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Nopethebard Wildfire (Present/Fire/Growth) vs Codexnewb Discipline/Necromancy/Law

Good luck have fun
P1t1

Hand

Neo Plexus
Forgotten Fighter
Hardened Mox
Nullcraft
Temporal Research

Worker

Forgotten Fighter

Get paid ($4)
Worker ($3)
Hire Hardened Mox ($0)

Elite: Hardened Mox (1/1)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Time Spiral
Battle Suits
Plasmodium
Tinkerer
Fading Argonaut

GLHF! @Nopethebard

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Fox Viper
Savior Monk
Sensei’s Advice
Morningstar Flagbearer
Snapback


WORKERS
Fox Viper


NextHand

Grappling Hook
Smoker
Aged Sensei
Fox Primus
Safe Attacking


Discard

Sensei’s Advice
Morningstar Flagbearer
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
grave - ($2)
savior monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

yeah, mox will be a problem this game. not much i can do about it. at least no peace to juggermox…

looking forward to this match! i wonder what the ‘wildfire’ nickname refers to? not gunna lie, a little scary…

P1t2

Hand

Nullcraft
Battle Suits
Fading Argonaut
Forgotten Fighter
Plasmodium

Worker

Plasmodium

Tech

Lobber and Argonaut

Get paid ($5)
Worker ($4)
Build Tech 1 ($2)
Hire Fading Argonaut ($0)

Squad leader: Fading Argonaut (2/3)***
Elite: Hardened Mox (1/1)

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 3
Discard: 0

New Hand

Temporal Research
Time Spiral
Forgotten Fighter
Neo Plexus
Argonaut

Thoughts

Wish he’d patrolled Savior Monk so I could Forgotten Fighter it.

I call it Wildfire because

  1. It’s fire
  2. It grows
  3. It grows now
    There you go.

well put.

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Safe Attacking
Smoker
Aged Sensei
Fox Primus
Grappling Hook


WORKERS
Fox Viper
Fox Primus


NextHand

Morningstar Flagbearer
Sparring Partner
Snapback
Smoker


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
mid grave - ($1)
safe attacking - ($0)
grappling hook fargo to lookout
grave kills fargo, takes 2

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Grave, lvl 3, (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmmm, given his mox will be a constant threat, id like to get rid of fargo. ill go down on cards, but it means i can keep SM on the field.

teching RT and SP in case i get the lucky double draw. pairs with SM and SA really well.

leaving grave off the patrol since ember sparks would be a more likely tech than firedart

I’m had to reconstruct my Spreadsheet but I think I misrecorded my turn one worker so I’m going to put my best guess of what it was supposed to be.

P1t3

Hand

Neo Plexus
Forgotten Fighter
Time Spiral
Argonaut
Temporal Research

Worker

Time Spiral

Tech

Ready or Not and Lobber

Get paid ($6)
Worker ($5)
Hire Geiger ($3)
Cast Forgotten Fighter ($1) Bounce Savior Monk.

Elite: Hardened Mox (1/1)
In play: Geiger (2/3)

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Lobber
Nullcraft
Argonaut
Fading Argonaut
Battle Suits

no worries!

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Smoker
Sparring Partner
Morningstar Flagbearer
Snapback


WORKERS
Fox Viper
Fox Primus
Smoker


NextHand

Rambasa Twin
Insurance Agent
Grappling Hook
Aged Sensei
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
sparring partner - ($5)
tech 2 law - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave, lvl 3, (3/2)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hmm, rollof the dice that he doesnt have nullcraft. lets go for it.

P1t4

Hand

Lobber
Nullcraft
Argonaut
Fading Argonaut
Battle Suits

Worker

Fading Argonaut

Tech

Tricycloid 2x

Get paid ($7)
Worker ($6)
Hire Lobber ($5)
Geiger and Mox kill Sparring Partner
Build Tech 2 Present ($1)
Float 1 gold

Technician: Lobber (2/2)
In play: Geiger (2/1) Hardened Mox (1/1)

Base: 20
Tech 1: 5
Tech 2: 5
8 workers

Hand: 5
Deck: 0
Discard: 5

New Hand

Lobber
Forgotten Fighter
Temporal Research
Neo Plexus
Ready or Not

Thoughts

The sooner I get Tricycloid, the better I can shut down his tech plan.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
Grappling Hook
Aged Sensei
Rambasa Twin
Sensei’s Advice
Insurance Agent
Insurance Agent


WORKERS
Fox Viper
Fox Primus
Smoker


NextHand

Snapback
Morningstar Flagbearer
Sparring Partner (2/2)
Savior Monk


Tech 2 card(s)
Get Paid + float - ($9)
rambasa twins - ($5)
max grave, heals - ($1)
insurance agent, rune to lobber - ($0)
grappling hook lobber to lookout
grave readily kills lobber, collect insurance (1 gold, 1 card) - ($1)
nice!, play second insurance agent, insurance rune rambasa twin #2 - ($0)
tap grave, sword rune geiger, levels fizzle

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Insurance Agent #1 (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin #1 (3/2)
  • :pschip: Technician:
  • :target: Lookout: Insurance Agent (2/2) [rune on RT #2]

In Play:

  • Safe Attacking
  • Grave, lvl 7, (4/3)
  • Rambasa Twin #2 (3/2) *ins rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, odd situation. insurance agent isn’t a great value on the lobber, but i REALLY dont want to drop a rune on RT, and have some tricycloid or something come and just ping insurance agent (thus me losing the rune)

i think i will just go with collecting insurance from the lobber and take board control. i can at a minimum have a 2/2 insurance agent, max grave, and rambasa twins.

i cant stop hyperion, but i can tap grave to kill geiger, so at least it prevents NOW and Temporal Distortion

okay, lets go with that…


Nice! got the second insurnace agent. lets rune a twin and put the IA on lookout. so at least he needs to pay extra to ping insurance agent with time runes.

id love to tech double True Powe rof Storms - but i think double injuction is better right now given my board state. ideally, he has imoortals coming in, but injunction will work for any tech 2 he goes with.

1 Like

Well that is GG. I can see this is a losing battle.

ahhh! GG! i got really lucky with the second insurance agent.

lets try again!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Sensei’s Advice
Aged Sensei
Fox Viper
Grappling Hook
Smoker


WORKERS
Fox Viper


NextHand

Safe Attacking
Fox Primus
Snapback
Savior Monk
Morningstar Flagbearer


Discard

Grappling Hook
Smoker
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
aged sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

nice opening hand. hopefully i diswade any hero’s for a while.

I’m using the red starting deck this time

Sounds good! No turn change for me

1 Like

Good luck have fun
P2t1

Hand

Makeshift rambaster
Mad Man
Bloodrage Ogre
Pillage
Nautical Dog

Worker

Pillage

Get paid ($5)
Worker ($4)
Hire Bloodrage Ogre ($2)
Hire Jaina ($0)

Elite: Bloodrage Ogre (3/2)
In play: Jaina (2/3)

Base: 20
6 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Scorch
Bloodburn
Careless Musketeer
Charge
Bombaster

Thoughts

I’m using a lot of early Jaina lately. I’ll figure out what’s next after he shows a bit of his intentions.

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Snapback
Fox Primus
Safe Attacking
Morningstar Flagbearer
Savior Monk


WORKERS
Fox Viper
Fox Primus


NextHand

Sensei’s Advice
Rambasa Twin
Morningstar Flagbearer
Smoker
Safe Attacking


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
mid grave - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmmm, just need to force a 2 for 1.

P2t2

Hand

Scorch
Bloodburn
Careless Musketeer
Charge
Bombaster

Worker

Careless Musketeer

Tech

Argonaut and Giant Panda

Get paid ($6)
Worker ($5)
Cast Scorch on Grave ($2). He takes 1 damage and loses armor.
Brogre trades with Grave. Jaina gains 2 levels
Jaina kills Aged Sensei, feeling the sting of his lecture as he goes down.
Build Tech 1 ($0)

In play: Jaina (2/2)

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 5
Discard: 0

New hand

Makeshift rambaster
Argonaut
Nautical dog
Bombaster
Giant Panda

Thoughts

A board wipe and tech up for me. I suspect Argonaut will join a midbanded Jaina next turn.

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Rambasa Twin
Sensei’s Advice
Morningstar Flagbearer
Smoker
Safe Attacking
Sparring Partner


WORKERS
Fox Viper
Fox Primus
Smoker


NextHand

Sensei’s Advice
Snapback
Safe Attacking
savior monk
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
tech draw
Worker - ($5)
rambasa twins - ($1)
sparring partner - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

ill take that gold/card trade. nice tech draw as well. lets go double agents here and try to tech up and get some value. ideally, whiff the agents, then get LB turn after.

P2t3

Hand

Makeshift rambaster
Argonaut
Nautical dog
Bombaster
Giant Panda

Worker

Makeshift Rambaster

Tech

Tricycloid and burning Volley

Get paid ($7)
Worker ($6)
Maxband Jaina ($3)
Hire Argonaut ($0)
Tap Jaina to kill Sparring Partner

Scavenger: Argonaut (3/4)
In play: Jaina (4/3)

Base: 20
Tech 1: 5
8 workers

Hand: 5
Deck: 0
Discard: 5

New Hand

Charge
Scorch
Bloodburn
Mad Man
Bloodrage Ogre

gotta get that jaina out of here.

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Snapback
Grappling Hook
savior monk
Sensei’s Advice
Safe Attacking


WORKERS
Fox Viper
Fox Primus
Smoker
savior monk


NextHand

Rambasa Twin
Snapback
Insurance Agent
Insurance Agent
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
Worker - ($7)
grave - ($5)
sensei’s advice both twins - ($4)
twin 1 trades with argo (twin returns to codex)
twin 2 trades with jaina, grave to lvl 3 (twin goes to discard)
tech 2 law - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, well, lets jsut trade effectively and hope he had a lot of jaina spells. tech up while im at it.

ill tech in some garth swing spells for options (aka double LB)

plan next turn is flagbearer and insurance agents