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NopetheBard Mono Blue v Dwarddd mono Green

P2T3


Tech StartingHand Workers

TECH
Wandering Mimic
Behind the Ferns


STARTING HAND
Merfolk Prospector(1/1) digs
Potent Basilisk
Young Treant
Forest’s Favor


WORKERS
Rampant Growth
Playful Panda
Young Treant


NextHand

Behind the Ferns
Tiger Cub
Spore Shambler(2/3) 2(+)
Potent Basilisk


Tech 2 card(s)
Get Paid + float + scav - ($9)
tech 1, build instantly - ($8)
Tech 2 Balance, insta-build - ($4)
Hire Potent basilisk, destroy bird’s nest - ($0)
worker

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk(3/5a) untargetable, deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger: Ironbark Treant(1/2aa)
  • :pschip: Technician: Wisp(0/1)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree(3) healing 1, fast tech buildings

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

would you look at that i forgot i didn’t have a tech 1, good thing they killed Arg and gave me scav gold!!! i’m still not safe from earthquakes tho :frowning:

1 Like

P1t4

Hand

Sensei’s Advice
Safe Attacking
Rambasa Twin
Morningstar Flagbearer

Worker

Morningstar Flagbearer

Tech

Ardra’s Boulder + Entangling Vines

Get paid + float ($7)
Worker ($6)
Rambasa Twin ($2) another joins in
Tap Aged Sensei to buff a bird
Buff Bird and little bird take down the Verdant Tree
Smoker kills the wisp
Float 2 gold

Scavenger: Rambasa Twin (3/2)
Technician: Rambasa Twin (3/2)
In play: Rook (4/6)* Aged Sensei (1/1) Bird (1/1) Bird (1/1) Smoker (1/1)

Base: 20
Tech 1: 5
8 workers

Hand: 4
Deck: 0
Discard: 5

New Hand

Earthquake
Earthquake
Grappling Hook
Snapback

1 Like

sorry for slow reply…
let’s see what your rook can do against my wall of units!

P2T4


Tech StartingHand Workers

TECH
Behind the Ferns
Ferocity


STARTING HAND
Tiger Cub
Spore Shambler(2/3) 2(+)
Potent Basilisk
Behind the Ferns
Wandering Mimic


WORKERS
Rampant Growth
Playful Panda
Young Treant


NextHand

Verdant Tree(3) healing 1, fast tech buildings
Behind the Ferns
Forest’s Favor
Behind the Ferns
Merfolk Prospector(1/1) digs


Tech 2 card(s)
Get Paid - ($8)
Worker
Hire potentn Basilisk - ($4)
hire Wandering Mimic - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wandering Mimic(4/4a) untargetable, flying, stealth
  • :psfist: Elite: Wisp(0+1/1)
  • :ps_: Scavenger: Potent Basilisk(3/5a) untargetable, deathtouch
  • :pschip: Technician: Potent Basilisk(3/5a) untargetable, deathtouch
  • :target: Lookout: Ironbark Treant(1/2aa)

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

i’m split between taking one of Rook’s lives now with a behind the ferns and leavning a weaker defence or just hiring two more tech 2s whilst I have a tech 2! I think considering chancese are high they hit through my defence fairly easily if I go for a behind the ferns now I’m just gonna tech another one so i hopefuly have it available and go for an efficient basilisk defense

1 Like

P1t5
That is all the defense. Good thing I don’t have to breach it.

Hand

Earthquake
Grappling Hook
Snapback
Earthquake

No worker

Tech

Sparring Partner 2X

Get paid + float ($10)
Cast Earthquake ($5) your base takes 4 damage and your tech buildings are pinged
Cast Earthquake ($0) all your tech buildings are gone and your base takes 8 damage
Aged Sensei bounces Smoker

Squad leader: bird (1/1)
Scavenger: Rambasa Twin (3/2)
Technician: Rambasa Twin (3/2)
In play: Rook (4/6)* bird (1/1) Aged Sensei (1/1)

Base: 20
Tech 1: 5
8 workers

Hand: 5
Deck: 7
Discard: 0

New Hand

Sparring Partner
Sparring partner
Sensei’s Advice
Bird Nest
Safe Attacking

1 Like

Btw the wisp is dead from my previous turn

why not attack with the smoker for 1 ping before returning him to hand?

1 Like

from what I can tell i did remember to do the technician draw from the wisp dying so thankfully don’t have to mess with that. however i forgot to move a worker across last turn, you okay with it if i go back and do that and only draw 4 cards instead? (I’ll redraw my hand after reversing the spreadsheet)

1 Like

That’s fine

1 Like

I didn’t think to attack with him before bouncing him

1 Like

P2T5


Tech StartingHand Workers

TECH
Huntress
Huntress


STARTING HAND
Merfolk Prospector(1/1) digs
Forest’s Favor
Behind the Ferns
Verdant Tree(3) healing 1, fast tech buildings


WORKERS
Rampant Growth
Playful Panda
Young Treant
Tiger Cub


NextHand

Spore Shambler(2/3) 2(+)
Behind the Ferns
Ferocity
Huntress


Tech 2 card(s)
Get Paid, cry, start rebuliding tech 1 - ($9)
Hire Cala - ($7)
Behind the Ferns - ($5)
Both potent basilisks attack Rook, take 4dmg and he dies fully (god he is hard to take down), Cala midbands
Tower - ($2)
Hire Merfolk - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wandering Mimic(4/4a) untargetable, flying, stealth
  • :psfist: Elite: Ironbark Treant(1+1/2aa)
  • :ps_: Scavenger: Merfolk Prospector(0/1)
  • :pschip: Technician: L3 Cala(3/4)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Behind the Ferns(channelling) units with 3atk or less have stealth
  • Potent Basilisk(3/1) untargetable, deathtouch
  • Potent Basilisk(3/1) untargetable, deathtouch

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

okayyyy, there are many ways they can reach my base, most rely on hero spells so I reckonnnn I’m fairly safe this turn (i don’t think Nope was expecting Rook to die just yet). Building tower because it stops Sensei buff from letting Rambasa’s survive combat but also because it could just let me survive a Hidden Ninja from setsuki. Other possible attack for this turn are Versatile style disabling my mimc and letting birds through… if they have Sensei’s advice in hand a Rambasa could get through so i need to patrol Cala too :frowning:

annoying that i have to have tower as it means i can’t tech lab in a mantis to heal
i’ve gone for a circle of life and Galina glimmer to tech because i think chances of Cala surviving are low so ferocity wouldn’t work for getting a mantis, i’m determined to get a mantis because 5hp is just too low
scrap that for now… teching two huntresses gives me a 50% chance of drawing one-pretty nice

1 Like

P1t6

Hand

Sparring Partner
Sensei’s Advice
Sparring Partner
Bird Nest
Safe Attacking

Worker

Bird Nest

Tech

Hidden Ninja 2X

Get paid ($8)
Worker ($7)
Hire Setsuki ($5)
Tap Aged Sensei to buff Rambasa Twin
Rambasa Twin trades with Cal. levels to Setsuki. Behind the Ferns disappears
Maxband Setsuki ($2)
Hire Sparring Partner ($1)
Hire Sparring Partner ($0)

Squad leader: bird (1/1)
Scavenger: Sparring Partner (2/2)
Technician: Sparring Partner (2/2)
In play: Bird (1/1) Rambasa Twin (3/2) Aged Sensei (1/1) Setsuki (3/4)(pay to attack)

Base: 20
Tech 1: 5
9 workers

Hand: 4
Deck: 3
Discard: 4

New Hand

Earthquake
Smoker
Ardra’s Boulder
Snapback

1 Like

P2T6


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Behind the Ferns
Ferocity
Spore Shambler(2/3) 2(+)
Huntress
Huntress


WORKERS
Rampant Growth
Playful Panda
Young Treant
Tiger Cub
Spore Shambler(2/3) 2(+)


NextHand

Ironbark Treant(1+1/2aa)
Verdant Tree(3) healing 1, fast tech buildings
Potent Basilisk(3/1) untargetable, deathtouch
Forest’s Favor


Tech 2 card(s)
Get Paid + float, tech draw, start rebuilding tech 2 - ($10)
trade for sparring partners with Ironbark treant and potent basilisk
Hire Arg - ($8)
potent basilisk 2 trades with setsuki, arg midbands - ($7)
Hire two huntresses - ($3)
Maxband Arg - ($1)
Tap Merfolk for 1g - ($2)
worker

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress2(3/3a) anti-air sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp(0/1)
  • :pschip: Technician: Elemental(3/3) anti-air
  • :target: Lookout: Wandering Mimic(4/4a) flying, sparkshot

In Play:

  • Rich Earth
  • L5 Arg(1/5)
  • Huntress(3/3) anti-air sparkshot
  • Merfolk Prospector(1/1)

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

setsuki is scary, she must die at all costs

i’d be very unlucky to draw both t-rex’s next turn so hopefully I can build tech 3 (or if i’m exactly one gold short I can worker and build verdant tree and the extra 3g above the cost of t-rex would let me insta-build with a verdant ree)

1 Like

GGs thanks for the games

1 Like

Np, they were fun games! You really had me scared with the double earthquake there, especially with 2 birds flying around…

just wondering why didn’t you patrol the second Rambasa twin on your turn 6? it would have stopped me being to kill Setsuki and maybe let you line up a hidden ninja

1 Like

I figured that Cal was too big a threat to leave unchecked

I meant the second twin xd the one who was backline with Setsuki at the end of your turn.
It’s not important i was just curious about your decision; maybe you lost track of the second twin? (they do look very alike :wink: )

I think I lost track