"Penatronic and KenkakuKnight's Endless Struggle!"

Also, for the spreadsheet, what is the order of operations for tech cards and discard/draw (I understand the order of operations for the physical game)?

I am assuming it’s one of two scenarios:

  1. I am suppose to put in tech cards at the start of my turn (tech cards are put into the discard pile at the same time my current hand is discarded, then I’m given my new hand).

  2. I am suppose to put in tech cards at the end of my turn (the spreadsheet will discard my current hand, give me my new hand, then it puts the tech cards into the discard).

I ask because I have yet to draw a tech card that I had timed to get into the discard right before a reshuffle. I know there is some probability into drawing, but that has happened every reshuffle, so I am curious. I have been playing assuming that I do Scenario 1. If it is Scenario 2, my tech phase is one turn lagging, since I didn’t tech at the end of Turn 1.

Scenario 1 is correct. When you click Discard/Draw, it moves your teched cards to the discard pile before discarding your hand and drawing a new one. It can also move your teched cards if you click Draw 1 Card, and the code will prevent you from teching a second time in the same turn. If your Technician dying would cause your discard to be shuffled to make a new deck, be sure to tech after drawing so it doesn’t mess it up!

2 Likes

That’s what I thought. I got worried since I haven’t drawn my tech cards when I wanted, so I was worried I was doing it backwards. However, this isn’t the first time my luck was against me and teched cards were lazily hanging out in my deck instead of in my hand :stuck_out_tongue: I’ve played the physical game several times and it’s a wonderful feeling when you time your building and your teching in time with a reshuffle, then draw into it so that it can be played at the earliest possible moment. Conversely, I know, more often than not, how obnoxious it is to have them taking their time in the deck >_<

1 Like

fixed my turn yesterday btw

"P2T6


Tech StartingHand Workers

TECH
Speed of the Fox
Speed of the Fox


STARTING HAND
Reversal
Safe Attacking
Snapback
Reversal
Sensei’s Advice
Whitestar Grappler


WORKERS
Grappling Hook
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer
Snapback


NextHand

Bird’s Nest
Inverse Power Ninja
Bird’s Nest
Whitestar Grappler


Discard

Fox Primus
Aged Sensei
Reversal
Reversal
Sensei’s Advice
Whitestar Grappler
Speed of the Fox
Speed of the Fox


Tech 2 card(s)
Get Paid + float - ($19)
Dead Scavenger - ($20)
Rebuild Tech II
Rebuild Tower - ($17)
Summon Grave - ($15)
Safe Attacking - ($14)
Reversal on Oni (3 damage to a patroller) - ($11)
Midbands Grave with bonus levels
Reversal on Tenderfoot (3 damage to a patroller) - ($8)
Inverse Power Ninja (5/5/A) attacks River, killing her
Grave advances to Lvl5
Worker - ($7)

Float ($7)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lvl5 Grave (3/4/A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Inverse Power Ninja (5/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 7
  • Workers: 11
    "

you can’t have both grave and rook out yet, since your t2 isn’t done building.

K, fixed it.

you also need to rebuild your Tech 2 in the spreadsheet, and add safe attacking to your in-play zone. Also that ninja is such a bully.

"P1T7


Tech StartingHand Workers

TECH
Grounded Guide
Star-crossed Starlet


STARTING HAND
Bloom
Nimble Fencer
Harmony
Dark Pact
Older Brother (2/2A)
Grounded Guide
Wither


WORKERS
Helpful Turtle
Timely Messenger
Granfalloon Flagbearer
Brick Thief
Fruit Ninja
Older Brother (2/2A)


NextHand

Spark
Two-Step
Nimble Fencer
Dark Pact


Discard

Two-Step (Channeling)
Tenderfoot (1/2A)
Gargoyle
Grounded Guide
Star-crossed Starlet
Dark Pact
Wither
Bloom
Harmony
Grounded Guide (4/4A)


Tech 2 card(s)
Get Paid - ($9)
Scavenger - ($10)
summon Vandy - ($8)
darkpact, base takes 2, draw 2
play nimble fencer - ($6)
animate gargoyle - ($5)
wither Grave - ($3)
bloom gargoyle - ($1)
Gargoyle kills Grave, Vandy to midband
worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nimble Fencer (2/3), haste
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle (4/2), flying
  • L3 Vandy (3/4), sparkshot, resist 1
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Also, isn’t your other Gargoyle still there, inanimate?

"P2T7


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain


STARTING HAND
Whitestar Grappler
Bird’s Nest
Inverse Power Ninja
Bird’s Nest


WORKERS
Grappling Hook
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer
Snapback


NextHand

Fox Primus
Speed of the Fox
Reversal


Tech 2 card(s)
Get Paid + float - ($18)
Inverse Power Ninja (6/3/A) kills Nimble Fencer
Summon Rook - ($16)
Bird’s Nest (Kills IPN) - ($14)
Builds Tech III - ($9)
Inverse Power Ninja - ($6)
Whitestar Grappler - ($3)

Float ($3)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bird (1/1)
  • :psfist: [I]Elite[/I]: Inverse Power Ninja (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bird (1/1)
  • :target: [I]Lookout[/I]: Whitestar Grappler (3/5)
    [B]In Play:[/B]
  • Lvl1 Rook
  • Safe Attacking
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11
    "

I think it died due to having 2 dmg but not the +2/+2 buff

"P1T8


Tech StartingHand Workers

TECH
Maestro
Metamorphosis


STARTING HAND
Spark
Two-Step
Nimble Fencer
Dark Pact
Star-crossed Starlet
Metamorphosis
Maestro


WORKERS
Helpful Turtle
Timely Messenger
Granfalloon Flagbearer
Brick Thief
Fruit Ninja
Older Brother (2/2A)


NextHand

Dark Pact
Gargoyle
Harmony
Grounded Guide


Discard

Dark Pact
Nimble Fencer
Metamorphosis
Spark


Tech 2 card(s)
Get Paid - ($10)
technician draw
cast dark pact, draw 2, base takes 2
Play Maestro (virtuosos are free) - ($7)
Play Nimble Fencer (haste)
play star-crossed starlet (gets haste)
summon River - ($5)
Two step Fencer and Starlet - ($3)
awaken gargoyle - ($2)
Vandy Kills IPN
Star-Crossed Starlet kills whitestar grappler
Nimble Fencer kills rook, maxband & heal Vandy
Vandy dooms a bird and gargoyle
no worker

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gargoyle (6/4A), flying, doomed
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Maestro (3/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 River (2/3)
  • L5 Vandy (4/5), sparkshot, resist 1
  • Nimble Fencer (4/3), haste
  • Star-crossed Starlet (5/1)
  • Two-Step (channeling)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

well got a little unlucky drawing the metamorphosis but lucky getting the Maestro, and both dark pacts. Hopefully he doesnt get any Oathkeepers down. Otherwise I think I’m in great shape for closing out this game.

"

I’m a moron that forgot to put in my Tower’s HP two turns ago. I think too much has happened to retconned, so I’ll eat that mistake.

"P2T8


StartingHand Workers

STARTING HAND
Reversal
Fox Primus
Speed of the Fox


WORKERS
Grappling Hook
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer
Snapback


NextHand

Reversal
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain


Discard

Inverse Power Ninja (3/2)
Whitestar Grappler (3/5)
Reversal
Speed of the Fox
Fox Primus


Tech 0 card(s)
Get Paid + float - ($14)
Summon Grave - ($12)
Summon Setsuki - ($10)
Reversal on Maestro (3 damage and sidelined) - ($7)
Midbands Setsuki - ($4)
Speed of the Fox (Gives Setsuki Haste, +1 Atk, Armor Piercing, Readiness) - ($2)
Lvl4 Setsuki (3/3) w/ Swift Strike kills River
Midbands Grave with bonus levels
Maxbands Setsuki - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bird (1/1/A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Lvl3 Grave (3/4) Sparkshot, Readiness
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl4 Setsuki (2/3)
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
    "

Your birds don’t die when the birds nest leaves play… prob want to make some changes for your turn

I thought you killed the other one, so I left out the second bird because it would have died on your upkeep. I miscounted how much you murdered on your last turn :stuck_out_tongue: Anyways, it’s been fixed

Well now you have two graves patrolling…? Also tower hp is 4

Rambasa Grave - I like it :smiley:

That was from copying instead of cutting :stuck_out_tongue: My keyboard shortcutting got a little wonky last night >_< i.e. I dun goofed

fixed now, though

"P1T9


Tech StartingHand Workers

TECH
Metamorphosis
Blademaster


STARTING HAND
Gargoyle
Dark Pact
Harmony
Grounded Guide
Tenderfoot (1/2A)
Wither


WORKERS
Helpful Turtle
Timely Messenger
Granfalloon Flagbearer
Brick Thief
Fruit Ninja
Older Brother (2/2A)


NextHand

Grounded Guide (4/4A)
Bloom
Two-Step (channeling)
Two-Step (Channeling)


Tech 2 card(s)
Get Paid + float - ($12)
doom on gargoyle fizzles (now indestructible)
starcrossed dies cause Romeo and shit
caat dark pact base takes 2 draw 2
wither bird, it dies - ($10)
awaken gargoyle - ($9)
gargoyle kills tower, your base takes 2
play Grounded Guide (buffs virtuosos and units) - ($4)
play tenderfoot (free and hasted)
summon Onimaru - ($2)
Nimble fencer trades with Grave, you draw 1
Onimaru to L3
Tenderfoot kills setsuki, pay 1 to attack - ($1)
Onimaru to L5
Maestro and Vandy kill your T3, your base takes 2

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grounded Guide (4/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L5 Onimaru (3/4) Frenzy, Readiness
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Vandy (4/5), sparkshot, resist 1
  • Nimble Fencer (4/2), haste
  • Tenderfoot (3/1), haste
  • Gargoyle (5/1), flying
  • Maestro (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

My spreadsheet is acting up, giving me a getValue of Null error. Anyone know what that is and/or how to fix it?

You know, I probaby had a typo somewhere in the spreadsheet and there’s not much I can do to turn the tides with the hand that I have. I’m going to concede and fix this spreadsheet. GG man!