NopetheBard (Mono Black) vs Nekoatyl (Necro/Growth/Blood)

GLHF!
P1t1

Hand

Skeletal Archery
Summon Skeletons
Thieving Imp
Skeleton Javelineer
Poisonblade Rogue

Worker

Poisonblade Rogue

Get paid ($4)
Worker ($3)
Hire Thieving Imp ($0) you discard card number 3

Scavenger: Thieving Imp (2/2)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Deteriorate
Jandra
Sacrifice the Weak
Graveyard
Pestering Haunt

Your move, @Nekoatl

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Deteriorate
Thieving Imp


WORKERS
Poisonblade Rogue


NextHand

Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
Graveyard


Discard

Skeletal Archery
Summon Skeletons
Thieving Imp
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth Torken - ($2)
Skeleton - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

Black lacks upgrade/building removal; efficient +1/+1 rune distribution is a strong defense against Disease’s -1/-1 runes; and producing large numbers of units is a good defense against sacrifice weakest effects. So, I’ll aim for Bone Collectors to generate tokens and try to quickly ramp up with Blooming Ancients and MoLaCs. For the moment, though, I’ll aim to offset this card loss by relying on Garth to set up defense.

1 Like

P1t2

Hand

Deteriorate
Jandra
Sacrifice the Weak
Graveyard
Pestering Haunt

Worker

Pestering Haunt

Tech

Twilight Baron + Dark Pact

Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Hire Jandra ($0)

Squad leader: Thieving Imp (2/2)
Technician: Jandra (3/3)

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 3
Discard: 0

New Hand

Skeletal Archery
Sacrifice the Weak
Twilight Baron
Graveyard
Summon Skeletons

1 Like

I don’t always play aggro-Garth, but when I do, it’s because I’m afraid of Jandra.

P2T2


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Pestering Haunt
Graveyard
Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Skeletal Archery
Summon Skeletons
Thieving Imp
Nether Drain


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Midband Garth - ($3)
Garth and Skeleton kill Imp
Sacrifice the Weak - ($1)
Skeleton - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L4 Garth Torken (2/2) [2 damage]
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Yikes, Jandra as well? Erm… gotta go with StW, I guess, as I can’t rely on units to protect Garth in the face of mono-Black’s removal options. Hopefully I get a chance to tech up before triggering Garth’s maxband… but even if I don’t, I can use Nether Drain to bring him back down to midband, so I’ll try to not hesitate to maxband for healing if the situation calls for it.

2 Likes

P1t3

Hand

Graveyard
Skeletal Archery
Sacrifice the Weak
Dark Pact
Summon Skeletons
Twilight Baron

Worker

Skeletal Archery

Tech

Gargoyle + Twilight Baron

Get paid ($6)
Worker ($5)
Hire Twilight Baron ($1)
Float 1 gold

Squad leader: Twilight Baron (4/4)

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Graveyard
Thieving Imp
Skeleton Javelineer
Deteriorate
Gargoyle

Thoughts

Shrine’s Unstoppable units feature looks tempting. An abomination wouldn’t be a bad idea either.

1 Like

P2T3


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Thieving Imp
Skeletal Archery
Summon Skeletons
Nether Drain


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp


NextHand

Skeleton Javelineer
Deteriorate
Graveyard
Nether Drain


Discard

Summon Skeletons
Nether Drain
Skeletal Archery
Bone Collector
Bone Collector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech I - ($4)
Summon Skeletons - ($1)
Skeleton - ($0)
Haunt damages Tech I

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1) Resist 1

In Play:

  • L4 Garth Torken (2/2) [2 damage]
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Now Baron, lol, that’s even worse… and no StW to fall back on this time. Attacking is no longer an option, and digging for StW is very likely to fail and leave me in an untenable position. I have to just throw out Skeletons, I guess… At least I can push back a little with the Haunt, maybe get him to spend gold on a Tower…

1 Like

P1t4

Hand

Graveyard
Thieving Imp
Skeleton Javelineer
Deteriorate
Gargoyle

Worker

Graveyard

Tech

Corpse Catapult + Necromancer

Get paid + float ($8)
Worker ($7)
Hire Thieving Imp ($4) Discard card number 1
Baron kills Squad Lead and Lookout Bony Bois
Hire Vandy ($2)
Deteriorate Pestering Haunt
Midband Vandy ($0)

Squad leader: Thieving Imp (2/2)
Scavenger: Vandy (3/4)
In play: Twilight Baron (4/3)

Base: 20
Tech 1: 4
8 workers

Hand: 4
Deck: 1
Discard: 5

New Hand

Jandra
Dark Pact
Sacrifice the Weak
Twilight Baron

P2T4


Tech StartingHand Workers

TECH
Rickety Mine
Rickety Mine


STARTING HAND
Nether Drain
Graveyard
Skeleton Javelineer
Deteriorate
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp


NextHand

Pestering Haunt
Nether Drain


Tech 2 card(s)
Get Paid - ($8)
Deteriorate Imp
Garth kills Imp
Expensive Nether Drain from Vandy to Garth - ($6)
Maxband Garth, fetch Collector - ($5)
Graveyard - ($3)
Sacrifice Skeleton to draw
Sacrifice the Weak - ($1)
Skeleton - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L7 Garth Torken (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Boo, Imp stole the card I wanted to worker. Going for Elms over MoLaCs because my position feels unstable and I’m not confident about being able to charge up MoLaCs in the near future. … On second thought, I’ll try out Rickety Mines instead, as I’m hurting for gold and Artisan Mantis can repair base damage later.

1 Like

P1t5

Hand

Jandra
Dark Pact
Sacrifice the Weak
Twilight Baron

Worker

Jandra

Tech

Bone Collector + Corpse Catapult

Get paid ($8)
Cast Dark Pact. I draw 2
Build Tech 2: Necromancy ($4)
Worker ($3)
Cast Summon Skeletons ($0)

Squad leader: Vandy (2/3)
Scavenger: Bony Boi (1/1)
Technician: Bony Boi (1/1)

Base: 18
Tech 1: 4
Tech 2: 5
9 workers

Hand: 5
Deck: 2
Discard: 5

New Hand

Bone Collector
Necromancer
Skeleton Javelineer
Thieving Imp
Skeleton Javelineer

In that case I’ll build tech 2 instead of hiring Corpse Catapult

P2T5


Tech StartingHand Workers

TECH
Blooming Elm
Might of Leaf and Claw


STARTING HAND
Pestering Haunt
Nether Drain


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt


NextHand

Rickety Mine
Summon Skeletons
Sacrifice the Weak


Discard

Nether Drain
Blooming Elm
Might of Leaf and Claw


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bone Collector and Skeleton kill Vandy
Tech II: Growth - ($3)
Skeleton - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Garth Torken (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Bone Collector (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 9

Thoughts

Not sure anymore if I should be aiming for MoLaC or Elm; guess I’ll split the difference. Holding back on teching in Ancients so they’ll be available for maxband fetches. I’d consider Kidnapping if it looked like he were going for bigger Demons, but against Necromancy spec, I’m less worried. I guess Wight could be an issue, but… if he starts picking off heroes, I can just Tech Lab into Necromancy and start using Resurrectors to bring them back. Resurrectors… maybe I should think twice about killing Vandy? Nah, she’s too much of a threat to just leave alone, and besides, without haste it’d take 3 turns to go from a Resurrector to a Metamorphosis… plenty of time to push back, and I’m already running Nether Drain to boot.

1 Like

P1t6

Hand

Bone Collector
Skeleton Javelineer
Deteriorate
Thieving Imp
Necromancer

Worker

Skeleton Javelineer

Tech

Skeletal Lord 2X

Get paid ($9)
Worker ($8)
Hire Garth ($6)
Garth raises a Bony Boi ($5)
Garth sacrifices a Bony Boi to draw
Hire Thieving Imp ($2) you discard card number 3
Hire Bone Collector ($0)
Deteriorate Bone Collector.

Squad leader: Thieving Imp (2/2)
Elite: Bone Collector (3/3)
Scavenger: Bony Boi (1/1)
Technician: Bony Boi (1/1)
In play: Garth (1/3)

Base: 18
Tech 1: 4
Tech 2: 5
10 workers

Hand: 4
Deck: 8
Discard: 0

New Hand

Twilight Baron
Gargoyle
Dark Pact
Skeletal Lord

P2T6


Tech StartingHand Workers

TECH
Blooming Elm
Might of Leaf and Claw


STARTING HAND
Rickety Mine
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Bone Collector
Rickety Mine


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt
Skeleton Javelineer


NextHand

Skeletal Archery
Deteriorate
Nether Drain


Discard

Nether Drain
Blooming Elm
Might of Leaf and Claw
Sacrifice the Weak
Blooming Elm
Might of Leaf and Claw
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($11)
Sacrifice Skeleton to draw
Worker - ($10)
Sacrifice Skeleton to draw
Bone Collector - ($8)
Bone Collector from Graveyard - ($6)
Rickety Mine - ($4)
Skeleton - ($3)
Sacrifice Skeleton to draw
Rickety Mine - ($1)
Garth kills Imp

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Rickety Mine (3)
  • Rickety Mine (3)
  • L7 Garth Torken (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

I’d kinda like to pull a Nether Drain and shift 2 of Garth’s levels to Argagarg to set up for another fetch, and even if that doesn’t pan out, I have too much gold for my paltry hand size… guess I should burn through some Skeletons. Teching in more non-unit cards, still holding my good units in reserve for fetch opportunities. Workering the Javelineer draw because it’s not a competitive choice to dig out of the Graveyard, plus it’d just make it easier to overflow. Taking the Imp kill with Garth because it’s better than letting it choose what to attack, and to ensure it doesn’t go into a newly played Graveyard next turn, though I’m starting to wonder if his Graveyard isn’t already a worker by now.

1 Like

P1t7

Hand

Twilight Baron
Gargoyle
Dark Pact
Skeletal Lord

Worker

Gargoyle

No tech
Get paid ($10)
Hire Vandy ($8)
Cast Dark Pact. I draw 2
Hire Corpse Catapult ($5)
Hire Corpse Catapult ($2)
Raise Bony Boi ($1)
Bone Collector and a Bony Boi trade with your Squad Leader Bony Boi. Another Bony Boi arrives and the Catapults get 2 runes
Worker ($0)

Squad leader: Bony Boi (1/1)
Elite: Vandy (2/3)
Scavenger: Bony Boi (1/1)
Technician: Bony Boi (1/1)
In play: Garth (1/3) Corpse Catapult (1/4)** Corpse Catapult (1/4)**

Base: 16
Tech 1: 4
Tech 2: 5
11 workers

Hand: 4
Deck: 2
Discard: 5

New Hand

Necromancer
Summon Skeletons
Sacrifice the Weak
Twilight Baron

1 Like

P2T7


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Skeletal Archery
Deteriorate
Nether Drain
Sacrifice the Weak
Might of Leaf and Claw


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt
Skeleton Javelineer


NextHand

Summon Skeletons
Blooming Elm
Nether Drain


Discard

Nether Drain
Sacrifice the Weak
Rickety Mine
Skeletal Archery


Tech 2 card(s)
Get Paid + float - ($11)
Argagarg Garg - ($9)
Deteriorate SQL
Skeleton, sacrifice to draw, triggers reshuffle - ($8)
Nether Drain from Garth to Argagarg - ($7)
Bone Collector kills Scavenger
Sacrifice Skeleton to draw
Might of Leaf and Claw - ($4)
Garth kills Technician
Sacrifice the Weak, Wisp and a Catapult die - ($2)
Mine for gold, explosion! - ($5)
Mine for gold, safe! - ($8)
Bone Collector from Graveyard - ($6)
Maxband Argagarg - ($4)
Tech Lab: Necromancy - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/4A) Anti-air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw [1 growth]
  • Graveyard (3)
  • Rickety Mine (3)
  • L5 Argagarg Garg (1/5)
  • L5 Garth Torken (2/1)
  • Bone Collector (3/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 10

Thoughts

Those catapults need to die, and fast… but I can’t kill them this turn without some seriously lucky draws. Hmm… maybe best to just rush out as many buildings as possible, as quickly as possible, and just outpace them until I can break through? I don’t think teching in a spell to deal with them is going to work very well. I can’t afford to avoid teching in units anymore, so it’s time to go for Ancients. Going for the Tech Lab so I can get some Necromancers to accelerate Skeleton production, though that’s more of a long-term investment, as I expect my Tech II to be blasted by the remaining Catapult.

1 Like

P1t8

Hand

Twilight Baron
Deteriorate
Sacrifice the Weak
Necromancer
Summon Skeletons

No worker
No tech
Get paid + scavenger ($12)
Tap Catapult to smash your tech 2
Raise a Bony Boi ($11)
Midband Vandy ($9)
Sac Elemental and a Bony Boi ($7)
Vandy Kills the technician
My Garth Kills yours and gains 2 levels
Maxband Garth. The Corpse Catapult moves again! ($3)
Summon Skeletons ($0)

Squad leader: Bony Boi (1/1)
Technician: Bony Boi (1/1)
In play: Vandy (3/1) Garth (3/4) Corpse Catapult (1/4)* Corpse Catapult (1/4)

Base: 16
Tech 1: 4
Tech 2: 5
11 workers

Hand: 5
Deck: 6
Discard: 0

New Hand

Skeletal Lord
Summon Skeletons
Bone Collector
Deteriorate
Dark Pact

1 Like

P2T8


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Nether Drain
Blooming Elm
Summon Skeletons
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt
Skeleton Javelineer


NextHand

Blooming Ancient
Might of Leaf and Claw
Blooming Elm
Blooming Ancient


Discard

Nether Drain
Sacrifice the Weak
Rickety Mine
Skeletal Archery
Kidnapping
Kidnapping
Deteriorate
Summon Skeletons
Blooming Elm
Nether Drain


Tech 2 card(s)
Get Paid + float - ($13)
Rebuild Tech II
Mine for gold, safe! - ($16)
Expensive Deteriorate SQL - ($15)
Bone Collector from graveyard - ($13)
Bone Collector kills Technician
Expensive Summon Skeletons - ($9)
Argagarg kills Vandy, levels fizzle

Float ($9)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1) Resist 1

In Play:

  • Might of Leaf and Claw [3 growth]
  • Graveyard (3)
  • Rickety Mine (3)
  • L5 Argagarg Garg (1/2)
  • Bone Collector (3/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 9
  • Workers: 10

Thoughts

Ok, those Catapults have gotten completely out of hand now, gonna try Kidnapping to deal with them and help charge MoLaC.

1 Like

P1t9

Hand

Thieving Imp
Bone Collector
Dark Pact
Summon Skeletons
Skeletal Lord
Deteriorate

No worker
No tech
Get paid ($11)
Hire Orpal ($9)
Maxband Orpal ($4)
Raise a Bony Boi ($3)
Sacrifice the Bony boi to give squad lead Bone Collector -1/-1
Garth Kills him
-1/-1 to scavenger Bony Boi and Bone Collector. They die
Deteriorate Technician Bony Boi
Catapult kills Lookout Bony Boi
Catapult hits your base
Summon a bunch of Bony Bois ($0)

Squad leader: Orpal (2/5)
Scavenger: Bony Boi (1/1)
Technician: Bony Boi (1/1)
In play: Garth (3/2) Catapult (1/4)** Catapult (1/3)****

Base: 16
Tech 1: 4
Tech 2: 5
11 workers

Hand: 5
Deck: 0
Discard: 5

New Hand

Sacrifice the Weak
Twilight Baron
Twilight Baron
Skeletal Lord
Necromancer

1 Like

Yikes, this is getting dicey!

P2T9


Tech StartingHand Workers

TECH
Artisan Mantis
Artisan Mantis


STARTING HAND
Might of Leaf and Claw
Blooming Ancient
Blooming Elm
Blooming Ancient
Nether Drain


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt
Skeleton Javelineer


NextHand

Deteriorate
Rickety Mine
Summon Skeletons
Kidnapping
Skeletal Archery


Discard

Nether Drain
Artisan Mantis
Blooming Elm
Blooming Ancient
Might of Leaf and Claw


Tech 2 card(s)
Get Paid + float + Scavenger - ($20)
Argagarg suicides into Orpal
Drakk Ramhorn, maxband - ($13)
Blooming Ancient, hasty - ($9)
Garth Torken - ($7)
Nether Drain from Orpal to my Garth - ($6)
Bone Collector from Graveyard - ($4)
Ancient kills Orpal, losing both +1/+1 runes and activating MoLaC
Maxband Garth, fetch Artisan Mantis, repair my base - ($2)
Skeleton - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Artisan Mantis (9/10A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (8/8) Frenzy 1
  • :pschip: Technician: Skeleton (6/6) Frenzy 1
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw [5 growth]
  • Graveyard (3)
  • Rickety Mine (3)
  • L6 Drakk Ramhorn (8/9) 1 base damage if killed
  • L7 Garth Torken (8/9)
  • Blooming Ancient (8/13) Haste, frenzy 1 [2+]

In Graveyard:

  • Bone Collector

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Interesting that he chose to blast my base instead of my Tech II. I should probably be worried about that, but I’m more happy that I can put these tech II cards in my hand to use. Any further Mine use is incredibly risky, and should be considered a last resort.

1 Like

I thought I had established Checkmate. Guess not.
P1t10

Hand

Sacrifice the Weak
Twilight Baron
Twilight Baron
Skeletal Lord
Necromancer

No worker

Tech

Dark Pact

Tech 1 card
Get paid ($11)
Catapults reduce your base to 1HP
Hire Twilight Baron ($7)
Hire the other one, too ($3)
Raise a Bony Boi ($2)
Sacrifice the Weak ($0) we each lose a Bony Boi

Squad leader: Bony Boi (1/1)
Elite: Twilight Baron (4/4)
Scavenger: Twilight Baron (4/4)
Technician: Garth (3/2)
Lookout: Bony Boi (1/1)
In play: Catapult (1/3)** Catapult (1/4)

Base: 16
Tech 1: 4
Tech 2: 5
11 workers

Hand: 4
Deck: 6
Discard: 0

New Hand

Necromancer
Thieving Imp
Sacrifice the Weak
Skeletal Lord

Thoughts

If he SOMEHOW takes out both Catapults, I have the Dark Pacts as a failsafe.