Rook Can’t kill the Rememberer. It wasn’t patrolling and I still had multiple patrollers
You’re right, sorry! Edited the turn to attack with Smoker and kill Seer before so Rook can bypass Geiger
After some thought, I don’t think I can salvage my board. GG!
Do you want to play again?
In case it’s a yes, I’ll go ahead and start another game
P1t1
Hand
Hardened Mox
Tinkerer
Temporal Research
Plasmodium
Battle Suits
Worker
Plasmodium
Get paid ($4)
Worker ($3)
Hire Hardened Mox ($0)
Lookout: Hardened Mox (1/1)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Forgotten Fighter
Time Spiral
Neo Plexus
Fading Argonaut
Nullcraft
Thoughts
I think keeping the board on lockdown is the way to go. Rook can be bounced if I tech Origin Story and Stewardess first.
P2T1
StartingHand Workers
STARTING HAND
Snapback
Sensei’s Advice
Fox Primus
Grappling Hook
Safe Attacking
WORKERS
Fox Primus
NextHand
Fox Viper
Aged Sensei
Savior Monk
Morningstar Flagbearer
Smoker
Discard
Grappling Hook
Snapback
Sensei’s Advice
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Safe Attacking - ($3)
Tech 1 - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Safe Attacking
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 2
- Workers: 6
P1t2
Hand
Forgotten Fighter
Time Spiral
Neo Plexus
Fargo
Nullcraft
Worker
Neo Plexus
Tech
Origin Story + Stewardess
Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Hire Nullcraft ($1)
Nullcraft and Mox ping your tech 1
Float 1 gold
In play: Hardened Mox (1/1) Nullcraft (1/1)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 3
Discard: 0
New Hand
Temporal Research
Forgotten Fighter
Plasmodium
Battle Suits
Time Spiral
Thoughts
Origin Story is there in case of Rook bullying. Otherwise, I’ll proceed with Vir. I think I’m going to stall for Tech 2 then bring in Immortals and Hyperions.
Just checking in
Sorry, had a few busy days ^^
P2T2
Tech StartingHand Workers
TECH
Bird’s Nest
Rambasa Twin
STARTING HAND
Fox Viper
Aged Sensei
Savior Monk
Morningstar Flagbearer
Smoker
WORKERS
Fox Primus
Morningstar Flagbearer
NextHand
Snapback
Sensei’s Advice
Grappling Hook
Bird’s Nest
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tower - ($4)
Aged Sensei - ($3)
Smoker - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Smoker (1/1)
- Elite:
- Scavenger:
- Technician: Aged Sensei (1/1)
- Lookout:
In Play:
- Safe Attacking
Buildings:
- Base HP: 20
- Tech I HP: 3
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
P1t3
Hand
Temporal Research
Forgotten Fighter
Plasmodium
Battle Suits
Time Spiral
Worker
Plasmodium
Tech
Assimilate + Argonaut
Get paid + float ($7)
Worker ($6)
Hire Vir ($4)
Peek at top of deck ($4)
Research Battle Suits ($2)
Cast Forgotten Fighter ($0) Aged Sensei returns to your hand
Mox kills Smoker
Squad leader: Nullcraft (1/1)
Lookout: Vir (2/3)
In play: Mox (1/1) Battle Suits
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 4
Discard: 0
New Hand
Fargo
Stewardess
Origin Story
Assimilate
Thoughts
I get to steal Safe Attacking next Turn. My general plan seem to be going smoothly. Snapback wouldn’t be a big deal as it would be their entire turn.
P2T3
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Grappling Hook
Bird’s Nest
Sensei’s Advice
Snapback
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
NextHand
Savior Monk
Fox Viper
Rambasa Twin
Glorious Ninja
Glorious Ninja
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rook - ($6)
Bird’s Nest - ($4)
Tech 2 - Ninjutsu - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Bird #1 (1/1)
- Elite: Rook, lvl 1 (3/4)
- Scavenger: Bird #2 (1/1)
- Technician:
- Lookout:
In Play:
- Safe Attacking
- Bird’s Nest
Buildings:
- Base HP: 20
- Tech I HP: 3
- Tech II HP: 5 (Ninjutsu)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
P1t4
Hand
Fargo
Stewardess
Origin Story
Assimilate
Worker
Fargo
Tech
Immortal + Hyperion
Get paid ($7)
Peek at top of deck ($7)
Exchange card 2 of my hand with top deck card ($6)
Assimilate Safe Attacking ($4)
Mox attacks Rook
Vir trades with Rook. Birds die
Worker ($1)
Float 1 gold
Squad leader: Nullcraft (1/1)
In play: Mox (1/1) Battle Suits; Safe Attacking
Base: 20
Tech 1: 5
8 workers
Hand: 4
Deck: 0
Discard: 5
New Hand
Time Spiral
Forgotten Fighter
Stewardess
Argonaut
The birds don’t die when Rook dies, let me know what you want to do.
I fixed it
P2T4
Tech StartingHand Workers
TECH
Versatile Style
Speed of the Fox
STARTING HAND
Savior Monk
Rambasa Twin
Fox Viper
Glorious Ninja
Glorious Ninja
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
NextHand
Smoker (1/1)
Grappling Hook
Versatile Style
Sensei’s Advice
Aged Sensei (1/1)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Glorious Ninja, deals 4 to your tech 1, down to 1 - ($2)
Grave - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Bird #2 (1/1)
- Elite:
- Scavenger: Bird #1 (1/1)
- Technician: Grave, lvl 1 (2/3)
- Lookout:
In Play:
- Glorious Ninja (4/3)
Buildings:
- Base HP: 20
- Tech I HP: 3
- Tech II HP: 5 (Ninjutsu)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
P1t5
Hand
Stewardess
Argonaut
Forgotten Fighter
Time Spiral
Worker
Time Spiral
Tech
Hyperion + Immortal
Get paid + float ($9)
Worker ($8)
Hire Stewardess of the Undone ($5) Squad Leader bird returns to your hand
Nullcraft trades with scavenger Bird
Build Tech 2: Present ($1)
Float 1 gold
Elite: Hardened Mox (1/1)
Scavenger: Stewardess (2/3)
In play: Battle Suits
Base: 20
Tech 1: 1
Tech 2: 5
9 workers
Hand: 4
Deck: 6
Discard: 0
New Hand
Immortal
Temporal Research
Forgotten Fighter
Hyperion
Thoughts
As long as my Tech 2 survives, I should be alright. Hyperion can take out a Ninja glory notwithstanding pretty consistently, and Immortal is really hard to get rid of. I should remember to attack with the Mox before playing my units so as to get that last bit of value out of it.
Sorry for the long wait again!
P2T5
StartingHand Workers
STARTING HAND
Grappling Hook
Smoker (1/1)
Aged Sensei (1/1)
Sensei’s Advice
Versatile Style
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
NextHand
Speed of the Fox
Glorious Ninja
Savior Monk
Discard
Grappling Hook
Sensei’s Advice
Versatile Style
Tech 0 card(s)
Get Paid + Scav - ($10)
Worker - ($9)
Grave to lvl 3, readily attacks Mox - ($7)
Grappling Hook Stewadess to Elite
Grave to lvl 7, use sword rune to kill Stewadess - ($3)
Sensei’s Advice on Glorious Ninja ($2)
Glorious Ninja destroys tech 2, your base to 18
Aged Sensei (1/1) - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Aged Sensei (1/1)
- Lookout:
In Play:
- Glorious Ninja (4/3)
- Grave, lvl 7 (4/5)
Buildings:
- Base HP: 20
- Tech I HP: 3
- Tech II HP: 5 (Ninjutsu)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 3
Gold:
- Gold: 1
- Workers: 10
How did Glorious Ninja deal 5 damage to my tech 2? Unless you meant my tech 1
I’m sorry, I forgot to play my Sensei’s Advice, let me edit my turn
OK, edited to reflect SA gold spent and redrew hand
P1t6
Hand
Immortal
Temporal Research
Forgotten Fighter
Hyperion
No worker
Tech
Tricycloid 2X
Get paid + float ($10)
Rebuild Tech 2
Hire Vir ($8)
Aged Sensei is forgotten ($6)
Maxband Vir ($0) a Mech is on the way
Squad leader: Hardened Mox (2/1)
Lookout: Vir (3/5)
In play: Battle Suits
Forecast: Mech (7/6)**
Base: 18
Tech 1: 5
Tech 2: 5
9 workers
Hand: 5
Deck: 1
Discard: 7
New Hand
Immortal
Assimilate
Hyperion
Origin Story
Nullcraft