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RACE #3: Bomber678 ([Feral]/Strength/Truth) vs. Marto ([Strength]/Discipline/Finesse)


#1

@Bomber678 will be going first against @Marto. Good luck and have fun! Note that this is a Hare-Hare match that somehow hasn’t started yet.


#2

Man, is it really? I must have missed it on my first and second passes of the list.


#3

Okey dokey @Marto, let’s have at it.

[details=Turn 1]Playful Panda, Spore Shambler, Tiger Cub, Verdant Tree, Rampant Growth
Worker: Tiger Cub
[/details]


  1. Get paid (+$4, $4)
  2. Make a worker ($3)
  3. Summon Playful Panda ($1)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Playful Panda (2/2)
    Wisp (0/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Forest’s Favour, Merfolk Prospector, Ironbark Treant, Young Treant, Rich Earth

Discard

Rampant Growth, Spore Shambler, Verdant Tree


#4

GL & HF @Bomber678 !
Time for some Hare fight :slight_smile:

T1:

Hand

Aged Sensei, Fox Primus, Flagbearer (W), Safe Attacking, Snapback

Collect 5 gold (5)
Worker (4)
Summon Rook (2)
Aged Sensei (1)
Tech I (0)

discard 3, draw 5

Patrol:
Leader: lvl 1 Rook 2/4+1
Elite:
Scavenger: Aged Sensei 1/1
Technician:
Lookout:

Buildings: Tech I 5hp
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3

Redraw

Smoker, Savior Monk, Fox Viper, Grappling Hook, Sensei’s Advice


#5

[details=Turn 2]Young Treant, Merfolk Prospector, Forest’s Favour, Ironbark Treant, Rich Earth
Tech: Centaur, Ardra’s Boulder
Worker: Ironbark Treant
[/details]


  1. Tech 2 cards
  2. Get paid (+$5, $6)
  3. Research Rich Earth ($3)
  4. Make a worker ($3)
  5. Build Tech 1 ($1)
  6. Summon Merfolk Prospector ($0)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Leader: Playful Panda (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Merfolk Prospector (1/1)
    :pschip:Technician: Wisp (0/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:
    Rich Earth

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 4

Hand

Young Treant, Ardra’s Boulder, Verdant Tree, Spore Shambler


#6

T2:

[details=Hand]Smoker, Savior Monk, Fox Viper (W), Grappling Hook, Sensei’s Advice
Tech Bird’s Nest, Nimble Fencer[/details]

Collect 6 gold (6)
Worker (5)
Sensei buffs Rook
Rook kills Panda, taking 1 damage back
Savior Monk (3)
Smoker (2)

discard 2, rs, draw 4

Patrol:
Leader: Savior Monk 2/2+1
Elite:
Scavenger:
Technician: Smoker 1/1
Lookout:

Buildings: Tech I 5hp
Units/Heroes: lvl 1 Rook 2/3, Aged Sensei 1/1
Base: 20
Other:

Economy:
Workers: 7
Spare gold: 2
Hand: 4
Deck: 3
Discard: 0

Redraw

Sensei’s Advice, Snapback, Nimble Fencer, Bird’s Nest


#7

[details=Turn 3]Ardra’s Boulder, Verdant Tree, Young Treant, Spore Shambler
Tech: Spectral Hound, Mythmaking
Worker: Forest’s Favour
[/details]


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Summon Young Treant, draw ($4)
  4. Make a worker ($4)
  5. Summon Ardra’s Boulder ($2)
  6. Exhaust Merfolk Prospector for gold ($3)
  7. Build a Tower ($0)
  8. Discard 2, draw 2, reshuffle, draw 2

  • Patrol:
    :psblueshield:Leader: Young Treant (0/2+A)
    :psfist:Elite: Ardra’s Boulder (1/6)
    :ps_:Scavenger: Wisp (0/1)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tower: 4
  • Units/Heroes:
    Merfolk Prospector (1/1)
  • Base: 20
  • Other:
    Rich Earth

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Spectral Hound, Centaur, Playful Panda, Rampant Growth


#8

T3:

[details=Hand]Sensei’s Advice (W), Snapback, Nimble Fencer, Bird’s Nest
Tech 2x Whitestar Grappler

With my bunch of gold, I can either rush tech II, or midband Rook and break Tower with Fencer + Smoker hitting Treant, Monk killing Wisp and midband, senseyed Rook dealing 4 to Tower. After some thinking and rethinking, I chose not to destroy Tower, and just get value from good trades. As I have Safe Attacking on next turn, I’m sure I can deny the Tower damage on my birds and units, even if I’d prefer not to play it and save cards. Maybe I’ll build an early Surplus, as I often do with White.[/details]

Collect 7 gold + float (9)
Worker (8)
Nimble Fencer (6)
Bird’s Nest (4)
Tech II - Strength (0)
Rook gets buffed by Sensei
3/3+1 Rook kills treant and suffers no damage past armor
Monk kills Wisp, taking 1 damage back

discard 1, draw 3

Patrol:
Leader: Nimble Fencer 2/3+1
Elite:
Scavenger: Bird 1/1
Technician: Smoker 1/1
Lookout: Bird 1/1

Buildings: Tech I 5hp
Units/Heroes: lvl 1 Rook 2/3, Aged Sensei 1/1, Savior Monk 2/1
Base: 20
Other: Bird’s Nest

Economy:
Workers: 8
Spare gold: 0
Hand: 3
Deck: 0
Discard: 3

Redraw

Hook, Safe Attacking, Fox Primus


#9

Rook got healed by Saviour Monk. He’s at max life.


[details=Turn 4]Centaur, Spectral Hound, Playful Panda, Rampant Growth
Tech: Macciatus the Whisperer, Reteller of Truths
Worker: Playful Panda
[/details]


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Make a worker ($8)
  4. Build Tech 2 Truth ($4)
  5. Summon Centaur ($1)
  6. Summon Spectral Hound ($0)
  7. Discard 1, draw 3

  • Patrol:
    :psblueshield:Leader: Centaur (3/4+A)
    :psfist:Elite: Ardra’s Boulder (1/6)
    :ps_:Scavenger:
    :pschip:Technician: Merfolk Prospector (1/1)
    :target:Lookout: Spectral Hound (3/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:
    Rich Earth

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 0
  • Discard: 4

Hand

Spore Shambler, Mythmaking, Verdant Tree

Discard

Reteller of Truths, Macciatus the Whisperer, Young Treant, Rampant Growth


#10

That’s true, I’ll correct that
T4:

[details=Hand] Hook, Safe Attacking, Fox Primus (W)
Tech Two Step, Doubling Barbarian
[/details]

Collect 8 gold (8)
Worker (7)
Grappling Hook on Spectral Hound, causing it to disappear (6)
Sensei buffs Rook
3/4+1 Rook deals 2 damage to Centaur after armor, taking back 3 damage after armor
Both birds kill Centaur and die from Tower
Surplus (1)

discard 1, rs, draw 3

Patrol:
Leader: Nimble Fencer 2/3+1
Elite:
Scavenger: Savior Monk 2/2
Technician: Smoker 1/1
Lookout:

Buildings: Tech I 5hp, Tech II Strength 5hp, Surplus 5hp
Units/Heroes: lvl 1 Rook 2/1, Aged Sensei 1/1,
Base: 20
Other: Bird’s Nest

Economy:
Workers: 9
Spare gold: 1
Hand: 3
Deck: 4
Discard: 0

Redraw

Hook, Snapback, Grappler


#11

[details=Turn 5]Mythmaking, Spore Shambler, Verdant Tree
Tech: Eyes of the Chancellor, Spectral Tiger
Worker: Verdant Tree
[/details]


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Make a worker ($8)
  4. Research Mythamking ($6)
  5. Summon Garus Rook ($4)
  6. Summon Sirus Quince ($2)
  7. Make a mirror ($0)
  8. Exhaust Merfolk Prospector for gold ($1)
  9. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Leader: Ardra’s Boulder (2/8+A)
    :psfist:Elite: Garus Rook (3/4) lvl 1
    :ps_:Scavenger:
    :pschip:Technician: Mirror (0/1)
    :target:Lookout: Mirror (0/1)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Sirus Quince (1/3) lvl 1
  • Base: 20
  • Other:
    Rich Earth
    Mythmaking

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 6
  • Discard: 0

Hand

Spectral Hound, Eyes of the Chancellor, Rampant Growth


#12

T5:

[details=Hand] Hook, Snapback, Grappler, Doubling Barbarian from Surplus
Tech Two Step, Nimble Fencer
[/details]

Collect 9 gold + float (10)
Birds respawn
Grappling Hook on Ardra’s Boulder (10)
Midband Rook (6)
Sensei buffs Rook
4/5+1 Rook kills his counterpart, taking 3 damage after armor and gaining 2 lvl
Fencer kills Technician, Monk kills Lookout. Both take 2 damage from tower
Whitestar Grappler (3)
Doubling Barbarian (0)

discard 1, draw 3

Patrol:
Leader: Doubling Barbarian 3/5+2
Elite:
Scavenger: Whitestar Grappler 3/5
Technician: Smoker 1/1
Lookout:

Buildings: Tech I 5hp, Tech II Strength 5hp, Surplus 4hp
Units/Heroes: lvl 7 Rook 3/2, Aged Sensei 1/1, Savior Monk 2/1, Nimble Fencer 2/2, Bird 1/1, Bird 1/1
Base: 20
Other: Bird’s Nest

Economy:
Workers: 9
Spare gold: 0
Hand: 3
Deck: 0
Discard: 4

Redraw

Safe Attacking, Grappler, Two Step


#13

[details=Turn 6]Spectral Hound, Eyes of the Chancellor, Rampant Growth, Spore Shambler
Tech: Liberty Gryphon, Liberty Gryphon
Worker: Spore Shambler
[/details]


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Make a worker ($10)
  4. Research Eyes of the Chancellor ($7) (you know the drill)
  5. Build Tech 3 ($2)
  6. Summon Spectral Hound ($1)
  7. Exhaust Merfolk Prospector for gold ($2)
  8. Make a Mirror Illusion ($0)
  9. Eyes of the Chancellor makes Spectral Hound Invisible
  10. Discard 1, draw 3

  • Patrol:
    :psblueshield:Leader: Ardra’s Boulder (2/8+A)
    :psfist:Elite: Sirus Quince (2/3) lvl 1
    :ps_:Scavenger: Mirror Illusion (0/1)
    :pschip:Technician: Spectral Hound (3/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
    Tower: 4
  • Units/Heroes:
    Merfolk Prospector (1/1)
  • Base: 20
  • Other:
    Rich Earth
    Mythmaking
    Eyes of the Chancellor

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 2
  • Discard: 3

Hand

Macciatus the Whisperer, Reteller of Truths, Young Treant

Discard

Liberty Gryphon, Liberty Gryphon, Rampant Growth


#14

I hardly ever saw that many upgrades in play !

T6:

[details=Hand] Safe Attacking (W), Grappler, Two Step, Doubling Barbarian from Surplus
Tech Doubling Barbarian, Earthquake
[/details]

Tech 2, then rs, draw 1 from Surplus
Collect 9 gold (9)
Savior Monk heals himself, Nimble Fencer and Rook for 1 damage
Summon River (7)
Two Step Doubling Barbarian and a Bird (5)
Whitestar Grappler seizes Ardra’s Boulder, deals 3 damage after armor to it and takes 2 damage back. Boulder is sidelined
3/3 Bird kills Spectral Hound, and takes 1 damage from Tower
Savior Monk kills Mirror, taking 1 damage back.
Aged Sensei boosts Doubling Barbarian, giving him +2/+2 armor
9/9+2 Doubling Barbarian kills Quince and overpowers 6 damage on your Tower, destroying it. Barbarian suffers 1 damage after armor. River gains 2 levels.
Maxband Rook (4)
Rook and Smoker destroy your tech II
Bird #2 deals 1 damage to your tech I
Nimble Fencer deals 2 to your base (total 6, with Tower and Tech II being destroyed)

Worker (3)
Doubling Barbarian (0)

discard 1, draw 3

Patrol:
Leader: Doubling Barbarian 3/5+2
Elite:
Scavenger:
Technician:
Lookout: lvl 3 River 2/4

Buildings: Tech I 5hp, Tech II Strength 5hp, Surplus 4hp
Units/Heroes: lvl 8 Rook 4/6, Aged Sensei 1/1, Savior Monk 2/1, Nimble Fencer 2/3, Dancing Bird 3/2, Bird 1/1, Smoker 1/1, Whitestar Grappler 3/3, dancing Doubling Barbarian 7/8,
Base: 20
Other: Bird’s Nest, Two Step

Economy:
Workers: 10
Spare gold: 0
Hand: 3
Deck: 2
Discard: 1

Redraw

Grappling Hook, Snapback, Earthquake


#15

Gotta upgrade my play.

Cause I’m getting owned.
Like ouch.


mental maths

Uhh yeah I’m dead next turn.
Oops.
Gg.

@EricF