Soulstone
Terras Q, the Shackled (15/15) *shackled
Bone Collector
Carrion Curse
Deteriorate
Discard
Carrion Curse
Dark Pact
Sickness
Spreading Plague
Bone Collector (3/3+a)
Sickness
Tech 2 card(s)
Get Paid + float - ($16)
Dark Pact, I draw 2
Orpal - ($14)
Carrion Curse, get rid of kidnapping and ember sparks - ($11)
Vandy trades with Zane, levels to Orpal
Terras Q, the Shackled, oh so many wizards appear - ($5)
Maxband Orpal - ($2)
Sickness firebird and a wizard, it spreads cause of maxband and kills another 2 warlocks - ($0)
Dozer kills firebat, takes 3
Close indeed! I think by sticking drakk in technician I can basically win no matter what next turn, no? If Iām wrong play on, Iāll build a surplus with the rest of my gold and float 3
GG WP! I donāt think Hotter Fire is a great plan for me, took too long to get to it and I think Iād have been better server with Anarchy or Blood.
That said thatās what these games are for and I guess I still won so thereās that? Your Orpal strats are proving very effective though, Orpal is underrated.
Makeshift Rambaster
Charge
Scorch
Nautical Dog
Bombaster
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Nautical Dog (3)
Jaina (1)
Worker (0)
Workers
Scorch
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Jaina (2/3+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout: Nautical Dog (1/1)
In Play:
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
End of Turn Hand
Bloodburn
Mad Man
Bloodrage Ogre
Careless Musketeer
Pillage
End of Turn Discard
My Thoughts
I donāt feel like I was well served by that Hotter Fire stratā¦ stuffās too expensive and it lacks the more pressing inevitability of Gunships. I think Iāll stick to Anarchy until Urban beats it. Base damage is hella stronk though, canāt deny that
I like Orpal maybe too much. I myself might need to try something other than demonology. Not really seeing a strong counter to red though, so I probably just need to focus my win con more
"P2T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Pestering Haunt
Sacrifice the Weak
Thieving Imp
Skeleton Javelineer
Guess I should have patrolled those in reverse order huh? Or maybe not, you could have gotten both without needing to hire madman which would have been a totally safe play for you. I guess that was okay
This turn I feel like my options are all terrible. Jaina is giving you loads of options next turn and I canāt really get adequate defense up.
So this is what I got anyway!
"P2T2
Tech StartingHand Workers
TECH
Sickness
Sickness
STARTING HAND
Graveyard
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
WORKERS
Pestering Haunt
Skeletal Archery
NextHand
Thieving Imp (2/2+a)
Graveyard
Deteriorate
Sacrifice the Weak
I would have to be lucky for him to leave Jaina on 1 life when he can midband easily. And recover a card in his hand. If I draw sickness I should be able to stop brogre if it lives and also weaken Jaina.
No I think your patrol made perfect sense, forcing me to spend a card to kill Imp was a reasonable choice as now Iām on 3 cards, which is a little roughā¦ The tower as P2 is also a reasonable choice IMO
Indeed using Jaina like I am, sheās super expendable but itās tough for you to safely have a hero out also. That said, I still think Vandy would serve you well for counter-pressure here
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Deteriorate taxman
Midband Vandy, she kills taxman - ($5)
Maxband Vandy, she dooms imp - ($3)
imp kills Drakk
Jandra, the Negator - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Jandra, the Negator (3/3+a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy (4/5) *sparkshot
Thieving Imp (4/1) *doomed
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 3
Disc: 4
Gold:
Gold: 0
Workers: 9
Thoughts
Well, I knew going into that he might do something different and not leave himself open to sickness. He kinda did but knew it meant I was giving up a lot. Hmmm. Letās change the gameplan
Technician: Jandra, the Negator (3/3+a) * overpower
Lookout:
In Play:
Vandy (4/2) *sparkshot
Buildings:
Base HP: 17
Tech I HP: 5
Economy Info: Cards:
Hand: 2
Deck: 1
Disc: 7
Gold:
Gold: 0
Workers: 10
Thoughts
This is one of those scenarios where I just make sure Iām offensively as potent as possible. 3 overpower units totaling 11. Seems like a good setup. Brogre + frenzy is 4 atk, letās make things difficult with a baron in sql.
Tech 1 card(s)
Get Paid + scav - ($11)
Vandy trades with Drakk, my base takes 1
Garth + maxband, twilight baron rises from the grave - ($3)
Jandra does 3 to your tech 2 and takes 1
Heroes Hall - ($1)
Garth makes and sacks a skele - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Twilight Baron (4/4+a) *overpower
Elite:
Scavenger:
Technician: L7 Garth (3/4)
Lookout:
In Play:
Jandra, the Negator (3/2) * overpower
Buildings:
Base HP: 16
Tech I HP: 5
Heroesā Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Ahhhh, I hate Zane lol. He will have to use Jaina on defense, but I can likely expect hasty invisible pain soon. Trying to stop the tech 3 but we shall see.