Uhh can I quick editted here? I somehow manged to mark that I Tech1’ed last turn when I defintely did not
Edit: I did throw a little edit up there, but shouldnt be a big deal!
Uhh can I quick editted here? I somehow manged to mark that I Tech1’ed last turn when I defintely did not
Edit: I did throw a little edit up there, but shouldnt be a big deal!
Sure, thats fine!
P1T3
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Young Treant
Playful Panda
Forest’s Favor
Ferocity
WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Young Treant
Tiny Basilisk
Tiger Cub
Murkwood Allies
Rampant Growth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tap Prospector - ($6)
Tech 1 - ($5)
Midband Cal - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Midbanding Cal doesn’t cost 4. Did you mean maxband?
ETA: Sorry, I thought Cal was already in play. Must be mixing it up with another game!
No, 2 to summon, 2 to mid band.
"P2T3
TECH
Burning Volley
Lobber
STARTING HAND
Chaos Mirror
Nautical Dog
Mad Man
Charge
Pillage
WORKERS
Careless Musketeer
Scorch
Pillage
Burning Volley
Ember Sparks
Makeshift Rambaster
Bloodburn
Bloodrage Ogre (3/2+1a)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband Jaina - ($3)
Jaina taps to kill Spore Shambler - ($2)
Nautical Dog - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P1T4
TECH
Murkwood Allies
Galina Glimmer
STARTING HAND
Murkwood Allies
Tiger Cub
Rampant Growth
Tiny Basilisk
Young Treant
WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Tiger Cub
Playful Panda
Tiny Basilisk
Spore Shambler (1/2+A) +
Murkwood Allies
Young Treant
Tiny Basilisk
Rampant Growth
Murkwood Allies
Galina Glimmer
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tap Prospector - ($8)
Murkwood Allies - ($3)
Rampant Growth Cal - ($1)
Discard 2 to Cal to give them steath
Cal kills Jaina, Cal Max bands
Float ($1)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Going very low on cards here to kill Jaina, I can’t let her keep pinging my units to death. Teching in Expensive cards to be able to hopefully be able to play less cards, either Tech 2 or a surplus next turn. If Cal is alive and well next turn, Ill tech in Feral Strike before the reshuffle next turn.
"P2T4
TECH
Bamstamper
Molting Firebird
STARTING HAND
Makeshift Rambaster
Ember Sparks
Bloodrage Ogre (3/2+1a)
Bloodburn
Nautical Dog
WORKERS
Careless Musketeer
Scorch
Pillage
Charge
Bloodburn
Lobber
Bamstamper
Chaos Mirror
Charge
Mad Man
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
BrOgre - ($5)
Tech 2 Fire - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P1T5
TECH
Feral Strike
Feral Strike
STARTING HAND
Tiny Basilisk
Playful Panda
WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Tiger Cub
Playful Panda
Young Treant
Ironbark Treant (1/2)
Ferocity
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tap Prospector for Gold - ($9)
Cal fetches a Stalking Tiger - ($5)
Tech 2 (Balance) - ($1)
Float ($1)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Worried about Hasty Firebirds, I haven’t seen a single tech from him yet, so they could be in from the turn 2 techs. Otherwise it would be a 2/5 chance for the draw, chances that I don’t like. I’m going all in on Cal with the double feral strike tech, so I need to keep her alive at all costs. Building a Tech 2 rather than a surplus to put fear into Youngbuck, about hasty flying mimics (if he plays firebirds) or upgrade destruction (if he plays Hotter Fire), and I hope to cheat them in with feral strikes if they are needed.
"P2T5
TECH
Molting Firebird
Doubleshot Archer
STARTING HAND
Charge
Lobber
Chaos Mirror
Mad Man
Burning Volley
WORKERS
Careless Musketeer
Scorch
Mad Man
Charge
Bloodburn
Molting Firebird
Ember Sparks
Makeshift Rambaster
Burning Volley
Nautical Dog (1/1)
Chaos Mirror
Charge
Lobber
Molting Firebird
Doubleshot Archer
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Zane - ($7)
Bamstamper Lizzo arrives and destroys Merfolk w/ Resist - ($2)
Chaos Mirror Nautical Dog and Cala - ($0)
Dog trades with Tiger
Bombaster trades with Elite Frog
Zane Takes SCVN Frog
Brogre takes Looky Frog
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
BRO must attack or be returned to your hand?
Ah great point, sorry I missed that. Ill edit, Bombaster will trade with Elite and Brogre will take Looky
Cards are obs for people who aren’t desperately holding on to their board state for dear life.
P1T6
TECH
TRex
TRex
STARTING HAND
Ferocity
Ironbark Treant (1/2)
Young Treant
Rampant Growth
WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Tiger Cub
Playful Panda
Ironbark Treant (1/2)
Murkwood Allies
Murkwood Allies
Stalking Tiger (4/4+A, Invisible)
Merfolk Prospector (1/1)
Ferocity
Rampant Growth
TRex
TRex
Tech 2 card(s)
Get Paid + float - ($10)
Scav - ($11)
Young Treant - ($9)
Worker - ($8)
Cal Grabs another Stalking Tiger - ($4)
Ferocity - ($2)
Rampant Growth Frog - ($0)
Frog swiftly kills Bamstamper
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
ahh yes that was from an earlier plan before I realised I was a worker short of Tech 3 + Tiger + Ferocity. Fixed it.
It looks like you might have kept that 10th worker as well?
"P2T6
TECH
Gunship
Hotter Fire
STARTING HAND
Molting Firebird
Burning Volley
Makeshift Rambaster
Ember Sparks
WORKERS
Careless Musketeer
Scorch
Mad Man
Charge
Bloodburn
Chaos Mirror
Hotter Fire
Lobber
Bombaster (2/2)
Makeshift Rambaster
Tech 2 card(s)
Get Paid - ($10)
Molting Firebird - ($6)
Tech 3 - ($1)
Tech Lab - Anarchy - ($0)
Bloodrage Ogre returns to hand at the end of trun
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Yes, but only because I paid for it, the original plan didn’t have the gold to make a worker as well as everything else.
@YoungBuck Turn fixed below: Also to note your zane is still at one hp from killing a poor innocent frog the turn before.
P1T7
STARTING HAND
Murkwood Allies
Murkwood Allies
WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Tiger Cub
Playful Panda
Ironbark Treant (1/2)
Tiny Basilisk
Spore Shambler (1/2+A) +
Tiny Basilisk
Feral Strike
Stalking Tiger (4/4+A, Invisible)
Merfolk Prospector (1/1)
Ferocity
Rampant Growth
TRex
TRex
Murkwood Allies
Murkwood Allies
Tech 0 card(s)
Get Paid - ($10)
Mid Arg - ($6)
Frog trades with Zane (he is still at 1hp from killing the frog), Arg Max bands
Cal and Tiger break Tech 3, your base to 18
Tech 3 - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
I mean, at some point I will draw a feral strike right? And with an active tech 3 it should just win the game (although I am pretty sure it would have down that most turns so far)
Totally my bad man, I completely missed it in your turn!
"P2T7
TECH
Gunship
Hotter Fire
STARTING HAND
Hotter Fire
Bombaster (2/2)
Chaos Mirror
Makeshift Rambaster
Lobber
WORKERS
Careless Musketeer
Scorch
Mad Man
Charge
Bloodburn
Gunship
Doubleshot Archer
Bamstamper (5/3)
Nautical Dog (1/1)
Molting Firebird (4/3 R1)
Makeshift Rambaster
Chaos Mirror
Gunship
Hotter Fire
Tech 2 card(s)
Get Paid - ($10)
Scavenger - ($11)
Hotter Fire - ($8)
Molting Firebird deals 4 dmg to your Tech 3, dies to Elemental. 2 dmg to all you units and heroes, killing Wisp and Yung Trent
Lobber - ($7)
Lobber taps to destroy Tech 3, Base to 18
Brogre - ($5)
Bombaster - ($3)
Jaina - ($1)
Rebuild Tech 3
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]