[b]P2T4[/b]
Tech StartingHand Workers
TECH
Injunction
Injunction
STARTING HAND
Grappling Hook
Aged Sensei
Rambasa Twin
Sensei’s Advice
Insurance Agent
Insurance Agent
WORKERS
Fox Viper
Fox Primus
Smoker
NextHand
Snapback
Morningstar Flagbearer
Sparring Partner (2/2)
Savior Monk
Tech 2 card(s)
Get Paid + float - ($9)
rambasa twins - ($5)
max grave, heals - ($1)
insurance agent, rune to lobber - ($0)
grappling hook lobber to lookout
grave readily kills lobber, collect insurance (1 gold, 1 card) - ($1)
nice!, play second insurance agent, insurance rune rambasa twin #2 - ($0)
tap grave, sword rune geiger, levels fizzle
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Insurance Agent #1 (2/2+A)
-
Elite:
-
Scavenger: Rambasa Twin #1 (3/2)
-
Technician:
-
Lookout: Insurance Agent (2/2) [rune on RT #2]
In Play:
- Safe Attacking
- Grave, lvl 7, (4/3)
- Rambasa Twin #2 (3/2) *ins rune
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
hmmm, odd situation. insurance agent isn’t a great value on the lobber, but i REALLY dont want to drop a rune on RT, and have some tricycloid or something come and just ping insurance agent (thus me losing the rune)
i think i will just go with collecting insurance from the lobber and take board control. i can at a minimum have a 2/2 insurance agent, max grave, and rambasa twins.
i cant stop hyperion, but i can tap grave to kill geiger, so at least it prevents NOW and Temporal Distortion
okay, lets go with that…
Nice! got the second insurnace agent. lets rune a twin and put the IA on lookout. so at least he needs to pay extra to ping insurance agent with time runes.
id love to tech double True Powe rof Storms - but i think double injuction is better right now given my board state. ideally, he has imoortals coming in, but injunction will work for any tech 2 he goes with.