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NopetheBard (mono Green) vs AncientSlumber (mono white)

You’re right, my bad! I guess I’m not putting a worker then :slight_smile: I’ll edit my turn

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P1t4

Hand

Young Treant
Playful Panda
Tiger Cub
Rampant Growth

Worker

Tiger Cub

Tech

Giant Panda 2X

Get paid ($7)
Worker ($6)
Build Tech 2: Growth ($2)
Hire Young Treant ($0) I draw

Squad leader: Young Treant (0/2)
Scavenger: Centaur (3/4)
In play: Arg (1/3)

Base: 20
Tech 1: 5
Tech 2: 5
8 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Giant Panda
Ironbark Treant
Rampant Growth
Circle of Life
Merfolk Prospector

Thoughts

So I think I’m in an okay defensive position for now. Unfortunately I didn’t draw Blooming Ancient. I think next Turn should be committed to gaining maximum board presence advantage

P2T4


Tech StartingHand Workers

TECH
Hidden Ninja
Shuriken Hail


STARTING HAND
Morningstar Flagbearer
Ardra’s Boulder
Grappling Hook
Fox’s Den Students


WORKERS
Fox Primus
Savior Monk
Morningstar Flagbearer


NextHand

Mythmaking
Snapback
Fox Viper


Discard

Grappling Hook
Fox’s Den Students
Hidden Ninja
Shuriken Hail


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Twin #1 kills YT
Grappling Hook Centaur to Lookout
Sensei buffs Twin #2, who kills Centaur
Setsuki to level 4 - ($3)
Smoker and Setsuki kill Arg, Setsuki maxbands
Ardra’s Boulder - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Ardra’s Boulder (0/6)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Setsuki, lvl 6 (3/4)
  • Smoker (1/1)
  • Aged Sensei (1/1)
  • Rambasa Twin #1 (3/2)
  • Rambasa Twin #2 (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
1 Like
For Nope

Can I ask what the plan was/is for Circle of Life here? It can be nice for a fast Blooming Ancient, but doing it off of a Centaur is really expensive.

1 Like

P1t5

Hand

Giant Panda
Ironbark Treant
Rampant Growth
Circle of Life
Merfolk Prospector

Worker

Circle of Life

Tech

Galina Glimmer + Tiny Basilisk

Get paid ($8)
Worker ($7)
Hire Ironbark Treant ($4)
Hire Cal ($2)
Hire Midori ($0)

Squad leader: Ironbark Treant (1/2[3])
Scavenger: Cal (2/3)
Technician: Midori (2/3)

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 5
Deck: 0
Discard: 7

New Hand

Giant Panda
Blooming Elm
Playful Panda
Forest’s Favor
Blooming Ancient

Thoughts

If a hero dies, I can use maxband Arg to triple buff the Blooming Ancient. If not, then I can do that with units instead.

P2T5


Tech StartingHand Workers

TECH
Fox’s Den Students
Shuriken Hail


STARTING HAND
Mythmaking
Snapback
Fox Viper
Sensei’s Advice
Fox’s Den Students


WORKERS
Fox Primus
Savior Monk
Morningstar Flagbearer
Fox Viper


NextHand

Shuriken Hail
Shuriken Hail
Grappling Hook
Fox’s Den Students


Discard

Fox’s Den Students
Snapback
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($9)
Draw 2 from Setsuki
Worker - ($8)
Mythmaking - ($6)
Fox’s Den Students - ($2)
Sensei buff Twin #1
Twin #1 + Ninja #1 kill Ironbark
Setsuki swiftly kills Cal, you get 1g
Boulder + Ninja #2 kill Midori, Ninja dies, you draw 1
Twin #2 + Ninjas #3 and #4 destroy your tech 2, your base to 18
Smoker deals 1 to your base, down to 17
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Mythmaking
  • Smoker (1/1)
  • Aged Sensei (1/1)
  • Rambasa Twin #1 (3/2)
  • Rambasa Twin #2 (3/1)
  • Setsuki, lvl 6 (3/4)
  • Ardra’s Boulder (2/7)
  • Ninja #1 (1/1)
  • Ninja #3 (1/1)
  • Ninja #4 (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
1 Like

GG. I think I’ll try my hand at Purple next

1 Like

P1t1

Hand

Tinkerer
Fargo
Plasmodium
Battle Suits
Neo Plexus

Worker

Battle Suits

Get paid ($4)
Hire Plasmodium ($2)
Worker ($1)
Float 1 gold

Forecast: Plasmodium (4/4)***

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Forgotten Fighter
Time Spiral
Nullcraft
Temporal Research
Hardened Mox

Thoughts

I can try playing Prynn and Temporal Research next turn, then use Time Spiral to bring in the Plasmodium a tad early.

GGWP and GLHF!

P2T1


StartingHand Workers

STARTING HAND
Savior Monk
Safe Attacking
Sensei’s Advice
Aged Sensei
Fox Viper


WORKERS
Fox Viper


NextHand

Fox Primus
Grappling Hook
Snapback
Morningstar Flagbearer


Discard

Savior Monk
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Safe Attacking - ($2)
Rook - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook, lvl 1 (2/4)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
1 Like

P1t2

Hand

Forgotten Fighter
Time Spiral
Nullcraft
Temporal Research
Hardened Mox

Worker

Nullcraft

Tech

Origin Story 2X

Get paid + float ($6)
Worker ($5)
Hire Prynn ($3)
Cast Forgotten Fighter ($1) aged sensei is back in your hand
Time Spiral ($0) Plasmodium will be arriving a bit early

Squad leader: Prynn (1/3)****
Forecast: Plasmodium (4/4)*

Base: 20
6 workers

Hand: 4
Deck: 5
Discard: 0

New Hand

Origin Story
Tinkerer
Forgotten Fighter
Hardened Mox

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Bird’s Nest


STARTING HAND
Snapback
Fox Primus
Morningstar Flagbearer
Grappling Hook


WORKERS
Fox Viper
Morningstar Flagbearer


NextHand

Snapback
Sensei’s Advice
Fox Primus
Grappling Hook
Smoker


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook to lvl 5 - ($1)
Grappling Hook Prynn to Lookout
Rook kills Prynn, Rook to level 7
Rook to lvl 8 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Rook, lvl 8 (4/6)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
1 Like

Hi @Nopethebard, just reminder you about this one :slight_smile:

1 Like

P1t3

Hand

Origin Story
Tinkerer
Forgotten Fighter
Hardened Mox

Worker

Origin Story

Tech

Seer + Rememberer

Get paid ($6)
Worker ($5)
Plasmodium arrives
Build Tech 1 ($4)
Hire Hardened Mox ($1)
Float 1 gold

Squad leader: Hardened Mox (1/1)
Lookout: Plasmodium (4/4)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 1
Discard: 4

New Hand

Temporal Research
Origin Story
Neo Plexus
Fading Argonaut

Thoughts

Well, Origin Story will have to wait. Better set up for the Rememberer wincon

P2T3


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Smoker
Snapback
Sensei’s Advice
Grappling Hook
Fox Primus


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus


NextHand

Savior Monk
Bird’s Nest
Bird’s Nest
Aged Sensei (1/1)


Discard

Grappling Hook
Sensei’s Advice
Snapback
Rambasa Twin
Sparring Partner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grappling Hook Mox to Elite
Rook kills Plasmodium, takes 4
Tech 1 - ($5)
Smoker - ($4)
Heroes’ Hall - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Rook, lvl 8 (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
1 Like

P1t4

Hand

Temporal Research
Origin Story
Neo Plexus
Fargo

Worker

Neo Plexus

Tech

Rememberer + Yesterday’s Golgort

Get paid + float ($8)
Worker ($7)
Hire Prynn ($5)
Cast Origin Story ($2) Rook disappears
Cast Temporal Research ($0) I draw 2

Squad leader: Hardened Mox (1/1)
Lookout: Prynn (1/3)****

Base: 20
Tech 1: 5
8 workers

Hand: 5
Deck: 2
Discard: 3

New Hand

Yesterday’s Golgort
Forgotten Fighter
Plasmodium
Origin Story
Remember

Thoughts

I can bounce a hero if he summons another, and Tech 2 can be built next Turn. Then the fun can begin.

P2T4


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Savior Monk
Aged Sensei (1/1)
Bird’s Nest
Bird’s Nest


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Savior Monk


NextHand

Bird’s Nest
Glorious Ninja
Snapback
Glorious Ninja


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Aged Sensei (1/1) - ($8)
Tech 2 - Ninjutsu - ($4)
Grave - ($2)
Smoker deals 1 to your tech 1

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1 (2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
1 Like
Hand

Yesterday’s Golgort
Forgotten Fighter
Plasmodium
Origin Story

Worker

Plasmodium

Tech

Seer + Undo

Get paid ($8)
Origin Story ($5) Grave returns to the command zone
Build Tech 2: Past ($1)
Worker ($0)

Squad leader: Hardened Mox (1/1)
Technician: Prynn (1/3)***

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 5
Deck: 6
Discard: 0

New Hand

Tinkerer
Seer
Rememberer
Rememberer
Origin Story

Thoughts

Hmm. If Glorious Ninja is imminent, then I could be in trouble. If not, then I think I’m in good shape. Rememberer, Seer, and Golgort this turn, then another Rememberer and Shimmer Ray next Turn, and more summons after that.

P2T5


Tech StartingHand Workers

TECH
Jade Fox, Den’s Headmistress
Versatile Style


STARTING HAND
Snapback
Glorious Ninja
Bird’s Nest
Glorious Ninja


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Savior Monk
Snapback


NextHand

Rambasa Twin
Sensei’s Advice
Bird’s Nest


Discard

Glorious Ninja
Jade Fox, Den’s Headmistress
Versatile Style


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Rook - ($8)
Glorious Ninja - ($3)
Smoker and Sensei safely moving Mox out of the way
Glorious Ninja kills Prynn, Rook to lvl 3
Bird’s Nest - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 3 (2/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird #1 (1/1)
  • :pschip: Technician: Bird #2 (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Bird’s Nest
  • Aged Sensei (1/1)
  • Smoker (1/1)
  • Glorious Ninja (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
1 Like

P1t6

Hand

Tinkerer
Seer
Rememberer
Origin Story
Rememberer

No worker

Tech

Yesterday’s Golgort + Shimmer Ray

Get paid ($9)
Hire Rememberer ($4) Mox is scrapped
Hire Seer ($3) Rememberer loses a time rune
Rememberer remembers a Golgort from Yesterday
Hire Geiger ($1)
Time Spiral ($0) Rememberer fades a little but remembers a Shimmer Ray

Squad leader: Shimmer Ray (3/4)**
Elite: Geiger (2/3)
Scavenger: Yesterday’s Golgort (6/4)**
Lookout: Seer (2/1)
In play: Rememberer (3/3)*

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 5
Deck: 0
Discard: 4

New Hand

Forgotten Fighter
Seer
Yesterday’s Golgort
Undo
Fading Argonaut

Thoughts

I think I’m probably okay now. Glorious Ninja is smaller than I remembered. Speaking of memory, my Rememberer combo has begun and I think I can ride it to victory as long as I don’t screw it up.