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[MMM10] - P1 White (codexnewb) vs P2 Red (frozenstorm)

@FrozenStorm

GLHF!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Snapback
Savior Monk
Smoker
Fox Primus
Aged Sensei


WORKERS
Fox Primus


NextHand

Fox Viper
Morningstar Flagbearer
Safe Attacking
Grappling Hook
Sensei’s Advice


Discard

Savior Monk
Snapback
Smoker


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
aged sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Arright Game 10, and another Grave + AS start… ouch

GL HF @codexnewb!

Game 10 Player 2, Turn 1

P2 Red vs P1 White

Starting Hand

Nautical Dog
Pillage
Bombaster
Makeshift Rambaster
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bombaster (3)
  • Worker (2)
Workers

Pillage

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Bombaster (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothing

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

End of Turn Hand

Bloodrage Ogre
Charge
Careless Musketeer
Bloodburn
Scorch

End of Turn Discard
My Thoughts

Not even Brogre this time… So next turn I spose Brogre, maybe naked, and just hope a tech1 building survives to flood the board a little? This is gonna be a rough one I fear


@codexnewb :point_right: :bust_in_silhouette:

friendly reminder that action’s to you :slight_smile:

sorry, works has been busy. i’ll get to this sometime today or tomorrow.

1 Like

no problemo, no rush here! :slight_smile:

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Morningstar Flagbearer
Grappling Hook
Sensei’s Advice
Fox Viper
Safe Attacking


WORKERS
Fox Primus
Fox Viper


NextHand

Grappling Hook
Smoker
Safe Attacking
Sensei’s Advice
Sparring Partner


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
grave kills bombaster, you get a gold
flagbearer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Morningstar Flagbearer (2/2)
  • :target: Lookout:

In Play:

  • Grave, lvl 1, (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

weird situation here. le’s go with msf to force a scorch if they want to get at grave. worst case, i can drop rook and a unit.

teching double spartner since zane shoving is likely and im less likely to get scav to drop rook.

This is either sneaky smart or super dumb and I can’t decide which it is lol…

Game 10 Player 2, Turn 2

P2 Red vs P1 White

Starting Hand

Bloodrage Ogre
Charge
Careless Musketeer
Bloodburn
Scorch

Events of Turn:


Upkeep:

  • Get Gold (6+2f+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Gunpoint Taxman


Main:

  • Zane, kill SQL (7)
  • Bloodrage Ogre (5)
  • Tower (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Zane (2/1 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Surprise Attack
Gunpoint Taxman
Charge
Nautical Dog
Bombaster

End of Turn Discard
My Thoughts

I’m gonna do something that feels really stupid and just kinda trade Zane indirectly for pressure. I guess we’ll see how it turns out…


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Rambasa Twin
Bird’s Nest


STARTING HAND
Sparring Partner
Sensei’s Advice
Smoker
Safe Attacking
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Smoker


NextHand

Savior Monk
Grappling Hook
Snapback
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
spartner - ($4)
grapple brogre to elite, grade trades, zane to lvl 3
rook, lvl 3 - ($0)
flagbearer trades with zane, rook midbands

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 5, (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

5 gold 1 card for 4 gold 1 card, but i get the use-able levels out of it. sort of evens out.

let’s see if they have the bloodlust and taxman to hit through here on rook.

Super dumb is the conclusion lol… roh oh raggy

Game 10 Player 2, Turn 3

P2 Red vs P1 White

Starting Hand

Surprise Attack
Gunpoint Taxman
Charge
Nautical Dog
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Disguised Monkey
Surprise Attack, Gunpoint Taxman


Main:

  • Gunpoint Taxman (5)
  • Worker (4)
  • Tech 2 Anarchy (0)
Workers

Bombaster, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Gunpoint Taxman (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Makeshift Rambaster
Careless Musketeer
Scorch
Mad Man
Charge

End of Turn Discard
My Thoughts

Well this turns out to be a pretty horrifying split for my cards… I’m going to have a really shit turn next turn. I don’t really have any good moves here, so I guess I tech up to bait Rook to break it, most likely I’m just going to get owned here though…


[b]P1T4[/b]
Tech StartingHand Workers

TECH
Reversal
Entangling Vines


STARTING HAND
Sparring Partner
Snapback
Savior Monk
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Smoker
Savior Monk


NextHand

Morningstar Flagbearer (2/2)
Sensei’s Advice
Safe Attacking
Rambasa Twin


Discard

Snapback
Grappling Hook
Reversal
Entangling Vines


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
spartner #2 - ($5)
rook kills taxman, you get a gold
tap spartner, rune to rook
max rook, heals - ($2)
hero’s hall - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spartner #2 (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook, lvl 8, (5/7)+
  • Spartner #1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Game 10 Player 2, Turn 4

P2 Red vs P1 White

Starting Hand

Makeshift Rambaster
Careless Musketeer
Scorch
Mad Man
Charge

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Kidnapping, Steam Tank
Surprise Attack, Disguised Monkey
Surprise Attack, Gunpoint Taxman


Main:

  • Jaina (7)
  • Careless Musketeer (5)
  • Mad Man (4)
  • Worker (3)
Workers

Scorch, Bombaster, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Mad Man (1/1)
  • :exhaust: Technician: Careless Musketeer (2/1)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 9

End of Turn Hand

Nautical Dog
Surprise Attack
Surprise Attack
Bloodrage Ogre

End of Turn Discard
My Thoughts

Woulda been nice to have Dog here and Mad Man last hand… Try to save just enough to double Shark and also posture like I’m protecting T2, though if birds are coming that doesn’t really matter for threatening T3…


tower or float?

? the tower’s been there since turn 2

woops, my bad.

sorry, one more thing, im having a hard time tracking the draw/discard cards from your 3 to turn 4.

End Turn 3
hand: 5, Draw: 5, Discard 0
tech 2 cards, play mad man, musketeer, worker (2 left in hand)
discard 2, draw 4
End of Turn 4 projected
Hand: 4, Draw: 1, Discard: 5 (GPT, 2 teched cards, 2 discarded cards)

maybe your line "discard 3, draw 4, rs, draw 1 is just a copy paste error?

1 Like

You are correct, sir! Always neglect updating that line, my b

1 Like

thanks!

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Earthquake
Speed of the Fox


STARTING HAND
Morningstar Flagbearer (2/2)
Safe Attacking
Rambasa Twin
Sensei’s Advice


WORKERS
Fox Primus
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer (2/2)


NextHand

Earthquake
Bird’s Nest
Aged Sensei


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
rambasa twins - ($3)
Grave - ($1)
rook kills jaina, takes 3, Grave to lvl 3
tap spartner #1, rune to Grave
safe attacking - ($0)
spartner #2 safely kills mad man, takes 1, you get a gold

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave, lvl 3, (4/5)+
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Rook, lvl 8, (5/4)+
  • Spartner #1 (2/2)
  • Spartner #2 (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, i can bring in double earthquake, but rook might not make it 2 more turns.

let’s tech 1 earthquake and speed of the fox

Game 10 Player 2, Turn 5

P2 Red vs P1 White

Starting Hand

Nautical Dog
Surprise Attack
Surprise Attack
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (9+3fl+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Marauder, Bloodlust
Kidnapping, Steam Tank
Surprise Attack, Disguised Monkey
Surprise Attack, Gunpoint Taxman


Main:

  • Zane + lvl 2 (10)
  • Surprise Attack x2 (0)
  • Sharks kill all of patrol, you get 1g and a card, Zane Midbands
  • Musketeer pings down injured SP, my base to 19
  • Zane kills other SP, takes 2
Workers

Scorch, Bombaster, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Careless Musketeer (2/1)
  • Zane (3/1 lvl 4)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Disguised Monkey
Steam Tank
Gunpoint Taxman
Surprise Attack

End of Turn Discard
My Thoughts

Earthquake imminent surely, so I just need to stack my deck best I can for hasty damage to get at him. I’ll gambit Zane and the T2 here and tech Marauder and … Bloodlust I guess? Gives me best chance to have enough hasty damage to land a kill


how? I mean, zane MB is lv4 and there is only one hero patrolling.

Dang, Double SA…so much power.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Earthquake
Reversal


STARTING HAND
Aged Sensei
Bird’s Nest
Earthquake
Snapback


WORKERS
Fox Primus
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer (2/2)
Aged Sensei


NextHand

Speed of the Fox
Reversal
Grappling Hook


Discard

Rambasa Twin
Spartner
Spartner
Snapback
Earthquake
Earthquake
Reversal


Tech 2 card(s)
Get Paid - ($9)
twin to codex, twin to discard
tech draw, scav gold - ($10)
Worker - ($9)
Sets - ($7)
Rook breaks tech 2, your base to 17, takes 1
snapback zane for jaina - ($4)
birds nest - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sets, lvl 1, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1)
  • :pschip: Technician: Bird (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Birds Nest
  • Rook, lvl 8, (5/3)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

hmmm, do i break tech 2, or kill zane?

probably snapback to be safe.

so what do i do with my float? pillage would suck. charged taxman would steal just one.

i guess we’re just rolling the dice here on floating.