Going to do a weird thing here, not totally sure it’s the right call
MMM1 Game 11 Player 2, Turn 2
P2 Red vs P1 Black
Starting Hand
Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre
Bloodburn
Scorch
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman, Bloodlust
Main:
- Jaina slams into Jandra, Vandy to level 4
-
Zane, trades with Jandra, death trigger destroys Haunt, Vandy maxband whiffs (4)
- Bloodrage Ogre (2)
- Tech 1 (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Bloodrage Ogre (3/2)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Charge
Nautical Dog
Careless Musketeer
Gunpoint Taxman
Bloodlust
End of Turn Discard
My Thoughts
I have an ongoing theory bourne out of Bob199s play in a big tournament game several years back, when the current PbF meta consensus was that Vandy was super OP, that forcing an early (like pre turn 3 like I’m trying here) takes a lot of her strength away. She excels because she can kill things efficiently and heal off any damage, and her maxband is scary as a critical building takedown tool and for Metamorphosis threat. But turn three is way too early to effectively use Metamorphosis, and taking away her ability to heal really reduces her ability to trade effectively. So I don’t foresee really needing Jaina or Zane next turn (especially if I tech for Drakk stuff like Bloodlust), and thus this feels like a great trade: 4g and no cards for 3g and TWO cards. Yes, I’m technically also GIVING 3g worth of levels to Vandy, but like I said before I don’t think that actually works out to an advantage for her, but rather a disadvantage. So let’s see how it goes!
1 Like
Shouldn’t it buff bombaster?
1 Like
It only triggers if it happens on Vandy’s owner’s turn. I’m not allowed to place the buffs on my own units or Vandy’s owners’
3 Likes
And to think I have been playing around you using vandy maxband against me. That’s good to know.
I will say you did not do anything that I expected with that turn lol
"P1T3
Tech StartingHand Workers
TECH
Carrion Curse
Sickness
STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Hooded Executioner
Summon Skeletons
Poisonblade Rogue
WORKERS
Skeletal Archery
Graveyard
Summon Skeletons
NextHand
Skeleton Javelineer
Thieving Imp
Jandra, the Negator (3/3+a) *overpower
Deteriorate
Gargoyle
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy kills Brogre, takes 3 and you draw
Hooded Executioner + boost, bombaster dies - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Hooded Executioner (3/3+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Okay, so I have a fair amount of dmg on the board, but he does have 6 cards. I don’t really have the right dmg to destroy tech 2, so he really would just need patrol with a hero and build it. I really want to try and wreck his hand going forward, that’s why the carrion curse pickup
"
"P1T4
Tech StartingHand Workers
TECH
Gorgon
Death and Decay
STARTING HAND
Thieving Imp
Gargoyle
Deteriorate
Skeleton Javelineer
Jandra, the Negator (3/3+a) *overpower
WORKERS
Skeletal Archery
Graveyard
Summon Skeletons
Skeleton Javelineer
NextHand
Poisonblade Rogue
Sacrifice the Weak
Pestering Haunt (1/1)
Discard
Deteriorate
Jandra, the Negator (3/3+a) *overpower
Gorgon
Death and Decay
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vandy kills Drakk, levels fizzle and Vandy takes 1. My base at 19
Deteriorate taxman, hoodie kills taxman and takes 2
Gargoyle - ($3)
Thieving Imp, you discard #5 - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 Vandy (4/1)
- Hooded Executioner (3/1)
- Gargoyle (3/2)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I really can’t get tech 2 out this turn without leaving myself completely open. Next turn isn’t looking too promising for it either unless I don’t do much else. I have a fair bit on the board but he has money to do a number on me and tech up. Feeling the gold pinch hard right now
"
Sorry for the delay!
"P1T5
Tech StartingHand Workers
TECH
Cursed Ghoul
Gorgon
STARTING HAND
Sacrifice the Weak
Pestering Haunt (1/1)
Poisonblade Rogue
WORKERS
Skeletal Archery
Graveyard
Summon Skeletons
Skeleton Javelineer
Pestering Haunt (1/1)
NextHand
Deteriorate
Sickness
Death and Decay
Carrion Curse
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Disease) - ($3)
Activate Gargoyle, it hits Jaina for 3 - ($2)
Imp trades with Jaina
Vandy trades with Madman, sparkshot kills dog. You get 1g and a card
Hoodie does 3 dmg to your tech 2
Garth - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: L1 Garth (1/3+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Gargoyle (3/2)
- Hooded Executioner (3/1)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
I’m not fond of this particular setup, but I also don’t think he has too terrible much he can do. Gotta get the tech 2 out and gotta save Orpal for next turn. Maybe I can drop his hand after all, but it’s not looking great for me right now
"
Not at all a problem! No time limit here
MMM1 Game 11 Player 2, Turn 5
P2 Red vs P1 Black
Starting Hand
Bloodlust
Steam Tank
Bombaster
Makeshift Rambaster
Disguised Monkey
Charge
Events of Turn:
Upkeep:
- Get Gold (9+1scav+1float)
- draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Pirate Gunship x2
Gunpoint Taxman, Steam Tank
Steam Tank, Disguised Monkey
Gunpoint Taxman, Bloodlust
Main:
- Drakk (9)
- Steam Tank (6)
- Disguised Monkey (4)
- Zane (2)
-
Bloodlust Steam Tank and Hooded Exec (0)
- Zane and Monkey kill Garth, Drakk to level 3
- Steam Tank breaks your tech 2, your base to 17
- Tank takes one and Hoodie dies at end of turn due to bloodlust
- skip worker
Workers
Scorch, Careless Musketeer, Bloodburn, Pillage
-
-
Patrol as below
- Discard 3 Draw 4 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 2 ANARCHY
In Patrol:
-
Squad Leader: Drakk (1/3+1armor lvl 3)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Steam Tank (3/5)
- Disguised Monkey (3/2)
- Zane (2/1 lvl 1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Gunpoint Taxman
Bloodrage Ogre
Steam Tank
Gunpoint Taxman
Mad Man
End of Turn Discard
My Thoughts
Teching in the gunships now, but skipping worker to just clear stuff out. Next turn GPT + Tech up
"P1T6
Tech StartingHand Workers
TECH
Plague Lord
Dark Pact
STARTING HAND
Sickness
Carrion Curse
Deteriorate
Death and Decay
WORKERS
Skeletal Archery
Graveyard
Summon Skeletons
Skeleton Javelineer
Pestering Haunt (1/1)
Death and Decay
NextHand
Poisonblade Rogue
Cursed Ghoul
Jandra, the Negator (3/3+a) *overpower
Discard
Hooded Executioner (3/1)
Sickness
Deteriorate
Carrion Curse
Plague Lord
Dark Pact
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Orpal - ($6)
Activate Gargoyle, it breaks your tech 2 - ($5)
Sickness Zane and Monkey, Zane dies and levels to Orpal - ($3)
Maxband Orpal - ($0)
Deteriorate Monkey, it dies and plague spreads to tank
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: L6 Orpal (2/5)
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
I think I am just postponing the inevitable
"
Ooof, very well timed Sickness (and Deteriorate)
MMM1 Game 11 Player 2, Turn 6
P2 Red vs P1 Black
Starting Hand
Gunpoint Taxman
Bloodrage Ogre
Steam Tank
Gunpoint Taxman
Mad Man
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Kidnapping, Disguised Monkey
Pirate Gunship x2
Gunpoint Taxman, Steam Tank
Steam Tank, Disguised Monkey
Gunpoint Taxman, Bloodlust
Main:
-
Maxband Drakk, hit Orpal (6)
-
Mad Man, trades with Orpal, -1/1 spread to steam tank (5)
- Steam Tank breaks your tech 2 again, your base to 15
- Gunpoint Taxman (3)
- Gunpoint Taxman (1)
- Worker (0)
Workers
Bloodrage Ogre, Scorch, Careless Musketeer, Bloodburn, Pillage
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
In Patrol:
-
Squad Leader: Gunpoint Taxman (3/3)
-
Elite:
-
Scavenger:
-
Technician: Gunpoint Taxman (3/3)
-
Lookout:
In Play:
- Steam Tank (1/3, --)
- Drakk (1/2 lvl 6, --)
Economy Info:
Cards:
Gold:
End of Turn Hand
Pirate Gunship
Pirate Gunship
Bloodlust
End of Turn Discard
My Thoughts
Oof, forgot my tech 2 was killable… Oh well, probably he’ll use Garg to take down Drakk here. Going down on cards to increase my odds I get a gunship turn after next!
…
OOOOF both gunships, bad luck brian…
@UrbanVelvet friendly reminder bump, if you’re busy no sweat at all!
I’m really sorry, I’m going through this extremely rough patch in my job. I have been in a really bad state lately and it will probably be a little bit before i return to the forum. I do intend to return though. I’m really sorry
2 Likes
Bro it’s cool, take your time. Codex is never more important than your health or your job.
Take it easy friend, remember to relax.
3 Likes
100% what Bomber said, do not sweat it (I’m there a little myself; January is always a rough time for me and a lot of change at my job has had me stressin’)
Self care is the most important care, happy to wait for you to check back in Lmk if you wanna chat about life
1 Like
Sorry I haven’t checked in. My job went to shit and then I became unemployed and now I’ve been in the hospital cause of a severe tension pneumothorax. I miss this but I’m not sure yet when I will be able to come back regularly.
If people want to take my spot in match ups I think that’s the best for now. Hopefully I can get my life together and return soon, I just got too much happening at the moment.
3 Likes