Mind making a copy of your spreadsheet in this position? Theres an alternate line her for me I might want to explore later.
P2T2
Tech StartingHand Workers
TECH
Ferocity
Murkwood Allies
STARTING HAND
Ironbark Treant
Rich Earth
Merfolk Prospector
Spore Shambler
Playful Panda
WORKERS
Verdant Tree
Rich Earth
NextHand
Spore Shambler
Forest’s Favor
Murkwood Allies
Playful Panda (2/2)
Ferocity
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Cal, Cal kills Bro - ($3)
Ironbark Treant - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ironbark Treant (1/2 + AAA)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra (3/1, lvl 3, Units have Resist 1)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
to kill drak or not to kill drak…
Made a copy so we can go from there later if you chose!
P1T3
Tech StartingHand Workers
TECH
War Drums
Lobber
STARTING HAND
Lobber
Gunpoint
Bombaster
Makeshift Rambaster
Pillage
WORKERS
Careless Musketeer
Bloodburn
Pillage
NextHand
Scorch
Charge
War Drums
Nautical Dog
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Midband Drakk - ($3)
Lobber - ($2)
Lobber and Drakk kill Ironbark
Rambaster - ($0)
Rambaster trades with Cala, Drakk maxbands
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Drakk (3/4 L6)
Lobber (2/1)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
"
P2T3
Tech StartingHand Workers
TECH
Ferocity
Tiny Basilisk
STARTING HAND
Murkwood Allies
Spore Shambler
Forest’s Favor
Ferocity
Playful Panda (2/2)
WORKERS
Verdant Tree
Rich Earth
Playful Panda (2/2)
NextHand
Merfolk Prospector
Rampant Growth
Young Treant
Ironbark Treant (1/2 + AAA)
Tiger Cub (2/2 + A)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max Arg - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Arg (1/5 + A, lvl 5)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Wisp (0/1)
[I]Lookout[/I]: Water Ele (3/3, Antiair)
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Always kill Drak
2 Likes
"P1T4
Tech StartingHand Workers
TECH
Kidnapping
Gunpoint
STARTING HAND
Nautical Dog
Charge
Scorch
War Drums
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
NextHand
Lobber
BrOgre (3/2+1a)
Bombaster
Discard
Nautical Dog
Lobber (2/1)
Charge
Kidnapping
Gunpoint
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
War Drums - ($4)
Nautical Dog - ($3)
Naughty Dog and Drakk trade with Arg
Lobber trades with Elemental
Heroes Hal ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Drakk (3/3 from 1 dmg L6)
War Drums
[B]Buildings:[/B]
Base HP: 20
Tech 1: 5
Heroes Hall: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 2
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 8
"
Dog has 1 + 2 (Frenzy 2) + 2 Attack (War drums) = 5 total. Arg has 5hp + 1 Armour
Ah yes I counted Drakk as a unit…hmmm that makes my play a little more difficult. I suppose I’ll leave the wisp and have Drakk be at 3/3. I’ll edit shortly
EDIT: Fixed techs (it had recorded the wrong techs and not put them in my discard)
P2T4
Tech StartingHand Workers
TECH
Tiny Basilisk
Huntress
STARTING HAND
Rampant Growth
Young Treant
Merfolk Prospector
Tiger Cub (2/2 + A)
Ironbark Treant (1/2 + AAA)
Ferocity
WORKERS
Verdant Tree
Rich Earth
Playful Panda (2/2)
Rampant Growth
NextHand
Tiny Basilisk
Murkwood Allies
Ferocity
Forest’s Favor
Discard
Ferocity
Tiger Cub (2/2 + A)
Tiny Basilisk
Huntress
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 1 - ($6)
Young Treant - ($4)
Ironbark - ($1)
Merfolk Prospector - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant (0/2 + A)
[I]Elite[/I]: Merfolk Prospector (1+1/1)
[I]Scavenger[/I]: Ironbark Treant (1/2 + AA)
[I]Technician[/I]: Wisp (0/1)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech 1 HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 9
"P1T5
Tech StartingHand Workers
TECH
Desperation
Crash Barrows
STARTING HAND
Lobber
BrOgre (3/2+1a)
Bombaster
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
NextHand
Lobber (2/1)
Makeshift Rambaster
Gunpoint
Tech 2 card(s)
Get Paid + float - ($9)
Zane - ($7)
Brogre, Hasted - ($5)
Lobber - ($4)
Drakk kills Trent
Zane trades with Merfolk
Lobber kills Ironbark
Brogre kills Wisp
Tech 2 Blood - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Drakk (3/4 L6)
War Drums
Lobber (4/2)
Brogre (5/1 from 1 dmg)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
"
1 Like
Lobber should be 4/1, I think. Ironbark is feisty.
1 Like
P2T5
Tech StartingHand Workers
TECH
MoLaC
Huntress
STARTING HAND
Forest’s Favor
Tiny Basilisk
Murkwood Allies
Ferocity
Spore Shambler
WORKERS
Verdant Tree
Rich Earth
Playful Panda (2/2)
Rampant Growth
Murkwood Allies
NextHand
Tiny Basilisk
Tiger Cub (2/2 + A)
Merfolk Prospector (1+1/1)
Tech 2 card(s)
Get Paid - ($9)
Scav + Tech - ($10)
Cal - ($8)
Tiny Basilisk - ($6)
Spore Shambler - ($3)
Ferocity - ($1)
Worker - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiny Basilisk (1/2, Deathtouch, Swift Strike)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Spore Shambler (2/3, Swift Strike) ++
[I]Lookout[/I]:
[B]In Play:[/B]
Cal (2/3, lvl 1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
The plan is to play ferocity every turn until either I activate MoLaC, or I break his tech 2. How hard could it be?
Turn 1 on the ferocity plan, there is no ferocity, nor any draw.
"P1T6
Tech StartingHand Workers
TECH
Crash Barrows
Glider
STARTING HAND
Makeshift Rambaster
Gunpoint
Lobber (2/1)
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
NextHand
Kidnapping
Desperation
Charge
Brogre (5/1 from 1 dmg)
Discard
Makeshift Rambaster
Crash Barrows
Glider
Tech 2 card(s)
Get Paid - ($8)
Lobber #2 - ($7)
Gunpoint - ($5)
Brogre returns to hand at end of turn
Float ($5)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Lobber #1 (/1+1a)
[I]Elite[/I]:
[I]Scavenger[/I]: Lobber #2 (5/2)
[I]Technician[/I]: Gunpoint (6/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Drakk (3/4 L6)
War Drums
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 3
[B]Gold:[/B]
Gold: 5
Workers: 8
"
P2T6
StartingHand Workers
STARTING HAND
Tiny Basilisk
Tiger Cub (2/2 + A)
Merfolk Prospector (1+1/1)
WORKERS
Verdant Tree
Rich Earth
Playful Panda (2/2)
Rampant Growth
Murkwood Allies
NextHand
Young Treant (0/2 + A)
Ferocity
Discard
Tiger Cub (2/2 + A)
Merfolk Prospector (1+1/1)
Spore Shambler (2/1) ++
Tech 0 card(s)
Get Paid - ($10)
Max Cal - ($6)
Discard 2, Cal gains Stealth
Cal kills Drak, War drums falls silent
Tiny Basilisk #2 - ($4)
Shambler kills SL Lobber
Shambler gives Basilisk #1 a rune, and dies
Basilisk kills Lobber #2
Tech 2 (Growth) - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Tiny Basilisk (1/2, Deathtouch)
[I]Lookout[/I]:
[B]In Play:[/B]
Tiny Basilisk #1 (2/1, Deathtouch) +
Cal (4/2, lvl 5)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 6
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 10
"P1T7
Tech StartingHand Workers
TECH
Glider
Ogre Recruiter
STARTING HAND
Charge
Desperation
Kidnapping
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Desperation
NextHand
Gunpoint
Crash Barrows
Bombaster
Discard
Makeshift Rambaster
Crash Barrows
Glider
War Drums
Lobber #1 (/1+1a)
Lobber #2 (5/2)
Charge
Brogre (5/1 from 1 dmg)
Kidnapping
Glider
Ogre Recruiter
Tech 2 card(s)
Get Paid + float - ($13)
Scav - ($14)
Worker - ($15)
Zane - ($13)
Jaina - ($11)
Brogre - ($9)
Charge the Brogre - ($7)
Zane trades with TechN Tiny B
Brogre trades with Cal, Jaina to L3
Float ($7)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Gunpoint (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Jaina (2/3 L3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 1
Disc: 11
[B]Gold:[/B]
Gold: 7
Workers: 9
"
Tiny B is unattackable by tech 0 units
Forgot it was unattackable too! So Zane will trade with Tony, Brogre trades with cal
1 Like
P2T7
StartingHand Workers
STARTING HAND
Young Treant (0/2 + A)
Ferocity
Huntress
MoLaC
WORKERS
Verdant Tree
Rich Earth
Playful Panda (2/2)
Rampant Growth
Murkwood Allies
NextHand
Forest’s Favor
Ferocity
Ironbark Treant (1/2 + AA)
Huntress
Discard
Tiger Cub (2/2 + A)
Merfolk Prospector (1+1/1)
Spore Shambler (2/1) ++
Tiny Basilisk (1/2, Deathtouch)
Tiny Basilisk #1 (2/1, Deathtouch) +
MoLaC
Ferocity
Tech 0 card(s)
Get Paid - ($10)
Tech
Young treant, Draw - ($8)
Max Arg - ($2)
Huntress - ($0)
Tiny B trades with Gunpoint
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Arg (1/5 + A, lvl 1)
[I]Elite[/I]: Wisp (1/1)
[I]Scavenger[/I]: Huntress
[I]Technician[/I]: Young Treant (0/2 + A)
[I]Lookout[/I]: Water Elemntal (3/3)
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 7
[B]Gold:[/B]
Gold: 0
Workers: 10
"P1T8
Tech StartingHand Workers
TECH
Volley
Chaos Mirror
STARTING HAND
Gunpoint
Crash Barrows
Bombaster
Nautical Dog
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Desperation
Nautical Dog
NextHand
Chaos Mirror
Lobber #2 (2/2)
Glider
Tech 2 card(s)
Get Paid + float - ($16)
Worker - ($15)
Drakk + Maxband - ($8)
Gunpoint, Hasted - ($6)
Crash Barrows - ($3)
Barrows kill Arg, Overpower to kill Wisp, Jaina to L5
Maxband Jaina - ($1)
Tap Jaina to kill Huntress
Gunpoint trades with Elemental, I steal 1 g - ($2)
Float ($2)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Jaina (4/3 L7)
Drakk (3/4 L6)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 14
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 10
"
2 Likes
P2T8
StartingHand Workers
STARTING HAND
Forest’s Favor
Ferocity
Huntress
Ironbark Treant (1/2 + AA)
WORKERS
Verdant Tree
Rich Earth
Playful Panda (2/2)
Rampant Growth
Murkwood Allies
NextHand
Huntress
Tiny Basilisk #1 (2/1, Deathtouch) +
Ironbark Treant (1/2 + AA)
Tech 0 card(s)
Get Paid - ($10)
Cal - ($8)
Huntress - ($6)
Ferocity - ($4)
Forest’s Favor on Huntress - ($2)
Midband Cal - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Huntress (4/4 Sparkshot, Antiair) +
[B]In Play:[/B]
Young Treant (0/2)
Calamandra (3/4, lvl 3, Units have Resist 1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
"P1T9
StartingHand Workers
STARTING HAND
Chaos Mirror
Glider
Lobber #2 (5/2)
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Desperation
Nautical Dog
NextHand
Gunpoint
Kidnapping
Glider
Discard
Glider
Chaos Mirror
Tech 0 card(s)
Get Paid + float - ($12)
Zane - ($10)
Glider - ($9)
Maxband Zane and shove Huntress with R2 to elite ($3)
Glider w/ Frenzy kills Cala,
Tap Jaina to kill Huntress
Lobber - ($2)
Lobber and Drakk take Tech 2, Base to 18 hp
Zane puts 4 dmg on base, Base to 14
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Jaina (4/3 L7)
Drakk (3/4 L6)
Zane (4/4 L6)
Lobber (2/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Heroes Hall: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 11
Disc: 2
[B]Gold:[/B]
Gold: 2
Workers: 10
"
Glider will die to the swift strike anti air of the huntress before it can deal damage to cal
YoungBuck:
Zane - ($10)
You can’t have 3 hero’s out (tech 2 and no hero’s hall)