@Jude will be going first against @Anemone. Good luck and have fun!
Have fun, good luck, and all that.
P1T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
WORKERS
Skeletal Archery
NextHand
Summon Skeletons
Deteriorate
Jandra, the Negator
Graveyard
Pestering Haunt
Discard
Thieving Imp
Skeleton Javelineer
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Poisonblade Rogue - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Poisonblade Rogue 2/1 + a
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Skeletal Archery
Thieving Imp
Skeleton Javelineer
Deteriorate
WORKERS
Skeletal Archery
NextHand
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue
Summon Skeletons
Graveyard
Discard
Deteriorate
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer
Tech 0 card(s)
Collect 5 gold - ($5)
Worker - ($4)
Garth - ($2)
Deteriorate on Poisonblade Rogue
Garth makes a Skeleton - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L1 Garth (1/3+1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Sentry
Spirit of the Panda
STARTING HAND
Thieving Imp
Graveyard
Poisonblade Rogue
Pestering Haunt
Deteriorate
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
Sentry
Sacrifice the Weak
Skeleton Javelineer
Spirit of the Panda
Poisonblade Rogue 2/1
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 (costs 2 since I mixed colors) - ($2)
Summon Argagarg - ($0)
Deteriorate Skellington
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Wisp 1/1
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Argagarg lvl 1 1/3
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Tech StartingHand Workers
TECH
Plague Spitter
Plague Spitter
STARTING HAND
Pestering Haunt
Summon Skeletons
Jandra, the Negator
Graveyard
Poisonblade Rogue
WORKERS
Skeletal Archery
Poisonblade Rogue
NextHand
Thieving Imp
Sacrifice the Weak
Deteriorate
Plague Spitter
Summon Skeletons
Tech 2 card(s)
Collect 6 gold + float + Scavenger - ($8)
Worker - ($7)
Tech 1 - ($6)
Garth kills the Wisp
Level Garth to 4 - ($3)
Garth makes a Skeleton - ($2)
Pestering Haunt
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L4 Garth (2/4)
- Pestering Haunt (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 7
Really hard to know what to tech since I haven’t seen anything yet that really gives away what you might be trying to do.
Thoughts
So I feel like I am at least being able to see the game develop in the way that I need to be able to play strategically. If he is going to stick with skeletons I would have teched an Abomb and a Plague Lab or something, but he could have been teching anything, since all he’s done is Garth stuff and save money. It scares me that he’ll have enough of a bank and get to tech 3 and crush me if I don’t pressure him enough, and my next turn won’t be as offensive as I would like it to be. Hopefully he won’t pop his tech 2 stuff down and crush me before I do mine in two turns. If he does then it is probably game.
I really like Mono Black’s opening. Not something I was smart enough to consider when I put these three specs together but seeing it work in some other matches and playing against it has been good learning.
P1T3
Tech StartingHand Workers
TECH
Tricycloid
Hyperion
STARTING HAND
Poisonblade Rogue 2/1
Skeleton Javelineer
Sacrifice the Weak
Sentry
Spirit of the Panda
WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
NextHand
Pestering Haunt
Graveyard
Summon Skeletons
Thieving Imp
Deteriorate
Discard
Poisonblade Rogue 2/1
Spirit of the Panda
Sacrifice the Weak
Tricycloid
Hyperion
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sentry - ($3)
Tower - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Sentry 3/2 + a
- [I]Elite[/I]:
- [I]Scavenger[/I]: Argagarg lvl 1 1/3
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 7
Tech StartingHand Workers
TECH
Blackhand Dozer
Voidblocker
STARTING HAND
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Plague Spitter
Deteriorate
WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
NextHand
Plague Spitter
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
Graveyard
Tech 2 card(s)
Collect 7 gold + float - ($9)
Worker - ($8)
Tech 2 (Demonology) - ($4)
Garth makes a Skeleton - ($3)
Sacrifice the Weak, killing the new Skeleton and Sentry - ($1)
Garth + Pestering Haunt team up to kill Argagarg. Garth levels to 6.
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L6 Garth (2/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Immortal
Temporal Distortion
STARTING HAND
Summon Skeletons
Deteriorate
Thieving Imp
Graveyard
Pestering Haunt
WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt
NextHand
Graveyard
Deteriorate
Hyperion
Poisonblade Rogue 2/1
Immortal
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 Present - ($3)
Summon Geiger - ($1)
Deteriorate Skeleton
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gieger 2/3 +A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
Note: It costs Geiger 1 extra gold to cast a black spell, so Deteriorate takes your last gold.
[b]P2T4[/b]Tech StartingHand Workers
TECH
Blackhand Dozer
Voidblocker
STARTING HAND
Plague Spitter
Graveyard
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
NextHand
Blackhand Dozer
Voidblocker
Deteriorate
Thieving Imp
Plague Spitter
Discard
Graveyard
Skeleton Javelineer
Pestering Haunt
Blackhand Dozer
Voidblocker
Tech 2 card(s)
Collect 8 gold + float + Scavenger - ($10)
Worker - ($9)
Level Garth to 7. He heals and summons a Blackhand Dozer from discard. - ($8)
Plague Spitter - ($5)
Garth makes a Skeleton - ($4)
Orpal - ($2)
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Plague Spitter (3/3+1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Blackhand Dozer (7/6)
- [I]Technician[/I]:
-
[I]Lookout[/I]: Skeleton (1/1)
[B]In Play:[/B] - L7 Garth (3/4)
- L1 Orpal (1/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 2
- Workers: 9
I know I really needed to kill Garth before he maxed but I just had nothing to do it with. Here is my attempt to not fall farther behind.
P1T5
Tech StartingHand Workers
TECH
Plague Spitter
Polymorph Squirrel
STARTING HAND
Immortal
Deteriorate
Hyperion
Poisonblade Rogue 2/1
Graveyard
WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt
NextHand
Tricycloid
Summon Skeletons
Temporal Distortion
Sacrifice the Weak
Sentry 3/2
Discard
Graveyard
Poisonblade Rogue 2/1
Hyperion
Deteriorate
Plague Spitter
Polymorph Squirrel
Tech 2 card(s)
Get Paid - ($8)
No Worker
Summon Arg - ($6)
Immortal - ($0)
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wisp 0/1 + A
- [I]Elite[/I]: Immortal 6/5
- [I]Scavenger[/I]:
- [I]Technician[/I]: Argagarg lvl 1 1/3
-
[I]Lookout[/I]:
[B]In Play:[/B] - Gieger lvl 1 2/3
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 8
Tech StartingHand Workers
TECH
Death and Decay
Zarramonde the Obliterator
STARTING HAND
Voidblocker
Deteriorate
Thieving Imp
Blackhand Dozer
Plague Spitter
WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Thieving Imp
NextHand
Graveyard
Deteriorate
Sacrifice the Weak
Plague Spitter
Zarramonde the Obliterator
Tech 2 card(s)
Collect 9 gold + float - ($11)
Worker - ($10)
Garth kills the Wisp
Blackhand Dozer kills Argagarg. Overpower does 4 damage to Immortal. Orpal levels to 3.
Plague Spitter trades with Immortal, leaving it an exhausted 2/2.
Level Orpal to 4 - ($9)
Orpal + Skeleton kill Geiger. Orpal levels to 6.
Tech 3 - ($4)
Voidblocker - ($1)
Garth makes a Skeleton - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Voidblocker (2/6+1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L7 Garth (3/3)
- L6 Orpal (2/5)
- Blackhand Dozer (7/4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Good turn. I knew overpower would screw me but you worked that pretty well.
P1T6
StartingHand Workers
STARTING HAND
Summon Skeletons
Temporal Distortion
Sacrifice the Weak
Tricycloid
Sentry 3/2
WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt
Summon Skeletons
NextHand
Spirit of the Panda
Polymorph Squirrel
Sacrifice the Weak
Thieving Imp
Plague Spitter
Tech 0 card(s)
Get Paid - ($8)
Worker - ($7)
Tricycloid - ($2)
Tricycloid removes 3 runes to kill Garth just to be spiteful
Float ($2)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Immortal 3/2
- [I]Scavenger[/I]:
- [I]Technician[/I]: Tricycloid 3/3
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 9
I had Temporal Distortion in my hand, if Geiger survived I could have done some shenanigans to at least keep it close. But you still would have had your heroes. Good game.
@EricF Anemone won.