GG, if that injunction hadnt come in time you woupd have definitely won! And i need more practice with blue so yeah im up for another game, will post turn shortly
Woah id forgotten we started a new match and was having a break from codex! Sorry to leave you hanging so long; if you want we can finish this match or not, i dont mind either way .
Hopefully what ive written below is clear, either way if you tell me your tech draw Iāll edit out the correct sections but to help the game continue ive written what i would do in each case
P1T4
Tech StartingHand Workers
TECH
Justice Juggernaut
Insurance Agent
STARTING HAND
Tax Collector
Manufactured Truth
Lawful Search
The Art of War
Scribe
Arrest
WORKERS
Porkhand Magistrate
Building Inspector
Jail
Arrest
NextHand
Spectral Aven(2/2) flying illusion
Reputable Newsman
Traffic Director
Discard
The Art of War
Manufactured Truth
Lawful Search
Justice Juggernaut
Insurance Agent
Scribe
Tech 2 card(s)
Get Paid + float - ($8)
Art of War - ($5)
Manufactured truth musketeer into plasmodium - ($4)
Charlie trades with one seer, other dies to sparkshot, you get gold and draw
Oni swiftly kills plasmodium
Lawful search, draw, look at your hand including tech draw - ($3)
Hire tax collector, steal the one gold scavenger gave you - ($2)
if your tech draw was a tech 2:
bluecoat plasmodium and alph destroy your tech 2, base to 18ā¦ bert deals 1 to base
if your tech draw was a tech 1, bluecoat P and alph destroy tech 1 instead
if your tech draw was neither of the above: bluecoat P deals 4 to your tech 2 and alph and bert both hit your tech 1, lowering it to 3 health
Worker - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite: Onimaru(6+1/5+2a) frenzy readiness swift strike
Get paid + ($8)
Rebuild Tech 2
Hire Prynn ($6)
Maxband Prynn ($0)
Prynn loses 2 time runes to trash Tax Collector
Squad leader: Prynn (3/5)**
Base: 18
Tech 1: 5
Tech 2: 5
8 workers
Hand: 5
Deck: 8
Discard: 0
New Hand
Plasmodium
Seer
Assimilate
Temporal Research
Time Spiral
Thoughts
As long as my Tech Buildings survive, I think Iām okay. Otherwise I lose. I should probably tech in another Assimilate next turn to ensure I can steal Garrison if need be
It was a good turn (art of war was a risk on whether teching it would pay off but i think i couldve done just as much damage without it), including, im afraid, a tax collector who stole your scavenger gold