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NopetheBard (Green) vs Dwardd (Red) casual

P1t1

Hand

Spore Shambler
Forest’s Favor
Young Treant
Merfolk Prospector
Rich Earth

Worker

Spore Shambler

Get paid ($4)
Research Rich Earth ($1)
Worker ($1)
Hire Merfolk Prospector ($0)

Scavenger: Merfolk Prospector (1/1)
In play: Rich Earth

Base: 20
5 workers

Hand: 4
Deck: 1
Discard: 2

New Hand

Rampant Growth
Tiger Cub
Verdant Tree
Playful Panda

lol… it’s a good thing I looked at the list of new threads because I almost didn’t notice this xd
GLHF

P2T1


StartingHand Workers

STARTING HAND
Scorch
Careless Musketeer
Bloodrage Ogre
Pillage
Makeshift Rambaster


WORKERS
Scorch


NextHand

Charge
Nautical Dog
Mad Man
Bloodburn
Bombaster


Discard

Careless Musketeer
Bloodrage Ogre
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Zane - ($2)
MSR - ($0)
Zane kills prospector, MSR deals 3 to your base

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster(1/2) can’t patrol
  • L1 Zane(2/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
1 Like

P1t2

Hand

Rampant Growth
Tiger Cub
Verdant Tree
Playful Panda

Worker

Verdant Tree

Tech

Spirit of the Panda + Dinosize

Get paid + scavenger ($6)
Worker ($6)
Hire Arg ($4)
Max Arg ($0)

Squad leader: Elemental (3/3)
Scavenger: wisp (0/1)
In play: Arg (1/5)

Base: 17
6 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Forest’s Favor
Spirit of the Panda
Ironbark Treant
Tiger Cub
Young Treant

Thoughts

I think the plan is to prioritize board presence and weather the storm until I can get tech 2 Feral online. In the meantime, keep my guys alive and keep their board from growing too much.

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Lobber


STARTING HAND
Nautical Dog
Bloodburn
Bombaster
Mad Man
Charge


WORKERS
Scorch
Bloodburn


NextHand

Lobber
Pillage
Nautical Dog
Gunpoint Taxman
Mad Man


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Maxband Zane, move Elemental to lookout - ($0)
Zane kills wisp we both get gold - ($1)
Hire Madman, him and rambaster finish off Elemental - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Zane(4/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

dinosize generally isn’t very efficient early game because nothing has 6+ health, so I’m hoping he won’t be able to just dinosive Arg into Zane cos that’d be Very bad

1 Like

P1t3

Hand

Ironbark Treant
Young Treant
Forest’s Favor
Tiger Cub
Spirit of the Panda

Worker

Forest’s Favor

Tech

Centaur 2X

Get paid + scavenger ($7)
Hire Young Treant ($5) I draw
Hire Ironbark Treant ($2)
Build Tech 1 ($1)
Arg pings your base
Float 1 gold

Squad leader: Young Treant (0/2)
Technician: Ironbark Treant (1/2[2])
In play: Arg (1/5) Rich Earth

Base: 17
Tech 1: 5
7 workers

Hand: 5
Deck: 3
Discard: 0

New Hand

Rampant Growth
Centaur
Playful Panda
Spirit of the Panda
Dinosize

Thoughts

If the Ironbark Treant lives, I can give it +8/+8 and ram it into his base. I could end up burning the burn deck. I probably shouldn’t do that, but the fact that I could is enticing.

P2T3


Tech StartingHand Workers

TECH
Chameleon Lizzo
Disguised Monkey


STARTING HAND
Mad Man
Nautical Dog
Gunpoint Taxman
Pillage
Lobber


WORKERS
Scorch
Bloodburn
Pillage


NextHand

Bloodrage Ogre
Makeshift Rambaster(1/2) can’t patrol
Bombaster
Careless Musketeer


Discard

Gunpoint Taxman
Lobber
Chameleon Lizzo
Disguised Monkey


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Zane kills Treant
Tech 1 - ($5)
Nautical Dog - ($4)
Madman arrives again - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog(1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man
  • :target: Lookout:

In Play:

  • L6 Zane(4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

dinosize generally isn’t very efficient early game because nothing has 6+ health, so I’m hoping he won’t be able to just dinosive Arg into Zane cos that’d be Very bad

post draw: darnnn i drew both techs, I was hoping for at least one to be in deck…

1 Like

P1t4

Hand

Rampant Growth
Centaur
Playful Panda
Spirit of the Panda
Dinosize

Worker

Rampant Growth

Tech

Giant Panda + Tiny Basilisk

Get paid + float ($8)
Worker ($8)
Hire Centaur ($5)
Centaur is filled with the Spirit of the Panda ($1)
Float 1 gold

Squad leader: Ironbark Treant (1/2[2])
Technician: Centaur (5/6)
In play: Arg (1/5) Rich Earth

Base: 17
Tech 1: 5
8 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Merfolk Prospector
Tiger Cub
Centaur
Giant Panda

1 Like

P2T4


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Makeshift Rambaster(1/2) can’t patrol
Bloodrage Ogre
Careless Musketeer
Bombaster


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer


NextHand

Chameleon Lizzo
Pirate Gunship
Charge


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tech 2 anarchy - ($6)
Hire Bloodrage ogre - ($4)
Hire Rambaster - ($2)
Zane and Rambaster kill Treant (it has 3 armour atm)

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre(3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man(1/1)
  • :pschip: Technician: Nautical Dog(1/1)
  • :target: Lookout:

In Play:

  • L6 Zane(4/3)
  • Makeshift Rambaster(1/1) can’t patrol

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

the chance of him having rampant growth (and being able to overpower to Zane) is high enough that it’s worth hiring rambaster to let madman patrol instead of attacking

1 Like

P1t5

Hand

Merfolk Prospector
Tiger Cub
Centaur
Giant Panda

Worker

Tiger Cub

Tech

Guargum + Stampede

Get paid + float ($9)
Worker ($9)
Build Tech 2: Growth ($5)
Hire Centaur ($2)
Centaur kills Brogre and Mad Man ($3)
Build Tower ($0)

Squad leader: Centaur (3/4)
Technician: Arg (1/5)
In play: Centaur (5/3) SotP; Rich Earth

Base: 17
Tech 1: 5
Tech 2: 5
Tower: 4
9 workers

Hand: 4
Deck: 0
Discard: 5

New Hand

Dinosize
Tiny Basilisk
Playful Panda
Young Treant

Thoughts

If they have Marauder, I’m screwed. If they go to tech 3, I’m may well be screwed. If they play Shark Attack, I may be screwed. Otherwise, I may be okay.

1 Like

P2T5


Tech StartingHand Workers

TECH
Kidnapping
Chameleon Lizzo


STARTING HAND
Charge
Chameleon Lizzo
Pirate Gunship


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer
Charge


NextHand

Pirate Gunship
Disguised Monkey
Lobber
Chameleon Lizzo(4/1) - returned to my hand


Discard

Bloodrage Ogre(3/2a)
Mad Man(1/1)
Makeshift Rambaster(1/1) can’t patrol
Pirate Gunship
Kidnapping
Chameleon Lizzo


Tech 2 card(s)
Get Paid + float + scav - ($12)
Worker - ($11)
Tech 3 - ($6)
Zane and MSR kill SQL centaur
Hire Jaina - ($4)
Hire Chameleon Lizzo, it and nautical dog kill Arg, Lizzo survives on 1hp - ($0)

Float ($0)
Discard 1, draw 3, lizzo returns to my hand


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Jaina(2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

couldn’t have done it without scav gold xd

1 Like

P1t6

Hand

Young Treant
Merfolk Prospector
Playful Panda
Tiny Basilisk
Dinosize

Worker

Playful Panda

Tech

Polymorph + Dinosize

Get paid ($9)
Worker ($9)
Build Tech 3 ($4)
Hire Midori ($2)
Hire Cal ($0)

Scavenger: Cal (2/3)
Technician: Centaur (5/4)
In play: Midori (2/3) Rich Earth: SotP

Base: 17
Tech 1: 5
Tech 2: 5
Tech 3: 5
Tower: 4
10 workers

Hand: 5
Deck: 0
Discard: 6

New Hand

Ironbark Treant
Stampede
Guargum
Giant Panda
Centaur

Thoughts

If they have Gunship in hand, I’m most likely screwed. If I am lucky and they don’t have it, I can probably ride Guargum to a win.

P2T6


StartingHand Workers

STARTING HAND
Pirate Gunship
Disguised Monkey
Lobber


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer
Charge


NextHand

Gunpoint Taxman
Bombaster
Mad Man(1/1)
Pirate Gunship


Tech 0 card(s)
Get Paid - ($10)
Hire Gunship! - ($4)
It flies over Centaur, obliterating it, and destroys your tech 2
Disguised Monkey, it trades with Cal, jaina to lvl 5 - ($2)
Hire Drakk - ($0)
Jaina trades with Midori, drakk to lvl 3

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Drakk(1/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pirate Gunship(7/5) flying, long-range, obliterate2, r2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

if he gets a guargum out he can’t hire anything else and i’ll obliterate it but if I leave midori alive he could have a spell to boost him into killing my gunship

1 Like

GG. I was counting on you not drawing it just yet

Yeah, that’s pretty much how tech races end xd I see you had a guargum so it was still close but gunship kinda trumps all.

Up for another game? I’m down for another gentle-paced game, idm what decks

1 Like

Sure! I’d like to play Red this time

P1t1

Hand

Nautical Dog
Mad Man
Brogre
Pillage
Scorch

Worker

Scorch

GLHF
Get paid ($4)
Worker ($3)
Hire Brogre ($1)
Hire Nautical Dog ($0)

Squad leader: Brogre (3/2)
Scavenger: Nautical Dog (1/1)

Base: 20
5 workers

Hand: 4
Deck: 1
Discard: 2

New Hand

Makeshift Rambaster
Charge
Careless Musketeer
Bombaster

Thoughts

I think Rickety Mine is probably too greedy for a Red Mirror. Crash Bombers would be a good value play to let me to get to tech up safely.

Couldn’t decide deck so RNDed monoBlue. GLHF

P2T1


StartingHand Workers

STARTING HAND
Arrest
Traffic Director
Building Inspector
Porkhand Magistrate
Reputable Newsman


WORKERS
Porkhand Magistrate


NextHand

Bluecoat Musketeer
Spectral Aven
Manufactured Truth
Jail
Lawful Search


Discard

Arrest
Reputable Newsman
Traffic Director
Building Inspector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru - ($2)
Arrest brogre for the vandalism I’m sure he was about to commit if i didn’t arrest him - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
1 Like

P1t2

Hand

Makeshift Rambaster
Charge
Careless Musketeer
Bombaater

Worker

Careless Musketeer

Tech

Rickety Mine + Ember Sparks

Get paid ($5)
Worker ($4)
Summon Zane ($2)
Zane and Nautical Dog trade with Oni
Build Tech 1 ($1)
Float 1 gold
Brogre returns to my hand

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Pillage
Bloodburn
Rickety Mine
Nautical Dog
Bombaster