[b]P2T3[/b]
Tech StartingHand Workers
TECH
Skeletal Lord
Skeletal Lord
STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Lich’s Bargain
Graveyard
Poisonblade Rogue
WORKERS
Skeletal Archery
Thieving Imp
NextHand
Lich’s Bargain
Deteriorate
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 necro - ($3)
liches bargain, workers to 7, base to 16, summon hoard - ($1)
make a skeleton - ($0)
haunt and skeleton kill wisp
garth pings lobber for 1
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Zombie (2/2+A)
-
Elite: Skeleton (2/1)
-
Scavenger: Skeleton (1/1)
-
Technician: Horror (3/3)
-
Lookout:
In Play:
- Garth, lvl 1, (1/1)
- Pestering Haunt (1/1)
- Skeleton (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
Economy Info:
Cards:
Gold:
Thoughts
hmm, lobber huh, and so much float. probably should tech up right now and see if i can get lucky with the draw here.
P1t4
Hand
Charge
Bombaster
Scorch
Lobber
Mad Man
Worker
Scorch
Tech
Hyperion and Tricycloid
Get paid + float ($9)
Worker ($8)
Build Tech 2: Present ($4)
Hire Lobber ($3)
Hire Mad Man ($2)
Hire Bombaster ($0)
Squad leader: Bombaster (2/2)
Elite: Lobber (2/2)
Scavenger: Lobber (2/1)
Technician: Mad Man (1/1)
In play: Arg (1/3)
Base: 20
Tech 1: 5
Tech 2: 5
8 workers
Hand: 3
Deck: 5
Discard: 0
New Hand
Charge
Dinosize
Hyperion
Thoughts
Going down on hand was costly but I think it was worth it.
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Necromancer
Final Showdown
STARTING HAND
Deteriorate
Lich’s Bargain
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak
WORKERS
Skeletal Archery
Thieving Imp
NextHand
Skeletal Lord
Skeletal Lord
Lich’s Bargain
Skeleton Javelineer
Graveyard
Discard
Deteriorate
Summon Skeletons
Sacrifice the Weak
Jandra, the Negator
Lich’s Bargain
Necromancer
Final Showdown
Tech 2 card(s)
Get Paid - ($7)
midband midori, boosts my units with no abilities - ($1)
deteriorate scav lobber, you get a gold
zombie (3/3) kills bombaster
skeleton (2/2) trades with elite lobber
skeleton kills mad man, takes 1
horror kills arg, takes 1, garth to lvl 3
mid garth, heals - ($0)
garth, skeleton, and haunt break your tech 2, you base to 18
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader: Midori, lvl 5, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Garth, lvl 4, (2/4)
- Horror (3/2)
- Zombie (3/1)
- Skeleton (2/1)
- Skeleton (2/2)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
Economy Info:
Cards:
Gold:
Thoughts
hmmm, do i…?
- break the tech 2, even though odds are he doesnt have one?
- kill arg on the chance he has a hated unit with dinosize to kill midori?
- do both by skipping worker? i think both are necessary here. especially since he’s so down on cards.
option 3 is the best. and i think i can survive with less gold for a while give most the units i want to summon are 3 or less.
excited to see where this goes. REALLY hoping that this gold disadvantage won’t catch up to me in the end.
Actually I think I’m screwed. GG
Wow, did not expect that. Thought I would fizzle out shorty. Gg man!
1 Like
I was crippled pretty thoroughly
Ahhhh, seeing what you had teched, I can see that.
Not sure if you’re up for more? I’m down to keep playing this new codex.
1 Like
sounds good. GLHF! ill stay at [necro]/balance/fire
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Graveyard
WORKERS
Jandra, the Negator
NextHand
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Thieving Imp
Summon Skeletons
Discard
Graveyard
Skeleton Javelineer
Skeletal Archery
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
garth - ($1)
make a skeleton - ($0)
pestering haunt
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Garth, lvl 1, (1/3)
- Skeleton (1/1)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmmm, i got lucky last time. dont think that will work again. let;s see, what are the threats? Peace Engine, Max Oni, illusion spam,
honestly, he can go any route he wants and i don’t have a lot of easy blockers.
i think skeleton spam will be helpful, and then bring in a tiny B or two later if i need to deal with max oni. we’ll see where he goes with oni turn 2 or 3.
GLHF
P2t1
Hand
Building inspector
Traffic director
Manufactured truth
Reputable newsman
Porkhand magistrate
Worker
Porkhand magistrate
Get paid ($5)
Worker ($4)
Hire Reputable Newsman ($2). You can’t cast 2 cost spells
Hire Quince ($0). An illusion appears
Squad leader: illusion (0/1)
Scavenger: Quince (1/3)
In play: reputable newsman (0/3)
Base: 20
6 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Jail
Spectral aven
Arrest
Bluecoat musketeer
Lawful search
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Sacrifice the Weak
Thieving Imp
Deteriorate
Poisonblade Rogue
Summon Skeletons
WORKERS
Jandra, the Negator
Thieving Imp
NextHand
Skeleton Javelineer
Graveyard
Bone Collector
Sacrifice the Weak
Summon Skeletons
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
poisonblade rogue - ($0)
garth and pestering haunt kill sql illusion
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1+A)
-
Elite:
-
Scavenger:
-
Technician: Poisonblade Rogue (2/1)
-
Lookout:
In Play:
- Garth, lvl 1, (1/3)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, manufactured truth newsman into aven can pretty much take my PBR out no matter what. so i might as well put her in tech.
ill leave a skeleton for sql just in case he doesnt have MFT after all.
given Quice is around, ill bring out Bone Collectors instead of tiny basilisks.
P2t2
Hand
Jail
Spectral Aven
Arrest
Bluecoat musketeer
Lawful search
Worker
Spectral Aven
Tech
Overeager Cadet 2x
Get paid ($6)
Worker ($5)
Build Tech 1 ($4)
Cast Lawful Search ($3) I draw and search your hand for contraband
Build Jail ($0)
Squad leader: Reputable Newsman (0/3)
Scavenger: Quince (1/3)
In play: Jail (3)
Base: 20
Tech 1: 5
7 workers
Hand: 5
Deck: 2
Discard: 0
New Hand
Bluecoat musketeer
Building inspector
Traffic director
Manufactured truth
Overeager cadet
Thoughts
Truth is out of the question. Let’s build to Liberty Griffins.
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Sacrifice the Weak
Bone Collector
Graveyard
Summon Skeletons
Skeleton Javelineer
WORKERS
Jandra, the Negator
Thieving Imp
Graveyard
NextHand
Summon Skeletons
Bone Collector
Deteriorate
Skeletal Archery
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
bone collector to jail - ($3)
skeleton jav to jail, bust bone collector out - ($2)
PBR, Haunt, Garth kills newsman
Garth makes a skeleton - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1+A)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Bone Collector (3/3)
-
Lookout:
In Play:
- Jail (SK Jav)
- Garth, lvl 1, (1/3)
- Pestering Haunt (1/1)
- Poisonblade Rogue (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
i think a hero’s hall and midband midori would be bestt than a tech 2. ill tech in TB’s to correlate with that.
i think the newsman/quince combo was a tough choice. interested to see why he did that afterwards. the 0 attack sql’s really allow me to build my board.
ill get at that jail next turn, losing sk jav in the process.
P2t3
Hand
Bluecoat musketeer
Building inspector
Traffic director
Manufactured truth
Overeager cadet
Worker
Building inspector
Tech
Insurance Agent 2x
Get paid ($7)
Worker ($6)
Build Tech 2: Law ($2)
Hire Overeager Cadet ($2)
Hire Bluecoat Musketeer ($0)
Squad leader: Bluecoat Musketeer (1/2)
Scavenger: Overeager Cadet (2/2)
Technician: Quince (1/3)
In play: Jail (3)
Base: 20
Tech 1: 5
Tech 2: 5
8 workers
Hand: 4
Deck: 3
Discard: 0
New Hand
Insurance Agent
Overeager Cadet
Traffic director
Arrest
Thoughts
Insurance Fraud coming up!
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Skeletal Lord
Necromancer
STARTING HAND
Deteriorate
Bone Collector
Skeletal Archery
Summon Skeletons
WORKERS
Jandra, the Negator
Thieving Imp
Graveyard
NextHand
Tiny Basilisk
Tiny Basilisk
Sacrifice the Weak
Discard
sk jav
Deteriorate
Summon Skeletons
Skeletal Lord
Necromancer
Tech 2 card(s)
Get Paid + float - ($8)
hero’s hall - ($6)
skelatal archery - ($4)
garth makes a skeleton (#3) - ($3)
deteriorate bluecoat musketeer (now 0/1+A)
poisonblade rogue safely kills bluecoat musketeer
skeletons 1 and 2 use archery to kill overeager cadet, you get a gold
bone collector kills quince, takes 1, generate skeleton #4, garth to lvl 3, you draw a card
mid garth - ($2)
Garth (2/4) and Haunt (1/1) break jail, my skeleton javlineer goes to discard
summon bone collector #2 - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Skeletal Archery
- Garth, lvl 4, (2/4)
- Poisonblade Rogue (2/1)
- Pestering Haunt (1/1)
- Bone Collector #1 (3/2)
- Bone Collector #2 (3/3)
- Skeleton #1 (1/1)
- Skeleton #2 (1/1)
- Skeleton #3 (1/1)
- Skeleton #4 (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
well, looking at this, im feeling pretty darn good. skip worker to board flood here.
even with his early tech 2 law, i think i’ve got this in the bag. midori next turn, maybe tec up too.
1 Like
P2t4
Hand
Reputable newsman
Overeager cadet
Traffic director
Insurance Agent
Arrest
Worker
Traffic director
Tech
Judgement day and guardian of the gates
Get paid + scavenger ($9)
Worker ($8)
Hire Overeager Cadet ($8)
Hire Reputable Newsman ($6) you can’t cast 2 cost spells
Hire Insurance Agent ($5) Bone Collector #1 just took out a policy (without his permission)
Hire Onimaru ($3)
Build Tower ($0)
Squad leader: Overeager Cadet (2/2)
Elite: Onimaru (2/3)
Scavenger: Reputable Newsman (1/3)
In play: Insurance Agent (2/2)
Base: 20
Tech 1: 5
Tech 2: 5
Tower: 4
9 workers
Hand: 3
Deck: 5
Discard: 0
New Hand
Guardian of the Gates
Manufactured truth
Insurance Agent
looks like only part of the post made it on there.
1 Like
sounds good!
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Necromancer
lobber
STARTING HAND
Sacrifice the Weak
Tiny Basilisk
Tiny Basilisk
WORKERS
Jandra, the Negator
Thieving Imp
Graveyard
NextHand
Necromancer
Tiny Basilisk
sk jav
Necromancer
Skeletal Lord
Tech 1 card(s)
Get Paid - ($7)
midband midori, boost units with no abilities - ($1)
skeleton #4 and 3 long range kill cadet, takes 1 each
skeleton #1 and 2 long range kill oni, take 1 each, garth to lvl 6
BC #1 kills scav newsman, takes 1, generates skeleton (#5)
Garth hits tower for 2
BC #2 breaks tower, your base to 18, generate skeleton (#6)
max garth, heals, summon lobber from discard - ($0)
lobber, poisonblade rogue, haunt hit your base to 13
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Skeleton #6 (2/2+A)
-
Elite:
-
Scavenger: Skeleton #5 (2/2)
-
Technician:
-
Lookout:
In Play:
- Skeletal Archery
- Midori, lvl 5, (3/4)
- Garth, lvl 7, (3/4)
- Poisonblade Rogue (2/1)
- Pestering Haunt (1/1)
- Lobber (2/2)
- *Bone Collector #1 (3/1)
- Bone Collector #2 (3/2)
- Skeleton #1 (2/1)
- Skeleton #2 (2/1)
- Skeleton #3 (2/1)
- Skeleton #4 (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmm, ill just skip tech 2 again and build it next turn. he can’t attack with insurance agent if he wants to collect on my BC.