RACE #3: cstick ([Demon]/Fire/Balance) vs. Mooseknuckles ([Past]/Peace/Balance)

Good point about Oni.

P2T6:

Tech

Ebbflow Archon x2

Starting Hand

The Art of War Plasmodium ForgottenFighters TimeSpiral Nullcraft

Gold + f (14)
Worker (13)
The Art of War (10)
Tier III (5)
Tech Labs - Past (4)
Prynn (2)
Oni kills Vandy, Prynn to level 3
Discard 3, rs, Draw 5

Patrol:
Leader: supersaiyan Onimaru (6/5 + 3a)
Elite:
Scavenger: weenie #1 (1/1)
Technician: DOOMED Weenie #2 (3/3)
Lookout:

Buildings: Tier I - 3, Tier II (Peace) - 5, Tier III - 5, Tech Labs(Past) - 4
Units/Heroes: Hardened Mox (1/1), Level 3 Prynn %4 (1/3)
Base: 16
Other:

Economy:

Workers: 10 + 2 float
Hand: 5
Deck: 9
Discard: 0

Worker

Time Spiral

New Hand

The Art of War Plasmodium Nullcraft Overeager Cadet Ebbflow Archon

Which of the patrolling soldiers is the one doomed by Vandy’s maxband?

the technician one - sorry about that

P1T8


StartingHand Workers

STARTING HAND
Faerie Dragon
Wandering Mimic
Deteriorate
Metamorphosis


WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Summon Skeletons
Skeleton Javelineer


NextHand

Deteriorate
Faerie Dragon
Wandering Mimic
Metamorphosis


Discard

Ember Sparks
Flame Arrow
Dark Pact
Sacrifice the Weak


Tech 0 card(s)
Get Paid + float - ($13)
Lobber 1 and Technician Soldier die
Play Jaina - ($11)
Play Flame Arrow on Oni, breaking his armor and dealing 1 - ($7)
Lobber 2 attacks Oni. Oni’s swift strike pops Soul Stone, then Lobber deals 2.
Play Ember Sparks to kill Oni and scavenger soldier. Jaina to L3. - ($4)
Replay Lobber 1 from Graveyard - ($3)
Pestering Haunt + Potent Basilisk break your tech lab
Lobber 1 hits your Tech 3 for 2

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Jaina (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Lobber 1 (2/2)
  • Lobber 2 (2/2)
  • Potent Basilisk (3/5)
  • :heart: Graveyard HP: 3 ()
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

P2T8:

Tech

Moment’s Peace

Starting Hand

The Art of War Plasmodium Nullcraft Overeager Cadet Ebbflow Archon Moment’s Peace(techN)

Gold + f + scav, tech 1 card (13)
Midori (11)
Moment’s Peace (9)
Level Prynn to 5 (7)
Tech Labs - Past (6)
Overeager Cadet (6)
Worker (5)
Prynn and Mox kill your Jaina, Prynn maxbands
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 3, Tier II (Peace) - 5, Tier III - 3, Tech Labs (Past) - 4
Units/Heroes: Hardened Mox (1/1), Level 7 Prynn %4 (3/4), Level 1 Midori (2/3), Overeager Cadet (2/2)
Base: 14
Other:

Economy:

Workers: 11 + 5 float
Hand: 5
Deck: 3
Discard: 5

Worker

Plasmodium

New Hand

Overeager Cadet Rewind Flagstone Garrison The Art of War Ebbflow Archon

P1T8


Tech StartingHand Workers

TECH
T-Rex
T-Rex


STARTING HAND
Deteriorate
Metamorphosis
Wandering Mimic
Faerie Dragon
Faerie Dragon


WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Metamorphosis


NextHand

Ember Sparks
Faerie Dragon
Wandering Mimic
Dark Pact


Tech 2 card(s)
Get Paid + float - ($13)
Play Vandy - ($11)
Lobbers ping your Tech 3 for 2
Play Faerie Dragon, putting a feather rune on Lobber 1 - ($7)
Deteriorate Lobber 1; it goes to Graveyard
Replay Lobber 1 from Graveyard - ($6)
Lobber 1 breaks your Tech 3
Build Tech 3 - ($1)
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk (3/5+A)
  • :psfist: [I]Elite[/I]: Faerie Dragon (5/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Vandy (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Lobber 1 (2/2)
  • Lobber 2 (2/2)
  • :heart: Graveyard HP: 3 ()
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Edit: corrected base health from Oni breaking T2 a while back. I also corrected the turn number, as we somehow skipped turn 7.

Prynn is a 3/5 at Level 7, and I don’t see any way for her to be damaged, having just reached max-band.

Potent Basilisk is untargetable, you’ll have to re-do the turn (reversing everything that happened after this step, but not anything that hapened before it, due to the extra draws)

You’re right. redoing now.

P2T8:

Starting Hand

Overeager Cadet Rewind Flagstone Garrison The Art of War Ebbflow Archon -> Ffighters -> Battle Suits -> Garrison

Gold + f, no techs, rebuild T3(16)
Flagstone Garrison (12)
OE Cadet, Draw (12)
Rewind (8)
OE Cadet, Draw (8)
OE Cadet, Draw (8)
Level Midori to 6 (3)
Midori kills Vandy and maxbands
Prynn destroys your graveyard
Worker (2)
Discard 5, rs, Draw 5

Patrol:
Leader: Overeager Cadet (3/3 + a)
Elite:
Scavenger:
Technician: Overeager Cadet (3/3)
Lookout:

Buildings: Tier I - 3, Tier II (Peace) - 5, Tier III - 5, Tech Labs (Past) - 4, Flagstone Garrison - 4
Units/Heroes: Level 7 Prynn %4 (3/5), Level 8 Midori (4/5)
Base: 14
Other:

Economy:

Workers: 12 + 2 float
Hand: 5
Deck: 6
Discard: 0

Worker

Forgotten Fighters

New Hand

The Art of War Ebbflow Archon Moment’s Peace The Art of War Ebbflow Archon

Your base should be starting this turn at 12, because I broke your Tech 3 last turn.

P1T9


Tech StartingHand Workers

TECH
Ember Sparks
Dark Pact


STARTING HAND
Faerie Dragon
Ember Sparks
Dark Pact
Wandering Mimic
Deteriorate


WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Metamorphosis
Deteriorate


NextHand

T-Rex
T-Rex
Faerie Dragon
Sacrifice the Weak
Flame Arrow


Tech 2 card(s)
Get Paid - ($11)
Play both Lobbers - ($9)
Play Faerie Dragon, putting a Feather rune on Lobber 1 - ($5)
Play Wandering Mimic - ($1)
Lobber 1 and Wandering Mimic hit your base for 7
Lobber 2 pings your base for 1 (current health: 4)
Play Pestering Haunt
Hire a worker - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Faerie Dragon (4/2)
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Lobber 1 (3/1) (Feather Rune)
  • Lobber 2 (2/2)
  • Wandering Mimic (4/4) (Flying, Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

Close one! Hopefully I can dodge a flame arrow…

P2T9:

Starting Hand

The Art of War Ebbflow Archon Moment’s Peace The Art of War Ebbflow Archon -> Nullcraft -> Battle Suits

Gold + f, no techs (14)
Ebbflow Archon, Draw (6)
Nullcraft, Draw (4)
Moment’s Peace (2)
Bounce your lobbers, mimic, and faerie dragon - leaving the haunt behind (1)
Worker (0)
Midori and Nullcraft break your T1, your base to 16
Cadets break your T3, your base to 14
Prynn hits your base for 3, your base to 11
Discard 3, Draw 4, rs, Draw 1

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 3, Tier II (Peace) - 5, Tier III - 5, Tech Labs (Past) - 4, Flagstone Garrison - 4
Units/Heroes: Level 7 Prynn %4 (3/5), Level 8 Midori (4/5), Overeager Cadet (3/3), Overeager Cadet (3/3), Nullcraft (1/1), Ebbflow Archon %3 (9/9)
Base: 4
Other:

Economy:

Workers: 13
Hand: 5
Deck: 3
Discard: 0

Worker

Forgotten Fighters

New Hand

HardenedMox Flagstone Garrison Moment’s Peace Rewind Moment’s Peace

I’ll concede. GG! I knew I was drawing a Flame Arrow this turn, but it only does 3 to buildings, and I whiffed on my 4/7 chance to draw another damage spell, so I’m 1 point short. I guess last turn I should have played Potent Basilisk and patrolled instead of playing the mimic, and had the Lobbers break your tech lab to try and buy another turn. Oh well.

That’s OK, moose could have done 18 base damage. I’ll post a slightly harder version of it as the next “What’s the Play?”

Yeah? The highest I could get to was 16.

Turn:
Ebbflow (6)
Bounce dragon (5)
Nullcraft (3)
Battle Suits (1)

Prynn (3) + Midori (4) + Cadets (8) + Nullcraft = 16

If I had more gold I could have bounced and recast the nullcraft, but I didn’t.

Good game! This was super close - I feel pretty lucky to sneak away with it.

@cstick Why couldn’t you have done the last point of damage with a Lobber? I feel like I’m missing something really obvious here…

He bounced the Lobbers with Archon and broke my Tech 1.

Yup, that’s the really obvious thing :slight_smile:

Ty

i get to 18, doing the same u wrote+ fading nc with prynn, make prynn die runeless, resummon nc, bounce nc, resummon nc and 18
EDIT: Except i did not notice dragon was in looky. so i am stuck at 17…