New FFA Table talk

Leaving bob on 1hp? in which case I have a drak who might say hello :stuck_out_tongue:

I had presumed that he would use some of all the excess gold he saved up to patch his base and work on getting back into the game.

Max drak says hello with hasty units :stuck_out_tongue: including my other bugblatter…

Nice! In that case well played. I took a gamble, and PGCs/Bugblatters are always better off dead than alive :stuck_out_tongue: I’ve considered not playing Oathkeeper (since I can’t lethal anyone anyways) and lending out patrollers to Bob as a play, though. Suppose we’ll never know.

People’s builds seem to be gravitating to be more and more alike, which is starting to get boring. I’d like to try a different starting method. Is anyone up for trying a snake draft? For example:

  1. We determine turn order randomly.
  2. In order 1 to 5, we each choose one starter deck that has yet to be chosen.
  3. In order 5 to 1, we each choose one of the 20 specs that has yet to be chosen.
  4. In order 1 to 5, we each choose one of the 20 specs that has yet to be chosen.
  5. In order 5 to 1, we each choose one of the 20 specs that has yet to be chosen.

However, a player can’t choose the last remaining spec of a color if another player has that color starting deck and doesn’t yet have a spec of that color. And, if a player hasn’t yet chosen a spec that matches their starting deck before their final pick, they must take a spec of that color as their final pick.

After the draft, there would be 5 specs and 2 starter decks left unpicked, and every card in the game would be unique to one player. Sound fun?

3 Likes

Sure, it’s been done once before to my memory and that turned out to be a fun one.
@Nekoatl you might want to take a look at the format here for comparison Free For Draft Table Talk

Yeah, I thought about doing it that way, and it’s an option with the advantage of being simpler. But, it also seems to give an advantage to earlier players since it uses an odd number of passes, and I think the 4-pass method involves some interesting strategic decisions like whether you should pick a matching spec at the first opportunity or wait and risk getting stuck with something. I’d be willing to try either approach.

Sure, I’m up for trying a new method.

You should clarify what happens if 2 of the 3 specs for your starter get chosen before you take a turn.

Say on pass 1 I take red
On pass 2, anarchy and blood are chosen by players going before me. Do I immediately have to take fire? can anyone else take fire and really make things weird?

You do have to take Fire, but not immediately. In that situation, it would be better to wait until your final pick to choose Fire so you’d have more options for your other 2 specs. Other players cannot choose Fire in that situation either, because it’s the last spec available to match your starter deck.

A good strategy might be to choose a starter deck that doesn’t match any spec you would absolutely not want to play.

I guess, in a way, it would even kind of be an advantage to have other players pick 2 of your matching spec options that early, because then you could choose your other 2 specs to synergize with the one you know you’ll be stuck with.

Draft / Rando pick is fun and fine with me

@Dreamfire @Shadow_Night_Black?

Sure, I’m in

Go for it! sign me up :slight_smile:

I random’d turn order for us:

  1. Nekoatl
  2. Dreamfire
  3. Shadow_Night_Black
  4. feathers
  5. Bob199

So I pick White starter, and I’ll be last to pick a spec.

I’ll take Green starter then.

@Shadow_Night_Black your pick!

Well, Purple for me obviously :P,

@feathers

Black, bring it on! @Bob199 your pick of starter + first spec.

Alright then,

Starter : Blue
Spec 1 : Vir

@feathers back to you

Alright, choosing Blood. @Shadow_Night_Black you’re up!

  1. Nekoatl
    [White] X/X/X
  2. Dreamfire
    [Green] X/X/X
  3. Shadow
    [Purple] X/X/X
  4. feathers
    [Black] Blood/X/X
  5. Bob199
    [Blue] Future/X/X