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NopetheBard (Red) v Kathandu (balance/growth) Anarchy

GLHF

Hand

Careless Musketeer
Makeshift Rambaster
Nautical Dog
Scorch
Pillage

Tech

Careless Musketeer

Get paid ($4)
Worker ($3)
Hire Nautical Dog ($2)
Hire Drakk ($0)

Squad leader: Nautical Dog (1/1)
In play: Drakk (1/3)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Brogre
Mad Man
Bombaster
Bloodburn
Charge

To you, @Kathandu

b]P2T1[/b]

GLHF to you too!

StartingHand Workers

STARTING HAND
Ironbark Treant
Playful Panda
Rich Earth
Tiger Cub
Forest’s Favor


WORKERS
Rich Earth


NextHand

Merfolk Prospector
Verdant Tree
Spore Shambler
Young Treant
Rampant Growth


Discard

Forest’s Favor
Ironbark Treant
Tiger Cub


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda (Get a 0/1 Wisp) - ($2)
Hire Argagarg Garg (Get a 0/1 Wisp) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda
  • Argagarg Level 1 (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Hopefully this is formatted correctly. Your go @Nopethebard

1 Like

That looks right.
P1t2

New Hand

Brogre
Mad man
Bombaster
Bloodburn
Charge

Worker

Mad Man

Tech

Bloodlust + Crash Bomber

Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Hire Brogre ($0)
Nautical Dog kills scavenger wisp. Gold for you
Drakk kills elite wisp

Squad leader: Brogre (3/2)
In play: Drakk (1/2) Nautical Dog (1/1)

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 3
Discard: 0

New Hand

Crash Bomber
Bloodlust
Bloodburn
Pillage
Scorch

Thoughts

I think I should go for a bugblatter plan. I noticed that Bloodlust can technically be used to kill small enemy units at the end of the turn, which is a nice bonus to an already solid card.

1 Like

P2T2


Tech StartingHand Workers

TECH
Gemscout Owl
Circle of Life


STARTING HAND
Merfolk Prospector
Spore Shambler
Verdant Tree
Young Treant
Rampant Growth
Forest’s Favor


WORKERS
Rich Earth
Spore Shambler


NextHand

Circle of Life
Ironbark Treant
Forest’s Favor
Gemscout Owl


Discard

Rampant Growth
Verdant Tree
Tiger Cub


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Young Terant (Draw 1) - ($4)
Rampant Growth on Argagarg - ($2)
Merfolk Prospector - ($1)
Build Tech 1 - ($0)
Arg Kills Brogre 1 damage to Arg
Playful Panda kills Drakk. 1 damage to PP and my base
+2 levels to Argagarg + Heal

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg Level 3 (1/3) (Exhausted)
  • Playful Panda (2/1) (Exhausted)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Sorry about the mishap. Hopefully this is better. Trying to minimize the errors.

Turn updated @Nopethebard

1 Like
For Kathandu

The spreadsheet adds drawn cards to the “Starting Hand” section, so this is working as intended. You do seem to have an extra card somewhere, though: including cards in workers, you should only have 12 cards.

1 Like

Hmmm. I keep going through this turn and last and I don’t see how I ended up with an extra card. Do you see where I could have messed up? @Nopethebard can you confirm I have an extra card somewhere?

1 Like

Last turn’s fine, so it just happened. You should only have 2 cards in hand before your discard/draw step. Instead of Hand: 5 and Deck: 3, you have Hand: 4 and Discard: 3.

2 Likes

I see it now yeah. I think I made a worker but forgot to count them as out of my hand. How do you go about editing turns?

1 Like

Also Playful Panda can’t patrol because it just attacked

1 Like

If you’re not on mobile, Google Sheets has version control, so you can roll back to before your discard/draw step.

2 Likes

Gah. Im sorry. I’ll get it fixed asap

1 Like

Thank you for the help!

2 Likes

P1t3

Hand

Crash Bomber
Bloodlust
Bloodburn
Pillage
Scorch

Worker

Scorch

Tech

Lobber + Crash Bomber

Get paid ($6)
Worker ($5)
Research Bloodburn ($2)
Hire Crash Bomber ($1)
Float 1 gold

Squad leader: Crash Bomber (2/2)
Technician: Nautical Dog (1/1)
In play: Bloodburn

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Bloodlust
Makeshift Rambaster
Charge
Bombaster

Thoughts

2 bugblatters and it’s tradin’ time!

1 Like

P2T3


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Fairie Dragon


STARTING HAND
Forest’s Favor
Circle of Life
Ironbark Treant
Gemscout Owl


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant


NextHand

Tiger Cub
Polymorph: Squirrel
Fairie Dragon
Circle of Life


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Exhaust Merfolk Prospector (+1G) - ($7)
Max Level Argagarg (Get 3/3 Elemental) - ($5)
Forests Favor on Playful Panda - ($3)
Panda Trades with Bomber. My base takes 1
Build Heros’ Hall - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg Level 5 (1/5+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Elemental (3/3 Anti-Air)
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1) (Exhausted)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I already feel like im in a pretty bad spot. Maybe floating 3 rather than a HH would have been better?

1 Like

P1t4

Hand

Bloodlust
Makeshift Rambaster
Charge
Bombaster

Worker

Makeshift Rambaster

Tech

Lobber + Kidnapping

Get paid + float ($8)
Worker ($7)
Bloodburn pings Arg’s armor off
Hire Drakk ($5)
Midband Drakk ($2)
Cast Bloodlust on Arg and Nautical Dog ($0)
Nautical Dog suicides into Arg
Bloodlust damage kills Arg. Drakk Maxbands

Squad leader: Drakk (3/4)
Bloodburn**

Base: 20
Tech 1: 5
8 workers

Hand: 4
Deck: 0
Discard: 7

New Hand

Brogre
Lobber
Crash Bomber
Pillage

Thoughts

Hopefully Drakk survives and I can pull a Crash Bomber and Lobber double hit.

1 Like

P2T4


Tech StartingHand Workers

TECH
Fairie Dragon
Potent Basilisk


STARTING HAND
Circle of Life
Polymorph: Squirrel
Fairie Dragon
Tiger Cub


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Tiger Cub


NextHand

Verdant Tree
Playful Panda
Rampant Growth
Gemscout Owl
Forest’s Favor


Discard

Circle of Life
Fairie Dragon
Polymorph: Squirrel
Fairie Dragon
Potent Basilisk


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Zane (Level 1) - ($6)
Merfolk and Elemental trade with Drakk (1 Damage to my base)
+2 levels to Zane (Level 3)
Midband Zane - ($5)
Zane hits your base for 3
Build Tech 2 (Balance) - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane (Level 4 3/3) (Exhausted)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Yeah, saving the 3 gold would have been better. Oh well. I feel a little better than last turn, but still feel a little behind.

1 Like

P1t5

Hand

Brogre
Lobber
Crash Bomber
Pillage

No worker

Tech

Bugblatter 2X

Get paid ($8)
Hire Zane ($6)
Build Tech 2: Blood ($2)
Hire Crash Bomber ($1)
Pillage your gold and your base takes 2 ($1)
Bloodburn pings the treant. Zane then kills it.
Hire Lobber ($0)

Squad leader: Crash Bomber (2/2)
Technician: Lobber (2/2)
In play: Zane (2/2)

Base: 17
Tech 1: 5
Tech 2: 5
8 workers

Hand: 3
Deck: 8
discard: 0

New Hand

Charge
Brogre
Nautical Dog

1 Like

P2T5


Tech StartingHand Workers

TECH
Artisan Mantis
Artisan Mantis


STARTING HAND
Verdant Tree
Forest’s Favor
Gemscout Owl
Playful Panda
Rampant Growth


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree


NextHand

Forest’s Favor
Rampant Growth
Fairie Dragon
Artisan Mantis
Gemscout Owl


Tech 2 card(s)
Get Paid (Minus the Pillage gold) - ($9)
Worker - ($8)
Max Level Zane, Move Bomber to Scavenger - ($6)
Argagarg (Get a wisp) - ($4)
Max Level Argagarg, Get Elemental (3/3) - ($0)
Zane attacks Bomber (We both get a gold and my base takes 1) Zane takes 2 - ($1)
Build Tech Lab (Growth) (My base takes 2) - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Elemental (3/3 Anti-Air)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Zane (Level 6 (4/2) (Exhausted)
  • Argagarg (Level 5 1/5)
    Buildings:
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I forgot Pillage was a thing. Hopefully the 1 gold doesn’t matter too much. I think I wasted some gold on the HH…luckily, that 1 gold didn’t matter a ton. Still in a rough spot though. I just keep getting peppered.

1 Like

This play is a doozy
P1t6

Hand

Charge
Brogre
Nautical Dog

No worker

Tech

Crashbarrow 2X

Get paid + scavenger ($9)
Hire Drakk ($7)
Maxband Drakk ($2)
Hire Nautical Dog ($1) he get haste
Bloodburn pings Elemental
Nautical Dog trades with Elemental
Zane kills the wisp
Lobber Trades with Zane. Levels to Zane
Midband Zane ($0)

Squad leader: Drakk (3/4)
In play: Zane (3/3) Bloodburn****

Base: 17
Tech 1: 5
Tech 2: 5
8 workers

Hand: 4
Deck: 4
Discard: 7

New Hand

Captured Bugblatter
Captured Bugblatter
Pillage
Crash Bomber

Thoughts

Unless he does something extremely unexpected, I think I have him. I’m primed to do 5+ damage right off, and he won’t be able to shut it down without more damage to face

1 Like

P2T6


Tech StartingHand Workers

TECH
Stampede
Dinosize


STARTING HAND
Artisan Mantis
Gemscout Owl
Rampant Growth
Forest’s Favor
Fairie Dragon
Potent Basilisk


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree


NextHand

Artisan Mantis
Young Treant
Circle of Life
Polymorph: Squirrel
Fairie Dragon


Discard

Forest’s Favor
Rampant Growth
Fairie Dragon
Gemscout Owl
Stampede
Dinosize


Tech 2 card(s)
Get Paid - ($10)
Potent Basilisk, Target Bloodburn - ($6)
Artisan Mantis (Heal Base for 3) - ($2)
Forest’s Favor on Mantis - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+1A)
  • :psfist: Elite: Artisan Mantis (6/6)
  • :ps_: Scavenger:
  • :pschip: Technician: Argagarg (Level 5) (1/5)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I don’t think this is a strong enough turn to swing things around. Stopping Bloodburn will only help so much, and there’s better burn cards in Red to worry about anyway. Not being able to kill Drakk this turn is a huge deal and will probably lead to game this next turn or close to it. Zane is also a thorn in my side this turn and with both of them together without an answer this turn its probably too late.

1 Like