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RACE #3: petE ([Anarchy]/Strength/Growth) vs. Bomber678 (Mono Red)


#1

@petE will be going first against @Bomber678. Good luck and have fun!


#2

@Bomber678 GLHF!

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Careless Musketeer
Bloodrage Ogre
Scorch
Pillage
Charge


WORKERS
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Bloodburn
Mad Man
Bombaster
Makeshift Rambaster
Nautical Dog


[/spoiler][/details]

[details=Discard][spoiler]
Careless Musketeer
Scorch
Charge
Bloodrage Ogre


[/spoiler][/details]

[details=Thoughts][spoiler]


Unfortunately no 1-cost unit in starting hand, so taking Rook to lvl 2 to avoid floating gold against Pillage.

[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook, to lvl 2 - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 2 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#3

Let’s do it.


[details=Turn 1]Makeshift Rambaster, Scorch, Pillage, Nautical Dog, Bombaster
Worker: Pillage
[/details]


  1. Get paid (+$5, $5)
  2. Make a worker ($4)
  3. Summon Bombaster ($2)
  4. Summon Drakk Ramhorn ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader: Bombaster (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Drakk Ramhorn (1/3) lvl 1
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Mad Man, Bloodrage Ogre, Careless Musketeer, Bloodburn, Charge

Discard

Scorch, Nautical Dog, Makeshift Rambaster


#4

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Bloodburn
Mad Man
Bombaster
Nautical Dog
Makeshift Rambaster


WORKERS
Pillage
Bloodburn


[/spoiler][/details]

[details=NextHand][spoiler]
Gunpoint Taxman
Bird’s Nest
Scorch
Nautical Dog
Careless Musketeer


[/spoiler][/details]

Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rook lvl 2 (2/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#5

[details=Turn 2]Bloodrage Ogre, Bloodburn, Mad Man, Careless Musketeer, Charge
Tech: Gunpoint Taxman, Lobber
Worker: Careless Musketeer
[/details]


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Make a worker ($5)
  4. Build Tech 1 ($4)
  5. Summon Mad Man ($3)
  6. Midband Drakk ($0)
  7. Bombaster kills Bombaster
  8. Mad Man and Drakk kill Rook, Drakk maxbands
  9. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Drakk Ramhorn (3/4) lvl 6
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Gunpoint Taxman, Bloodrage Ogre, Nautical Dog, Charge, Bloodburn


#6

Think you’ve another $2 to use – you get $6 not $5 from workers and pay $1 not $2 to build Tech 1.


#7

Wah you right. Let me start again. I’ll just edit it in.


#8

Wow what a much better turn. Boy am I blind.


#9

Making a big mess of this so far.

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Doubling Barbarian
Doubling Barbarian


STARTING HAND
Gunpoint Taxman
Bird’s Nest
Scorch
Careless Musketeer
Nautical Dog


WORKERS
Pillage
Bloodburn
Careless Musketeer


[/spoiler][/details]

[details=NextHand][spoiler]
Makeshift Rambaster
Mad Man
Bloodrage Ogre
Scorch
Charge


[/spoiler][/details]

Tech 2 card(s)
Get Paid + scav. - ($7)
Worker - ($6)
Argagarg to maxband, summon Wisp and Water Elemental - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Argagarg lvl 5 (2/5)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Water Elemental (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#10

I’m sure you’re doing fine.


[details=Turn 3]Nautical Dog, Gunpoint Taxman, Bloodrage Ogre, Charge, Bloodburn
Tech: Desperation, Lobber
Worker: Bloodburn
[/details]


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Make a worker ($6)
  4. Summon Nautical Dog ($5)
  5. Summon Gunpoint Taxman ($3)
  6. Cast Charge on Gunpoint Taxman ($1)
  7. Drakk kills Wisp ($1)
  8. Gunpoint Taxman kills Arg, steals your gold ($2)
  9. Summon Bloodrage Ogre ($0)
  10. Nautical Dog kills Water Elemental
  11. Discard 0, draw 2

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Bloodrage Ogre (3/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Drakk Ramhorn (3/4) lvl 6
    Gunpoint Taxman (3/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 2
  • Deck: 3
  • Discard: 4

Hand

Mad Man, Makeshift Rambaster

Discard

Lobber, Charge, Nautical Dog, Desperation


#11

Conceding this one early, can’t come back from that bad T2 hero blowout.
@EricF

Give you a better game next time.


#12

Wahhh really? Even with only two cards in my hand?


#13

Maybe too gloomy. But seems I’d need to get rid of Drakk to stop the turkey shoot, which gives you a card back from technician, puts me down a card, and leaves me with nothing on the board and you a turn in hand. So essentially a whole turn down – which takes some doing after only 3 turns!

The Rook blow-out was particularly bad having sunk an extra $1 into him to play around Pillage on T1 (probably not a grwat idea, but I’d no easy 1-drop). Add in the P1 vs P2 econ disadvantage, my $1 multicolour penalty, and the $1 Taxman steal…

I’ve had a couple bad starts in the tournament, both times as P1 multicolour vs P2 monocolour. Feels a difficult balance avoiding getting far behind on economy, maintaining some P1 initiative without getting into bad trades.


#14

Both cards in my hand were tech zero. There’s not much I can do. I was going to spend the turn building tech two and trying to get back up on cards.


#15

You’re right, did have some chance to salvage and my mistake for not having given it a go. Mid-tournament judgement fatigue !

Good luck with your other games.


#16

Never give up friend!
As Drakk says, “Give it all you got in the fight times, never give up!”