I gave him a level when I summoned him for exactly that reason
Not nearly enough unfortunately lolā¦ I think Iām sunk but I also thought that last time and I managed to dig out, so I guess we keep with that stratā¦
Game 10 Player 2, Turn 6
Starting Hand
Disguised Monkey
Steam Tank
Gunpoint Taxman
Surprise Attack
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Pirate Gunship, Maximum Anarchy
Marauder, Bloodlust
Kidnapping, Steam Tank
Surprise Attack, Disguised Monkey
Surprise Attack, Gunpoint Taxman
Main:
- Gunpoint Taxman (7)
- Worker (6)
- Break Tower for HH (4)
Workers
Steam Tank, Scorch, Bombaster, Bloodburn, Pillage
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 15
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
- Heroās Hall HP: 4
In Patrol:
- Squad Leader: Gunpoint Taxman (3/3+1armor)
- Elite:
- Scavenger: Jaina (2/3 lvl 1)
- Technician: Careless Musketeer (2/1)
- Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 6
Gold:
- Gold: 4
- Workers: 10
End of Turn Hand
Makeshift Rambaster
Marauder
Bloodlust
Surprise Attack
End of Turn Discard
My Thoughts
I guess fingers crossed either it was 1 earthquake and a 50/50 whiff, or 2 earthquakes and a mega whiff. Even in that case I donāt like my chances thoughā¦
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Speed of the Fox
Grappling Hook
Reversal
WORKERS
Fox Primus
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer (2/2)
Aged Sensei
NextHand
Entangling Vines
Snapback
Spartner
Senseiās Advice
Tech 2 card(s)
Get Paid + float - ($12)
tech 2 ninjitsu - ($8)
speed of the fox - ($6)
mid sets, readily, swift strike, armor pierce kills GPT - ($3)
bird kills musketeer
bird pings heroās hall
rook unstoppable breaks tech 2, your base to 13
Float ($3)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Sets, lvl 4, (2/3+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Safe Attacking
- Birds Nest
- Rook, lvl 8, (5/3)+
- Bird (1/1)
- Bird (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
- Heroesā Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 10
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
Thoughts
okay, letās break tech 2, and try to keep jaina on the board. , force them to decide between zane and drak.
Fingers stay crossed here lol
Game 10 Player 2, Turn 7
Starting Hand
Makeshift Rambaster
Marauder
Bloodlust
Surprise Attack
Bloodrage Ogre
Events of Turn:
Upkeep:
- Get Gold (10+4float)
- no techs
All Teched Cards
Pirate Gunship, Maximum Anarchy
Marauder, Bloodlust
Kidnapping, Steam Tank
Surprise Attack, Disguised Monkey
Surprise Attack, Gunpoint Taxman
Main:
- Drakk + lvl 2 (11)
- Bloodrage Ogre (9)
- Bloodlust Ogre and a bird (7)
- Ogre trades Sets, Drakk to midband
- Jaina suicides into Rook
- Zane (5)
- Surprise Attack, sharks arrive (0)
- Zane trades rookās first life, sharks trade the second life, Drakk maxbands
- Bird dies at end of turn
Workers
Steam Tank, Scorch, Bombaster, Bloodburn, Pillage
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 13
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
- Heroās Hall HP: 3
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Drakk (3/4 lvl 6)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 11
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Kidnapping
Nautical Dog
Charge
Mad Man
End of Turn Discard
My Thoughts
Oookay, I think I hold Drakk back to avoid a possible Reversal, eat Snapback if thatās what happens, and hope itās no GN, try to tech up next turn. If we can kidnap to tech up AND break the tech 2, maybe thatās GG? I could Lust Jaina and have Zane live instead of kill the Bird I spose, but then birds could just kill Zane back, so idk that I love that, though I am drawing into kidnapping. Naw, I want the bird, I donāt need Zane next turn
StartingHand Workers
STARTING HAND
Senseiās Advice
Entangling Vines
Spartner
Snapback
WORKERS
Fox Primus
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer (2/2)
Aged Sensei
NextHand
Reversal
Glorious Ninja
Reversal
Glorious Ninja
Discard
Birds Nest
Snapback
Senseiās Advice
Entangling Vines
Sparring Partner
Tech 0 card(s)
Get Paid + float - ($13)
grave - ($11)
snapback drak for zane - ($8)
senseiās advise bird, kills zane, grave to lvl 3 - ($7)
break HH, build tower - ($4)
max grave - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Grave, lvl 7, (4/5+A)*
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Safe Attacking
- Bird (1/1)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
Thoughts
well, it was bound to happen. i made the wrong call to not tech double earthquake, then i draw the single one i had right away. letās see if i can do this.
wops, looks like i forgot to pay for senseiās advise. allow me to update.
okay, updated.
-dont summon spartner
-discard spartner instead
-draw extra card
Snapback PLUS SA, gahhhh! I canāt keep a hero available!
Game 10 Player 2, Turn 8
Starting Hand
Makeshift Rambaster
Marauder
Bloodlust
Surprise Attack
Bloodrage Ogre
Events of Turn:
Upkeep:
- Get Gold (10)
- Tech 1 card in
All Teched Cards
Pirate Gunship, Maximum Anarchy
Marauder, Bloodlust
Kidnapping, Steam Tank
Surprise Attack, Disguised Monkey
Surprise Attack, Gunpoint Taxman
Main:
- Mad Man (9)
- Nautical Dog (8)
- Tower, base to 11, yikes (5)
- Tech 3 (0)
Workers
Steam Tank, Scorch, Bombaster, Bloodburn, Pillage
- Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 11
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
- Tech3 HP: 5
- Tower HP: 4
In Patrol:
- Squad Leader:
- Elite: Mad Man (1+1/1)
- Scavenger:
- Technician: Nautical Dog (1/1)
- Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Surprise Attack
Bloodlust
Marauder
Bloodrage Ogre
End of Turn Discard
My Thoughts
Crap shoots like woahā¦ But I survived the Rook maxband! so thatās something I spose XD
StartingHand Workers
STARTING HAND
Reversal
Reversal
Glorious Ninja
Glorious Ninja
WORKERS
Fox Primus
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer (2/2)
Aged Sensei
Glorious Ninja (4/3)
NextHand
Earthquake
Rambasa Twin
Speed of the Fox
Earthquake
Grappling Hook
Discard
Birds Nest
Snapback
Senseiās Advice
Entangling Vines
Spartner (2/2+A)
Reversal
Reversal
Glorious Ninja (4/3)
Tech 0 card(s)
Get Paid - ($10)
bird kills elite
grave readily kills tech
max rook - ($1)
worker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Grave, lvl 7, (4/3)*
- Lookout:
In Play:
- Safe Attacking
- Bird (1/1)
- Rook, lvl 8 (4/6)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 8
Gold:
- Gold: 0
- Workers: 11
On phone so pseudo turn:
So I guess Iām hoping you donāt have 2x earthquake, I go brogre SQL drakk looky Gunship kills grave, and next turn someone wins? XD
yep. double earthquake in hand.
tech draw from grave dying
double earthquake for the win.
GG!! never a safe place to be facing red.
aaahh GG WP! That was super tight, great game to end on!
Well despite it being kinda same-y each game, there were enough wrinkles and theatrics to make it really fun and exciting and super even-feeling.
Thanks for playing this out with me!
you got it. glad to finally finish one of these!