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RACE #3: Legion ([Past]/Peace/Anarchy) vs. Jude ([Disease]/Present/Growth)


#1

@Legion will be going first against @Jude. Good luck and have fun!


#2

P1T1

[details=Secrets]

Hand : Buits,mox,nullc,fargo,plasmo
Tech: nope
Thoughts : he is starting black, i’ll go moxy [/details]


  1. Get 4 Gold (4)
  2. Worker (3)
  3. Mox (0)
  4. disc 3 draw 5

[details=Secrets]

Workers : 4 +plasmo
Discard : Buits,mox,nullc,fargo
New Hand : neop,ffighter,TS,TR,tinker [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Mox 1/1

In Play :

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 5
  • Gold: 0
  • Hand : 5

#3

P2T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Pestering Haunt
Thieving Imp
Graveyard
Summon Skeletons


WORKERS
Summon Skeletons


NextHand

Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
Deteriorate


Discard

Skeleton Javelineer
Graveyard
Pestering Haunt


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Thieving Imp (You discard) - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

P1T2

[details=Secrets]

Hand : neop,ffighter,TS,TR,tinker
Tech: stewardess+booth
Thoughts : meow [/details]


  1. Get 5 Gold (5)+discard, random.org says n°4
  2. Worker (4)
  3. Tech I (2)
  4. Oni 2/3 (0)
  5. disc 3 rs draw 5

[details=Secrets]

Workers : 4 +plasmo+TS
Discard : 0
New Hand : tink,ff,tr,bsuits,booth[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Mox 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Oni 2/3
  • :target: Lookout:

In Play :

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 4
  • Workers : 6
  • Gold: 0
  • Hand : 5

#5

P2T2


Tech StartingHand Workers

TECH
Sentry
Argonaut


STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Deteriorate
Skeletal Archery
Poisonblade Rogue


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Poisonblade Rogue
Graveyard
Skeletal Archery
Skeleton Javelineer
Sentry


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate the Mox
Orpal Gloor - ($3)
Hero’s Hall - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp
  • :psfist: [I]Elite[/I]: Orpal
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#6

P1T3

[details=Secrets]

Hand : tink,ff,tr,bsuits,booth
Tech: garrisonx2
Thoughts : meow [/details]


  1. Get 6 Gold (6)
  2. Worker (5)
  3. battle suits (3)
  4. Booth camp mox (2) draw 1.
  5. disc 3 draw 3 rs draw 2

[details=Secrets]

Workers : 4 +plasmo+TS+tink
Discard : 0
New Hand : f argo,neop,nullc,ff,garrison[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Oni 2/3
  • :exhaust: Technician:
  • :target: Lookout:

In Play :Mox 3/2

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 4
  • Workers : 7
  • Gold: 2
  • Hand : 5

#7

I think the -1 rune stays on the Mox even when it’s exhausted so the Boot Camp would just cancel it out?

http://codexcarddb.com/card/hardened_mox

P2T3


Tech StartingHand Workers

TECH
Sickness
Warp Gate Disciple


STARTING HAND
Sentry
Skeleton Javelineer
Poisonblade Rogue
Graveyard
Skeletal Archery


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery


NextHand

Deteriorate
Warp Gate Disciple
Argonaut
Pestering Haunt
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 Present - ($3)
Graveyard - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp
  • :psfist: [I]Elite[/I]: Orpal
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#8

Your tech 1 should have costed 2 to build because you’re playing multicolor. Since you’re still floating gold, I believe the correction is to just remove your gold float.

Deteriorate doesn’t place a -1/-1 rune. It gives a unit a temporary stat debuff of -1/-1.


#9

Only Tech 1 buildings cost an extra when you play multicolor, not any of the others? I edited out my floating gold and will change it in the spreadsheet.

For some reason I always think Deteriorate does a rune. Thank you for the catch.


#10

The first tech building or add-on that you build costs 1 extra. So usually Tech 1, but sometimes Heroes’ Hall.


#11

P1T4 idk where u fixes that, i still see a floating gold :confused:

[details=Secrets]

Hand : f argo,neop,nullc,ff,garrison
Tech: sargex2
Thoughts : meow [/details]


  1. Get 7 Gold+f (9)
  2. Worker (8)
  3. Tech II peace (4)
  4. F argonaut (2)
  5. oni kills imp.
  6. Mox kills orpal, oni +2 lvs
  7. disc 3 draw 4 rs draw 1

[details=Secrets]

Workers : 4 +plasmo+TS+tink+FFight
Discard : 0
New Hand : stewardess,bootc,garris,tr,neop[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: F argonaut%3 3/3
  • :exhaust: Technician:
  • :target: Lookout:

In Play : batlle suits, Mox 1/0, oni 2/1 lv 3

  • Base : 20
  • Tech I: 5
  • Tech II PEace: 5
  • Discard : 0
  • Deck : 4
  • Workers : 8
  • Gold: 2
  • Hand : 5

Eidt: this turn was a mess, i forgot to list the BS, my next hand and other stuff. Now all shoudl be fixed


#12

I just edited the gold at the bottom, I didn’t change where it said floating. I just started this turn with 8. If I play sacrifice the weak you have to get rid of the F. Argonaut because Mox can’t be sacrificed? If that is true then I have my turn ready.
@cstick


#13

yes that is right. sactW would kill myFargo
Also, dude, plz put the units/heores stats along with their name. thank you


#14

P2T4


Tech StartingHand Workers

TECH
Hyperion
Spirit of the Panda


STARTING HAND
Pestering Haunt
Argonaut
Sacrifice the Weak
Deteriorate
Warp Gate Disciple


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery


NextHand

Hyperion
Poisonblade Rogue
Skeleton Javelineer
Sentry
Sickness


Tech 2 card(s)
Get Paid + float - ($8)
No Worker this turn.
Sack the Weak - ($6)
Exhaust Graveyard to get Imp back in play
You discard
Summon Arg get Wisp - ($4)
Warp Gate Disciple - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp 0/1
  • :psfist: [I]Elite[/I]: Argagarg lvl 1 1/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard 3
  • Warp Gate Disciple 1/1

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#15

dude, ur turn is wrong, to play imp from gravey u have to pay 3 gold. plz fix


#16

Oh, that makes Graveyard a lot less powerful. I thought it seemed like a really good card. I’ll just leave him there and rearrange my Patrol zone.


#17

P1T5

[details=Secrets]

Hand : stewardess,bootc,garris,tr,neop garrison: drill S+drill s+nullc+garrison
Tech: cadetx2
Thoughts : meow [/details]


  1. Get 8 Gold+f+scv (11)
  2. garrison (8)
  3. neop (6) draw 1
  4. drill s (3) draw 1 trash mox
  5. booth camp drill s (2) draw 1
  6. Nullc (0) draw 1 2 runes
  7. nullc kills Warp gate disciple
  8. move all runes on neop.
  9. oni kills wisp.
  10. disc 4 rs draw 5

[details=Secrets]

Workers : 4 +plasmo+TS+tink+FFight
Discard : Fargo
New Hand : bootc,drills,fargo,garris,cadet[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: neop 5/4
  • :exhaust: Technician:
  • :target: Lookout:

In Play : batlle suits, drill S 3/3, oni 2/1 lv 3, garrison 4, Nullcraft 1/1

  • Base : 20
  • Tech I: 5
  • Tech II PEace: 5
  • Discard : 0
  • Deck : 3
  • Workers : 8
  • Gold: 0
  • Hand : 5

#18

Good turn.

P2T5


Tech StartingHand Workers

TECH
Immortal
Polymorph


STARTING HAND
Skeleton Javelineer
Sickness
Poisonblade Rogue
Sentry
Hyperion
Pestering Haunt


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer


NextHand

Deteriorate
Argonaut
Sacrifice the Weak
Pestering Haunt
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hyperion - ($2)
Hyperion trades with Neo Plexus you gain $1
I draw 1 card
Argagarg kills Oni takes 2 but levels to midband
Summon Sentry - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sentry
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard 3
  • Argagarg lvl 3 1/4
  • (In Graveyard)Thieving Imp
  • (In Graveyard)Hyperion
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#19

P1T7 again, plz put the damn stats besides a unit, i am not bound to remember them all!
Also no offense, mate, but imo is gg.

[details=Secrets]

Hand : bootc,drills,fargo,garris,cadet garrison: cadet+tr+steward+calypso+cm+neop
Tech: calypso+CM
Thoughts : meow [/details]


  1. Get 8 Gold (8)
  2. garrison (5)
  3. drill s (2) draw 2+1 rune
  4. cadet draw 1 rs draw 1 1 rune to n°2 2 runes on n°1
  5. cadet draw last 2 cards 2 rune to n°2 3 runes on n°1
  6. calypso(1) 3 rune to n°2 4 runes on n°1
  7. worker (0)
  8. Drill S n°1 now 7/7 kills sentry, u draw 1, he takes 3 dmg
  9. Drill s n°2 move all his runes, while drill n°1 moves 1 rune to NC now 5/5
  10. nullc kills ur tech II, ur base takes 2 dmg (u cannot play tech II units from hand AND Graveyard)
  11. disc 5 rs draw 5

[details=Secrets]

Workers : 4 +plasmo+TS+tink+FFight+TR
Discard : 0
New Hand : neop,steard,bootc,fargo, cm[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: cadet 3/2+A
  • :psfist: Elite: cadet 4/2
  • :ps_: Scavenger: calypso 3/2
  • :exhaust: Technician:
  • :target: Lookout:

In Play : batlle suits, drill S n°1 6/3,drill S n°2 3/3, garrison 4, garrison 4,Nullcraft 5/5

  • Base : 20
  • Tech I: 5
  • Tech II PEace: 5
  • Discard : 0
  • Deck : 0
  • Workers : 9
  • Gold: 0
  • Hand : 5

#20

Sorry, it’s my first game. I’ll get used to it. You’ll probably win next turn.

P2T6


Tech StartingHand Workers

TECH
Sentry
Hyperion


STARTING HAND
Sacrifice the Weak
Spirit of the Panda
Argonaut
Deteriorate
Pestering Haunt
Warp Gate Disciple 1/1


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer
Pestering Haunt


NextHand

Poisonblade Rogue
Sentry
Immortal
Sickness
Polymorph


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Sacrifice the Weak - ($6)
Max band Arg - ($4)
Get Water Elemental
Spirit of the Panda on Elemental - ($0)
Rebuild Tech 2

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental 5/5 + a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard 3
  • Argagarg lvl 3 1/4
  • (In Graveyard)Thieving Imp
  • (In Graveyard)Hyperion
  • (In Graveyard)Sentry
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10