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"Penatronic and KenkakuKnight's Endless Struggle!"


#1

Gl hf. Ask if you have questions, also the forum is crawling with helpful veterans that review ongoing games.

@KenkakuKnight


#2

"P1T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Wither
Spark
Brick Thief
Fruit Ninja


WORKERS
Helpful Turtle


NextHand

Older Brother
Granfalloon Flagbearer
Tenderfoot
Timely Messenger
Bloom


Discard

Brick Thief
Fruit Ninja
Spark
Wither


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
summon River - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

wish I had drawn one of my 1 cost dudes

"


#3

"P2T1


StartingHand Workers

STARTING HAND
Snapback
Grappling Hook
Fox Primus
Safe Attacking
Smoker


WORKERS
Grappling Hook


NextHand

Aged Sensei
Sensei’s Advice
Savior Monk
Morningstar Flagbearer
Fox Viper


Discard

Snapback
Safe Attacking
Smoker


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Primus - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Fox Primus
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#4

Sorry it took me so damn long to get things sorted out. I think I know what I’m doing now? :stuck_out_tongue:


#5

"P1T2


Tech StartingHand Workers

TECH
Gargoyle
Gargoyle


STARTING HAND
Bloom
Tenderfoot
Granfalloon Flagbearer
Older Brother
Timely Messenger


WORKERS
Helpful Turtle
Timely Messenger


NextHand

Granfalloon Flagbearer
Fruit Ninja
Bloom
Wither


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
t1 - ($3)
bloom river - ($1)
river kills fox primus
play tenderfoot - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tenderfoot (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 River (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#6

How dare…

"P2T2


Tech StartingHand Workers

TECH
Inverse Power Ninja
Inverse Power Ninja


STARTING HAND
Savior Monk
Morningstar Flagbearer
Fox Viper
Sensei’s Advice
Aged Sensei


WORKERS
Grappling Hook
Fox Viper


NextHand

Morningstar Flagbearer
Inverse Power Ninja
Fox Primus
Smoker
Savior Monk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Aged Sensei - ($4)
Tower - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

#7

"P1T3


Tech StartingHand Workers

TECH
Two-Step
Two-Step


STARTING HAND
Fruit Ninja
Wither
Bloom
Granfalloon Flagbearer


WORKERS
Helpful Turtle
Timely Messenger
Granfalloon Flagbearer


NextHand

Gargoyle
Brick Thief
Spark
Gargoyle
Older Brother (2/2A)


Discard

Wither
Bloom
Fruit Ninja
Two-Step
Two-Step


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
level river to midband - ($3)
build heroes hall - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L3 River (3/5)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

#8

"P2T3


Tech StartingHand Workers

TECH
Whitestar Grappler
Whitestar Grappler


STARTING HAND
Fox Primus
Inverse Power Ninja
Savior Monk
Smoker
Morningstar Flagbearer


WORKERS
Grappling Hook
Fox Viper
Smoker


NextHand

Safe Attacking
Sensei’s Advice
Savior Monk
Snapback
Inverse Power Ninja


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Inverse Power Ninja - ($4)
Tech II - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Inverse Power Ninja (5/5/1armor)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

#9

"P1T4


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Gargoyle
Brick Thief
Spark
Older Brother (2/2A)
Gargoyle


WORKERS
Helpful Turtle
Timely Messenger
Granfalloon Flagbearer


NextHand

Two-Step
Older Brother (2/2A)
Bloom
Brick Thief
Two-Step


Tech 2 card(s)
Get Paid + float - ($8)
no worker
play Gargoyle - ($5)
play Gargoyle - ($2)
summon onimaru - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Onimaru (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle (0/2), indestructable
  • Gargoyle (0/2), indestructable
  • L3 River (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#10

"P2T4


Tech StartingHand Workers

TECH
Reversal
Reversal


STARTING HAND
Safe Attacking
Inverse Power Ninja
Sensei’s Advice
Snapback
Savior Monk


WORKERS
Grappling Hook
Fox Viper
Smoker
Savior Monk


NextHand

Fox Primus
Whitestar Grappler
Morningstar Flagbearer
Sensei’s Advice
Whitestar Grappler


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Inverse Power Ninja - ($4)

Float ($4)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Inverse Power Ninja (4/4)
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]: Inverse Power Ninja (4/4)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 9
    "

#11

"P1T5


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Two-Step
Two-Step
Older Brother (2/2A)
Bloom
Brick Thief


WORKERS
Helpful Turtle
Timely Messenger
Granfalloon Flagbearer
Brick Thief


NextHand

Spark
Dark Pact
Wither
Fruit Ninja
Dark Pact


Discard

Bloom
Older Brother (2/2A)
Two-Step
Nimble Fencer
Nimble Fencer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
River casts Two-Step on both gargoyles - ($4)
Animate both Gargoyles - ($2)
gargoyle #1 attacks and destroys your tech 2, 2 dmg to your base
gargoyle #2 attacks and kills inverse Power Ninja on Lookout patroller Zone

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Onimaru (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle (5/3), flyimg, dancing
  • Gargoyle (5/3), flying, dancing
  • L3 River (3/5)
  • Two-Step (Channeling)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

#12

"P2T5


Tech StartingHand Workers

TECH
Bird’s Nest
Bird’s Nest


STARTING HAND
Morningstar Flagbearer
Whitestar Grappler
Fox Primus
Whitestar Grappler
Sensei’s Advice


WORKERS
Grappling Hook
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer


NextHand

Reversal
Snapback
Sensei’s Advice
Safe Attacking
Reversal


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Fox Primus - ($9)
Rebuild Tech II

Float ($9)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Fox Primus (3/2)
  • :ps_: [I]Scavenger[/I]: Inverse Power Ninja (4/4)
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 9
  • Workers: 10
    "

#13

"P1T6


Tech StartingHand Workers

TECH
Grounded Guide
Harmony


STARTING HAND
Spark
Wither
Fruit Ninja
Dark Pact
Dark Pact


WORKERS
Helpful Turtle
Timely Messenger
Granfalloon Flagbearer
Brick Thief
Fruit Ninja


NextHand

Harmony
Nimble Fencer
Bloom
Older Brother (2/2A)
Dark Pact


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
awaken gargoyles - ($7)
build t2 - ($3)
River kills filthy filthy Fox Primus
Level river to maxband - ($1)
Gargoyle 1 kills tower, your base takes 2
Gargoyle 2 kills t2, your base takes 2
spark olde man, you draw a card - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Onimaru (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle (5/2), flyimg, dancing
  • Gargoyle (5/3), flying, dancing
  • L5 River (4/5)
  • Two-Step (Channeling)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

#14

You forgot to list your Tech II among your buildings and declare its spec.


#15

Thanks for the correction


#16

Oh, one thing I’m still unclear on: how much info do I put down for my units? On one hand, I want to put all the info out, for clarity, but on the other hand, i feel that’ll bog down the post. The reason I ask is because my Fox Primus has Frenzy 1 and Anti-air, but I didn’t know if that was common knowledge (or it’s assumed you’ll look her up). That should mean that your gargoyles are killed from FP’s Anti-air, I believe.

That being said, what are the unspoken rules for re-dos?


#17

Generally, I like to list out any keywords that a unit has (so in Fox Primus’s case, both Frenzy 1 and Anti-air) along with any wordy abilities that are likely to affect my opponent’s ability to do things (like Setsuki’s “must pay $1 to attack this when not patrolling”). I recommend trying to condense anything that’s wordy, and I leave the burden of checking other things like Calypso Vystari’s exhaust ability on them.

In this case, since @Penatronic’s Gargoyles not only should have died, but the second one’s attack shouldn’t have been under the effect of Two Step, he’ll have to redo his turn to make it legal. In a casual game like this, it’s often fine to just have him reassign the attacks or decide not to attack, but in a tournament game he’d have to use the Revision History on his spreadsheet to return to that point, then make any changes, and then draw a new hand for the next turn (this is so people who make an illegal play can’t use knowledge of their next hand when redoing their turn).


#18

Fair enough. This is my first PbF for this game, so I’ve no problems with him redoing/reassigning his turn, since I didn’t post the common keywords.


#19

Shit forgot about the anti air on primus. I’ll fix my turn later I’m getting my dick kicked at work and trying to make an offer on a house


#20

No worries, I’m in no rush