[details=End of Turn Hand]
Young Treant
Centaur
Playful Panda [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Not safe to bring out Oni this cycle, thatās not a huge surprise; since heās looking for card bankruptcy, Iāll go for econ and two card-efficient units, I think itāll set me up well to get Oni out turn 3 / 4. [/details]
[details=End of Turn Hand]
Fading Argonaut
Plasmodium
Nullcraft
Time Spiral
Temporal Research [/details]
[details=End of Turn Discard]
Battle Suits
Forgotten Fighter
Tinkerer [/details]
[details=My Thoughts]
No idea how to properly play this map with this deckā¦ I suppose I want to go tech 2 present? I also have no idea what his deck is going to go forā¦ [/details]
#Player 2, Turn 1 (Random Bonanza! Game 9)
P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth
Map: [Fury Road: Only 1 patroller per turn]
Events of Turn:
[details=Starting Hand]
Deter
Phaunt
StW
Jav
Imp [/details]
##Events of Turn:
###Upkeep:
Get Gold (5)
###Main:
Worker (4)
Imp (1)
Jav (0)
[details=Workers]
P.Haunt[/details]
Patrol as below
Discard 2 Draw 4
Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
####In Patrol:
Squad Leader: Imp (2/2+1a)
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Jav (1/1)
####Economy Info:
#####Cards:
Hand: 4
Deck: 1
Disc: 3
#####Gold:
Gold: 0
Workers: 6
[details=End of Turn Hand][spoiler]
Jandra
Prouge
SS
GY
[/spoiler]
[/details]
[details=My Thoughts]
Uhhh so this is gunna be weird. Gotta think that Stewardess and PS are gunna be good tech choices. Maybe go hard on an Orpal play? Really not sure here! Truth seems like it loses power since I canāt protect Quince very well behind a back line. Hmmm [/details]
[details=Starting Hand]
Fading Argonaut
Plasmodium (discarded)
Nullcraft
Time Spiral
Temporal Research [/details]
##Events of Turn:
###Upkeep:
Get Gold (5+1float)
Tech 2 cards in
[details=All Teched Cards]
Gilded Glaxx, Now [/details]
###Main:
Fading Argonaut (4)
Tech 1 (2)
Worker Up (1)
[details=Workers]
Time Spiral, Hardened Mox [/details]
Patrol as below
Discard 2 rs Draw 4
Float 1g, Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Neo Plexus (2/2)
Lookout:
####In Play:
Fading Argonaut (2/3 fade 3)
###Economy Info:
####Cards:
Hand: 4
Deck: 4
Disc: 0
####Gold:
Gold: 1
Workers: 6
[details=End of Turn Hand]
Now!
Temporal Research
Gilded Glaxx
Forgotten Fighter [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Still not sure what Iām working towards, just know that Glaxx would be good against Black starter, and it never hurts to have Now! against Truth (or in case I go Future tech 2). [/details]
[details=My Thoughts]
Grabbing Injunction as another good way to combat units. I think heāll very likely go for Truth, and that will leave me in somewhat rough shape. Iām grabbing the other Glaxx just because I think theyāre the most effective single patroller I can have, though Iāll be the first to admit thereās probably something better I could tech (another now maybe?). This is a tough mapā¦ [/details]
[details=My Thoughts]
Bringing in Hyperions, since mitigating patrol zone is much less valuable here I donāt feel the need to go Future or Law for flying / unstoppable. I should be able to just brute force him down with superior speed I think. Probably tech Tricycloid and Ready or Not or perhaps an Immortal? [/details]
[details=My Thoughts]
Distortion helps me replay Hyperions, R&D gives me better access to the cards I want. Tech lab for law just to allow me to flicker the Glaxx, I suppose I might use distortion to grab a GatG though. Insurance Dudes would be nice for my card draw machine as well. Futureās too expensive so itās kinda out as stuff Iād want to play and replay from my deck (I can always distort for Omegacron if I wanna just end the game). [/details]
[details=Starting Hand]
Gilded Glaxx
Neo Plexus
Injunction
Tinkerer
Nullcraft
Temporal Distortion (peeked at topdeck, did not bring to hand) [/details]
##Events of Turn:
###Upkeep:
Get Gold (8)
Tech 2 cards in
[details=All Teched Cards]
Injunction, Insurance Agent
Temporal Distortion, Research and Development
Hyperion, Hyperion
Injunction, Gilded Glaxx
Gilded Glaxx, Now [/details]
###Main:
Vir (7)
Peek at topdeck, not what I want
Glaxx (4)
Nullcraft (2)
Fading Argonaut rams Orpal for 2 damage
Nullcraft pings away the mirror
Worker Up (1)
[details=Workers]
Tinkerer, Temporal Research, Plasmodium, Forgotten Fighter, Time Spiral, Hardened Mox [/details]
Patrol as below
Discard 2 Draw 4
Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 SPEC PRESENT
Tech Lab HP: 4 SPEC LAW
####In Patrol:
Squad Leader:
Elite:
Scavenger: Gilded Glaxx (4/4)
Technician:
Lookout:
####In Play:
Vir (2/3 lvl 1)
Nullcraft (1/1)
Battle Suits
###Economy Info:
####Cards:
Hand: 4
Deck: 1
Disc: 0
####Gold:
Gold: 1
Workers: 10
[details=End of Turn Hand]
Research and Development
Hyperion
Temporal Distortion
Hyperion [/details]
[details=Starting Hand]
Research and Development
Hyperion
Temporal Distortion
Hyperion
Now! (from draw)
Injunction (from rs draw) [/details]
##Events of Turn:
###Upkeep:
Get Gold (10+1float)
Done Teching
[details=All Teched Cards]
Injunction, Insurance Agent
Temporal Distortion, Research and Development
Hyperion, Hyperion
Injunction, Gilded Glaxx
Gilded Glaxx, Now [/details]
###Main:
Geiger + Midband (7)
Vir and Gimpy Glaxx tag team Spitter, you get a card and quince levels
Bigby Hayes (5)
Hyperion (0)
Hyperion kills Orpal, Geiger Maxbands, flickers the Hyperion back to healthy and ready, I draw 1
Hyperion kills Quince, takes 1 damage, Bigby Midbands, I reshuffle and draw 1
no worker
[details=Workers]
Tinkerer, Temporal Research, Plasmodium, Forgotten Fighter, Time Spiral, Hardened Mox [/details]