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[MMM1] - Green (Codexnewb) vs Blue (Frozenstorm)

@FrozenStorm

GLHF!!

Game 1
Score: 0:0

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Spore Shambler
Young Treant
Ironbark Treant
Rampant Growth
Verdant Tree


WORKERS
Ironbark Treant


NextHand

Forest’s Favor
Tiger Cub
Playful Panda
Rich Earth
Merfolk Prospector


Discard

Young Treant
Rampant Growth
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
spore shambler - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spore Shambler (2/3)++

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

without Merfolk and Cal, Shambler is next best. next turn, im looking at gg 5, worker 4, tech one 2 (assume BI), tiger cub 0, tap shambler, rune to cub. probably looking at double TB since Cal can’t disuade board presence for another turn or two.

Excited to do this officially! GL HF @codexnewb

MMM1 Game 1 Player 2, Turn 1

P2 Blue vs P1 Green

Starting Hand

Traffic Director
Porkhand Magistrate
Lawful Search
Reputable Newsman
Bluecoat Musketeer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Onimaru (3)
  • Reputable Newsman, blocking 2 (1)
  • Worker (0)
Workers

Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Reputable Newsman (0/3 blocking 2)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Arrest
Manufactured Truth
Building Inspector
Spectral Aven
Jail

End of Turn Discard
My Thoughts

MTruth + Aven in next hand, Arrest in next hand, no Cala to worry about yet… This is a great start. I feel good about this


[b]P1T2[/b]
Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Playful Panda
Rich Earth
Merfolk Prospector
Tiger Cub
Forest’s Favor


WORKERS
Ironbark Treant
Rich Earth


NextHand

Tiny Basilisk
Forest’s Favor
Tiny Basilisk
Young Treant
Playful Panda


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
tiger cub - ($1)
tap shambler, rune to tiger cub

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub (3/3)+
  • :target: Lookout:

In Play:

  • Spore Shambler (1/2)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

let’s 50/50 the arrest. potentially bait out max oni?

MMM1 Game 1 Player 2, Turn 2

P2 Blue vs P1 Green

Starting Hand

Arrest
Manufactured Truth
Building Inspector
Spectral Aven
Jail

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Macciatus, the Whisperer, Spectral Hound


Main:

  • Spectral Aven (4)
  • Manufactured Truth, newsman is aven (3)
  • "aven" kills shambler
  • Oni trades with cub, you draw 1
  • Tech1 (2)
  • Worker (1)
Workers

Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Reputable Newsman (0/3 blocking 2)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Porkhand Magistrate
Spectral Hound
Arrest
Lawful Search

End of Turn Discard
My Thoughts

This feels like a perfect opportunity to fast tech truth, as I have Shambler down and the board totally cleared, and I’ll have enough gold to Bigby (for the stash, incase I draw premature) and Hound if I draw it, something else if I don’t. Really slick, I dig it


Assuming copy paste error on patrol.

Oni is gone
Aven lookout?
Newsman backljne

1 Like
[b]P1T3[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Galina Glimmer


STARTING HAND
Forest’s Favor
Tiny Basilisk
Young Treant
Playful Panda
Tiny Basilisk
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor


NextHand

Rampant Growth
Galina Glimmer
Verdant Tree
Tiger Cub
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($7)
tech draw
Worker - ($6)
arg, wisp - ($4)
tiny basilisk - ($2)
tiny basilisk - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiny Basilisk (1/2)
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Arg, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

MMM1 Game 1 Player 2, Turn 3

P2 Blue vs P1 Green

Starting Hand

Porkhand Magistrate
Spectral Hound
Arrest
Lawful Search

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Flagbearer, Reteller of Truths
Macciatus, the Whisperer, Spectral Hound


Main:

  • Spectral Hound (7)
  • Aven kills wisp
  • Worker (6)
  • Tech 2 Truth (2)
Workers

Porkhand Magistrate, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Reputable Newsman (0/3 blocking 2)
  • :exhaust: Technician: Spectral Hound (3/3)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Macciatus, the Whisperer
Manufactured Truth
Building Inspector
Traffic Director

End of Turn Discard
My Thoughts

well, fingers crossed on the slightl worse than coin flip he re-drew Shambler, so I can buff my aven XD and we’ll see how this fast techup goes!


[b]P1T4[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Stampede


STARTING HAND
Merfolk Prospector
Verdant Tree
Tiger Cub
Galina Glimmer
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Tiger Cub


NextHand

Blooming Ancient
Galina Glimmer
Spore Shambler
Playful Panda
Young Treant


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
mid arg, tap, kill aven - ($4)
TB kills scav
tech 2 growth - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tiny Basilisk (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg, lvl 3, (1/4)
  • Tiny Basilisk (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

MMM1 Game 1 Player 2, Turn 4

P2 Blue vs P1 Green

Starting Hand

Macciatus, the Whisperer
Manufactured Truth
Building Inspector
Traffic Director

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Flagbearer, Scribe
Spectral Flagbearer, Reteller of Truths
Macciatus, the Whisperer, Spectral Hound


Main:

  • Bigby (8)
  • Hound trades with TB, you get 1g
  • Oni (6)
  • Tower (3)
  • Macciatus (1)
  • Worker (0)
Workers

Porkhand Magistrate, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Bigby (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Onimaru (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Macciatus, the Whisperer (3/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Arrest
Spectral Flagbearer
Lawful Search
Spectral Flagbearer

End of Turn Discard
My Thoughts

Merrr, smart call on Arg midband… Still feel like I’m in pretty good shape, but I spose we’ll see. Not going to be able to fast tech safely in all likelihood but we’ll see, grabbing one scribe for cycling help and another flagbearer to help w/ BA.


[b]P1T5[/b]
Tech StartingHand Workers

TECH
Might of Leaf and Claw
Polymorph: Squirrel


STARTING HAND
Young Treant
Blooming Ancient
Spore Shambler
Playful Panda
Galina Glimmer


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Tiger Cub


NextHand

Merfolk Prospector
Blooming Ancient
Verdant Tree
Stampede


Discard

Tiny Basilisk (1/2)
Tiny Basilisk (1/2)
Young Treant
Spore Shambler
Might of Leaf and Claw
Polymorph: Squirrel


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
blooming ancient - ($5)
Cal, rune - ($3)
tiny basilsik trades with bigby, arg, maxbands, water elemental, rune
playful panda, wisp, 2 runes - ($1)
galina glimmer, rune - ($0)
distribute runes

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (3/4+A)+++
  • :psfist: Elite:
  • :ps_: Scavenger: WE (4/4)+
  • :pschip: Technician: GG (3/3)+
  • :target: Lookout:

In Play:

  • Arg, lvl 5, (1/5)
  • Cal, lvl 1, (2/3)
  • BA (2/4)
  • PP (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

OOOOF big rune draw there, oww

MMM1 Game 1 Player 2, Turn 5

P2 Blue vs P1 Green

Starting Hand

Arrest
Spectral Flagbearer
Lawful Search
Spectral Flagbearer
Spectral Aven (LS)

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Liberty Gryphon x2
Spectral Flagbearer, Scribe
Spectral Flagbearer, Reteller of Truths
Macciatus, the Whisperer, Spectral Hound


Main:

  • Lawful Search, draw 1 (8)
  • Arrest Wisp (6)
  • Oni trades with Galina, Cal midbands, you draw 1
  • Quince (4)
  • Spectral Flagbearer (3)
  • Spectral Flagbearer (2)
  • Spectral Aven (0)
Workers

Porkhand Magistrate, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Spectral Flagbearer (3/3+1armor)
  • :psfist: Elite: Mirror Illusion (1+1/2)
  • :pspig: Scavenger: Quince (1/3 lvl 1)
  • :exhaust: Technician: Spectral Flagbearer (3/3)
  • :target: Lookout: Spectral Aven (3/3)

In Play:

  • Macciatus, the Whisperer (3/3)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Scribe
Reteller of Truths

End of Turn Discard
My Thoughts

AAAHHCK that’s a really strong and distributed board… And Stampede on deck oof. Probably lost this one…


[b]P1T6[/b]
Tech StartingHand Workers

TECH
Stampede
Feral Strike


STARTING HAND
Verdant Tree
Stampede
Blooming Ancient
Merfolk Prospector
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Tiger Cub
Verdant Tree


NextHand

Spore Shambler
GG (3/3)+
Feral Strike
Tiny Basilisk (1/2)


Tech 2 card(s)
Get Paid - ($8)
tech draw
stampede - ($2)
merfolk, rune - ($1)
Blooming Ancient (6/5+AAA) kills sql, takes 1, your base takes 2, to 18
Water Elemental (7/4+AAA) kills aven, takes 1, your base takes 3, to 15
Playful Panda (5/2+AAA) kills tech flagbearer, takes 1, your base takes 2, to 13
Cal kills Quince, max and heals
worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Arg, lvl 5, (1/5)
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (4/5)
  • BA (3/4)+ [1 dmg]
  • WE (4/3)+ [1 dmg]
  • PP (2/1) [1 dmg]
  • Wisp (3/4)+++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Probably should pack it in, huh? That was just too good of a BA drop for me to handle

MMM1 Game 1 Player 2, Turn 6

P2 Blue vs P1 Green

Starting Hand

Scribe
Reteller of Truths
Spectral Hound (techn)
Reputable Newsman (scribe)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Free Speech, Judgment Day
Liberty Gryphon x2
Spectral Flagbearer, Scribe
Spectral Flagbearer, Reteller of Truths
Macciatus, the Whisperer, Spectral Hound


Main:

  • Scribe, draw 1 (8)
  • Macciatus kills SQL, takes 1
  • Reteller of Truths (6)
  • Spectral Hound (5)
  • Onimaru (3)
  • Bigby (1)
  • Worker (0)
Workers

Porkhand Magistrate, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (4/4+1armor)
  • :psfist: Elite: Scribe (1+1/3)
  • :pspig: Scavenger: Bigby (2/3 lvl 1)
  • :exhaust: Technician: Onimaru (2/3 lvl 1)
  • :target: Lookout: Reteller of Truth (4/4)

In Play:

  • Mirror Illusion (1/2)
  • Macciatus, the Whisperer (3/2)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Manufactured Truth
Building Inspector

End of Turn Discard

Liberty Gryphon
Liberty Gryphon
Lawful Search
Arrest
Spectral Flagbearer
Spectral Flagbearer
Spectral Aven
Free Speech
Injunction

My Thoughts

Not going well…


yep…the split really worked in my favor this time. ill take what i can get.

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Feral Strike
Blooming Elm


STARTING HAND
Spore Shambler
GG (3/3)+
Tiny Basilisk (1/2)
Feral Strike


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Tiger Cub
Verdant Tree


NextHand

Stampede
Might of Leaf and Claw
Tiny Basilisk (1/2)
Blooming Ancient
Rampant Growth


Discard

Merfolk Prospector (1/1+A)
Feral Strike
PP
Tiny Basilisk (1/2)
GG (3/3)+
Spore Shambler
Feral Strike
Blooming Elm


Tech 2 card(s)
Get Paid - ($9)
feral strike, boosted, two fairy dragons from codex to hand to field, 2 runes - ($1)
feather rune macciatus, dies as now 3/1 with 1 damage
feather rune reteller, pops, bounce to your hand, pay resist - ($0)
BA (3 runes) moves 1 rune, pops hound
rune to PP, trades with scribe
wisp kills bigby, takes 3
rune to WE (5/4)++ [1 dmg], kills Oni, takes 3, survive with 1
tap arg, pop mirror illusion
Cal and BA break tech 2, your base to 11, takes 1 each

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (4/4)
  • Arg, lvl 5, (1/5)
  • BA (2/2) [2 dmg]
  • WE (5/1)++ [4 dmg]
  • Wisp (3/1)+++
  • Fairy Dragon (4/2)
  • Fairy Dragon (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

I’m not sure this works… they arrive at the same time yeah?

Either way though I’ll GG at that, no way I’m going to survive further, let’s go next!

1 Like

I think when things happen at the same time the active players gets to choose the order? That’s where I was coming from.

1 Like