okay, 1-0, let’s do it again! GL HF @codexnewb
Game 2 Player 1, Turn 1
P1 Red vs P2 White
Starting Hand
Bombaster
Careless Musketeer
Makeshift Rambaster
Charge
Bloodburn
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Bloodrage Ogre
Pillage
Scorch
Nautical Dog
Mad Man
End of Turn Discard
My Thoughts
Pretty similar start to last game, bummer!
glhf!
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Grappling Hook
Aged Sensei
Morningstar Flagbearer
Sensei’s Advice
Fox Primus
WORKERS
Morningstar Flagbearer
NextHand
Savior Monk
Fox Viper
Smoker
Safe Attacking
Discard
Sensei’s Advice
Grappling Hook
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fox primus - ($1)
aged sensei - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Fox Primus (2/2+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmmm, not much to do here. let’s get primus out there to help clear the board.
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Sparring Partner
Sparring Partner
STARTING HAND
Fox Viper
Safe Attacking
Savior Monk
Smoker
WORKERS
Morningstar Flagbearer
Fox Viper
NextHand
Sensei’s Advice
Fox Primus (2/2)
Sparring Partner
Snapback
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
savior monk - ($2)
primus trades with bombaster
heros hall - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2+A)
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei (1/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
kidnapping is too real a risk, so spartners see to be the way to go. could love the HH, but they’d go low on cards to do so.
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Entangling Vines
Entangling Vines
STARTING HAND
Snapback
Sparring Partner
Fox Primus (2/2)
Sensei’s Advice
Safe Attacking
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus (2/2)
NextHand
Smoker
Aged Sensei (1/1)
Entangling Vines
Grappling Hook
Sparring Partner
Tech 2 card(s)
Get Paid - ($7)
tech draw
Worker - ($6)
rook - ($4)
tech 2 ninjitsu - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1, (2/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 1
-
Tech II HP: 5 (Ninjutsu)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
going a different route here.
lol
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Grappling Hook
Smoker
Sparring Partner
Entangling Vines
Aged Sensei (1/1)
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus (2/2)
Smoker (2/1)
NextHand
Safe Attacking
Snapback
Entangling Vines
Savior Monk
Sensei’s Advice
Discard
Sparring Partner
Grappling Hook
Entangling Vines
Glorious Ninja
Glorious Ninja
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
rebuild tech 1, base to 18
mid grave - ($3)
sets - ($1)
aged sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 3, (3/4+A)
-
Elite:
-
Scavenger: Aged Sensei (1/1)
-
Technician: Sets, lvl 1, (1/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
going a different route here.
yea this one escalated quickly lol
Game 2 Player 1, Turn 5
P1 Red vs P2 White
Starting Hand
Kidnapping
Steam Tank
Surprise Attack
Bombaster + marauder (zane draws)
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Pirate Gunship x2
Marauder, Steam Tank
Surprise Attack, Kidnapping
Gunpoint Taxman, Lobber
Main:
- Drakk + lvl 2 (6)
-
Surprise Attack, kill Grave, Drakk midbands (1)
- Zane kills Sets, we both draw 1, maxband and shove AS to techn, we both draw another 1
- Lobber and Mad Man, break t1 again, base to 14
- GPT hits base to 10
- Worker (0)
Workers
BombasterPillage, Careless Musketeer, Scorch, Bloodburn
-
-
Patrol as below
- Discard 3 Draw 4 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Zane (4/4 lvl 6)
- Drakk (2/3 lvl 4)
- Gunpoint Taxman (3/1)
- Lobber (2/2)
- Mad Man (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Charge
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre
Steam Tank
End of Turn Discard
My Thoughts
lol, ill just GG it there. so tough to patrol early. but ill figure it out one of these days.
1 Like
GG WP! P2 patrolling is hard in this matchup
I do think it is worth to have primus trade Brogre instead of Bombaster, and patrolling AS in technician after going Hero’s Hall doesn’t make a lot of sense (you’ll run out of money to spend on cards and heroes!), and perhaps Rook backline would have been better.
B/C let’s think about the P2T2 to P1T3 and how it changes in this scenario:
- Primus trading Brogre means my hand size goes up, but I can’t 1-shot trade Monk in SQL
- Rook backline means I have to trade my attackers to kill him (vs free setup damage on tech 1)
- You probably don’t have money to spend on 2x heroes so HH isn’t super efficient when you really need your gold to count efficiently in early defense
- I have to respect Rook b/c Birds are a serious nuissance
I think that sets up much better for you. What you think?
1 Like
yeah, can’t disagree with that.