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MMM1 Warm-Up Codexnewb (RED) vs Shadow_Night_Black (PURPLE)

@Shadow_Night_Black

GLHF

"P1T1


StartingHand Workers

STARTING HAND
Mad Man
Charge
Scorch
Bombaster
Makeshift Rambaster


WORKERS
Scorch


NextHand

Nautical Dog
Pillage
Bloodrage Ogre
Careless Musketeer


Discard

Bombaster
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Makeshift Rambaster - ($1)
Mad Man - ($0)
MSR and MM hit your base for 4

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
  • Mad Man (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Base race. let’s see how purple keeps up.

"

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Battle Suits
Neo Plexus
Time Spiral
Fading Argonaut


WORKERS
Time Spiral


NextHand

Tinkerer
Plasmodium
Forgotten Fighter
Nullcraft
Hardened Mox


Discard

Neo Plexus
Temporal Research
Battle Suits


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fargo - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
Summary

so the choice is whether or not to play Argo + Battlesuits. I want to Mox + Nullcraft next turn to kill stragglers most likely, so going down on cards now is probbably a bad idea (might not draw one/going down to 3 cards turn 2 is not a great plan if he just switches to a more conventional strat)

"P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Nautical Dog
Pillage
Bloodrage Ogre
Careless Musketeer


WORKERS
Scorch
W - Pillage


NextHand

Charge
Careless Musketeer
Bloodburn
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
Jaina - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mad Man (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
  • Jaina (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

No tech 1, so im not worrying about a temporal research to draw into his tech 1 right away. that means that jaina will survive, even if he does pay the extra to bounce mad man.

"

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Plasmodium
Tinkerer
Hardened Mox
Nullcraft
Forgotten Fighter


WORKERS
Time Spiral
Plasmodium


NextHand

Temporal Research
Tinkerer
Stewardess of the Undone
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($8)
Argo Fades
Worker - ($7)
Hardened Mox - ($4)
Nullcraft - ($2)
Tech 1 - ($1)
Nullcraft kills Dog

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (1+1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (2/3, Fading 2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1, Flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Need to keep his number of units down, so Nullcraft can kill Dog. Would kill Mad Man with Fargo, but then Jania moves Mox and rambaster pushes a lot of damage to my face, so this covers me slightly more.

"P1T3


Tech StartingHand Workers

TECH
Captured Bugblatter
Desperation


STARTING HAND
Bloodburn
Charge
Gunpoint Taxman
Careless Musketeer
Bombaster


WORKERS
Scorch
W - Pillage
Bloodburn


NextHand

Bloodrage Ogre
Captured Bugblatter
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gunpoint Taxman - ($3)
Charge, GPT - ($1)
GPT kills Fading Argo, you draw 1 card, I steal a gold - ($2)
Mad Man trades with Hardened Mox, sideline Mox
MSR and Jaina kill your tech 1, your base takes 2 and goes to 14.
Bombaster - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
  • Jaina (2/3)
  • Gunpoint Taxman (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

taking board control, teching blood for a base race.

"

P2T3


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Tinkerer
Temporal Research
Stewardess of the Undone
Neo Plexus
Argonaut


WORKERS
Time Spiral
Plasmodium
Temporal Research


NextHand

Battle Suits
Stewardess of the Undone
Forgotten Fighter
Nullcraft (1/1, Flying)


Tech 2 card(s)
Get Paid + float - ($8)
Tech Draw
Daylight robbery - ($7)
Rebuild Tech 1
Neo Plexus - ($5)
Nullcraft trades with Taxman
Tinkerer - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus (2/2)
  • :psfist: [I]Elite[/I]: Hardened Mox (1+1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tinkerer (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Choice of whether or not to build a tower this turn. 11 Gold next turn allows worker, Tech 2 and 2 Tech 1 units, and hitting that tech 2 soon is going to be really important. Tower means that his units will trade into mine, which might be worse if they dont die. Also gives him a target other then my tech 1 to hit.

"P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Bloodrage Ogre
Gunpoint Taxman
Captured Bugblatter


WORKERS
Scorch
W - Pillage
Bloodburn
W - Bloodrage Ogre


NextHand

Charge
Desperation
Careless Musketeer


Discard

Gunpoint Taxman (3/1)
Captured Bugblatter
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Heroe’s hall - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
  • Jaina (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    Hero’s Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

The tower makes the trades too expensive, given i cnt come out strong next turn anyways. Hopefully next turn, ill draw desperation

"

P2T4


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Forgotten Fighter
Battle Suits
Stewardess of the Undone
Nullcraft (1/1, Flying)


WORKERS
Time Spiral
Plasmodium
Temporal Research
Forgotten Fighter


NextHand

Argonaut
Stewardess of the Undone
Argonaut


Discard

Neo Plexus (2/2)
Tinkerer (1/2)
Nullcraft (1/1, Flying)
Hyperion
Hyperion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Stewardess, bounce Bombaster - ($4)
Battlesuits - ($2)
Neo + Tinkerer kill Taxman
Mox kills Rambaster
Vir - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (2/1)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Are you Bouncing Rambaster, or killing him with Mox?

I think you said Bounce Rambaster, and then did you mean Mox Kills Bombaster?

I meant bounce Bombaster, so that mox can kill Rambaster. Bounceing haste unit is less good, as is drawing you a card.

Makes sense. I figured.

"P1T5


Tech StartingHand Workers

TECH
Captured Bugbladder
Shoddy Glider


STARTING HAND
Charge
Careless Musketeer
Desperation


WORKERS
Scorch
W - Pillage
Bloodburn
W - Bloodrage Ogre
W - Careless Musketeer


NextHand

Captured Bugblatter
Mad Man (1/1)
Nautical Dog (1/1)
Crashbarrow
Shoddy Glider


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
tech 2 Blood - ($5)
Drak - ($3)

Float ($3)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drak (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9
Thoughts

He has 7 damage showing, i can bring in teh Blood units next turn. He shouldn’t be able to get out Geiger and NOW any units since he cant trade Vir with my hero’s. Vir might get some levels, but I should get teh Blood Enginer running.

"

P2T5


Tech StartingHand Workers

TECH
Immortal
Temporal Distortion


STARTING HAND
Argonaut
Stewardess of the Undone
Argonaut


WORKERS
Time Spiral
Plasmodium
Temporal Research
Forgotten Fighter
Stewardess of the Undone


NextHand

Hyperion
Fading Argonaut (2/3, Fading 2)
Nullcraft (1/1, Flying)


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 2 (Present) - ($4)
Argonaut - ($1)
Vir + Mox kill Jaina, Vir to lvl 3
Stewardess kills Drak, Vir to mid and heals, my base to 13

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argonaut (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (2/1)
  • Battle Suits
  • Vir (3/3, lvl 5)
  • Stewardess of the Undone (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II Present HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

"P1T6


Tech StartingHand Workers

TECH
Flame Arrow
Surprise Attack


STARTING HAND
Nautical Dog (1/1)
Mad Man (1/1)
Shoddy Glider
Captured Bugblatter
Crashbarrow
Gunpoint Taxman (3/3+A)


WORKERS
Scorch
W - Pillage
Bloodburn
Bloodrage Ogre
Careless Musketeer
W - Nautical Dog (1/1)


NextHand

Crashbarrow
Rambaster
Gunpoint Taxman (3/1)


Discard

Flame Arrow
Surprise Attack
Crashbarrow
x - Shoddy Glider
Gunpoint Taxman (3/3+A)


Tech 2 card(s)
Get Paid + float - ($12)
worker - ($11)
Captured Bugblatter - ($8)
Crashbarrow - ($5)
Shoddy Glider - ($4)
Zane - ($2)
Shoddy Glider trades with VIr, your base to 12, Zane to Lvl 3
Crashbarrow trades with Argo (your base to 10) Overpowers to deal 2 damage to your tech 2
Mid Zane - ($1)
Zane kills your tech 2, your base to 8
Mad Man - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mad Man (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Captured Bugblatter (4/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

I think this will be game. No need to worry about Hyperion, but just in case he has NOW with another Argo or something, im have some patrol.

"

Crashbarrow costs 3 gold not 2, you are floating 1 gold so I’ll assume you just use this to pay for it

yes, updated. sorry about that.

@Shadow_Night_Black

to you.

Oops sorry, thought I had posted my turn:

P2T6


StartingHand Workers

STARTING HAND
Fading Argonaut (2/3, Fading 2)
Nullcraft (1/1, Flying)
Hyperion
Hyperion


WORKERS
Time Spiral
Plasmodium
Temporal Research
Forgotten Fighter
Stewardess of the Undone


NextHand

Argonaut
Tinkerer (1/2)
Immortal
Temporal Distortion
Neo Plexus (2/2)


Discard

Argonaut (4/4)
Hyperion
Hyperion
Nullcraft (1/1, Flying)


Tech 0 card(s)
Get Paid + float - ($11)
Tech draw
Rebuild Tech 2
Max Prynn - ($3)
Prynn trashes Bugblatter
Stewardess kills Mad man
Mox kills Zane
Fargo - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (3/3, Fading 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (2/1)
  • Battle Suits
  • Stewardess of the Undone (3/1)
  • Prynn (3/5, lvl 7, Fading 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

"P1T7


StartingHand Workers

STARTING HAND
Rambaster
Gunpoint Taxman (3/1)
Crashbarrow


WORKERS
Scorch
W - Pillage
Bloodburn
Bloodrage Ogre
Careless Musketeer
W - Nautical Dog (1/1)


NextHand

Captured Bugbladder
Charge
Desperation


Discard

Flame Arrow
Surprise Attack
Crashbarrow
x - Shoddy Glider
Gunpoint Taxman (3/3+A)
Gunpoint Taxman (3/1)


Tech 0 card(s)
Get Paid + float - ($11)
Crashbarrow - ($8)
Makeshift Rambaster - ($6)
Drak, midband - ($1)
Frenzy Crashbarrow kills Fading Argo, deals 4 to your base, your base to 4.
Frenzied Makeshift Rambaster deals 4 to your base, your base to 0.
GG!

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drak (lvl 4) 2/3
  • TRASH - Captured Bugblatter (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

GG! I’ve never played blood before. So much hasty power.

1 Like