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[MMM1] Warmup: Urbanvelvet (Black) vs FrozenStorm (Red)

I will start this tomorrow, should be a fun one!

Arright let’s get warmed up @UrbanVelvet! GL HF

MMM1 Game 1 Player 1, Turn 1

P1 Red vs P2 Black

Starting Hand

Careless Musketeer
Bloodburn
Nautical Dog
Bombaster
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Jaina (2)
  • Nautical Dog (1)
  • Worker (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Nautical Dog (1/1)

In Play:

  • Jaina (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Makeshift Rambaster
Scorch
Charge
Bloodrage Ogre
Pillage

End of Turn Discard
My Thoughts

It’s been awhile since I’ve played this matchup. Deteriorate is tough for red weenies, but I just have to remember to stay aggressive and that no trade needs to be hugely plus. Small advantages are okay in this one


Should be fun! During warmups I will probably pick your brain a bit because I am not the most experienced with black

GL HF!

"P2T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Jandra, the Negator
Graveyard


WORKERS
Summon Skeletons


NextHand

Thieving Imp
Poisonblade Rogue
Skeletal Archery
Pestering Haunt


Discard

Sacrifice the Weak
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

This should force him to spend a lot of he wants to kill Jandra. He could scorch and kill Jandra, killing skele and still hit base. Hmmm. Not ideal but maybe he doesn’t have scorch? Switching skele to squad lead would make it easier for him to get both. Hmmm. Let’s hope he doesn’t have scorch!

"

That’s totally cool with me, I’m game to slow it down and chat whenever. I have played this matchup before but it’s been awhile.

MMM1 Game 1 Player 1, Turn 2

P1 Red vs P2 Black

Starting Hand

Makeshift Rambaster
Scorch
Charge
Bloodrage Ogre
Pillage

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Crash Bomber


Main:

  • Jaina and Dog trade with Jandra, Jandra ability kills Jav as well, you draw 1
  • Makeshift Rambaster, your base to 17 (3)
  • Worker (2)
  • Tech1 (1)
Workers

Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Charge
Careless Musketeer
Pillage
Gunpoint Taxman
Bombaster

End of Turn Discard
My Thoughts

Easy choice to trade away Jaina, eeks small advantages :wink: just like we said last turn. Going GPT and Crash Bomber, both solid T1 bodies that give options


"P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeletal Archery
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Deteriorate


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Deteriorate
Sacrifice the Weak
Skeleton Javelineer (1/1)
Graveyard
Thieving Imp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Midband Vandy - ($0)
Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Vandy (3/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

He can kill Vandy, but I need some sort of defense. Vandy is cheapest and I can still grab haunt. Plus if he doesn’t have the cards to kill vandy then she will be a threatening board presence

"

MMM1 Game 1 Player 1, Turn 3

P1 Red vs P2 Black

Starting Hand

Charge
Careless Musketeer
Pillage
Gunpoint Taxman
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank, Marauder
Gunpoint Taxman, Crash Bomber


Main:

  • Gunpoint Taxman (5)
  • Bombaster (3)
  • Drakk (1)
  • Worker (0)
Workers

Careless Musketeer, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Drakk (1/3 lvl 1)
  • Makeshift Rambaster (1/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Nautical Dog
Bloodrage Ogre
Mad Man
Crash Bomber

End of Turn Discard
My Thoughts

Would be fun to run Vandy down here w/ Charge + GPT + Rambaster, but that’s giving up too much. I’ll take the chance on no Shadow Blade


"P2T3


Tech StartingHand Workers

TECH
Dark Pact
Metamorphosis


STARTING HAND
Thieving Imp
Sacrifice the Weak
Deteriorate
Skeleton Javelineer (1/1)
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Graveyard


NextHand

Bone Collector
Bone Collector


Discard

Sacrifice the Weak
Deteriorate
Dark Pact
Metamorphosis


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate rambaster, haunt kills
Vandy kills bombaster, takes 2
Sacrifice the Weak, taxman dies and you draw - ($4)
Thieving Imp, random #5 - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • L3 Vandy (3/2)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Lucky I had everything to take out taxman. Drakk still up though so he can get at vandy. Would have to skip worker I think though… Hmmm. I can tap vandy for dark pact next turn, or for a soulstone and maxband vandy. Let’s just hope she lives

"

MMM1 Game 1 Player 1, Turn 4

P1 Red vs P2 Black

Starting Hand

Nautical Dog
Bloodrage Ogre
Mad Man
Crash Bomber
Makeshift rambaster (discarded)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • rs draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Bloodlust
Steam Tank, Marauder
Gunpoint Taxman, Crash Bomber


Main:

  • Crash Bomber (6)
  • Nautical Dog (5)
  • Worker (4)
  • Tech 2 Anarchy (0)
Workers

Careless Musketeer, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2+1armor)
  • :psfist: Elite: Drakk (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Gunpoint Taxman
Marauder
Steam Tank

End of Turn Discard
My Thoughts

Guess we’ll see, feels like a DP whiff is probably what happened here. Teching up and trying to make it as hard as possible to get the tech 2 down since I’m drawing into good stuff


"P2T4


Tech StartingHand Workers

TECH
Voidblocker
Voidblocker


STARTING HAND
Bone Collector
Bone Collector


WORKERS
Summon Skeletons
Skeletal Archery
Graveyard


NextHand

Jandra, the Negator (3/3+a)
Poisonblade Rogue


Discard

Sacrifice the Weak
Deteriorate
Dark Pact
Metamorphosis
Bone Collector
Thieving Imp (2/2+a)
Voidblocker
Voidblocker


Tech 2 card(s)
Get Paid - ($8)
Skip Worker
Vandy grabs shadowblade from codex, discard 1 - ($7)
Shadowblade Drakk, you discard #2 and vandy maxbands. Crash bomber and imp are doomed. - ($4)
Bone Collector - ($2)
Heroes Hall - ($0)
Imp suicides into crash bomber
Javelineer uses his rune to do the last point of damage to crash bomber from range, my base takes 1
Haunt hits your tech 2 for 1

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • L5 Vandy (4/5)
  • Skeleton Javelineer (1/1) *no rune

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Why don’t him and I both hang out low on cards. At least I can grab garth next turn and make skele to draw, he doesn’t have much to use… I still don’t know about skipping tech 2 again, better hope being on 2 cards shuts him down

"

Note your base on 15, Drakk deals base damage also.

MMM1 Game 1 Player 1, Turn 5

P1 Red vs P2 Black

Starting Hand

Gunpoint Taxman
Marauder (discarded)
Steam Tank

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Desperation, Marauder
Surprise Attack, Bloodlust
Steam Tank, Marauder
Gunpoint Taxman, Crash Bomber


Main:

  • Jaina (6)
  • Steam Tank (3)
  • Gunpoint Taxman (1)
Workers

Careless Musketeer, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Steam Tank (3/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Jaina (2/3 lvl 1)
  • Gunpoint Taxman (3/3)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Bombaster
Charge

End of Turn Discard
My Thoughts

Not bad for Velvet, but I’m not too worried. Would’ve been nice to have the Marauder here though


"P2T5


Tech StartingHand Workers

TECH
Twilight Baron
Metamorphosis


STARTING HAND
Poisonblade Rogue
Jandra, the Negator (3/3+a)


WORKERS
Summon Skeletons
Skeletal Archery
Graveyard


NextHand

Voidblocker
Jandra, the Negator (3/3+a)
Voidblocker
Thieving Imp (2/2+a)


Tech 2 card(s)
Get Paid - ($8)
Skip Worker
Garth and maxband, Twilight Baron comes from discard - ($0)
Haunt pings your tech 2 to 3

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (4/4+a)
  • :psfist: Elite: Bone Collector (3+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Garth (3/4)
  • :target: Lookout: Skeleton Javelineer (1/1) *no rune

In Play:

  • Pestering Haunt (1/1)
  • L5 Vandy (4/5)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Need metamorphosis in my next draw, and a lot of luck still I think. Been a weird match

Ugh, no such luck

"

MMM1 Game 1 Player 1, Turn 6

P1 Red vs P2 Black

Starting Hand

Bombaster
Charge

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship x2
Desperation, Marauder
Surprise Attack, Bloodlust
Steam Tank, Marauder
Gunpoint Taxman, Crash Bomber


Main:

  • Zane + instamaxband, shove Jav to Scavenger, we both get 1g (2)
  • Jaina suicides into TB, sparkshots BC, levels fizzle. GPT trades with TB, I steal your newly acquired gold (3)
  • Drakk (1)
  • Nautical Dog trades with BC
  • Zane kills Garth, Drakk to level 3, we both draw 1
  • Steam Tank hits your base to 7
  • Worker (0)
Workers

Bombaster, Careless Musketeer, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 3 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Steam Tank (3/6)
  • Zane (4/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Gunpoint Taxman
Surprise Attack
Bloodrage Ogre
Nautical Dog

End of Turn Discard
My Thoughts

Keep tightening the screws on his base, blow this all up, and get a little closer to Gunships. Maybe there’s a shadow blade + haunt trade for Drakk and Vandy blows up the tech 2, but that’s okay. We’ll hang around and keep sluggin


"P2T6


Tech StartingHand Workers

TECH
Blackhand Dozer
Doom Grasp


STARTING HAND
Thieving Imp (2/2+a)
Voidblocker
Voidblocker
Jandra, the Negator (3/3+a)
Dark Pact
Metamorphosis
Metamorphosis


WORKERS
Summon Skeletons
Skeletal Archery
Graveyard
Voidblocker


NextHand

Deteriorate
Poisonblade Rogue
Bone Collector
Voidblocker
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($8)
Skip Worker
Dark Pact, my base to 5
Orpal - ($6)
Pestering haunt trades with Zane
Metamorphosis - ($0)
Vandy readily destroys your tech 2

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Vandy (6/7+a) ++ *invisible *readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L6 Orpal (4/7) ++ *invisible *readiness
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Lol, dark pact off technician to get meta. 0retty sure the game is over still though

"

MMM1 Game 1 Player 1, Turn 7

P1 Red vs P2 Black

Starting Hand

Gunpoint Taxman
Surprise Attack
Bloodrage Ogre
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Chameleon Lizzo
Pirate Gunship x2
Desperation, Marauder
Surprise Attack, Bloodlust
Steam Tank, Marauder
Gunpoint Taxman, Crash Bomber


Main:

  • Maxband Drakk (6)
  • Tower (3)
  • Bloodrage Ogre, frenzy trucks into Vandy (1)
  • Tank trades with Vandy, levels fizzle
  • Worker (0)
Workers

Nautical Dog, Bombaster, Careless Musketeer, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Drakk (3/4+1armor lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Desperation
Makeshift Rambaster
Charge
Pirate Gunship

End of Turn Discard
My Thoughts

"P2T7


Tech StartingHand Workers

TECH
Doom Grasp
Dark Pact


STARTING HAND
Bone Collector
Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Voidblocker


WORKERS
Summon Skeletons
Skeletal Archery
Graveyard
Voidblocker
Poisonblade Rogue


NextHand

Doom Grasp
Skeleton Javelineer (1/1) *no rune
Jandra, the Negator (3/3+a)
Metamorphosis
Bone Collector (3+1/3)


Discard

Voidblocker
Sacrifice the Weak
Deteriorate
Doom Grasp
Dark Pact


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 2 (Demonology) - ($4)
Orpal smacks drakk for 3 -1 runes after armor, takes 3+1
Bone Collector - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L6 Orpal (4/3+a) ++ *invisible *readiness
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Lol, dark pact off technician to get meta. Pretty sure the game is over still though

"

MMM1 Game 1 Player 1, Turn 8

P1 Red vs P2 Black

Starting Hand

Desperation
Makeshift Rambaster
Charge
Pirate Gunship

Events of Turn:


Upkeep:

  • Get Gold (10)
  • no techs
All Teched Cards

Surprise Attack, Chameleon Lizzo
Pirate Gunship x2
Desperation, Marauder
Surprise Attack, Bloodlust
Steam Tank, Marauder
Gunpoint Taxman, Crash Bomber


Main:

  • Zane (8)
  • Makeshift Rambaster (6)
  • Zane and Rambaster trade with BC
  • Tech 3 (1)
Workers

Nautical Dog, Bombaster, Careless Musketeer, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5s
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Drakk (0/1 lvl 6)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Bloodlust
Pillage
Pirate Gunship
Marauder
Marauder

End of Turn Discard
My Thoughts

Just a matter of chipping the base down now, or Pirate shipping it


Pretty sure you got gunship in that hand but here’s to hoping I am lucky!

"P2T8


StartingHand Workers

STARTING HAND
Metamorphosis
Skeleton Javelineer (1/1) *no rune
Jandra, the Negator (3/3+a)
Bone Collector (3+1/3)
Doom Grasp


WORKERS
Summon Skeletons
Skeletal Archery
Graveyard
Voidblocker
Poisonblade Rogue
Jandra, the Negator (3/3+a)


NextHand

Pestering Haunt (1/1)
Thieving Imp (2/2+a)
Twilight Baron (4/4+a)
Metamorphosis
Blackhand Dozer


Discard

Voidblocker
Sacrifice the Weak
Deteriorate
Doom Grasp
Dark Pact
Bone Collector (3/3+a)
Metamorphosis
Bone Collector (3+1/3)
Skeleton Javelineer (1/1) *no rune
Doom Grasp


Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Vandy + Midband - ($7)
Orpal kills Drakk, levels to Vandy (maxband)
Garth - ($5)

Float ($5)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Orpal (4/2+a) ++ *invisible *readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth (1/3)
  • L5 Vandy (4/5)

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 5
  • Workers: 11
Thoughts

A bloody miracle would be if he didn’t draw his gunships

"

I do indeed have the Gunship, GG WP!

Your turn to go first. I think the two hero meta plan isn’t going to work here though

I definitely didn’t have a very ironed out strategy from the start. Here’s to hoping I can muster up a better performance. GL HF!

"P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Pestering Haunt
Skeletal Archery
Graveyard
Deteriorate


WORKERS
Graveyard


NextHand

Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
Summon Skeletons
Jandra, the Negator


Discard

Sacrifice the Weak
Deteriorate
Skeletal Archery


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Garth + skele - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Garth (1+1/3)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I think this is safe for first turn. He can kill Garth but it would cost him. Zane + madman or rambaster. Basically he needs to sacrifice Zane to do it, seems like more than he can afford right off.

"

I don’t think your openings have been quite what they ought to be yet. Here, for example, I could trade Zane and Mad Man to kill Garth, and as P2 that’s not a bad trade for me early on. I can’t do 4 hasty damage though, so Garth in SQL would be a better choice I think

MMM1 Game 2 Player 2, Turn 1

P2 Red vs P1 Black

Starting Hand

Pillage
Makeshift Rambaster
Scorch
Charge
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Jaina (3)
  • Nautical Dog (2)
  • Worker (1)
Workers

Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Nautical Dog (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Mad Man
Bloodburn
Bloodrage Ogre
Bombaster
Careless Musketeer

End of Turn Discard
My Thoughts

Jaina is a good cheap battering ram