NopetheBard (Mono Black) vs Nekoatyl (Necro/Growth/Blood)

For a while there, I thought so too! If not for the Mantis, I would have been cooked for sure. Want to run it back?

P2T10


StartingHand Workers

STARTING HAND
Skeletal Archery
Rickety Mine
Deteriorate
Summon Skeletons
Kidnapping
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak


NextHand

Kidnapping
Blooming Elm
Kidnapping
Nether Drain
Summon Skeletons


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Deteriorate SQL
Kidnapping, Scavenger Baron trades with Elite - ($6)
Garth kills Garth
Mantis kills Lookout
Drakk, Ancient, and Collector break your base, GG WP!

Float ($6)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw [5 growth]
  • Graveyard (3)
  • Rickety Mine (3)
  • L6 Drakk Ramhorn (8/9) 1 base damage if killed
  • L7 Garth Torken (8/6)
  • Artisan Mantis (9/9) Frenzy 1
  • Blooming Ancient (9/14) Haste, frenzy 1 [3+]
  • Bone Collector (8/8) Frenzy 1
  • Skeleton (6/6)

In Graveyard:

  • Bone Collector

Buildings:

  • :heart: Base HP: 1
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 11

Thoughts

Okay, I either need to kill both Catapults or break his base this turn, no way around it. Now that my units are all super powerful, Iā€™d like to worker StW, but weā€™ll see if I have that luxury, or if it will make any difference. Letā€™s Seeā€¦ Deteriorate can clear the SQL, Kidnapping can clear the Barons, and Iā€™ve got plenty left to deal with his other stuffā€¦ yeah, no worries.

1 Like

Sure. Youā€™re up first

Alright, here goesā€¦ GL HF!

P1T1


StartingHand Workers

STARTING HAND
Deteriorate
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator
Skeletal Archery


WORKERS
Jandra, the Negator


NextHand

Skeleton Javelineer
Poisonblade Rogue
Graveyard
Summon Skeletons
Thieving Imp


Discard

Sacrifice the Weak
Deteriorate
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Garth Torken - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Both Deteriorate and StW in hand on T!, not goodā€¦ but at least he doesnā€™t know that, so Iā€™ll take a cue from the blowfish and make myself look more dangerous than I really am. Last game was a great learning experience, now letā€™s see if I can put it to practical use going forward.

1 Like

P2t1

Hand

Pestering Haunt
Poisonblade Rogue
Graveyard
Jandra
Sacrifice the Weak

Worker

Jandra

Get paid ($5)
Worker ($4)
Hire Garth ($2)
Raise Bony Boi ($1)
Hire Pestering Haunt ($1)
Build Tech 1 ($0)

Squad leader: Bony Boi (1/1)
Elite: Garth (1/3)
In play: Pestering Haunt (1/1)

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Skeleton Javelineer
Thieving Imp
Skeletal Archery
Summon Skeletons
Deteriorate

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Poisonblade Rogue
Graveyard
Summon Skeletons
Thieving Imp
Skeleton Javelineer


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Summon Skeletons
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Graveyard - ($0)
Haunt trades with Haunt

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)

In Graveyard:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Thought about teching in an Executioner here for defense, but honestly, itā€™s really only worth it if I go for the boost, and most tech 0-I units arenā€™t worth spending $3 to killā€¦ so maybe Executioners make more sense after the first reshuffle. Of course, the exception to that is Barons, which he may be going for againā€¦ but even then, am I really going to have $5 to spare on T3, as P1? I kinda doubt itā€¦ and moreover, as P1, Iā€™ll have the chance to deploy tech I units first, which means the Collectors are more likely to have a chance at a first strike. Opting to keep the Haunt around via Graveyard to proc Necromancers, as I want to try leading with tech II Necromancy this time around, idea being to get Skeleton generation in full swing before bringing in MoLaC and Ancients, so the value of those Growth cards can ramp up rapidly.

1 Like

P2t2

Hand

Skeleton Javelineer
Thieving Imp
Skeletal Archery
Summon Skeletons
Deteriorate

Worker

Skeleton Javelineer

Tech

Carrion Curse + Lichā€™s Bargain

Get paid ($6)
Worker ($5)
Build Heroes Hall ($3)
Hire Thieving Imp ($0) you discard card number 1
Deteriorate your Bony Boi ($0)

Squad leader: Thieving Imp (2/2)
Technician: Bony Boi (1/1)
In play: Garth (1/3)

Base: 20
Tech 1: 5
Heroes Hall: 4
7 workers

Hand: 4
Deck: 5
Discard: 0

New Hand

Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Graveyard

P1T3


Tech StartingHand Workers

TECH
Skeletal Lord
Skeletal Lord


STARTING HAND
Bone Collector
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer


NextHand

Thieving Imp
Skeletal Archery


Discard

Summon Skeletons
Deteriorate
Sacrifice the Weak
Skeletal Lord
Skeletal Lord


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Deteriorate Technician
Sacrifice the Weak, Imp dies - ($4)
Pestering Haunt from Graveyard
Bone Collector - ($2)
Skeleton - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Hmmā€¦ think Iā€™ll try going all-in on Skeleton enhancement and see where it gets me, at least for now. No matter what, I need to get my Tech II built next turn and defend it so I can start dropping units on turn 5. Also, I should make defending against my army as expensive as possible to delay deployment of those pesky Catapults.

1 Like

P2t3

Hand

Graveyard
Sacrifice the Weak
Poisonblade Rogue
Deteriorate
Skeletal Archery

Worker

Skeletal Archery

Tech

Twilight Baron + Death and Decay

Get paid ($7)
Worker ($6)
Maxband Garth ($0) a Twilight Baron rises up!

Squad leader: Twilight Baron (4/4)
Elite: Garth (3/4)

Base: 20
Tech 1: 5
Heroes Hall: 4
8 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Poisonblade Rogue
Summon Skeletons
Lichā€™s Bargain
Pestering Haunt
Carrion Curse

Thoughts

Time for an Undead Beatdown! If he doesnā€™t challenge it, Iā€™ll maxband Orpal to set up D&D. If he does, Iā€™ll make a Bargain to create some crazy board presence while setting up slightly later D&D devastation.

1 Like

P1T4


Tech StartingHand Workers

TECH
Necromancer
Necromancer


STARTING HAND
Skeletal Archery
Thieving Imp


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp


NextHand

Skeletal Lord
Bone Collector


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Skeletal Archery - ($5)
Skeleton snipes Baron, Collector and Haunt trade to finish him off
Skeleton - ($4)
Replay Haunt from Graveyard
Tech II: Necromancy - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • Skeleton (1/1) Long-range, anti-air
  • Pestering Haunt (1/1) Unstoppable

In Graveyard::

  • Bone Collector

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Baron again, but from the discard? I wonder what he cycled in, thenā€¦? Well, itā€™s worth attacking to clear it out, but Iā€™ll invest in Archery to preserve my Skeletonā€¦ if this provokes him into switching to a Tower, Iā€™ll try to compensate with a Skeletal Lord or two to allow the Skeletons to take more arrows before going down, and more importantly, that would be $3 not going towards Catapult production.

1 Like

P2t4

Hand

Poisonblade Rogue
Summon Skeletons
Lichā€™s Bargain
Pestering Haunt
Carrion Curse

No worker

Tech

Death and Decay + Dark Pact

Get paid ($8)
Raise a Bony Boi ($7)
Hire Orpal ($5)
Maxband Orpal ($0)
The Bony Boi dies. Your backline Bony Boi gets -1/-1 and dies
Pestering Haunt scavenger Bony Boi die of a case of-1/-1

Squad leader: Garth (3/4)
Technician: Orpal (2/5)

Base: 20
Tech 1: 5
Heroes Hall: 4
8 workers

Hand: 5
Deck: 0
Discard: 8

New Hand

Deteriorate
Sacrifice the Weak
Thieving Imp
Death and Decay
Graveyard

1 Like

Got the Skeletal Lord in play as quickly as possible, and it was still a turn too slow, lol. Nice move!

P1T5


Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Bone Collector
Skeletal Lord


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp


NextHand

Necromancer
Summon Skeletons


Discard

Bloodlust
Bloodlust


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Skeletal Lord - ($6)
Bone Collector - ($4)
Bone Collector from Graveyard - ($2)
Skeleton - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (2/2) Long-range, anti-air
  • :pschip: Technician: Skeleton (2/2) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • Skeletal Lord (3/3)
  • Bone Collector (3/3)
  • Bone Collector (3/3)

In Graveyard::

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Ouch, that was a nice move. Still, at least he hasnā€™t built his Tech II yet, so no Catapult threat. Gotta try and keep the pressure onā€¦ OH, $#!+, I have no answer to D&D!!! At most I could protect my tech buildings wtih 2 4 health heroes, and maybe I should. But with only 9 gold, can I, even? Yeahā€¦ but I wouldnā€™t be able to do much else. Gotta hope he doesnā€™t have it in hand, I guess. Either way, Iā€™m about to lose Garth. Itā€™s time to call on a Resurrector or twoā€¦ maybe Wights also, both are very potent when hasty. Howeverā€¦ that assumes that Iā€™ll ever be able to play tech II units again, which is iffy at this point. Ahhhhh, I had hoped to be able to just burst Orpal down with attackers before things got to this point, but that was clearly too optimistic. Well, if he doesnā€™t have D&D in hand, I might still have a chance here, so Iā€™ll bet on that possibilityā€¦ as a contingency, and for general utility, guess Iā€™ll tech in Bloodlusts. I can decide where to steer the ship after the current threat plays out.

1 Like

Too late indeed. Now everyone dies!
P2t5

Hand

Deteriorate
Sacrifice the Weak
Thieving Imp
Death and Decay
Graveyard

No worker

Tech

Death Rites 2X

Get paid ($8)
Cast Death and Decay ($0) all your buildings take 3 damage (thatā€™s all she wrote for your Graveyard) and all your units and heroes die
Orpal and Garth finish off your tech buildings. Your base is at 13 HP

In play: Garth (3/4) Orpal (2/5)

Base: 20
Tech 1: 5
Heroes Hall: 4
8 workers

Hand: 5
Deck: 10
Discard: 0

New Hand

Thieving Imp
Twilight Baron
Death and Decay
Death Rites
Death Rites

GG?

1 Like

Yeahā€¦ I was hoping you wouldnā€™t draw that just then, but it was a thin hope. I think that probably secured your win, but I want to see if recovery is possible.

P1T6


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Summon Skeletons
Necromancer
Skeletal Lord


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
Summon Skeletons


NextHand

Sacrifice the Weak
Necromancer
Deteriorate
Skeletal Lord


Tech 2 card(s)
Get Paid + float + Scavenger - ($10)
Worker - ($9)
Rebuild Tech I
Aragarg Garg, maxband - ($3)
Heroesā€™ Hall - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3A) Anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: L5 Argagarg Garg (1/5)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Yeahā€¦ thatā€™s about what I expected. Guess Iā€™ll tech in Doom Grasp. Iā€™ll put the Elemental up front to try and get some damage on any heroes brave enough to attack, and put the Wisp in Technician so if the Elemental dies to combat damage, Iā€™ll get a cardā€¦ gotta try and rush in my spells while I still have some base HP remaining. Building a Heroesā€™ Hall so that if Argagarg survives, I can actually cast those spells. Iā€™m almost tempted to not worker this turn in furtherance of that goal, but Iā€™m going to need the income, and it improves the chances of getting something useful per drawn card.

1 Like

More bodies to rot
P2t6

Hand

Thieving Imp
Twilight Baron
Death and Decay
Death Rites
Death Rites

No worker

Tech

Lichā€™s Bargain + Twilight Baron

Get paid ($8)
Death and Decay again ($0) everyone but Arg dies.
Orpal Kills Arg
Garth destroys your tech 1
Your base is at 8 HP

In play: Garth (3/4) Orpal (2/5)

Base: 20
Tech 1: 5
Heroes Hall: 4
8 workers

Hand: 5
Deck: 5
Discard: 7

New Hand

Summon Skeletons
Deteriorate
Dark Pact
Lichā€™s Bargain
Pestering Haunt

Brutal. Will we see a hat trick?

P1T7


Tech StartingHand Workers

TECH
Blackhand Resurrector
Blackhand Resurrector


STARTING HAND
Sacrifice the Weak
Deteriorate
Necromancer
Skeletal Lord
Bone Collector


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
Summon Skeletons
Sacrifice the Weak


NextHand

Bloodlust
Graveyard
Pestering Haunt
Skeletal Lord
Necromancer


Discard

Skeletal Lord
Deteriorate
Necromancer
Bone Collector
Blackhand Resurrector
Blackhand Resurrector


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Rebuild Tech I

Float ($10)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 1

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 10
  • Workers: 10

Thoughts

I think heā€™s avoiding reliance on units because of the Kidnapping incident last game, so StW is trashā€¦ shame I canā€™t also worker Deteriorate. I was really, really hoping to draw one of those spells that I teched in to maybe, hopefully, turn this situation around, but no dice. To Skeleton draw, or not to Skeleton drawā€¦ that is the question. If I pull a Doom Grasp, I wonā€™t be able to use itā€¦ so I guess not. But, I canā€™t summon a hero either, or I wonā€™t be able to cast that heroā€™s spells the following turn. And, of course, I canā€™t play a unitā€¦ guess I just gotta pass the turn.

1 Like

P2t7

Hand

Summon Skeletons
Deteriorate
Dark Pact
Lichā€™s Bargain
Pestering Haunt

No worker

Tech

Sickness 2X

Get paid ($8)
Cast Lichā€™s Bargain ($6) I trash a worker
Orpal and Garth slap your base really hard. It has 3 HP now
Cast Summon Skeletons ($3) Bony Bois rise up!
Float 3 gold

Squad leader: Deathtouch Horror (3/3)
Elite: Bony Boi (1/1)
Scavenger: Bony Boi (1/1)
Technician: Bony Boi (1/1)
Lookout: Zombie (2/2)
In play: Garth (3/4) Orpal (2/5)

Base: 16
Tech 1: 5
Heroes Hall: 4
7 workers

Hand: 5
Deck: 0
Discard: 14

New Hand

Poisonblade Rogue
Sacrifice the Weak
Carrion Curse
Graveyard
Death and Decay

GG?

1 Like

Yeah, no way am I coming back from that, GG WP!

1 Like

I had forgotten about the Kidnapping Incident. I just wanted to rush you down for an early win so you couldnā€™t set up Tech 2 madness.

1 Like

Makes sense, and as a bonus, the lack of a Tech II building made it seem like you were struggling to keep up, so I kept investing in offensive pressure rather than preparing contingencies for defense. This game was a brutal lesson, but well worth learning, thanks!

1 Like

You want to go again? Iā€™ll post a turn in case you do.

GLHF!
P1t1

Hand

Summon Skeletons
Pestering Haunt
Graveyard
Jandra
Sacrifice the Weak

Worker

Summon Skeletons

Get paid ($4)
Worker ($3)
Hire Jandra ($0)
Hire Pestering Haunt ($0)

Technician: Jandra (3/3)
In play: Pestering Haunt (1/1)

Base: 20
5 workers

Hand: 4
Deck: 1
Discard: 2

New Hand

Skeletal Archery
Deteriorate
Thieving Imp
Skeleton Javelineer

Thoughts

Either he Sacs Jandra, or I get an early momentum blast. Iā€™m in a good position either way.

1 Like