospector, +1g (7)
  • Rich Earth (4)
  • Tiger Cub (2)
  • Tech 1 (0)
  • Worker Up (0)

[details=Workers]
Verdant Tree, Spore Shambler
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+3armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tiger Cub (2/2)
  • :target: Lookout:

####In Play:

  • Merfolk Prospector (1/1)
  • Rich Earth

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Young Treant
Centaur
Playful Panda
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Not safe to bring out Oni this cycle, that’s not a huge surprise; since he’s looking for card bankruptcy, I’ll go for econ and two card-efficient units, I think it’ll set me up well to get Oni out turn 3 / 4.
[/details]

#Player 1, Turn 3 (Random Bonanza! Game 8)
P2 [Blood]/Future/Demon vs P2 [Feral]/Past/Peace

Map: Pinnacle: Heroes can cast Ultimate spells at any levels, at any time. Take an extra turn out when killed

Events of Turn:

[details=Starting Hand]
Mad Man
Scortch
War Drums
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)

###Main:

  • Drakk (4)
  • Mad Man (3)
  • War Drums (1) 5 red units, all units get +5 attack
  • Bombaster takes Ironbark, takes 1 dmg
  • Mad man trades with Tiger Cub, you get 1 card. Down to +4 atk from WD
  • Naughty Dog (2+4= 6) Rambaster (3+4 = 7) and Careless Muskateer (2+4 = 6) Take your base

GG man! War drums turn 3 lol

3 Likes

Bananas. GG WP

Only three maps left to play, here comes the next match!

Player 1, Turn 1 (Random Bonanza! Game 10)

P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

[details=Starting Hand]
Tinkerer
Neo Plexus
Forgotten Fighter
Hardened Mox
Battle Suits
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • no techs turn 1

[details=All Teched Cards]
[/details]


###Main:

  • Neo Plexus (2)
  • Worker Up (1)

[details=Workers]
Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Fading Argonaut
Plasmodium
Nullcraft
Time Spiral
Temporal Research
[/details]

[details=End of Turn Discard]
Battle Suits
Forgotten Fighter
Tinkerer
[/details]

[details=My Thoughts]
No idea how to properly play this map with this deck… I suppose I want to go tech 2 present? I also have no idea what his deck is going to go for…
[/details]

#Player 2, Turn 1 (Random Bonanza! Game 9)
P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

Events of Turn:

[details=Starting Hand]
Deter
Phaunt
StW
Jav
Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)

###Main:

  • Worker (4)
  • Imp (1)
  • Jav (0)

[details=Workers]
P.Haunt
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Imp (2/2+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Jav (1/1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 1
Disc: 3

#####Gold:
Gold: 0
Workers: 6


[details=End of Turn Hand][spoiler]
Jandra
Prouge
SS
GY

[/spoiler]
[/details]


[details=My Thoughts]
Uhhh so this is gunna be weird. Gotta think that Stewardess and PS are gunna be good tech choices. Maybe go hard on an Orpal play? Really not sure here! Truth seems like it loses power since I can’t protect Quince very well behind a back line. Hmmm
[/details]

You’re playing the Fury Road map, but neither of you have the Mad Max spec (Blood). The RNG is cruel :cry:

Evidence:

Crashbarrow
Crash Bomber
Kidnapping, plus Drakk playing his War Drums

WITNESS ME!

Player 1, Turn 2 (Random Bonanza! Game 10)

P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

[details=Starting Hand]
Fading Argonaut
Plasmodium (discarded)
Nullcraft
Time Spiral
Temporal Research
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in

[details=All Teched Cards]
Gilded Glaxx, Now
[/details]


###Main:

  • Fading Argonaut (4)
  • Tech 1 (2)
  • Worker Up (1)

[details=Workers]
Time Spiral, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

####In Play:

  • Fading Argonaut (2/3 fade 3)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Now!
Temporal Research
Gilded Glaxx
Forgotten Fighter
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Still not sure what I’m working towards, just know that Glaxx would be good against Black starter, and it never hurts to have Now! against Truth (or in case I go Future tech 2).
[/details]

You can only patrol with one of those.

Thank you for reminding me, love me some black starter…

#Player 2, Turn 2 (Random Bonanza! Game 9)
P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

Events of Turn:

[details=Starting Hand]
GY
SA
Prouge
Jandra
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2

###Main:

  • Worker (5)
  • Jandra (2)
  • Tech 1 (0)
  • Imp trades with Plex, you get 1 card
  • Jav uses rune and outs 1 dmg to Farg0 safely

[details=Workers]
SA, P.Haunt
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 RS Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5

####In Patrol:

  • :psblueshield: Squad Leader: Jandra (3/3+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Jav (1/1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 1
Disc: 3

#####Gold:
Gold: 0
Workers: 7


[details=End of Turn Hand][spoiler]
SotU
Imp
StW
SS

[/spoiler]
[/details]


[details=My Thoughts]
Really dont know what I am going for here. I guess Ill try to Orpal/PS him out?
[/details]

Player 1, Turn 3 (Random Bonanza! Game 10)

P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

[details=Starting Hand]
Now!
Temporal Research
Gilded Glaxx
Forgotten Fighter
Tinkerer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Draw 1 card for technician
  • Tech 2 cards in

[details=All Teched Cards]
Injunction, Gilded Glaxx
Gilded Glaxx, Now
[/details]


###Main:

  • Gilded Glaxx (4)
  • Max Geiger (2)
  • Worker Up (1)

[details=Workers]
Forgotten Fighter, Time Spiral, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Fading Argonaut (2/2 fade 2)
  • Max Geiger (2/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Battle Suits
Nullcraft
Plasmodium
Neo Plexus
Gilded Glaxx
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Grabbing Injunction as another good way to combat units. I think he’ll very likely go for Truth, and that will leave me in somewhat rough shape. I’m grabbing the other Glaxx just because I think they’re the most effective single patroller I can have, though I’ll be the first to admit there’s probably something better I could tech (another now maybe?). This is a tough map…
[/details]

#Player 2, Turn 3 (Random Bonanza! Game 9)
P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

Events of Turn:

[details=Starting Hand]
Stew
Imp
StW
SS
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)

###Main:

  • Worker (6)
  • Jav then Jandra attack SQL, Glaxx at 1 HP
  • Stewardess (3) Return Fargo to hand

[details=Workers]
P.Haunt
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Stewardess (2/3+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 4
Deck: 0
Disc: 6

#####Gold:
Gold: 3
Workers: 8


[details=End of Turn Hand][spoiler]
PS
Prouge
GY
Deter

[/spoiler]
[/details]


[details=My Thoughts]
Lol no idea what im doing
[/details]

Player 1, Turn 4 (Random Bonanza! Game 10)

P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

[details=Starting Hand]
Battle Suits
Nullcraft
Plasmodium
Neo Plexus
Gilded Glaxx
Fading Argonaut (returned)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in

[details=All Teched Cards]
Hyperion, Hyperion
Injunction, Gilded Glaxx
Gilded Glaxx, Now
[/details]


###Main:

  • Battle Suits (6)
  • Gilded Glaxx (3)
  • Fading Argonaut (1)
  • Damaged Glaxx trades with Stewardess
  • Geiger smacks your base to 18
  • Worker Up (0)

[details=Workers]
Plasmodium, Forgotten Fighter, Time Spiral, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Fading Argonaut (3/3 fade 3)
  • Max Geiger (2/3 lvl 1)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Now!
Injunction
Tinkerer
Temporal Research
[/details]

[details=End of Turn Discard]
Gilded Glaxx
Hyperion
Hyperion
Neo Plexus
Nullcraft
[/details]

[details=My Thoughts]
Bringing in Hyperions, since mitigating patrol zone is much less valuable here I don’t feel the need to go Future or Law for flying / unstoppable. I should be able to just brute force him down with superior speed I think. Probably tech Tricycloid and Ready or Not or perhaps an Immortal?
[/details]

#Player 2, Turn 4 (Random Bonanza! Game 9)
P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

Events of Turn:

[details=Starting Hand]
PS
GY
Prouge
Deter
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+3 float)

###Main:

  • Worker (10)
  • Plague Spitter (7)
  • Tech 2 - Disease (3)
  • Quince (1)

[details=Workers]
P.Haunt
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 RS Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3+1a))
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Quince (1/3 L1)
Mirror (0/1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 0
Disc: 6

#####Gold:
Gold: 1
Workers: 9


[details=End of Turn Hand]
Sickness
SP
Imp Proue

[/details]


[details=My Thoughts]
Lol no idea what im doing
[/details]