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MMM1 White vs Purple Game 1


#1

P1T1

@Bob199 sorry for the delay, GL HF!


StartingHand Workers

STARTING HAND
Nullcraft
Time Spiral
Hardened Mox
Tinkerer
Battle Suits


WORKERS
Time Spiral


NextHand

Plasmodium
Temporal Research
Fading Argonaut
Neo Plexus
Forgotten Fighter


Discard

Nullcraft
Hardened Mox
Tinkerer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Battlesuits - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

I can’t kill aged senei’s, so I might as well get my own defensives set up. This is going to devole into a tech 2 race, and I will need Stewardess’s to remove kill units of his defense to force him to build his tech 2 on T4 not T3, and battlesuits allows my units to have more punch and stand up to grave/rook.


#2

No worries, Glhf

T1:

Gold (5)
Worker (4)
Grave & Savior ()

dc3 d5


#3

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Temporal Research
Plasmodium
Fading Argonaut
Forgotten Fighter
Neo Plexus


WORKERS
Time Spiral
Temporal Research


NextHand

Nullcraft
Neo Plexus
Plasmodium
Hardened Mox
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Fargo - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 , Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6

#4

T2:

Gold (6)
Maxband Grave > Fargo ()
Savior hits your base to 18

dc4 rs, d5

Patrol:
Leader: 4/2A +sword Max Grave
Elite:
Scavenger:
Technician:
Lookout:

Other - 2/2 Savior

Buildings:
Base: 20

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 5
Discard: 0

Summary

H: playd / vip flag cook prim safe
W: smok
T: tpos x2 aka YOLO x2


#5

P1T3


Tech StartingHand Workers

TECH
Hyperion
Tricyleoid


STARTING HAND
Nullcraft
Neo Plexus
Hardened Mox
Stewardess of the Undone
Plasmodium


WORKERS
Time Spiral
Temporal Research
Hardened Mox


NextHand

Tricyleoid
Argonaut
Forgotten Fighter
Tinkerer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess, bounce Saviour - ($4)
Neoplexus - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

No tech 1 means only Grave spells to worry about, so need to play around Reversal/Martial Mastery. Tech T2 units, build Tech 2 next turn (draw max 1 of them), and draw the other/both the following to play. So mox would get in 2 turns, most of them without battlesuits.
Both Neo/Stewardess have 2 attack so can kill grave if he attacks after killing Suits,


#6

T3:

Gold (6)
Worker (5)
Tpos your base to 8, dc snap & flagbearer (2)
Grave = Stewardess
Rook ()

dc2 d4

Patrol:
Leader: 2/4A L1 Rook
Elite:
Scavenger:
Technician:
Lookout:

Other -

Buildings:
Base: 20

Economy:
Workers: 7
Spare gold: 0
Hand: 4
Deck: 1
Discard: 7

Summary

H: playd / safe sav sen
W: smok safe
T: hidden SotF


#7

5 Cards at the start of the turn, Worker to 4, TPoS + Snap + Flag down to 1 card?

P1T4


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Argonaut
Tinkerer
Forgotten Fighter
Tricyleoid


WORKERS
Time Spiral
Temporal Research
Hardened Mox
Tinkerer


NextHand

Hyperion
Nullcraft
Fading Argonaut (3/3 , Fading 3)
Plasmodium


Discard

Stewardess of the Undone (3/3 + A)
Forgotten Fighter
Tricyleoid
Now!
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Present) - ($4)
Argo - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Not going to lie, was not expecting the TPoS, never seen someone actually pull it off in a game before. But he now has no hand, no board and I can build my tech 2 in peace and quiete. The only hasty thing heh hs access to is Sets, and it can’t even play her with rook out, so 2 defenders and I am safe. I will need to keep an eye out for chip out damage through birds/Hidden Ninja though.
Expecting a max Rook next turn, Argo + Neo take out the first life, Hyperion + Nullcraft take out the second.


#8

Savior was bounced, so 6 card hand


#9

And despite hitting your base to 8, I’m just going to be overrun by big bodies anyways, gg