Lots of different ways this turn could go…
[details=Setup]I have 8 gold to spend, and
Bone Collector (3/3)
Tech - Javelineer (1/1) w/ rune
Lookout - Thieving Imp (2/2)
L3 Vandy (3/2) in play against:
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Squad Leader: Argonaut (3/4+A)
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Elite: Hardened Mox (2/1)
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Technician: Fading Argonaut @3 (2/3)
Tower HP: 4
I’m 2/3 to have a Deteriorate as well, so we’ll start with options that utilize it
Hand:
Pestering Haunt
Sacrifice the Weak
Bone Collector
Soul Stone
Dark Pact
Deck:
Skeletal Archery
Poisonblade Rouge
Deteriorate
[/details]
[details=Option 1]7 gold, dark pact self drawing Deteriorate (8)
Max Vandy (6), dooming Fader and Imp
Deteriorate Argo
Vandy kills Argo, sparks Mox, takes 3 damage
Sacrifice the Weak (4) Javelineer & Fader
Imp breaks tower
BC hits base?Tech I for 3
Hero’s Hall (2)
Worker (1)
Discard 3, Draw 1, rs, Draw 4. Float 1 gold.
Patrolling Skeleton (1/1)
L5 Vandy (4/2)
Doomed Imp (4/3)
Bone Collector (3/3)
Hero’s Hall
Tech in Metamorphosis and Gargoyle
[/details]
[details=Option 2]Worker (7)
Tech II Bashing (3)
Max Vandy, dooming BC and Mox (1)
BC kills Argo
Vandy kills Fader
If Deteriorate was drawn, retroactively sideline Mox before maxing vandy, and Imp pokes Tower for 2
Pestering Haunt
Discard 3-4, Draw 1, rs, Draw 4. Float 1 gold.
Patrol Javelineer, Skeleton, (maybe Imp in Lookout)
L5 Vandy (4/2)
Doomed Collector
Tech II
Pestering Haunt
Tech in Metamorphosis and Sneaky Pig
[/details]
[details=Option 3]Soul Stone BC (6)
Deteriorate Argo, kill it with BC
Max Vandy (4), doom Imp and Fader
Sacrifice the weak Skeleton token and Fader (2)
Jav trades with Mox
Imp Breaks Tower
Vandy hits Base?Tech I for another 4
Worker (1)
Soul Stoned BC (4/1)
L5 Vandy (4/5)
[/details]
[details=Option 4]Tutor for and Shadow Blade Fader (4)
Sacrifice the Weak (2) Javelineer and Argo
Deteriorate Mox
BC and Imp break Tech I
Worker (1)
Patrol Skeleton
BC (3/2)
Imp (2/1)
L3 Vandy (3/2)
[/details]
[details=Option 5]Bone Collector (6)
Soul Stone the old BC (4)
Deteriorate Argo, kill with SS BC
Worker (3)
Jav moves Mox
Max Vandy (1), dooming Mox and Imp
Vandy kills Fader, taking 3 damage
Imp breaks Tower
Patrol Skeleton and BC
L5 Vandy (4/2)
SS BC (4/1)
Doomed Imp[/details]
[details=Option 6]Deteriorate Mox
Max Vandy, dooming Mox and Jav (6)
Jav and Imp kill Argo
Vandy kills Fader, takes 3 damage
Worker (5)
Tech II (1)
BC hits Tower for 3
Patrol Skeleton
L5 Vandy (4/2)
Doomed Jav
BC (3/2) [/details]
[details=Option 7]Soul Stone BC (6)
Deteriorate Argo, Kill with BC
Worker (5)
Tech II (1)
Patrol a bunch of stuff
Vandy just stits around[/details]
[details=Option 8]Soul Stone BC (6)
Vandy and Imp kill Argo, sparking Mox
BC kills Fader, taking 3 damage
Worker (5)
Bone Collector (3)
Garth + Skeleton (0)
Patrol Skeleton x2 and Jav
SS BC (4/1)
BC (3/3)
L1 Garth (1/3)
[/details]
Conclusions
I don’t see a really good way to fit in a Tech II, so I’ll stick with Metamorphosis (for if I draw Deteriorate), and a Hooded Executioner (for if I don’t)