[MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck)

Mind making a copy of your spreadsheet in this position? Theres an alternate line her for me I might want to explore later.

P2T2


Tech StartingHand Workers

TECH
Ferocity
Murkwood Allies


STARTING HAND
Ironbark Treant
Rich Earth
Merfolk Prospector
Spore Shambler
Playful Panda


WORKERS
Verdant Tree
Rich Earth


NextHand

Spore Shambler
Forest’s Favor
Murkwood Allies
Playful Panda (2/2)
Ferocity


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Cal, Cal kills Bro - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2 + AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (3/1, lvl 3, Units have Resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

to kill drak or not to kill drak…

Made a copy so we can go from there later if you chose!

P1T3


Tech StartingHand Workers

TECH
War Drums
Lobber


STARTING HAND
Lobber
Gunpoint
Bombaster
Makeshift Rambaster
Pillage


WORKERS
Careless Musketeer
Bloodburn
Pillage


NextHand

Scorch
Charge
War Drums
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Midband Drakk - ($3)
Lobber - ($2)
Lobber and Drakk kill Ironbark
Rambaster - ($0)
Rambaster trades with Cala, Drakk maxbands

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (3/4 L6)
  • Lobber (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Ferocity
Tiny Basilisk


STARTING HAND
Murkwood Allies
Spore Shambler
Forest’s Favor
Ferocity
Playful Panda (2/2)


WORKERS
Verdant Tree
Rich Earth
Playful Panda (2/2)


NextHand

Merfolk Prospector
Rampant Growth
Young Treant
Ironbark Treant (1/2 + AAA)
Tiger Cub (2/2 + A)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max Arg - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/5 + A, lvl 5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Water Ele (3/3, Antiair)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Always kill Drak

2 Likes

"P1T4


Tech StartingHand Workers

TECH
Kidnapping
Gunpoint


STARTING HAND
Nautical Dog
Charge
Scorch
War Drums


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch


NextHand

Lobber
BrOgre (3/2+1a)
Bombaster


Discard

Nautical Dog
Lobber (2/1)
Charge
Kidnapping
Gunpoint


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
War Drums - ($4)
Nautical Dog - ($3)
Naughty Dog and Drakk trade with Arg
Lobber trades with Elemental
Heroes Hal ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (3/3 from 1 dmg L6)
  • War Drums
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1: 5
  • :heart: Heroes Hall: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

Dog has 1 + 2 (Frenzy 2) + 2 Attack (War drums) = 5 total. Arg has 5hp + 1 Armour

Ah yes I counted Drakk as a unit…hmmm that makes my play a little more difficult. I suppose I’ll leave the wisp and have Drakk be at 3/3. I’ll edit shortly

EDIT: Fixed techs (it had recorded the wrong techs and not put them in my discard)
P2T4


Tech StartingHand Workers

TECH
Tiny Basilisk
Huntress


STARTING HAND
Rampant Growth
Young Treant
Merfolk Prospector
Tiger Cub (2/2 + A)
Ironbark Treant (1/2 + AAA)
Ferocity


WORKERS
Verdant Tree
Rich Earth
Playful Panda (2/2)
Rampant Growth


NextHand

Tiny Basilisk
Murkwood Allies
Ferocity
Forest’s Favor


Discard

Ferocity
Tiger Cub (2/2 + A)
Tiny Basilisk
Huntress


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 1 - ($6)
Young Treant - ($4)
Ironbark - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2 + A)
  • :psfist: [I]Elite[/I]: Merfolk Prospector (1+1/1)
  • :ps_: [I]Scavenger[/I]: Ironbark Treant (1/2 + AA)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

"P1T5


Tech StartingHand Workers

TECH
Desperation
Crash Barrows


STARTING HAND
Lobber
BrOgre (3/2+1a)
Bombaster


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch


NextHand

Lobber (2/1)
Makeshift Rambaster
Gunpoint


Tech 2 card(s)
Get Paid + float - ($9)
Zane - ($7)
Brogre, Hasted - ($5)
Lobber - ($4)
Drakk kills Trent
Zane trades with Merfolk
Lobber kills Ironbark
Brogre kills Wisp
Tech 2 Blood - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (3/4 L6)
  • War Drums
  • Lobber (4/2)
  • Brogre (5/1 from 1 dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "
1 Like

Lobber should be 4/1, I think. Ironbark is feisty.

1 Like

P2T5


Tech StartingHand Workers

TECH
MoLaC
Huntress


STARTING HAND
Forest’s Favor
Tiny Basilisk
Murkwood Allies
Ferocity
Spore Shambler


WORKERS
Verdant Tree
Rich Earth
Playful Panda (2/2)
Rampant Growth
Murkwood Allies


NextHand

Tiny Basilisk
Tiger Cub (2/2 + A)
Merfolk Prospector (1+1/1)


Tech 2 card(s)
Get Paid - ($9)
Scav + Tech - ($10)
Cal - ($8)
Tiny Basilisk - ($6)
Spore Shambler - ($3)
Ferocity - ($1)
Worker - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2, Deathtouch, Swift Strike)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Spore Shambler (2/3, Swift Strike) ++
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Cal (2/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

The plan is to play ferocity every turn until either I activate MoLaC, or I break his tech 2. How hard could it be?

Turn 1 on the ferocity plan, there is no ferocity, nor any draw.

"P1T6


Tech StartingHand Workers

TECH
Crash Barrows
Glider


STARTING HAND
Makeshift Rambaster
Gunpoint
Lobber (2/1)


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch


NextHand

Kidnapping
Desperation
Charge
Brogre (5/1 from 1 dmg)


Discard

Makeshift Rambaster
Crash Barrows
Glider


Tech 2 card(s)
Get Paid - ($8)
Lobber #2 - ($7)
Gunpoint - ($5)
Brogre returns to hand at end of turn

Float ($5)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lobber #1(/1+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Lobber #2 (5/2)
  • :pschip: [I]Technician[/I]: Gunpoint (6/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (3/4 L6)
  • War Drums
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 8
    "

P2T6


StartingHand Workers

STARTING HAND
Tiny Basilisk
Tiger Cub (2/2 + A)
Merfolk Prospector (1+1/1)


WORKERS
Verdant Tree
Rich Earth
Playful Panda (2/2)
Rampant Growth
Murkwood Allies


NextHand

Young Treant (0/2 + A)
Ferocity


Discard

Tiger Cub (2/2 + A)
Merfolk Prospector (1+1/1)
Spore Shambler (2/1) ++


Tech 0 card(s)
Get Paid - ($10)
Max Cal - ($6)
Discard 2, Cal gains Stealth
Cal kills Drak, War drums falls silent
Tiny Basilisk #2 - ($4)
Shambler kills SL Lobber
Shambler gives Basilisk #1 a rune, and dies
Basilisk kills Lobber #2
Tech 2 (Growth) - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiny Basilisk (1/2, Deathtouch)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tiny Basilisk #1 (2/1, Deathtouch) +
  • Cal (4/2, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 6
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P1T7


Tech StartingHand Workers

TECH
Glider
Ogre Recruiter


STARTING HAND
Charge
Desperation
Kidnapping


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Desperation


NextHand

Gunpoint
Crash Barrows
Bombaster


Discard

Makeshift Rambaster
Crash Barrows
Glider
War Drums
Lobber #1(/1+1a)
Lobber #2 (5/2)
Charge
Brogre (5/1 from 1 dmg)
Kidnapping
Glider
Ogre Recruiter


Tech 2 card(s)
Get Paid + float - ($13)
Scav - ($14)
Worker - ($15)
Zane - ($13)
Jaina - ($11)
Brogre - ($9)
Charge the Brogre - ($7)
Zane trades with TechN Tiny B
Brogre trades with Cal, Jaina to L3

Float ($7)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (2/3 L3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 11
    [B]Gold:[/B]
  • Gold: 7
  • Workers: 9
    "

Tiny B is unattackable by tech 0 units

Forgot it was unattackable too! So Zane will trade with Tony, Brogre trades with cal

1 Like

P2T7


StartingHand Workers

STARTING HAND
Young Treant (0/2 + A)
Ferocity
Huntress
MoLaC


WORKERS
Verdant Tree
Rich Earth
Playful Panda (2/2)
Rampant Growth
Murkwood Allies


NextHand

Forest’s Favor
Ferocity
Ironbark Treant (1/2 + AA)
Huntress


Discard

Tiger Cub (2/2 + A)
Merfolk Prospector (1+1/1)
Spore Shambler (2/1) ++
Tiny Basilisk (1/2, Deathtouch)
Tiny Basilisk #1 (2/1, Deathtouch) +
MoLaC
Ferocity


Tech 0 card(s)
Get Paid - ($10)
Tech
Young treant, Draw - ($8)
Max Arg - ($2)
Huntress - ($0)
Tiny B trades with Gunpoint

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/5 + A, lvl 1)
  • :psfist: [I]Elite[/I]: Wisp (1/1)
  • :ps_: [I]Scavenger[/I]: Huntress
  • :pschip: [I]Technician[/I]: Young Treant (0/2 + A)
  • :target: [I]Lookout[/I]: Water Elemntal (3/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P1T8


Tech StartingHand Workers

TECH
Volley
Chaos Mirror


STARTING HAND
Gunpoint
Crash Barrows
Bombaster
Nautical Dog


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Desperation
Nautical Dog


NextHand

Chaos Mirror
Lobber #2 (2/2)
Glider


Tech 2 card(s)
Get Paid + float - ($16)
Worker - ($15)
Drakk + Maxband - ($8)
Gunpoint, Hasted - ($6)
Crash Barrows - ($3)
Barrows kill Arg, Overpower to kill Wisp, Jaina to L5
Maxband Jaina - ($1)
Tap Jaina to kill Huntress
Gunpoint trades with Elemental, I steal 1 g - ($2)

Float ($2)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (4/3 L7)
  • Drakk (3/4 L6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 14
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "
2 Likes

P2T8


StartingHand Workers

STARTING HAND
Forest’s Favor
Ferocity
Huntress
Ironbark Treant (1/2 + AA)


WORKERS
Verdant Tree
Rich Earth
Playful Panda (2/2)
Rampant Growth
Murkwood Allies


NextHand

Huntress
Tiny Basilisk #1 (2/1, Deathtouch) +
Ironbark Treant (1/2 + AA)


Tech 0 card(s)
Get Paid - ($10)
Cal - ($8)
Huntress - ($6)
Ferocity - ($4)
Forest’s Favor on Huntress - ($2)
Midband Cal - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Huntress (4/4 Sparkshot, Antiair) +
    [B]In Play:[/B]
  • Young Treant (0/2)
  • Calamandra (3/4, lvl 3, Units have Resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P1T9


StartingHand Workers

STARTING HAND
Chaos Mirror
Glider
Lobber #2 (5/2)


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Desperation
Nautical Dog


NextHand

Gunpoint
Kidnapping
Glider


Discard

Glider
Chaos Mirror


Tech 0 card(s)
Get Paid + float - ($12)
Zane - ($10)
Glider - ($9)
Maxband Zane and shove Huntress with R2 to elite ($3)
Glider w/ Frenzy kills Cala,
Tap Jaina to kill Huntress
Lobber - ($2)
Lobber and Drakk take Tech 2, Base to 18 hp
Zane puts 4 dmg on base, Base to 14

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (4/3 L7)
  • Drakk (3/4 L6)
  • Zane (4/4 L6)
  • Lobber (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes Hall: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 11
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "

Glider will die to the swift strike anti air of the huntress before it can deal damage to cal

You can’t have 3 hero’s out (tech 2 and no hero’s hall)