[MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck)

@Youngbuck I’m going to keep this post clean for notes I have on the match up as we go along, will post first turn below.

[details=Green Starter (vs Red) Analysis]
Spore Shambler
Normally I am not a fan of this card, 3 for a 2/3 mostly seemed to me to be a waste of gold, but recently have seen some interesting plays by @ARMed_PIrate involving buffing a Ironbark to make it a nigh on impenetrable wall (for only 6 gold :stuck_out_tongue: , shame it was against past, but I don’t have to worry about Stewardess’ here, just kidnapping)

Merfolk Prospector
Best one drop in the game imo (in the starting decks)

Rampant Growth
Best Starting deck combat trick in the game. I have seen this win games on it’s own.

Young Treant
Good for stalling and recovering hand size when low on cards, I expect this to be used often on the P2 side of the match up.

Tiger Cub
Vanilla 2/2 for 2, good in a pinch or when going for token spam with midori Mid band (A strat I will want to try against Red).

Verdant Tree
A very interesting card, it has several niche uses. a Tech 2 rush (playing your first tech 2 T3/4 (for P2/1 respectively). Against the aggression red can put out, this seems like a strat that would back fire very often (still will want to try it out), and without Finesse for Leaping Lizards, it is probably too expensive to be down with out significant float (see prior problem). The second use is that of effectively giving your tech buildings +3 health, very useful if your tech 2 etc is the only thing keeping you in the game. Finally the flexibility of not playing for a tech building until you need it, (not useful on the Tech 1 as it’s cheaper to just build the tech 1, but for Tech 2 + esp Tech 3, threatening to just play a TRex etc, with no opportunity for the red counter attack is very powerful)

Playful Panda
Excellent early game defensive tool, giving you a blocker and counter attack potential, also works well into the token spam strategies.

Forest’s Favor
Normally used to give your hero’s a buff (Midori and Cal work best, as arg does like to sit back a bit, but early game a 2/4 or 2/5 arg can really give Red some headaches as they can lack the toughness the withstand the attacks).

Rich Earth
Expect this to be worked. A lot. Even against slow decks, the return on this is normally to slow to be useful, and against red I really don’t see the tempo loss going unpunished.

Ironbark Treant
Similar to Playful panda this gives a great defensive body that has great counter attack potential. Against red (whose units toughness can be a problem, the lack of attack on the defensive can matter less the against other colours.[/details]

6 Likes

P1T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Rich Earth
Verdant Tree
Ironbark Treant
Playful Panda


WORKERS
Rich Earth


NextHand

Spore Shambler
Merfolk Prospector
Rampant Growth
Young Treant
Tiger Cub


Discard

Verdant Tree
Playful Panda
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2 + AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Hey! Going to do my best to keep up, starting a new job today so might be a little dodgy on the first few games but I hope to keep with it!
"P2T1


StartingHand Workers

STARTING HAND
Nautical Dog
Mad Man
Careless Musketeer
Scorch
Charge


WORKERS
Careless Musketeer


NextHand

Bloodrage Ogre
Makeshift Rambaster
Pillage
Bombaster
Bloodburn


Discard

Scorch
Mad Man
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nautical Dog - ($3)
Drakk - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (2/3 L1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Notes

Not a great start :frowning:

Going to be watching this closely, since if I wasn’t so busy I’d probably be playing instead of one of you two! :wink:

Edit: To clarify, since most of my experience in Codex is with this matchup, I would have been playing one side of this series if I had time.

2 Likes

Feel free to take your time, this was never gonna be a quick series after all!
P1T2


Tech StartingHand Workers

TECH
Galima Glimmer
Murkwood Allies


STARTING HAND
Tiger Cub
Rampant Growth
Young Treant
Spore Shambler
Merfolk Prospector


WORKERS
Rich Earth
Spore Shambler


NextHand

Playful Panda
Forest’s Favor
Murkwood Allies
Verdant Tree
Young Treant


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospector - ($3)
Tech 1 - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2 + AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (2/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Going for a token heavy strat this game, seeing if Galima with many frogs can boost my economy for Cal’s spells to really shine. Not killing the Dog for free as it leaves my defense open to much to a charge! unit into cal for free drak levels, putting out cal for the large pressure as well.

1 Like

Drakk is a 1/3 at lvl1

2 Likes

"P2T2


Tech StartingHand Workers

TECH
Kipnapping
Gunpoint


STARTING HAND
Bloodburn
Bloodrage Ogre
Pillage
Bombaster
Makeshift Rambaster


WORKERS
Careless Musketeer
Bloodburn


NextHand

Scorch
Bombaster
Makeshift Rambaster
Pillage
Kipnapping


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (1/3 L1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P1T3


Tech StartingHand Workers

TECH
Centaur
Tiny Basilisk


STARTING HAND
Murkwood Allies
Playful Panda
Young Treant
Verdant Tree
Forest’s Favor


WORKERS
Rich Earth
Spore Shambler
Verdant Tree


NextHand

Murkwood Allies
Rampant Growth
Galima Glimmer
Tiger Cub
Centaur


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tap Prospector - ($6)
Murkwoord Allies (Frogs) - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Frog #1 (1/1)
  • :psfist: [I]Elite[/I]: Ironbark Treant (1+1/2 + AA)
  • :ps_: [I]Scavenger[/I]: Frog #2 (1/1)
  • :pschip: [I]Technician[/I]: Frog #3 (1/1)
  • :target: [I]Lookout[/I]: Frog #4 (1/1)
    [B]In Play:[/B]
  • Calamandra (2/3, lvl 1)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
1 Like

"P2T3


Tech StartingHand Workers

TECH
Maximum Anarchy
Ember Sparks


STARTING HAND
Makeshift Rambaster
Kipnapping
Pillage
Bombaster
Scorch


WORKERS
Careless Musketeer
Bloodburn
Scorch


NextHand

Pillage
Mad Man
Charge
Gunpoint


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Kidnapping the Leader Frog - ($2)
Your Frog trades with Looky Frog
Drak takes SCVN Frog, takes 1 dmg
Brogre takes TechN Frog, takes 1 dmg
Bombaster - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (1/2 from 1 dmg L1)
  • Bloodrage Ogre (3/1 from 1 dmg
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Tiger Cub
Galima Glimmer
Rampant Growth
Centaur
Murkwood Allies
Young Treant


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Young Treant


NextHand

Playful Panda
Forest’s Favor
Tiny Basilisk
Blooming Ancient
Murkwood Allies


Tech 2 card(s)
Get Paid + float - ($8)
Scav + Tech draw - ($9)
Tap prospector - ($10)
Centaur - ($7)
Galima Glimmer - ($6)
Woker - ($5)
Tech 2 (Growth) - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4+A, Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Ironbark Treant (1/2 + AA)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (2/3, lvl 1)
  • Merfolk Prospector (1/1)
  • Galima Glimmer (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
Kidnapping
Gunpoint


STARTING HAND
Mad Man
Gunpoint
Charge
Pillage


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage


NextHand

Maximum Anarchy
Makeshift Rambaster
Kipnapping


Discard

Gunpoint
Charge
Nautical Dog (1/1)
Bloodrage Ogre (3/1 from 1 dmg
Mad Man
Kidnapping
Gunpoint


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drakk to midband and heal - ($4)
Gunpoint Taxman - ($2)
Charge the Txman - ($0)
Taxman trades with Centaur
BrOgre trades with Ironbark
Drakk kills Galinna, takes 2 dmg
Nauty Dog trades with Cala, Drakk Maxbands and heals

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (3/4 L6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "
1 Like

P1T5


Tech StartingHand Workers

TECH
Murkwood Allies
Moments Peace


STARTING HAND
Forest’s Favor
Playful Panda
Tiny Basilisk
Murkwood Allies
Blooming Ancient


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Young Treant
Forest’s Favor


NextHand

Rampant Growth
Tiger Cub
Blooming Ancient
Centaur (3/4+A, Overpower)


Tech 2 card(s)
Get Paid + float - ($9)
Scav - ($10)
Blooming Ancient - ($6)
Playful Panda, BA ++ - ($4)
Arg, BA ++ - ($2)
Worker - ($1)
BA Grows the Prospector
Prospector kills the Bombaster
BA Grows a wisp

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp #2 (1/2 + A) +
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp #1 (0/1)
  • :pschip: [I]Technician[/I]: Arg (1/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Blooming Ancient (2/4)
  • Merfolk Prospector (4/1) +++
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
1 Like

"P2T5


Tech StartingHand Workers

TECH
Crash Barrow
Glider


STARTING HAND
Maximum Anarchy
Makeshift Rambaster
Kipnapping


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage


NextHand

Gunpoint
Nautical Dog (1/1)
Maximum Anarchy
Ember Sparks


Tech 2 card(s)
Get Paid - ($9)
Kidnap Merfolk - ($5)
Merfolk trades with SQl Wisp
Bomaster kills Arg, takes 1 dmg
Tech 2 Blood - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk (3/4 L6)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bombaster (2/1 from 1 dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

bombaster died last turn (plus he only had 2 attack so cant kill arg)

Ah so he did, I didn’t draw the TechN card either (not that an embersoark woulda done anything for me)

We would’ve been able to kill Arg though, he has 2 ark but Drakk is giving Frenzy

Honestly I think I will Fold here.

Got myself into a pretty deep card/Econ/tech/board hole haha. I’d love to blame some tough draws but honestly, As in my previous red series with @FrozenStorm I seem to have a tough time with Tech choices with red. We’ll see if I can improve!

I’ll start the next game either late tonight or tomorrow

2 Likes

Ahh so he does. Although Cal never did anything for me aggressively, she forced out a tower from you (and it took you another 2 turns to kill her so that gave me +1 gold and a 2/3 for that time). Prospector tapping ever turn was more gold, and the facto you had to kidnap one of my frogs (that alone was 4 gold + card for half of my 5 gold + card, although the other half did not do much except give me scav + tech bonuses. Looking back I realised you should have stolen a gold from me when you killed Centaur with the Taxman.

P1 Green vs P2 Red is interesting, as normally P2 can sit back slightly if P1 is not aggressive, knowing they can hit tech building first, but the eco that green can get rolling needs to be answered, and that is hard when going second. I am quite suprised about the early kidnapping, the only good target to steal at that point would be a tiny Basilisk, as even if you stole a centaur, its unlikely you could suicide it in the attack.

Let’s see if I can improve from the P1 spot! GLHF!

Game 2
P1T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Bloodburn
Mad Man
Charge
Scorch


WORKERS
Scorch


NextHand

Careless Musketeer
Bloodrage Ogre
Bombaster
Nautical Dog
Pillage


Discard

Mad Man
Charge
Bloodburn
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Makeshift Rambaster - ($1)
Rambaster takes your base to 17 Hp

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (2/2 L1)
  • Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

Umm, ow? GLHF!

P2T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Spore Shambler
Young Treant
Forest’s Favor
Rampant Growth


WORKERS
Forest’s Favor


NextHand

Merfolk Prospector
Verdant Tree
Rich Earth
Tiger Cub
Playful Panda


Discard

Spore Shambler
Young Treant
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2 + AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Um, you seem to have gone into debt with that play… :wink:

Ah put my spreadsheet at P2 without noticing

@Shadow_Night_Black I editted my turn so I only took out the rambaster and not Zane, your base will be at 17 hp. So sorry for the mix up! If you wanna replay your turn I totally understand

1 Like