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RACE #3: YoungBuck (Mono Black) vs. FrozenStorm (Mono White)


#1

@YoungBuck will be going first against @FrozenStorm. Good luck and have fun!


#2

Ugh more black, what jerk is commanding evil this time? :wink: GL HF @YoungBuck!


#3

@FrozenStorm So we meet again! I am glad you dont like playing against Black, cause I am going to need any handicap I can get! GLHF dude!

#Player 1, Turn 1

Events of Turn:

[details=Starting Hand]
GY
Prouge
Phaunt
SA
Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)

###Main:

  • Worker (3)
  • Garth (1)
  • Skele (0)
  • Phaunt (0)

[details=Workers]
GY
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skele (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Garth (1/3 L1)
Phaunt (1/1)

####Economy Info:

#####Cards:
Hand: 5
Deck: 0
Disc: 3

#####Gold:
Gold: 0
Workers: 5


[details=End of Turn Hand][spoiler]
Deter
StW
Jandra
Jav
SS
[/details]


[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]


#4

And we’re off, GL HF! :slight_smile:

Player 2, Turn 1

P1 White vs P2 White

[details=Starting Hand]
Savior Monk
Grappling Hook
Fox Viper
Morningstar Flagbearer
Aged Sensei
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Rook (3)
  • Savior Monk (1)
  • Worker Up (0)

[details=Workers]
Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Savior Monk (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Snapback
Sensei’s Advice
Smoker
Fox Primus
Safe Attacking
[/details]

[details=End of Turn Discard]
Aged Sensei
Morningstar Flagbearer
Grappling Hook
[/details]

[details=My Thoughts]
Going to grab Birds first cycle hopefully. Learning from my game vs Jake, I need to focus a little more on units, as just having 1-2 units on board loses hard to HE / StW. Probably get a Boulder / Sparring Partner, maybe twins, and I think I’ll do T2 Ninjutsu this game.
[/details]


#5

#Player 1, Turn 2

Events of Turn:

[details=Starting Hand]
GY
Prouge
Phaunt
SA
Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)

###Main:

  • Worker (4)
  • Skele (3)
  • Jav (2)
  • Tech 1 (1)
  • Phaunt pings your base to 19 hp

[details=Workers]
Jandra GY
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 RS Draw5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skele (1/1)
  • :exhaust: Technician: Skele (1/1)
  • :target: Lookout:

####In Play:
Garth (1/3 L1)
Phaunt (1/1)
Jav (1/1)

####Economy Info:

#####Cards:
Hand: 5
Deck: 3
Disc: 0

#####Gold:
Gold: 1
Workers: 6


[details=End of Turn Hand][spoiler]
Deter
StW
Jandra
Jav
SS
[/details]


[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]


#6

Player 2, Turn 2

P1 Black vs P2 White

[details=Starting Hand]
Snapback
Sensei’s Advice
Smoker
Fox Primus
Safe Attacking
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in

[details=All Teched Cards]
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Smoker (5)
  • Tower (2)
  • Tech 1 (1)
  • Rook kills scavenger Skeleton, you get 1g
  • Worker Up (0)

[details=Workers]
Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Smoker (1/1 resist 1)

####In Play:

  • Rook (2/3 from 1 damage, lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking
Bird’s Nest
Snapback
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Setting up for the early tech 2 with cheap techs, I want to get to Glorious Ninja ASAP. I need to think more like EricF about what I want my deck to look like late-game, as last game vs Jake I was a little all over the place (and often am as P2).

I think I want to do something like:
SP + Birds
GN + Porcupine / SP
Thunderclap / Hidden Ninja + GN / Porcupine
GN / Porcupine + Earthquake / FDS

That would make for a pretty fearsome deck that I think he’d have trouble dealing with (Glorious Ninjas are really good against most of his win conditions, provided I can cover for them with cheap StW fodder, which SP totally is)

Workers would be Primus, Viper, Hook, Aged Sensei(?) and Smoker / Flagbearer? Maybe Safe attacking?

I guess we’ll find out!
[/spoiler][/details]


#7

#Player 1, Turn 3

Events of Turn:

[details=Starting Hand]
Deter
SS
Imp
DG
Prouge
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1F +1 SCVN)
  • Tech 2 cards

###Main:

  • Worker (7)
  • Skele (6)
  • Sac new Skelle for Doom Grasp (2), kill Rook, Garth to L3
  • Phaunt trades with Smoker
  • Heroes Hall (0)

[details=Workers]
Prouge Jandra GY
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 RS Draw5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5
  • :heroeshall: HH: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skele (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Garth (1/3 L3)
Jav (1/1)

####Economy Info:

#####Cards:
Hand: 5
Deck: 3
Disc: 0

#####Gold:
Gold: 0
Workers: 7


[details=End of Turn Hand][spoiler]
SS
BC
SB
SA
StW
[/details]


[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]


#8

Well that was a bit unexpected…

Player 2, Turn 3

P1 Black vs P2 White

[details=Starting Hand]
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking
Bird’s Nest
Snapback
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in

[details=All Teched Cards]
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Grave (5)
  • Savior Monk kills your skeleton, takes 1 damage, you get 1g
  • Worker Up (4)
  • Tech 2 Ninjutsu (0)

[details=Workers]
Safe Attacking, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Grave (2/3 lvl 1)
  • :target: Lookout:

####In Play:

  • Savior Monk (2/1 from 1 damage)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Aged Sensei
Grappling Hook
Sparring Partner
Morningstar Flagbearer
Smoker
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Hoping he doesn’t draw Deteriorate, getting a tech advantage I can hopefully use to punish!
[/details]


#9

#Player 1, Turn 4

Events of Turn:

[details=Starting Hand]
SB
StW
BC
SS
SA
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1SCVN)

###Main:

  • Worker (7)
  • Vandy (5)
  • Shadowblade (2) kills Grave, DC 1 random (1/5) and draw 1. Vandy to L3
  • Bone Collector (0)
  • Jav trades with Monk
  • Garth pings your Tech 2 to 4 hp, takes 1 dmg

[details=Workers]
SS, Jandra GY
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5
  • :heroeshall: HH: 4
    ####In Patrol:
  • :psblueshield: Squad Leader: B
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bonce Collector (3/3)
  • :target: Lookout:

####In Play:
Garth (1/2 from 1 dmg L3)
Vandy (3/4 L3 Resist 1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 1
Disc: 6

#####Gold:
Gold: 0
Workers: 8


[details=End of Turn Hand][spoiler]
Phaunt
Dg
Imp
DP
[/details]


[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]


#10

Let’s hope I can construct a deck able to come back from this mess…

Player 2, Turn 4

P1 Black vs P2 White

[details=Starting Hand]
Aged Sensei (discarded)
Grappling Hook
Sparring Partner
Morningstar Flagbearer
Smoker
Sensei’s Advice (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in

[details=All Teched Cards]
Porcupine, Hidden Ninja
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Rook (6)
  • Sparring Partner (5)
  • Worker Up (4)

[details=Workers]
Grappling Hook, Safe Attacking, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Float 4g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 4 SPEC NINJUTSU
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rook (2+1/4 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Sparring Partner (2/2)
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 4
  • Workers: 9

[details=End of Turn Hand]
Snapback
Glorious Ninja
Porcupine
Bird’s Nest
Savior Monk
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
This is pretty fucked… With StW or Shadow Blade in hand he can take my tech 2 and with it, a lot of my chances in this game… My only hope is snapback will slow that down for him and maybe I’m able to win at tech 3…
[/details]


#11

#Player 1, Turn 5

Events of Turn:

[details=Starting Hand]
SB
StW
BC
SS
SA
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)

###Main:

  • Dark Pact (8) Base to 18, Draw 1 RS Draw 1
  • Skele (7)
  • Doom Grasp (3) Sac Skele, Kill Rook, Garth to L5 and heal
  • Garth kills SP, takes 3 dmg, you get 1 card
  • Maxband Vandy (1) Bonce Collector gets +2/+2 and Doom
  • Vandy takes Tech 2, Base to 17, takes 1 dmg
  • Bonce Collector rolls his biggest Marble over your Tech 1, Base to 15, takes 1 dmg and spawns a skele
  • Phaunt (0)
  • Worker (0)

[details=Workers]
SA, SS, Jandra GY
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :ps1gem: Tech 1: 5
  • :heroeshall: HH: 4
    ####In Patrol:
  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skele (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Garth (2/1 from 3 dmg L5)
Vandy (4/4 from 1 dmg L5)
Phaunt (1/1)
Bonce Collector (5/4 from 1 smg, Doom)
####Economy Info:

#####Cards:
Hand: 4
Deck: 4
Disc: 3

#####Gold:
Gold: 0
Workers: 9


[details=End of Turn Hand][spoiler]
MM
SB STW
DP
[/details]


[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]


#12

My draws are lining up super heinously lol…

Player 2, Turn 5

P1 Black vs P2 White

[details=Starting Hand]
Snapback
Glorious Ninja
Porcupine
Bird’s Nest
Savior Monk
Sensei’s Advice (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+4float)
  • Draw 1 for technician
  • Tech 2 cards in

[details=All Teched Cards]
Jade Fox, Den’s Headmistress, Speed of the Fox
Porcupine, Hidden Ninja
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Rebuild tech 1
  • Grave + Midband (9)
  • Savior Monk (7)
  • Snapback Vandy for Orpal (3)
  • Worker Up (2)

[details=Workers]
Bird’s Nest, Grappling Hook, Safe Attacking, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 2g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: DOWN, SPEC NINJUTSU
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Grave (3/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Savior Monk (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

####Gold:

  • Gold: 2
  • Workers: 10

[details=End of Turn Hand]
Porcupine
Smoker
Hidden Ninja
Aged Sensei
Morningstar Flagbearer
[/details]

[details=End of Turn Discard]
Sparring Partner
Jade Fox, Den’s Headmistress
Snapback
Speed of the Fox
Sensei’s Advice
Porcupine
Glorious Ninja
[/details]

[details=My Thoughts]
Yep, stall the metamorph, let him resurrect a Twilight Baron, hopefully rebuild into something tenable!
[/details]


#13

#Player 1, Turn 6

Events of Turn:

[details=Starting Hand]
SB
StW
BC
SS
SA
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)

###Main:

  • Tech 2 - Disease (5)
  • Skele (4)
  • Sac the Weak (2) New Skele and Monk die, you get 1 card
  • Phaunt peels armor off Grave, dies
  • Opral gives Graves -1/-1, dies, Graves to L5
  • Maxband Garth (0) Bring a Twilight Baron out
  • Garth kills Grave, levels fizzle, takes 3 dmg

[details=Workers]
SA, SS, Jandra GY
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 RS draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2: 5
  • :heroeshall: HH: 4
    ####In Patrol:
  • :psblueshield: Squad Leader:
  • :psfist: Elite: Twilight Baron (5/4)
  • :pspig: Scavenger: Skele (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Garth (3/1 from 3 dmg L7)

####Economy Info:

#####Cards:
Hand: 5
Deck: 9
Disc: 0

#####Gold:
Gold: 0
Workers: 9


[details=End of Turn Hand][spoiler]
SS
SB
DP
BC
Jav
[/details]


[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]


#14

The room is on fire, but this is fine… (note: this is NOT FINE)

Player 2, Turn 6

P1 Black vs P2 White

[details=Starting Hand]
Porcupine
Smoker
Hidden Ninja
Aged Sensei
Morningstar Flagbearer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+2float+1scavenger)
  • Choose to tech 1 card

[details=All Teched Cards]
Hidden Ninja
Jade Fox, Den’s Headmistress, Speed of the Fox
Porcupine, Hidden Ninja
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Rebuild tech 2
  • Rook + maxband (4)
  • Morningstar Flagbearer (1)
  • Worker Up (0)

[details=Workers]
Hidden Ninja, Bird’s Nest, Grappling Hook, Safe Attacking, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Morningstar Flagbearer (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 11

[details=End of Turn Hand]
Sparring Partner
Sensei’s Advice
Snapback
Speed of the Fox
Porcupine
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Okay, econ advantage, he’d need to have a pretty fortunate draw to take Rook out this turn (StW + Doom Grasp / Shadow Blade if he wants to lose Garth), let’s see if we can’t turn this around…
[/details]


#15

Player 1, Turn 7

Events of Turn:

[details=Starting Hand]
SB
StW
BC
SS
SA
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)

###Main:

  • Vandy (7)
  • Skele (6)
  • Gatrh and old skele attack rook, deal 3 dmg thru 1 armor, both die and levels fizzle
  • Sould stone Baron (4)
  • Baron crumbles Rook, overpowers 2 dmg to kill Flagbearer, loses soul stone and heals
  • Bone Collector (2)
  • Jav (1)

[details=Workers]
SA, SS, Jandra GY
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2: 5
  • :heroeshall: HH: 4
    ####In Patrol:
  • :psblueshield: Squad Leader: Skele (1/1)
  • :psfist: Elite:
  • :pspig: Scavenger: Bone Collector (3/3)
  • :exhaust: Technician: Jav (1/1)
  • :target: Lookout:

####In Play:
Twilight Baron (4/4)
Vandy (2/3 L1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 5
Disc: 5

#####Gold:
Gold: 1
Workers: 9


[details=End of Turn Hand][spoiler]
BC
DP
CC
eter
[/details]


[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]


#16

Wait @EricF wil Rook die to doom grasp without crumbling?


#17

No, if he was max, he would get a rune instead of dying (and not give levels)


#18

Got it, editted @FrozenStorm


#19

Player 2, Turn 7

P1 Black vs P2 White

[details=Starting Hand]
Sparring Partner
Sensei’s Advice
Snapback
Speed of the Fox
Porcupine
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11+1scavenger)
  • no techs

[details=All Teched Cards]
Hidden Ninja
Jade Fox, Den’s Headmistress, Speed of the Fox
Porcupine, Hidden Ninja
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Setsuki (10)
  • Speed of the Fox on Sets (8)
  • Sets kills SQL skeleton, takes 1 damage
  • Rook kills Scavenger BC, takes 3 damage, you get 1g
  • Porcupine (5)
  • Snapback Vandy for Orpal (2)
  • Sparring Partner (1)
  • No worker

[details=Workers]
Hidden Ninja, Bird’s Nest, Grappling Hook, Safe Attacking, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Float 1g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Porcupine (2+1/6)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Sparring Partner (2/2)
  • Setsuki (1/2 from 1 damage, lvl 1)
  • Rook (4/3 from 3 damage, crumbling, lvl 8)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

####Gold:

  • Gold: 1
  • Workers: 11

[details=End of Turn Hand]
Jade Fox, Den’s Headmistress
Smoker
Aged Sensei
[/details]

[details=End of Turn Discard]
Morningstar Flagbearer
Snapback
Speed of the Fox
Sensei’s Advice
[/details]

[details=My Thoughts][spoiler]
Well, pros: I am in very good position to trade favorably on the board next turn, he has no access to a lot of his deck (vandy and garth spells)

Cons: my draw for next turn was about as terrible as you could ask for: no hidden ninja, no porcupine, no glorious ninja, and has Jade Fox so I can’t go tech 3 effectively next turn…

This has been a rough game, I REALLY should have teched the other GN > Jade Fox…
[/spoiler][/details]


#20

Player 1, Turn 8

Events of Turn:

[details=Starting Hand]
Deter
BC
CC
DP
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+1scvn+1 float)

###Main:

  • Deterioate Porcupine (11)
  • Baron and Jav trade with Porcupine
  • Midband Orpal (8)
  • Orpal kills Sets, Maxbands and heals
  • Bone collector (6)
  • Crow (3)

[details=Workers]
SA, SS, Jandra GY
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2: 5
  • :heroeshall: HH: 4
    ####In Patrol:
  • :psblueshield: Squad Leader: Bone collector (3/3+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Crow (3/3)

####In Play:
Orpal (2/5 L6)

####Economy Info:

#####Cards:
Hand: 3
Deck: 2
Disc: 12

#####Gold:
Gold: 3
Workers: 9


[details=End of Turn Hand][spoiler]
Imp
SB
StW
[/details]


[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]