[MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck)

Uhh can I quick editted here? I somehow manged to mark that I Tech1’ed last turn when I defintely did not

Edit: I did throw a little edit up there, but shouldnt be a big deal!

1 Like

Sure, thats fine!

P1T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Young Treant
Playful Panda
Forest’s Favor
Ferocity


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor


NextHand

Young Treant
Tiny Basilisk
Tiger Cub
Murkwood Allies
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tap Prospector - ($6)
Tech 1 - ($5)
Midband Cal - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (1/2+A) +
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Calamandra (3/4, lvl 3, Units haves resist 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

Midbanding Cal doesn’t cost 4. Did you mean maxband?

ETA: Sorry, I thought Cal was already in play. Must be mixing it up with another game! :slight_smile:

3 Likes

No, 2 to summon, 2 to mid band.

1 Like

"P2T3


Tech StartingHand Workers

TECH
Burning Volley
Lobber


STARTING HAND
Chaos Mirror
Nautical Dog
Mad Man
Charge
Pillage


WORKERS
Careless Musketeer
Scorch
Pillage


NextHand

Burning Volley
Ember Sparks
Makeshift Rambaster
Bloodburn
Bloodrage Ogre (3/2+1a)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband Jaina - ($3)
Jaina taps to kill Spore Shambler - ($2)
Nautical Dog - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (4/3 L7)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

P1T4


Tech StartingHand Workers

TECH
Murkwood Allies
Galina Glimmer


STARTING HAND
Murkwood Allies
Tiger Cub
Rampant Growth
Tiny Basilisk
Young Treant


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Tiger Cub


NextHand

Playful Panda
Tiny Basilisk


Discard

Spore Shambler (1/2+A) +
Murkwood Allies
Young Treant
Tiny Basilisk
Rampant Growth
Murkwood Allies
Galina Glimmer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tap Prospector - ($8)
Murkwood Allies - ($3)
Rampant Growth Cal - ($1)
Discard 2 to Cal to give them steath
Cal kills Jaina, Cal Max bands

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Frog (1/1) #1
  • :ps_: [I]Scavenger[/I]: Frog (1/1) #2
  • :pschip: [I]Technician[/I]: Frog (1/1) #3
  • :target: [I]Lookout[/I]: Frog (1/1) #4
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra (4/5, lvl 5, Units haves resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Going very low on cards here to kill Jaina, I can’t let her keep pinging my units to death. Teching in Expensive cards to be able to hopefully be able to play less cards, either Tech 2 or a surplus next turn. If Cal is alive and well next turn, Ill tech in Feral Strike before the reshuffle next turn.

"P2T4


Tech StartingHand Workers

TECH
Bamstamper
Molting Firebird


STARTING HAND
Makeshift Rambaster
Ember Sparks
Bloodrage Ogre (3/2+1a)
Bloodburn
Nautical Dog


WORKERS
Careless Musketeer
Scorch
Pillage
Charge
Bloodburn


NextHand

Lobber
Bamstamper
Chaos Mirror
Charge
Mad Man


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
BrOgre - ($5)
Tech 2 Fire - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]: Bombaster (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

P1T5


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Tiny Basilisk
Playful Panda


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Tiger Cub
Playful Panda


NextHand

Young Treant
Ironbark Treant (1/2)
Ferocity


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tap Prospector for Gold - ($9)
Cal fetches a Stalking Tiger - ($5)
Tech 2 (Balance) - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stalking Tiger (4/4+A, Invisible)
  • :psfist: [I]Elite[/I]: Frog (1/1) #1
  • :ps_: [I]Scavenger[/I]: Frog (1/1) #2
  • :pschip: [I]Technician[/I]: Frog (1/1) #3
  • :target: [I]Lookout[/I]: Frog (1/1) #4
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra (4/5, lvl 5, Units haves resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Worried about Hasty Firebirds, I haven’t seen a single tech from him yet, so they could be in from the turn 2 techs. Otherwise it would be a 2/5 chance for the draw, chances that I don’t like. I’m going all in on Cal with the double feral strike tech, so I need to keep her alive at all costs. Building a Tech 2 rather than a surplus to put fear into Youngbuck, about hasty flying mimics (if he plays firebirds) or upgrade destruction (if he plays Hotter Fire), and I hope to cheat them in with feral strikes if they are needed.

"P2T5


Tech StartingHand Workers

TECH
Molting Firebird
Doubleshot Archer


STARTING HAND
Charge
Lobber
Chaos Mirror
Mad Man
Burning Volley


WORKERS
Careless Musketeer
Scorch
Mad Man
Charge
Bloodburn


NextHand

Molting Firebird
Ember Sparks
Makeshift Rambaster
Burning Volley


Discard

Nautical Dog (1/1)
Chaos Mirror
Charge
Lobber
Molting Firebird
Doubleshot Archer


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Zane - ($7)
Bamstamper Lizzo arrives and destroys Merfolk w/ Resist - ($2)
Chaos Mirror Nautical Dog and Cala - ($0)
Dog trades with Tiger
Bombaster trades with Elite Frog
Zane Takes SCVN Frog
Brogre takes Looky Frog

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bamstamper (5/3+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (2/1 from 1 Dmg L1)
  • Bloodrage Ogre (3/1 from 1 dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

BRO must attack or be returned to your hand?

Ah great point, sorry I missed that. Ill edit, Bombaster will trade with Elite and Brogre will take Looky

Cards are obs for people who aren’t desperately holding on to their board state for dear life.
P1T6


Tech StartingHand Workers

TECH
TRex
TRex


STARTING HAND
Ferocity
Ironbark Treant (1/2)
Young Treant
Rampant Growth


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Tiger Cub
Playful Panda
Ironbark Treant (1/2)


NextHand

Murkwood Allies
Murkwood Allies


Discard

Stalking Tiger (4/4+A, Invisible)
Merfolk Prospector (1/1)
Ferocity
Rampant Growth
TRex
TRex


Tech 2 card(s)
Get Paid + float - ($10)
Scav - ($11)
Young Treant - ($9)
Worker - ($8)
Cal Grabs another Stalking Tiger - ($4)
Ferocity - ($2)
Rampant Growth Frog - ($0)
Frog swiftly kills Bamstamper

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Stalking Tiger (4+1/4, Invisible, Swiftstrike, Armour piercing)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (4/5, lvl 5, Units haves resist 1)
  • Frog (1/1) #3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 6
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
1 Like

@Shadow_Night_Black you have a tech 3 on your board but I don’t think you paid for one :wink:

2 Likes

ahh yes that was from an earlier plan before I realised I was a worker short of Tech 3 + Tiger + Ferocity. Fixed it.

1 Like

It looks like you might have kept that 10th worker as well?

"P2T6


Tech StartingHand Workers

TECH
Gunship
Hotter Fire


STARTING HAND
Molting Firebird
Burning Volley
Makeshift Rambaster
Ember Sparks


WORKERS
Careless Musketeer
Scorch
Mad Man
Charge
Bloodburn


NextHand

Chaos Mirror
Hotter Fire
Lobber
Bombaster (2/2)
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($10)
Molting Firebird - ($6)
Tech 3 - ($1)
Tech Lab - Anarchy - ($0)
Bloodrage Ogre returns to hand at the end of trun

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Zane (2/2 L1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Molting Firebird (4/3 R1)
    [B]In Play:[/B]
  • Bloodrage Ogre (3/2+1a)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Yes, but only because I paid for it, the original plan didn’t have the gold to make a worker as well as everything else.

@YoungBuck Turn fixed below: Also to note your zane is still at one hp from killing a poor innocent frog the turn before.
P1T7


StartingHand Workers

STARTING HAND
Murkwood Allies
Murkwood Allies


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Tiger Cub
Playful Panda
Ironbark Treant (1/2)


NextHand

Tiny Basilisk
Spore Shambler (1/2+A) +
Tiny Basilisk
Feral Strike


Discard

Stalking Tiger (4/4+A, Invisible)
Merfolk Prospector (1/1)
Ferocity
Rampant Growth
TRex
TRex
Murkwood Allies
Murkwood Allies


Tech 0 card(s)
Get Paid - ($10)
Mid Arg - ($6)
Frog trades with Zane (he is still at 1hp from killing the frog), Arg Max bands
Cal and Tiger break Tech 3, your base to 18
Tech 3 - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/5 + A, lvl 5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Water Elemental (3/3, Antiair)
    [B]In Play:[/B]
  • Calamandra (4/5, lvl 5, Units haves resist 1)
  • Stalking Tiger (4/4, Invisible)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

I mean, at some point I will draw a feral strike right? And with an active tech 3 it should just win the game (although I am pretty sure it would have down that most turns so far)

Totally my bad man, I completely missed it in your turn!

1 Like

"P2T7


Tech StartingHand Workers

TECH
Gunship
Hotter Fire


STARTING HAND
Hotter Fire
Bombaster (2/2)
Chaos Mirror
Makeshift Rambaster
Lobber


WORKERS
Careless Musketeer
Scorch
Mad Man
Charge
Bloodburn


NextHand

Gunship
Doubleshot Archer
Bamstamper (5/3)
Nautical Dog (1/1)


Discard

Molting Firebird (4/3 R1)
Makeshift Rambaster
Chaos Mirror
Gunship
Hotter Fire


Tech 2 card(s)
Get Paid - ($10)
Scavenger - ($11)
Hotter Fire - ($8)
Molting Firebird deals 4 dmg to your Tech 3, dies to Elemental. 2 dmg to all you units and heroes, killing Wisp and Yung Trent
Lobber - ($7)
Lobber taps to destroy Tech 3, Base to 18
Brogre - ($5)
Bombaster - ($3)
Jaina - ($1)
Rebuild Tech 3

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]: Jaina (2/3 L1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lobber (2/2)
  • Hotter Fire
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "