Player 2 Turn 6
[details=StartingHand Workers]
[spoiler]STARTING HAND
Shadow Blade
Plague Spitter
Thieving Imp
Pestering Haunt
WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
PBR
Skeleton Javelineer
[/spoiler][/details]
[details=NextHand]
[spoiler]Dark Pact
Dark Pact
Plague Lord
Deteriorate
Sacrifice the Weak
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Tech III - ($5)
Crow hits your base for 2 damage, takes 1 damage from tower, you discard #2 of 5
Tap Vandy, discard, fetch and play soul stone on Abomination - ($2)
Orpal Gloor - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Abomination (7/7+A, other units get -1/-1) [Soul Stone]
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Orpal Gloor lvl 1 (1/3, damage as -1/-1 runes)
- [I]Lookout[/I]:
[B]In Play:[/B]
- Vandy Level 5 (4/2 resist 1)
- Cursed Crow (2/1 flying)
[B]Buildings:[/B]
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
[details=Thoughts]
I didnāt draw either of my dark pacts this turn. I need to play them next turn to get a Plague Lord out, so Vandyās got to live. Metamorphosis is still an option, but now that he has a tower, he could 1 hero per turn (potentially) and since I only had Vandy at the start of this turn, and playing Metamorphosis would require me to exhaust her, Iād only get 1 swing with a metamorphed hero before they were gone. Granted, getting rid of those heroes would cost him in terms of board state, but with maxband Rook and orpal, I suspect it might not cost him enough. I think Iām better off keeping my units. Abomination is a real thorn in his side, since it kills both skeletons and birds as soon as they hit the board. Orpal will be costly for him to remove, and if he doesnāt, I can either stick with the plague lord plan or swing out with my units then go Garth+Metamorphosis+Fetch something (Gorgon?)+Swing with Orpal. I thought about putting Orpal in squad lead, because it guarantees that the Abomination survives (which makes Plague Lord better) but he has to run both of his heroes into Abomination to kill it, which I think is worth it, and makes Metamorphosis much better. If he then kills Orpal with BC, he gets a skeleton and a -1/-1 rune on the BC, which probably moves Plague Lord back to the top spot, plus I draw a card, which is always nice. Actually, instead of playing the Imp, I could Soul Stone the Abomination. He keeps a card, which I donāt like, but even if he has Doom Grasp, he has to pay for it, and thatās more expensive than usual if he canāt sac a skeleton, and the board state effect is much stronger. I think Iāll do that.
[/details]