GLHF
Hand
Careless Musketeer
Makeshift Rambaster
Nautical Dog
Scorch
Pillage
Tech
Careless Musketeer
Get paid ($4)
Worker ($3)
Hire Nautical Dog ($2)
Hire Drakk ($0)
Squad leader: Nautical Dog (1/1)
In play: Drakk (1/3)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Brogre
Mad Man
Bombaster
Bloodburn
Charge
To you, @Kathandu
b]P2T1[/b]
GLHF to you too!
StartingHand Workers
STARTING HAND
Ironbark Treant
Playful Panda
Rich Earth
Tiger Cub
Forest’s Favor
WORKERS
Rich Earth
NextHand
Merfolk Prospector
Verdant Tree
Spore Shambler
Young Treant
Rampant Growth
Discard
Forest’s Favor
Ironbark Treant
Tiger Cub
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda (Get a 0/1 Wisp) - ($2)
Hire Argagarg Garg (Get a 0/1 Wisp) - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Wisp (1/1)
-
Scavenger: Wisp (0/1)
-
Technician:
-
Lookout:
In Play:
- Playful Panda
- Argagarg Level 1 (1/3)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Hopefully this is formatted correctly. Your go @Nopethebard
1 Like
That looks right.
P1t2
New Hand
Brogre
Mad man
Bombaster
Bloodburn
Charge
Worker
Mad Man
Tech
Bloodlust + Crash Bomber
Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Hire Brogre ($0)
Nautical Dog kills scavenger wisp. Gold for you
Drakk kills elite wisp
Squad leader: Brogre (3/2)
In play: Drakk (1/2) Nautical Dog (1/1)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 3
Discard: 0
New Hand
Crash Bomber
Bloodlust
Bloodburn
Pillage
Scorch
Thoughts
I think I should go for a bugblatter plan. I noticed that Bloodlust can technically be used to kill small enemy units at the end of the turn, which is a nice bonus to an already solid card.
1 Like
P2T2
Tech StartingHand Workers
TECH
Gemscout Owl
Circle of Life
STARTING HAND
Merfolk Prospector
Spore Shambler
Verdant Tree
Young Treant
Rampant Growth
Forest’s Favor
WORKERS
Rich Earth
Spore Shambler
NextHand
Circle of Life
Ironbark Treant
Forest’s Favor
Gemscout Owl
Discard
Rampant Growth
Verdant Tree
Tiger Cub
Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Young Terant (Draw 1) - ($4)
Rampant Growth on Argagarg - ($2)
Merfolk Prospector - ($1)
Build Tech 1 - ($0)
Arg Kills Brogre 1 damage to Arg
Playful Panda kills Drakk. 1 damage to PP and my base
+2 levels to Argagarg + Heal
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2+1A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Argagarg Level 3 (1/3) (Exhausted)
- Playful Panda (2/1) (Exhausted)
- Merfolk Prospector (1/1)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Sorry about the mishap. Hopefully this is better. Trying to minimize the errors.
Turn updated @Nopethebard
1 Like
Hmmm. I keep going through this turn and last and I don’t see how I ended up with an extra card. Do you see where I could have messed up? @Nopethebard can you confirm I have an extra card somewhere?
1 Like
Last turn’s fine, so it just happened. You should only have 2 cards in hand before your discard/draw step. Instead of Hand: 5 and Deck: 3, you have Hand: 4 and Discard: 3.
2 Likes
I see it now yeah. I think I made a worker but forgot to count them as out of my hand. How do you go about editing turns?
1 Like
Also Playful Panda can’t patrol because it just attacked
1 Like
If you’re not on mobile, Google Sheets has version control, so you can roll back to before your discard/draw step.
2 Likes
Gah. Im sorry. I’ll get it fixed asap
1 Like
P1t3
Hand
Crash Bomber
Bloodlust
Bloodburn
Pillage
Scorch
Worker
Scorch
Tech
Lobber + Crash Bomber
Get paid ($6)
Worker ($5)
Research Bloodburn ($2)
Hire Crash Bomber ($1)
Float 1 gold
Squad leader: Crash Bomber (2/2)
Technician: Nautical Dog (1/1)
In play: Bloodburn
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 4
Discard: 0
New Hand
Bloodlust
Makeshift Rambaster
Charge
Bombaster
Thoughts
2 bugblatters and it’s tradin’ time!
1 Like
P2T3
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Fairie Dragon
STARTING HAND
Forest’s Favor
Circle of Life
Ironbark Treant
Gemscout Owl
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
NextHand
Tiger Cub
Polymorph: Squirrel
Fairie Dragon
Circle of Life
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Exhaust Merfolk Prospector (+1G) - ($7)
Max Level Argagarg (Get 3/3 Elemental) - ($5)
Forests Favor on Playful Panda - ($3)
Panda Trades with Bomber. My base takes 1
Build Heros’ Hall - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Argagarg Level 5 (1/5+1A)
-
Elite:
-
Scavenger: Young Treant (0/2)
-
Technician: Elemental (3/3 Anti-Air)
-
Lookout:
In Play:
- Merfolk Prospector (1/1) (Exhausted)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I already feel like im in a pretty bad spot. Maybe floating 3 rather than a HH would have been better?
1 Like
P1t4
Hand
Bloodlust
Makeshift Rambaster
Charge
Bombaster
Worker
Makeshift Rambaster
Tech
Lobber + Kidnapping
Get paid + float ($8)
Worker ($7)
Bloodburn pings Arg’s armor off
Hire Drakk ($5)
Midband Drakk ($2)
Cast Bloodlust on Arg and Nautical Dog ($0)
Nautical Dog suicides into Arg
Bloodlust damage kills Arg. Drakk Maxbands
Squad leader: Drakk (3/4)
Bloodburn**
Base: 20
Tech 1: 5
8 workers
Hand: 4
Deck: 0
Discard: 7
New Hand
Brogre
Lobber
Crash Bomber
Pillage
Thoughts
Hopefully Drakk survives and I can pull a Crash Bomber and Lobber double hit.
1 Like
P2T4
Tech StartingHand Workers
TECH
Fairie Dragon
Potent Basilisk
STARTING HAND
Circle of Life
Polymorph: Squirrel
Fairie Dragon
Tiger Cub
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Tiger Cub
NextHand
Verdant Tree
Playful Panda
Rampant Growth
Gemscout Owl
Forest’s Favor
Discard
Circle of Life
Fairie Dragon
Polymorph: Squirrel
Fairie Dragon
Potent Basilisk
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Zane (Level 1) - ($6)
Merfolk and Elemental trade with Drakk (1 Damage to my base)
+2 levels to Zane (Level 3)
Midband Zane - ($5)
Zane hits your base for 3
Build Tech 2 (Balance) - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2+1A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Zane (Level 4 3/3) (Exhausted)
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Yeah, saving the 3 gold would have been better. Oh well. I feel a little better than last turn, but still feel a little behind.
1 Like
P1t5
Hand
Brogre
Lobber
Crash Bomber
Pillage
No worker
Tech
Bugblatter 2X
Get paid ($8)
Hire Zane ($6)
Build Tech 2: Blood ($2)
Hire Crash Bomber ($1)
Pillage your gold and your base takes 2 ($1)
Bloodburn pings the treant. Zane then kills it.
Hire Lobber ($0)
Squad leader: Crash Bomber (2/2)
Technician: Lobber (2/2)
In play: Zane (2/2)
Base: 17
Tech 1: 5
Tech 2: 5
8 workers
Hand: 3
Deck: 8
discard: 0
New Hand
Charge
Brogre
Nautical Dog
1 Like
P2T5
Tech StartingHand Workers
TECH
Artisan Mantis
Artisan Mantis
STARTING HAND
Verdant Tree
Forest’s Favor
Gemscout Owl
Playful Panda
Rampant Growth
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree
NextHand
Forest’s Favor
Rampant Growth
Fairie Dragon
Artisan Mantis
Gemscout Owl
Tech 2 card(s)
Get Paid (Minus the Pillage gold) - ($9)
Worker - ($8)
Max Level Zane, Move Bomber to Scavenger - ($6)
Argagarg (Get a wisp) - ($4)
Max Level Argagarg, Get Elemental (3/3) - ($0)
Zane attacks Bomber (We both get a gold and my base takes 1) Zane takes 2 - ($1)
Build Tech Lab (Growth) (My base takes 2) - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Elemental (3/3 Anti-Air)
-
Elite:
-
Scavenger:
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Zane (Level 6 (4/2) (Exhausted)
- Argagarg (Level 5 1/5)
Buildings:
-
Base HP: 13
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tech Lab HP: 4 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
I forgot Pillage was a thing. Hopefully the 1 gold doesn’t matter too much. I think I wasted some gold on the HH…luckily, that 1 gold didn’t matter a ton. Still in a rough spot though. I just keep getting peppered.
1 Like
This play is a doozy
P1t6
Hand
Charge
Brogre
Nautical Dog
No worker
Tech
Crashbarrow 2X
Get paid + scavenger ($9)
Hire Drakk ($7)
Maxband Drakk ($2)
Hire Nautical Dog ($1) he get haste
Bloodburn pings Elemental
Nautical Dog trades with Elemental
Zane kills the wisp
Lobber Trades with Zane. Levels to Zane
Midband Zane ($0)
Squad leader: Drakk (3/4)
In play: Zane (3/3) Bloodburn****
Base: 17
Tech 1: 5
Tech 2: 5
8 workers
Hand: 4
Deck: 4
Discard: 7
New Hand
Captured Bugblatter
Captured Bugblatter
Pillage
Crash Bomber
Thoughts
Unless he does something extremely unexpected, I think I have him. I’m primed to do 5+ damage right off, and he won’t be able to shut it down without more damage to face
1 Like
P2T6
Tech StartingHand Workers
TECH
Stampede
Dinosize
STARTING HAND
Artisan Mantis
Gemscout Owl
Rampant Growth
Forest’s Favor
Fairie Dragon
Potent Basilisk
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree
NextHand
Artisan Mantis
Young Treant
Circle of Life
Polymorph: Squirrel
Fairie Dragon
Discard
Forest’s Favor
Rampant Growth
Fairie Dragon
Gemscout Owl
Stampede
Dinosize
Tech 2 card(s)
Get Paid - ($10)
Potent Basilisk, Target Bloodburn - ($6)
Artisan Mantis (Heal Base for 3) - ($2)
Forest’s Favor on Mantis - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Potent Basilisk (3/5+1A)
-
Elite: Artisan Mantis (6/6)
-
Scavenger:
-
Technician: Argagarg (Level 5) (1/5)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tech Lab HP: 4 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
I don’t think this is a strong enough turn to swing things around. Stopping Bloodburn will only help so much, and there’s better burn cards in Red to worry about anyway. Not being able to kill Drakk this turn is a huge deal and will probably lead to game this next turn or close to it. Zane is also a thorn in my side this turn and with both of them together without an answer this turn its probably too late.
1 Like