You’re right, my bad! I guess I’m not putting a worker then I’ll edit my turn
P1t4
Hand
Young Treant
Playful Panda
Tiger Cub
Rampant Growth
Worker
Tiger Cub
Tech
Giant Panda 2X
Get paid ($7)
Worker ($6)
Build Tech 2: Growth ($2)
Hire Young Treant ($0) I draw
Squad leader: Young Treant (0/2)
Scavenger: Centaur (3/4)
In play: Arg (1/3)
Base: 20
Tech 1: 5
Tech 2: 5
8 workers
Hand: 5
Deck: 5
Discard: 0
New Hand
Giant Panda
Ironbark Treant
Rampant Growth
Circle of Life
Merfolk Prospector
Thoughts
So I think I’m in an okay defensive position for now. Unfortunately I didn’t draw Blooming Ancient. I think next Turn should be committed to gaining maximum board presence advantage
P2T4
Tech StartingHand Workers
TECH
Hidden Ninja
Shuriken Hail
STARTING HAND
Morningstar Flagbearer
Ardra’s Boulder
Grappling Hook
Fox’s Den Students
WORKERS
Fox Primus
Savior Monk
Morningstar Flagbearer
NextHand
Mythmaking
Snapback
Fox Viper
Discard
Grappling Hook
Fox’s Den Students
Hidden Ninja
Shuriken Hail
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Twin #1 kills YT
Grappling Hook Centaur to Lookout
Sensei buffs Twin #2, who kills Centaur
Setsuki to level 4 - ($3)
Smoker and Setsuki kill Arg, Setsuki maxbands
Ardra’s Boulder - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Ardra’s Boulder (0/6)
- Technician:
- Lookout:
In Play:
- Safe Attacking
- Setsuki, lvl 6 (3/4)
- Smoker (1/1)
- Aged Sensei (1/1)
- Rambasa Twin #1 (3/2)
- Rambasa Twin #2 (3/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 4
Gold:
- Gold: 1
- Workers: 8
For Nope
Can I ask what the plan was/is for Circle of Life here? It can be nice for a fast Blooming Ancient, but doing it off of a Centaur is really expensive.
P1t5
Hand
Giant Panda
Ironbark Treant
Rampant Growth
Circle of Life
Merfolk Prospector
Worker
Circle of Life
Tech
Galina Glimmer + Tiny Basilisk
Get paid ($8)
Worker ($7)
Hire Ironbark Treant ($4)
Hire Cal ($2)
Hire Midori ($0)
Squad leader: Ironbark Treant (1/2[3])
Scavenger: Cal (2/3)
Technician: Midori (2/3)
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 5
Deck: 0
Discard: 7
New Hand
Giant Panda
Blooming Elm
Playful Panda
Forest’s Favor
Blooming Ancient
Thoughts
If a hero dies, I can use maxband Arg to triple buff the Blooming Ancient. If not, then I can do that with units instead.
P2T5
Tech StartingHand Workers
TECH
Fox’s Den Students
Shuriken Hail
STARTING HAND
Mythmaking
Snapback
Fox Viper
Sensei’s Advice
Fox’s Den Students
WORKERS
Fox Primus
Savior Monk
Morningstar Flagbearer
Fox Viper
NextHand
Shuriken Hail
Shuriken Hail
Grappling Hook
Fox’s Den Students
Discard
Fox’s Den Students
Snapback
Sensei’s Advice
Tech 2 card(s)
Get Paid + float - ($9)
Draw 2 from Setsuki
Worker - ($8)
Mythmaking - ($6)
Fox’s Den Students - ($2)
Sensei buff Twin #1
Twin #1 + Ninja #1 kill Ironbark
Setsuki swiftly kills Cal, you get 1g
Boulder + Ninja #2 kill Midori, Ninja dies, you draw 1
Twin #2 + Ninjas #3 and #4 destroy your tech 2, your base to 18
Smoker deals 1 to your base, down to 17
Heroes’ Hall - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Safe Attacking
- Mythmaking
- Smoker (1/1)
- Aged Sensei (1/1)
- Rambasa Twin #1 (3/2)
- Rambasa Twin #2 (3/1)
- Setsuki, lvl 6 (3/4)
- Ardra’s Boulder (2/7)
- Ninja #1 (1/1)
- Ninja #3 (1/1)
- Ninja #4 (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 3
Gold:
- Gold: 0
- Workers: 9
GG. I think I’ll try my hand at Purple next
P1t1
Hand
Tinkerer
Fargo
Plasmodium
Battle Suits
Neo Plexus
Worker
Battle Suits
Get paid ($4)
Hire Plasmodium ($2)
Worker ($1)
Float 1 gold
Forecast: Plasmodium (4/4)***
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Forgotten Fighter
Time Spiral
Nullcraft
Temporal Research
Hardened Mox
Thoughts
I can try playing Prynn and Temporal Research next turn, then use Time Spiral to bring in the Plasmodium a tad early.
GGWP and GLHF!
P2T1
StartingHand Workers
STARTING HAND
Savior Monk
Safe Attacking
Sensei’s Advice
Aged Sensei
Fox Viper
WORKERS
Fox Viper
NextHand
Fox Primus
Grappling Hook
Snapback
Morningstar Flagbearer
Discard
Savior Monk
Sensei’s Advice
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Safe Attacking - ($2)
Rook - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Aged Sensei (1/1)
- Elite:
- Scavenger:
- Technician: Rook, lvl 1 (2/4)
- Lookout:
In Play:
- Safe Attacking
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
P1t2
Hand
Forgotten Fighter
Time Spiral
Nullcraft
Temporal Research
Hardened Mox
Worker
Nullcraft
Tech
Origin Story 2X
Get paid + float ($6)
Worker ($5)
Hire Prynn ($3)
Cast Forgotten Fighter ($1) aged sensei is back in your hand
Time Spiral ($0) Plasmodium will be arriving a bit early
Squad leader: Prynn (1/3)****
Forecast: Plasmodium (4/4)*
Base: 20
6 workers
Hand: 4
Deck: 5
Discard: 0
New Hand
Origin Story
Tinkerer
Forgotten Fighter
Hardened Mox
P2T2
Tech StartingHand Workers
TECH
Bird’s Nest
Bird’s Nest
STARTING HAND
Snapback
Fox Primus
Morningstar Flagbearer
Grappling Hook
WORKERS
Fox Viper
Morningstar Flagbearer
NextHand
Snapback
Sensei’s Advice
Fox Primus
Grappling Hook
Smoker
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook to lvl 5 - ($1)
Grappling Hook Prynn to Lookout
Rook kills Prynn, Rook to level 7
Rook to lvl 8 - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Safe Attacking
- Rook, lvl 8 (4/6)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
P1t3
Hand
Origin Story
Tinkerer
Forgotten Fighter
Hardened Mox
Worker
Origin Story
Tech
Seer + Rememberer
Get paid ($6)
Worker ($5)
Plasmodium arrives
Build Tech 1 ($4)
Hire Hardened Mox ($1)
Float 1 gold
Squad leader: Hardened Mox (1/1)
Lookout: Plasmodium (4/4)
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 1
Discard: 4
New Hand
Temporal Research
Origin Story
Neo Plexus
Fading Argonaut
Thoughts
Well, Origin Story will have to wait. Better set up for the Rememberer wincon
P2T3
Tech StartingHand Workers
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Smoker
Snapback
Sensei’s Advice
Grappling Hook
Fox Primus
WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
NextHand
Savior Monk
Bird’s Nest
Bird’s Nest
Aged Sensei (1/1)
Discard
Grappling Hook
Sensei’s Advice
Snapback
Rambasa Twin
Sparring Partner
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grappling Hook Mox to Elite
Rook kills Plasmodium, takes 4
Tech 1 - ($5)
Smoker - ($4)
Heroes’ Hall - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Smoker (1/1)
- Lookout:
In Play:
- Safe Attacking
- Rook, lvl 8 (4/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 2
- Workers: 8
P1t4
Hand
Temporal Research
Origin Story
Neo Plexus
Fargo
Worker
Neo Plexus
Tech
Rememberer + Yesterday’s Golgort
Get paid + float ($8)
Worker ($7)
Hire Prynn ($5)
Cast Origin Story ($2) Rook disappears
Cast Temporal Research ($0) I draw 2
Squad leader: Hardened Mox (1/1)
Lookout: Prynn (1/3)****
Base: 20
Tech 1: 5
8 workers
Hand: 5
Deck: 2
Discard: 3
New Hand
Yesterday’s Golgort
Forgotten Fighter
Plasmodium
Origin Story
Remember
Thoughts
I can bounce a hero if he summons another, and Tech 2 can be built next Turn. Then the fun can begin.
P2T4
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Savior Monk
Aged Sensei (1/1)
Bird’s Nest
Bird’s Nest
WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Savior Monk
NextHand
Bird’s Nest
Glorious Ninja
Snapback
Glorious Ninja
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Aged Sensei (1/1) - ($8)
Tech 2 - Ninjutsu - ($4)
Grave - ($2)
Smoker deals 1 to your tech 1
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Grave, lvl 1 (2/3a)
- Elite:
- Scavenger:
- Technician: Aged Sensei (1/1)
- Lookout:
In Play:
- Safe Attacking
- Smoker (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 9
Hand
Yesterday’s Golgort
Forgotten Fighter
Plasmodium
Origin Story
Worker
Plasmodium
Tech
Seer + Undo
Get paid ($8)
Origin Story ($5) Grave returns to the command zone
Build Tech 2: Past ($1)
Worker ($0)
Squad leader: Hardened Mox (1/1)
Technician: Prynn (1/3)***
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 5
Deck: 6
Discard: 0
New Hand
Tinkerer
Seer
Rememberer
Rememberer
Origin Story
Thoughts
Hmm. If Glorious Ninja is imminent, then I could be in trouble. If not, then I think I’m in good shape. Rememberer, Seer, and Golgort this turn, then another Rememberer and Shimmer Ray next Turn, and more summons after that.
P2T5
Tech StartingHand Workers
TECH
Jade Fox, Den’s Headmistress
Versatile Style
STARTING HAND
Snapback
Glorious Ninja
Bird’s Nest
Glorious Ninja
WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Savior Monk
Snapback
NextHand
Rambasa Twin
Sensei’s Advice
Bird’s Nest
Discard
Glorious Ninja
Jade Fox, Den’s Headmistress
Versatile Style
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Rook - ($8)
Glorious Ninja - ($3)
Smoker and Sensei safely moving Mox out of the way
Glorious Ninja kills Prynn, Rook to lvl 3
Bird’s Nest - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Rook, lvl 3 (2/4)
- Elite:
- Scavenger: Bird #1 (1/1)
- Technician: Bird #2 (1/1)
- Lookout:
In Play:
- Safe Attacking
- Bird’s Nest
- Aged Sensei (1/1)
- Smoker (1/1)
- Glorious Ninja (4/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 3
Gold:
- Gold: 1
- Workers: 10
P1t6
Hand
Tinkerer
Seer
Rememberer
Origin Story
Rememberer
No worker
Tech
Yesterday’s Golgort + Shimmer Ray
Get paid ($9)
Hire Rememberer ($4) Mox is scrapped
Hire Seer ($3) Rememberer loses a time rune
Rememberer remembers a Golgort from Yesterday
Hire Geiger ($1)
Time Spiral ($0) Rememberer fades a little but remembers a Shimmer Ray
Squad leader: Shimmer Ray (3/4)**
Elite: Geiger (2/3)
Scavenger: Yesterday’s Golgort (6/4)**
Lookout: Seer (2/1)
In play: Rememberer (3/3)*
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 5
Deck: 0
Discard: 4
New Hand
Forgotten Fighter
Seer
Yesterday’s Golgort
Undo
Fading Argonaut
Thoughts
I think I’m probably okay now. Glorious Ninja is smaller than I remembered. Speaking of memory, my Rememberer combo has begun and I think I can ride it to victory as long as I don’t screw it up.
Your tech 1 is on 4HP btw ^^
P2T6
Tech StartingHand Workers
TECH
Fox’s Den School
STARTING HAND
Rambasa Twin
Sensei’s Advice
Bird’s Nest
WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Savior Monk
Snapback
NextHand
Sparring Partner
Grappling Hook
Jade Fox, Den’s Headmistress
Tech 1 card(s)
Get Paid + float - ($11)
Glorious Ninja (4/3) swiftly kills Golgort, you get 1g
Smoker trades with Seer
Rook to level 5, kills Rememberer - ($9)
Sensei’s Advice on the 2 birds - ($8)
Aged Sensei buffs Bird #1
Bird#2 suicides on Shimmer Ray, Bird#1 kills it
Setsuki - ($6)
Rambasa Twin - ($2)
Float ($2)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Twin #1 (3/2a)
- Elite:
- Scavenger:
- Technician: Twin #2 (3/2)
- Lookout:
In Play:
- Safe Attacking
- Bird’s Nest
- Aged Sensei (1/1)
- Glorious Ninja (4/3)
- Bird #1 (1/1)
- Rook, lvl 5 (3/2)
- Setsuki, lvl 1 (1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 10