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NopetheBard Mono Blue v Dwarddd mono Green

GLHF
p1t1

Hand

Bluecoat Musketeer
Jail
Arrest
Lawful Search
Reputable Newsman

Worker

Reputable Newsman

Get paid ($4)
Worker ($3)
Build Jail ($0)

New Hand

Porkhand Magistrate
Building Inspector
Traffic Director
Spectral Aven
Manufactured Truth

Thoughts

Jail seems like a good way to lock down earlygame Green

Your turn, @dwarddd

Ooh never actually played against a jail opening, should be fun

P2T1


StartingHand Workers

STARTING HAND
Rich Earth
Rampant Growth
Merfolk Prospector
Ironbark Treant
Verdant Tree


WORKERS
Rich Earth


NextHand

Playful Panda
Young Treant
Tiger Cub
Spore Shambler
Forest’s Favor


Discard

Ironbark Treant
Rampant Growth
Verdant Tree


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
hire Calamandra - ($2)
put merfolk prospector in jail - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • jail: Merfolk Prospector(1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
1 Like

P1t2

Hand

Porkhand Magistrate
Building Inspector
Traffic Director
Spectral Aven
Manufactured Truth

Worker

Spectral Aven

Tech

Overeager Cadet + Hallucination

Get paid ($5)
Worker ($4)
Hire Building Inspector ($3)
Build Tech 1 ($2)
Summon Quince ($0) he creates an illusion

Squad leader: Mirror (0/1)
Technician: Building Inspector (1/1)
In play: Quince (1/3) Jail (3)

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 3
Discard: 0

New Hand

Traffic Director
Hallucination
Arrest
Overeager Cadet
Manufactured Truth

Thoughts

Illusioning his guys and popping them seems like a sound way to keep his big bois in check.

P2T2


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Tiger Cub
Playful Panda
Young Treant
Spore Shambler
Forest’s Favor


WORKERS
Rich Earth
Young Treant


NextHand

Tiger Cub
Rampant Growth
Playful Panda
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
midband Cala - ($4)
discard 2 for stealth
cala kills quince and maxbands
tech 1 - ($2) costs two as legion pointed out

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • jail: Merfolk Prospector(1/1)
  • Calamandra(4/5) units get r1, summons tigers

Buildings:

  • :heart: Base HP: 20
    Tech 1 5hp

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
2 Likes

costs 2 cuz BI

2 Likes

Ouch.
P1t3

Hand

Traffic Director
Hallucination
Arrest
Overeager Cadet
Manufactured Truth

Worker

Traffic Director

Tech

Overeager Cadet + Spectral Hound

Get paid ($6)
Worker ($5)
Hire Overeager Cadet ($5)
Summon Onimaru ($3)
Cast Manufactured Truth ($1) Mirror becomes a Cadet
False Cadet suicides into Cal
Float 1 gold

Squad leader: Overeager Cadet (2/2)
Elite: Onimaru (2/3)
Technician: Building Inspector (1/1)
In play: Jail (3)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Reputable Newsman
Lawful Search
Arrest
Porkhand Magistrate

Thoughts

I lost Quince, but my board is looking pretty good. Cheap units ftw

P2T3


Tech StartingHand Workers

TECH
Rampaging Elephant
Barkcoat Bear


STARTING HAND
Playful Panda
Tiger Cub
Rampant Growth
Forest’s Favor


WORKERS
Rich Earth
Young Treant
Rampant Growth


NextHand

Verdant Tree
Ironbark Treant
Spore Shambler
Feral Strike


Discard

Forest’s Favor
Tiger Cub
Rampaging Elephant
Barkcoat Bear


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tap Calamandra, tiger arrives from codex (jail doesn’t grab it) - ($5)
Hire Panda to jail, Prospector arrives - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger(4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector(1/1)
  • :target: Lookout:

In Play:

  • Jail: Playful Panda
  • Calamandra(4/3) units get r1, summons tigers

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

if i build my tech 2 there’s no way that Cala survives :frowning:

1 Like

P1t4

Hand

Reputable Newsman
Lawful Search
Arrest
Porkhand Magistrate

Worker

Porkhand Magistrate

Tech

Judgement day + Spectral Hound

Get paid + float ($8)
Cast Lawful Search ($7) I Search your hand and draw
Build a Tower ($4)
Worker ($3)
Arrest the Prospector ($0)
Cadet and Oni trade with the tiger

Technician: Building Inspector (1/1)
In play: Jail (3)

Base: 20
Tech 1: 5
Tower: 4
8 workers

Hand: 4
Deck: 6
Discard: 0

New Hand

Spectral Hound
Spectral Hound
Manufactured Truth
Hallucination

You’ve seen my hand at this point so i dont mind asking publicly, what happens if i try to feral strike units out of my hand past your jail?
Wording on cards is ambiguous, jail says cards that r “played from hand” and strike says “put two units from my hand into play”
Can’t find firm ruling but found two different people saying both possibilities on other threads.

feral strike ignores jail also you forgot to list the tech 1

P2T4


Tech StartingHand Workers

TECH
Ferocity
Spirit of the Panda


STARTING HAND
Verdant Tree
Feral Strike
Spore Shambler
Ironbark Treant


WORKERS
Rich Earth
Young Treant
Rampant Growth
Verdant Tree


NextHand

Rampaging Elephant
Stalking Tiger(4/4a)
Barkcoat Bear
Feral Strike
Ironbark Treant


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
feral Strike unboosted, take huntress and rampaging elephant - ($6)
hire huntress, playful panda arrives and gets wisp - ($4)
cala kills inspector tskes 2
tech 2 feral - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp(0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail: Huntress
  • Calamandra(4/1) units get r1, summons tigers
  • Merfolk Prospector(1/1)
  • Playful Panda(2/2)

Buildings:

  • :heart: Base HP: 20
    Tech 1 5hp
    Tech 2 5hp (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

as far as i can tell, im definitely gonna be able to do a boosted tech 2 fdral strikr next turn

1 Like

P1t5

Hand

Hallucination
Manufactured Truth
Lawful Search
Spectral Tiger
Spectral Tiger

No worker

Tech

Spectral Tiger + Mind Control

Get paid ($8)
Summon Quince ($6)
Maxband Quince ($2)
Hire Spectral Hound ($1) Mirror Illusion becomes a hound
Hire Spectral Hound ($0)

Squad leader: Mirror Spectral Hound (3/3)
Scavenger: Spectral Hound (3/3)
Technician: Spectral Hound (3/3)
In play: Quince (1/5) Jail (3)

Base: 20
Tech 1: 5
Tower: 4
8 workers

New Hand

Reputable Newsman
Arrest
Overeager Cadet
Overeager Cadet
Judgement Day

Thoughts

I’m way behind, but I think if I can get my tech 2 up next turn, I’ll be okay off of my super cheap illusion boys

“Playing from hand” and “putting into play from hand” are different things. The former is where you pay to play a card as normal, the latter is where you don’t pay or need the required Tech building unless noted otherwise. Because of its wording, Jail only affects the former case.

Yeah that was what i assumed but i found a post saying otherwise so started to doubt it

P2T5


Tech StartingHand Workers

TECH
Murkwood Allies
Gigadon


STARTING HAND
Feral Strike
Ironbark Treant
Rampaging Elephant
Stalking Tiger(4/4a)
Barkcoat Bear


WORKERS
Rich Earth
Young Treant
Rampant Growth
Verdant Tree
Ironbark Treant


NextHand

Spirit of the Panda
Rampaging Elephant
Spore Shambler
Tiger Cub


Discard

Feral Strike
Barkcoat Bear
Stalking Tiger(4/4a)
Murkwood Allies
Gigadon


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Boosted feral Strike i grab a blooming ancient and galina glimmer and i put into play a blooming ancient and a rampaging elephant (ancient gets one rune) - ($0)
tap Merfolk for 1g - ($1)
Hire Galina Glimmer, huntress arrives, ancient gets second rune - ($0)
blooming ancient uses both runes to pop both scav and technician illusions

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress(3/3) anti-air sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp(0/1)
  • :pschip: Technician: Playful Panda(2/2)
  • :target: Lookout:

In Play:

  • Jail: Galina Glimmer
  • Calamandra(4/1) units get r1, summons tigers
  • Merfolk Prospector(1/1)
  • Blooming Ancient(2/4)
  • Rampaging Elephant(6/7) can attack twice

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

@Nopethebard yo turn

1 Like

Well, GG. Let’s play again

GL HF!

P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Young Treant
Rampant Growth
Playful Panda
Forest’s Favor


WORKERS
Rampant Growth


NextHand

Rich Earth
Spore Shambler
Verdant Tree
Merfolk Prospector
Tiger Cub


Discard

Forest’s Favor
Playful Panda(2/2)
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Ironbark treant - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Ironbark Treant(3/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

seeing verdant tree in my next hand I might play defensively, then get arg and tree out next turn and leave them guessing on whether im going for growth spells or tech 1

1 Like

P2t1

Hand

Arrest
Porkhand Magistrate
Traffic Director
Manufactured Truth
Reputable Newsman

Worker

Traffic Director

Get paid ($5)
Worker ($4)
Summon Quince ($2)
Hire Reputable Newsman ($0) 2 gold spells are prohibited

Squad leader: Mirror (0/1)
Scavenger: Reputable Newsman (0/3)
In play: Quince (1/3)

Base: 20
6 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Jail
Bluecoat Musketeer
Spectral Aven
Lawful Search
Building Inspector

Thoughts

If he plays Cal, I can just respond with a tower. I think 2 Spectral Hounds will make a good first tech.

1 Like

P1T2


Tech StartingHand Workers

TECH
Spirit of the Panda
Giant Panda


STARTING HAND
Rich Earth
Spore Shambler
Tiger Cub
Merfolk Prospector
Verdant Tree


WORKERS
Rampant Growth
Rich Earth


NextHand

Forest’s Favor
Tiger Cub
Playful Panda(2/2)
Giant Panda
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Verdant tree - ($2)
Hire Argagarg - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant(1/2aaa)
  • :psfist: Elite:
  • :ps_: Scavenger: wisp(0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Arg(1/3)
  • Verdant Tree(3) healing 1, tech buildings build instantly

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

seeing verdant tree in my next hand I might play defensively, then get arg and tree out next turn and leave them guessing on whether im going for growth spells or tech 1

1 Like

P2t2

Hand

Jail
Bluecoat Musketeer
Spectral Aven
Lawful Search
Building Inspector

Worker

Bluecoat Musketeer

Tech

Spectral Hound 2X

Get paid ($6)
Worker ($5)
Build Tech 1 ($4)
Midband Quince ($2)
Hire Spectral Aven ($0)

Squad leader: Mirror (0/1)
Scavenger: Reputable Newsman (0/3) deny 2
Lookout: Spectral Aven (2/2)
In play: Quince (1/4)

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 3
Discard: 0

New Hand

Spectral Hound
Lawful Search
Manufactured Truth
Building Inspector
Arrest

Thoughts

I got a cheeky combo planned for next turn…

P1T3


Tech StartingHand Workers

TECH
Spirit of the Panda
Huntress


STARTING HAND
Playful Panda(2/2)
Giant Panda
Spirit of the Panda
Tiger Cub
Forest’s Favor


WORKERS
Rampant Growth
Rich Earth
Tiger Cub


NextHand

Spore Shambler
Merfolk Prospector
Forest’s Favor
Young Treant
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($6)
spirit of the Panda my treant - ($2)
midband Arg - ($0)
tap arg to try and boost your SQL mirror, it dies
Ironbark kills Newsman, we both get 1g - ($1)
worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: wisp(0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Arg(1/4)
  • Verdant Tree(3) healing 1, tech buildings build instantly
  • Ironbark Treant(5/4) SOTP= +2/+2, healing 1, attacks: 1g
  • Spirit of the Panda(Treant)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

seeing verdant tree in my next hand I might play defensively, then get arg and tree out next turn and leave them guessing on whether im going for growth spells or tech 1

1 Like