Games 1 and 2 were pretty similar, with a single Mix Master proving insufficient to keep Bang then Fizzle from fizzling in the face of Jaina’s pressure, even though that pressure was relatively anemic by Jaina standards. Both games ended with the first Unstable Power percentage play, in each case gambling correctly that Zak didn’t have a crash in hand.
I won game 3 thanks to very nonstandard Jaina play: Unstable Power to buy Combos are Hard, to get Degenerate Trasher (and DCG), to clean up the wounds while continuing to use Unstable Power. This game turned into an engine battle. Zak used Degenerate Trasher to maintain a two-turn cycle powered by One-Two Punch+Draw Three, Wartime Tactics and a single Roundhouse. I kept a larger deck because of self-wounding, but made up for it by buying extra Roundhouses while Zak was buying s to replace trashed s. The game was ultimately decided by the extra double crashes I’d had since the Combos are Hard cash-in, which Zak could never afford to match.